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Rethinking
Design Thinking
JOSEPH E. SALIBA, PH.D. P.E. RE
R
E
Thinking
Design
TOPICS:
What is Design?
What is Design Thinking?
Why we Need to Rethink Design Thinking?
What does ABET says about Design?
2
R
E
Thinking
Design
WHAT IS DESIGN?
Many Do it
But Few Can Define it
3
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E
Thinking
Design
WHAT IS DESIGN?
As a Verb, “to design”
 Refers to the activity of developing or originating a plan for a
component, system, product, and or an idea, an organization, a
methodology, a program, a piece of art
As a Noun, “a design”
 Refers to a plan (drawings, proposals, descriptions) or the result of
implementing a plan
4
R
E
Thinking
Design
WHAT IS DESIGN?
“Design is a way of changing life and influencing the future”
Sir Ernest Hall. Pianist, Entrepreneur, and Philanthropist
“The ultimate defense against complexity”
David Gelernter, Professor of Computer Science, Yale
“Simplicity is the ultimate sophistication”
Leonardo da Vinci
“The Ultimate Object of Design is Form”
Christopher Alexander, Architect and Emeritus Professor, Berkeley
5
R
E
Thinking
Design
DESIGN VS. SCIENCE
Science - “What is”
Design - “What Ought to Be”
6
R
E
Thinking
Design
WHAT IS DESIGN?
Design – A Planned and Intentional (or even Unplanned and
Unintentional) process of Change
Design – A Conception and Realization of New Things
Design – A Search and a Choice for Alternatives
Design – The Creative Counterpart to the Scientific Problem-
Solving Method
Design – The Problem-Solving Process that Presumes that there
is more than One Right Solution to any Problem and
many Paths to each Alternatives
7
R
E
Thinking
Design
WHAT IS DESIGN?
Design - A Progression of Balancing Trade-offs and Controlling
Risk to Accomplish a Task
Design - A Language, the Language of Modeling
Design - An Answer, the Answer to an exhaustive list of
“what if” Questions
Design - A Map, the direction to reach an Outcome, a Destination
Design - A How to, the Design Thinking Approach
8
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E
Thinking
Design
9
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E
Thinking
Design
A FIVE-STEP PROCESS
ASK: What is the problem? How have others approached it?
What are your constraints?
IMAGINE: What are some solutions? Brainstorm ideas. ...
PLAN: Draw a diagram. Make lists of materials you will need.
CREATE: Follow your plan and create something. Test it out!
IMPROVE: What works? What doesn't?
10
R
E
Thinking
Design
THE DESIGN PROCESS
CONSISTS OF 6 STEPS:
Define the Problem. You can't find a solution until you have a
clear idea of what the problem is.
Collect Information. Collect sketches, take photographs and
gather data to start giving you inspiration.
Brainstorm and Analyze Ideas. ...
Develop Solutions. ...
Gather Feedback. ...
Improve.
11
R
E
Thinking
Design
TENSION AMONG THINKERS
Two Camps:
 Designers Give Form to Things
 Designers Create a Desired State of Affairs
12
R
E
Thinking
Design
DESIGN VS. DESIGN THINKING
If Defining Design is Hard
Let Alone Thinking
How can we handle Design Thinking?
Is this something New or Just a Different Name
for What Good Designers have always done?
13
R
E
Thinking
Design
WHAT IS DESIGN THINKING?
Design Thinking is “a Complex Cognitive Process”
It includes:
 Divergence–Convergence,
 A System Perspective,
 Ambiguity
 Collaboration
(Dym, Agogino, Eris, Frey, & Leifer, 2005)
14
R
E
Thinking
Design
“COMPLEX COGNITIVE PROCESS”
Cognitive - Mental Activities used during a Design Challenge
Process - Ways in which Issues are Approached or Sequenced
Complex - Hard to Separate, Analyze, or Solve
Complexity typically involves Systems and their interacting phenomena
Systems Thinking is an Essential Facet of Engineering Design Cognition
(Accreditation Board for Engineering and Technology, 2007; Dym et al., 2005;
Katehi, Pearson, & Feder, 2009; Ottino, 2004; Schunn, 2008).
15
R
E
Thinking
Design
WHAT ARE COMPLEX SYSTEMS?
Complexity Can Be another Ambiguous Term
Complex Systems are:
 Dynamic
 Adaptive
 Emergent
 Non-Linear and Iterative
These Systems are also Influenced by:
 Multiple Time Scales
 Contain interconnected variables
 Often Include Human Activity as Another Variable
16
R
E
Thinking
Design
DIVERGENT – CONVERGENT
THINKING
The psychologist J.P. Guilford first Coined the Terms Convergent
and Divergent Thinking in 1956.
17
R
E
Thinking
Design
WHAT IS CONVERGENT THINKING?
Thinking that Focuses on Coming up with the Single, Well-
Established Answer to a Problem (no room for ambiguity)
Convergent Thinking Emphasizes Logic, Accuracy, and
Efficiency
Focuses on Recognizing the Familiar, Reapplying Techniques,
and Accumulating Stored Information.
 It is most effective in Situations where an Answer readily Exists
and Simply Needs to be either Recalled or Worked out
through Decision Thinking Strategies.
18
R
E
Thinking
Design
WHAT IS DIVERGENT THINKING?
A thought process or method used to generate creative ideas by
exploring many possible solutions.
Occurs in a spontaneous, free-flowing, "non-linear" manner,
such that many ideas are generated in an emergent cognitive
fashion.
Many possible solutions are explored in a short amount of time,
and unexpected connections are drawn.
After the process of divergent thinking has been completed,
ideas and information are organized and structured using
convergent thinking.
19
R
E
Thinking
Design
PERSONALITY TRAITS OF DIVERGENT
AND CONVERGENT THINKING
Two personality traits were found to be significantly associated
with Divergent Thinking:
 Openness
 Extraversion
Openness assesses intellectual curiosity, imagination, artistic
interests, liberal attitudes, and originality
No Personality Traits are associated with Convergent Thinking
20
R
E
Thinking
Design
What is
Design Thinking?
21
R
E
Thinking
Design
HISTORICAL PERSPECTIVE
Design Thinking, Peter Rowe, (1987)
Change by Design: How Design Thinking Transforms Organizations
and Inspires Innovations, Tim Brown, IDEO, (2009)
The Design of Business: Why Design Thinking is the Next
Competitive Advantage, Roger Martin, Rotman School of Business,
Toronto, (2009)
22
R
E
Thinking
Design
DESIGN THINKING AS A
COGNITIVE STYLE
DESIGN THINKING AS A
GENERAL THEORY OF
DESIGN
DESIGN THINKING AS
AN ORGANIZATIONAL
RESOURCE
Key texts
Cross 1982;
Schon 1983;
Rowe 1987;
Lawson 1997;
Cross 2006; Dorst 2006
Buchanan 1992
Dunne and Martin 2006;
Brown 2009;
Martin 2009;
Bauer and Eagan 2008
Focus
Individual designers,
especially experts
Design as a field or discipline
Business and other
organizations in need of
innovation
Design’s Purpose Problem solving Taming wicked problems Innovation
Key Concepts
Design ability as a form of
intelligence; reflection-in-
action, abductive thinking
Design has no special subject
matter of its own
Visualization, prototyping,
empathy, integrative thinking,
abductive thinking
Nature of design
problems
Design problems are ill-
structured, problem and
solution co-evolve
Design problems are wicked
problems
Organizational problems are
design problems
Sites of design expertise
and activity
Traditional design disciplines Four orders of design
Any context from healthcare to
access to clean water (Brown
and Wyatt 2010)
23
Table 1. Different ways of describing design thinking. Table by Lucy Kimbell
R
E
Thinking
Design
24
R
E
Thinking
Design
SHORT ASSIGNMENT
Take 2 Minutes to Draw The Person
to Your Left
25
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E
Thinking
Design
26
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E
Thinking
Design
DESIGN THINKING
Core Beliefs:
 Everyone is Creative  Everyone Can Contribute
 “User-Centered”
 Combining Abductive as well as Inductive and Deductive Reasoning
 Not about Choosing between Alternatives but generating entirely
new concepts
 Represents the Epistemology (the study of knowledge and justified
belief) of Creative Work
27
R
E
Thinking
Design
WHAT IS DESIGN THINKING?
Design thinking is a process
for creative problem solving.
28
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E
Thinking
Design
CREATIVITY & DESIGN THINKING
Knowing the habits of design thinking and its approaches has
the potential:
 of unlocking your creativity
 Making you capable of coming-up with routinely wonderful ideas
29
R
E
Thinking
Design
Human-Centered
Path to Innovation
DESIGN THINKING IS A
30
R
E
Thinking
Design
WHAT IS DESIGN THINKING?
Design Thinking Starts with People
It is about Putting Human Needs at the Center of all we Do
It is about a Simple Mindset Shift
A New Way of Looking at Problems through Empathy and Collaboration
31
R
E
Thinking
Design
THREE DIFFERENT
BASIC REASONING TYPES
Deductive reasoning deals with certainty and involves
reasoning toward certain conclusions
Inductive reasoning deals with probability and involves
reasoning toward likely conclusions based on data
Abductive reasoning deals with guesswork, involves
reasoning toward possible conclusions based on guesswork (a
best guess), it is a type of reasoning that is used in formulating a
hypothesis for further testing.
32
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E
Thinking
Design
MEANINGFUL AND SUCCESSFUL
33
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E
Thinking
Design
DESIGN THINKING
This ensures we are creating something that makes people
lives better
It is also feasible
And makes business sense
34
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E
Thinking
Design
35
R
E
Thinking
Design
36
R
E
Thinking
Design
37
R
E
Thinking
Design
38
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E
Thinking
Design
DESIGN THINKING
Design Thinking Unfolds in many Iterative loops
To Learn it you have to try it for yourself!
The skills and mindsets of Design Thinking can help you tackle
your biggest challenges and build your creative confidence!
Once you put it into practice and make it your own who knows
what important problems you will be able to solve!
39
R
E
Thinking
Design
DESIGN THINKING
To Learn it you have to try it for yourself
The skills and mindsets of Design Thinking can help you tackle
your biggest challenges and build your creative confidence
Once you put it into practice and make it your own who knows
what important problems you will be able to solve!
40
R
E
Thinking
Design
TYPICAL COURSES AT “IDEO”
41
R
E
Thinking
Design
TYPICAL COURSES AT “IDEO”
42
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E
Thinking
Design
43
R
E
Thinking
Design
DESIGN THINKING PROCESS
44
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E
Thinking
Design
45
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E
Thinking
Design
46
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E
Thinking
Design
47
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E
Thinking
Design
QUESTIONING DESIGN THINKING
Industry Observers are Beginning to Question its most
Fundamental Assumptions
Some even Calling it a “Failed Experiments”
The Term has become more Ubiquitous
Dualism between “Thinking” and “Doing” remains
Generalization about a Unified Design Thinking has Failed
The fallacy about “user-centered” yet the designer is still the
main agent within design
48
R
E
Thinking
Design
ABET DEFINITION OF DESIGN
“Engineering design is the process of
devising a system, component, or
process to meet desired needs”
49
R
E
Thinking
Design
ABET DEFINITION OF DESIGN
“Engineering design is a
decision-making process (often iterative),
in which
the basic science and mathematics
and engineering sciences
are applied to convert resources optimally
to meet a stated objective”
50
R
E
Thinking
Design
ABET DEFINITION OF DESIGN
“Among the fundamental elements of
the design process are the
establishment of objectives and
criteria, synthesis, analysis,
construction, testing and evaluation”
51
R
E
Thinking
Design
ABET DEFINITION OF DESIGN
“The engineering design component of a curriculum must include
most of the following features:
 development of student creativity,
 use of open-ended problems,
 development and use of modern design theory and methodology,
 formulation of design problem statements and specification,
 consideration of alternative solutions,
 feasibility considerations, production processes, concurrent engineering
design, and detailed system description”
52
R
E
Thinking
Design
ABET DEFINITION OF DESIGN
“Further it is essential to include
a variety of realistic constraints,
such as economic factors, safety,
reliability, aesthetics, ethics and
social impact."
53
R
E
Thinking
Design
ABET DEFINITION OF DESIGN
Elsewhere in the ABET criteria for accreditation, they stress the
use of teams in solving problems and performing designs.
54
R
E
Thinking
Design
OLD ABET DEFINITION OF DESIGN
 Engineering design is the process of devising a system, component, or
process to meet desired needs. It is a decision-making process (often
iterative), in which the basic science and mathematics and engineering
sciences are applied to convert resources optimally to meet a stated
objective. Among the fundamental elements of the design process are
the establishment of objectives and criteria, synthesis, analysis,
construction, testing and evaluation. The engineering design
component of a curriculum must include most of the following
features: development of student creativity, use of open-ended
problems, development and use of modern design theory and
methodology, formulation of design problem statements and
specification, consideration of alternative solutions, feasibility
considerations, production processes, concurrent engineering design,
and detailed system description. Further it is essential to include a
variety of realistic constraints, such as economic factors, safety,
reliability, aesthetics, ethics and social impact."
55
R
E
Thinking
Design
NEW DEFINITION –
ADDING CONSIDERING RISK
Engineering Design – Engineering design is a process of
devising a system, component, or process to meet desired needs
and specifications within constraints. It is an iterative, creative,
decision-making process in which the basic sciences,
mathematics, and engineering sciences are applied to convert
resources into solutions. Engineering design involves identifying
opportunities, developing requirements, performing analysis and
synthesis, generating multiple solutions, evaluating solutions
against requirements, considering risks, and making trade-offs,
for the purpose of obtaining a high-quality solution under the
given circumstances.
56
R
E
Thinking
Design
THE PHRASE
“FOR ILLUSTRATIVE PURPOSES ONLY”
LISTS EXAMPLES.
For illustrative purposes only, examples of possible constraints
include accessibility, aesthetics, codes, constructability,
cost, ergonomics, extensibility, functionality,
interoperability, legal considerations, maintainability,
manufacturability, marketability, policy, regulations,
schedule, standards, sustainability, or usability
 Examples are not mandatory
 Examples are not comprehensive
57
R
E
Thinking
Design
SO#1 REQUIRES
COMPLEX PROBLEMS.
1. an ability to identify, formulate, and solve complex
engineering problems by applying principles of engineering,
science, and mathematics
 Programs may not notice the addition of complex
 Programs do not need to include all elements of the definition
of complex problems – 1 is sufficient
58
R
E
Thinking
Design
PROBLEM SOLVING MUST ADDRESS
COMPLEX PROBLEMS (SO#1)
 Complex Engineering Problems – Complex engineering problems
include one or more of the following characteristics: involving
wide-ranging or conflicting technical issues, having no obvious
solution, addressing problems not encompassed by current
standards and codes, involving diverse groups of stakeholders,
including many component parts or sub-problems, involving
multiple disciplines, or having significant consequences in a
range of contexts.
 Only one of the above characteristics is needed.
 Programs have freedom to choose where they assess and evaluate
complex problems.
59
R
E
Thinking
Design
SO#2 ALL FACTORS
MUST BE CONSIDERED.
2. an ability to apply engineering design to produce solutions
that meet specified needs with consideration of public health,
safety, and welfare, as well as global, cultural, social,
environmental, and economic factors
 List of factors that must be considered – even if all factors do
not influence the specific design
 It is expected that at some point in the curriculum the phases
of the design process will be incorporated.
 All phases do NOT have to be present in the major design
experience.
60
R
E
Thinking
Design
SO#5 TEAMS CONSIDER FUNCTION,
ENVIRONMENT, AND PROJECT MANAGEMENT
5. an ability to function effectively on a team whose members
together provide leadership, create a collaborative and inclusive
environment, establish goals, plan tasks, and meet objectives
 Shared leadership
 Tools and techniques (schedules, scrum, goal setting, decision
matrices)
 Inclusiveness and collaboration can be characterized in
various ways
61
R
E
Thinking
Design
POSSIBLE TECHNIQUES FOR ASSESSING
COLLABORATIVE AND INCLUSIVE TEAMS
INCLUDE:
1. Videotaping a team meeting and evaluating the team performance using a rubric.
2. Students write descriptions of their contributions and their team members' contributions
indicating how they collaborated and were inclusive. A rubric is often used to evaluate
the description.
3. External clients meet with students over a period of time and evaluate their
contributions and inclusiveness.
4. Use of web-based peer evaluations such as CATME.org or TEAMMATES. The peer
evaluations include specific questions about collaboration and inclusiveness.
5. Verbal feedback from course TAs or instructors about a team's collaboration and
inclusiveness. Students take notes and give evidence to support or refute the feedback.
62
R
E
Thinking
Design
C5 ALSO CLARIFIED THE CULMINATING
MAJOR DESIGN EXPERIENCE INCLUDES
1 AND 2 BELOW.
(d) a culminating major engineering design experience that
 1) incorporates appropriate engineering standards and multiple
constraints, and
 2) is based on the knowledge and skills acquired in earlier course work.
63

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Playful Gray.pptx

  • 1. Rethinking Design Thinking JOSEPH E. SALIBA, PH.D. P.E. RE
  • 2. R E Thinking Design TOPICS: What is Design? What is Design Thinking? Why we Need to Rethink Design Thinking? What does ABET says about Design? 2
  • 3. R E Thinking Design WHAT IS DESIGN? Many Do it But Few Can Define it 3
  • 4. R E Thinking Design WHAT IS DESIGN? As a Verb, “to design”  Refers to the activity of developing or originating a plan for a component, system, product, and or an idea, an organization, a methodology, a program, a piece of art As a Noun, “a design”  Refers to a plan (drawings, proposals, descriptions) or the result of implementing a plan 4
  • 5. R E Thinking Design WHAT IS DESIGN? “Design is a way of changing life and influencing the future” Sir Ernest Hall. Pianist, Entrepreneur, and Philanthropist “The ultimate defense against complexity” David Gelernter, Professor of Computer Science, Yale “Simplicity is the ultimate sophistication” Leonardo da Vinci “The Ultimate Object of Design is Form” Christopher Alexander, Architect and Emeritus Professor, Berkeley 5
  • 6. R E Thinking Design DESIGN VS. SCIENCE Science - “What is” Design - “What Ought to Be” 6
  • 7. R E Thinking Design WHAT IS DESIGN? Design – A Planned and Intentional (or even Unplanned and Unintentional) process of Change Design – A Conception and Realization of New Things Design – A Search and a Choice for Alternatives Design – The Creative Counterpart to the Scientific Problem- Solving Method Design – The Problem-Solving Process that Presumes that there is more than One Right Solution to any Problem and many Paths to each Alternatives 7
  • 8. R E Thinking Design WHAT IS DESIGN? Design - A Progression of Balancing Trade-offs and Controlling Risk to Accomplish a Task Design - A Language, the Language of Modeling Design - An Answer, the Answer to an exhaustive list of “what if” Questions Design - A Map, the direction to reach an Outcome, a Destination Design - A How to, the Design Thinking Approach 8
  • 10. R E Thinking Design A FIVE-STEP PROCESS ASK: What is the problem? How have others approached it? What are your constraints? IMAGINE: What are some solutions? Brainstorm ideas. ... PLAN: Draw a diagram. Make lists of materials you will need. CREATE: Follow your plan and create something. Test it out! IMPROVE: What works? What doesn't? 10
  • 11. R E Thinking Design THE DESIGN PROCESS CONSISTS OF 6 STEPS: Define the Problem. You can't find a solution until you have a clear idea of what the problem is. Collect Information. Collect sketches, take photographs and gather data to start giving you inspiration. Brainstorm and Analyze Ideas. ... Develop Solutions. ... Gather Feedback. ... Improve. 11
  • 12. R E Thinking Design TENSION AMONG THINKERS Two Camps:  Designers Give Form to Things  Designers Create a Desired State of Affairs 12
  • 13. R E Thinking Design DESIGN VS. DESIGN THINKING If Defining Design is Hard Let Alone Thinking How can we handle Design Thinking? Is this something New or Just a Different Name for What Good Designers have always done? 13
  • 14. R E Thinking Design WHAT IS DESIGN THINKING? Design Thinking is “a Complex Cognitive Process” It includes:  Divergence–Convergence,  A System Perspective,  Ambiguity  Collaboration (Dym, Agogino, Eris, Frey, & Leifer, 2005) 14
  • 15. R E Thinking Design “COMPLEX COGNITIVE PROCESS” Cognitive - Mental Activities used during a Design Challenge Process - Ways in which Issues are Approached or Sequenced Complex - Hard to Separate, Analyze, or Solve Complexity typically involves Systems and their interacting phenomena Systems Thinking is an Essential Facet of Engineering Design Cognition (Accreditation Board for Engineering and Technology, 2007; Dym et al., 2005; Katehi, Pearson, & Feder, 2009; Ottino, 2004; Schunn, 2008). 15
  • 16. R E Thinking Design WHAT ARE COMPLEX SYSTEMS? Complexity Can Be another Ambiguous Term Complex Systems are:  Dynamic  Adaptive  Emergent  Non-Linear and Iterative These Systems are also Influenced by:  Multiple Time Scales  Contain interconnected variables  Often Include Human Activity as Another Variable 16
  • 17. R E Thinking Design DIVERGENT – CONVERGENT THINKING The psychologist J.P. Guilford first Coined the Terms Convergent and Divergent Thinking in 1956. 17
  • 18. R E Thinking Design WHAT IS CONVERGENT THINKING? Thinking that Focuses on Coming up with the Single, Well- Established Answer to a Problem (no room for ambiguity) Convergent Thinking Emphasizes Logic, Accuracy, and Efficiency Focuses on Recognizing the Familiar, Reapplying Techniques, and Accumulating Stored Information.  It is most effective in Situations where an Answer readily Exists and Simply Needs to be either Recalled or Worked out through Decision Thinking Strategies. 18
  • 19. R E Thinking Design WHAT IS DIVERGENT THINKING? A thought process or method used to generate creative ideas by exploring many possible solutions. Occurs in a spontaneous, free-flowing, "non-linear" manner, such that many ideas are generated in an emergent cognitive fashion. Many possible solutions are explored in a short amount of time, and unexpected connections are drawn. After the process of divergent thinking has been completed, ideas and information are organized and structured using convergent thinking. 19
  • 20. R E Thinking Design PERSONALITY TRAITS OF DIVERGENT AND CONVERGENT THINKING Two personality traits were found to be significantly associated with Divergent Thinking:  Openness  Extraversion Openness assesses intellectual curiosity, imagination, artistic interests, liberal attitudes, and originality No Personality Traits are associated with Convergent Thinking 20
  • 22. R E Thinking Design HISTORICAL PERSPECTIVE Design Thinking, Peter Rowe, (1987) Change by Design: How Design Thinking Transforms Organizations and Inspires Innovations, Tim Brown, IDEO, (2009) The Design of Business: Why Design Thinking is the Next Competitive Advantage, Roger Martin, Rotman School of Business, Toronto, (2009) 22
  • 23. R E Thinking Design DESIGN THINKING AS A COGNITIVE STYLE DESIGN THINKING AS A GENERAL THEORY OF DESIGN DESIGN THINKING AS AN ORGANIZATIONAL RESOURCE Key texts Cross 1982; Schon 1983; Rowe 1987; Lawson 1997; Cross 2006; Dorst 2006 Buchanan 1992 Dunne and Martin 2006; Brown 2009; Martin 2009; Bauer and Eagan 2008 Focus Individual designers, especially experts Design as a field or discipline Business and other organizations in need of innovation Design’s Purpose Problem solving Taming wicked problems Innovation Key Concepts Design ability as a form of intelligence; reflection-in- action, abductive thinking Design has no special subject matter of its own Visualization, prototyping, empathy, integrative thinking, abductive thinking Nature of design problems Design problems are ill- structured, problem and solution co-evolve Design problems are wicked problems Organizational problems are design problems Sites of design expertise and activity Traditional design disciplines Four orders of design Any context from healthcare to access to clean water (Brown and Wyatt 2010) 23 Table 1. Different ways of describing design thinking. Table by Lucy Kimbell
  • 25. R E Thinking Design SHORT ASSIGNMENT Take 2 Minutes to Draw The Person to Your Left 25
  • 27. R E Thinking Design DESIGN THINKING Core Beliefs:  Everyone is Creative  Everyone Can Contribute  “User-Centered”  Combining Abductive as well as Inductive and Deductive Reasoning  Not about Choosing between Alternatives but generating entirely new concepts  Represents the Epistemology (the study of knowledge and justified belief) of Creative Work 27
  • 28. R E Thinking Design WHAT IS DESIGN THINKING? Design thinking is a process for creative problem solving. 28
  • 29. R E Thinking Design CREATIVITY & DESIGN THINKING Knowing the habits of design thinking and its approaches has the potential:  of unlocking your creativity  Making you capable of coming-up with routinely wonderful ideas 29
  • 31. R E Thinking Design WHAT IS DESIGN THINKING? Design Thinking Starts with People It is about Putting Human Needs at the Center of all we Do It is about a Simple Mindset Shift A New Way of Looking at Problems through Empathy and Collaboration 31
  • 32. R E Thinking Design THREE DIFFERENT BASIC REASONING TYPES Deductive reasoning deals with certainty and involves reasoning toward certain conclusions Inductive reasoning deals with probability and involves reasoning toward likely conclusions based on data Abductive reasoning deals with guesswork, involves reasoning toward possible conclusions based on guesswork (a best guess), it is a type of reasoning that is used in formulating a hypothesis for further testing. 32
  • 34. R E Thinking Design DESIGN THINKING This ensures we are creating something that makes people lives better It is also feasible And makes business sense 34
  • 39. R E Thinking Design DESIGN THINKING Design Thinking Unfolds in many Iterative loops To Learn it you have to try it for yourself! The skills and mindsets of Design Thinking can help you tackle your biggest challenges and build your creative confidence! Once you put it into practice and make it your own who knows what important problems you will be able to solve! 39
  • 40. R E Thinking Design DESIGN THINKING To Learn it you have to try it for yourself The skills and mindsets of Design Thinking can help you tackle your biggest challenges and build your creative confidence Once you put it into practice and make it your own who knows what important problems you will be able to solve! 40
  • 48. R E Thinking Design QUESTIONING DESIGN THINKING Industry Observers are Beginning to Question its most Fundamental Assumptions Some even Calling it a “Failed Experiments” The Term has become more Ubiquitous Dualism between “Thinking” and “Doing” remains Generalization about a Unified Design Thinking has Failed The fallacy about “user-centered” yet the designer is still the main agent within design 48
  • 49. R E Thinking Design ABET DEFINITION OF DESIGN “Engineering design is the process of devising a system, component, or process to meet desired needs” 49
  • 50. R E Thinking Design ABET DEFINITION OF DESIGN “Engineering design is a decision-making process (often iterative), in which the basic science and mathematics and engineering sciences are applied to convert resources optimally to meet a stated objective” 50
  • 51. R E Thinking Design ABET DEFINITION OF DESIGN “Among the fundamental elements of the design process are the establishment of objectives and criteria, synthesis, analysis, construction, testing and evaluation” 51
  • 52. R E Thinking Design ABET DEFINITION OF DESIGN “The engineering design component of a curriculum must include most of the following features:  development of student creativity,  use of open-ended problems,  development and use of modern design theory and methodology,  formulation of design problem statements and specification,  consideration of alternative solutions,  feasibility considerations, production processes, concurrent engineering design, and detailed system description” 52
  • 53. R E Thinking Design ABET DEFINITION OF DESIGN “Further it is essential to include a variety of realistic constraints, such as economic factors, safety, reliability, aesthetics, ethics and social impact." 53
  • 54. R E Thinking Design ABET DEFINITION OF DESIGN Elsewhere in the ABET criteria for accreditation, they stress the use of teams in solving problems and performing designs. 54
  • 55. R E Thinking Design OLD ABET DEFINITION OF DESIGN  Engineering design is the process of devising a system, component, or process to meet desired needs. It is a decision-making process (often iterative), in which the basic science and mathematics and engineering sciences are applied to convert resources optimally to meet a stated objective. Among the fundamental elements of the design process are the establishment of objectives and criteria, synthesis, analysis, construction, testing and evaluation. The engineering design component of a curriculum must include most of the following features: development of student creativity, use of open-ended problems, development and use of modern design theory and methodology, formulation of design problem statements and specification, consideration of alternative solutions, feasibility considerations, production processes, concurrent engineering design, and detailed system description. Further it is essential to include a variety of realistic constraints, such as economic factors, safety, reliability, aesthetics, ethics and social impact." 55
  • 56. R E Thinking Design NEW DEFINITION – ADDING CONSIDERING RISK Engineering Design – Engineering design is a process of devising a system, component, or process to meet desired needs and specifications within constraints. It is an iterative, creative, decision-making process in which the basic sciences, mathematics, and engineering sciences are applied to convert resources into solutions. Engineering design involves identifying opportunities, developing requirements, performing analysis and synthesis, generating multiple solutions, evaluating solutions against requirements, considering risks, and making trade-offs, for the purpose of obtaining a high-quality solution under the given circumstances. 56
  • 57. R E Thinking Design THE PHRASE “FOR ILLUSTRATIVE PURPOSES ONLY” LISTS EXAMPLES. For illustrative purposes only, examples of possible constraints include accessibility, aesthetics, codes, constructability, cost, ergonomics, extensibility, functionality, interoperability, legal considerations, maintainability, manufacturability, marketability, policy, regulations, schedule, standards, sustainability, or usability  Examples are not mandatory  Examples are not comprehensive 57
  • 58. R E Thinking Design SO#1 REQUIRES COMPLEX PROBLEMS. 1. an ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics  Programs may not notice the addition of complex  Programs do not need to include all elements of the definition of complex problems – 1 is sufficient 58
  • 59. R E Thinking Design PROBLEM SOLVING MUST ADDRESS COMPLEX PROBLEMS (SO#1)  Complex Engineering Problems – Complex engineering problems include one or more of the following characteristics: involving wide-ranging or conflicting technical issues, having no obvious solution, addressing problems not encompassed by current standards and codes, involving diverse groups of stakeholders, including many component parts or sub-problems, involving multiple disciplines, or having significant consequences in a range of contexts.  Only one of the above characteristics is needed.  Programs have freedom to choose where they assess and evaluate complex problems. 59
  • 60. R E Thinking Design SO#2 ALL FACTORS MUST BE CONSIDERED. 2. an ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors  List of factors that must be considered – even if all factors do not influence the specific design  It is expected that at some point in the curriculum the phases of the design process will be incorporated.  All phases do NOT have to be present in the major design experience. 60
  • 61. R E Thinking Design SO#5 TEAMS CONSIDER FUNCTION, ENVIRONMENT, AND PROJECT MANAGEMENT 5. an ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives  Shared leadership  Tools and techniques (schedules, scrum, goal setting, decision matrices)  Inclusiveness and collaboration can be characterized in various ways 61
  • 62. R E Thinking Design POSSIBLE TECHNIQUES FOR ASSESSING COLLABORATIVE AND INCLUSIVE TEAMS INCLUDE: 1. Videotaping a team meeting and evaluating the team performance using a rubric. 2. Students write descriptions of their contributions and their team members' contributions indicating how they collaborated and were inclusive. A rubric is often used to evaluate the description. 3. External clients meet with students over a period of time and evaluate their contributions and inclusiveness. 4. Use of web-based peer evaluations such as CATME.org or TEAMMATES. The peer evaluations include specific questions about collaboration and inclusiveness. 5. Verbal feedback from course TAs or instructors about a team's collaboration and inclusiveness. Students take notes and give evidence to support or refute the feedback. 62
  • 63. R E Thinking Design C5 ALSO CLARIFIED THE CULMINATING MAJOR DESIGN EXPERIENCE INCLUDES 1 AND 2 BELOW. (d) a culminating major engineering design experience that  1) incorporates appropriate engineering standards and multiple constraints, and  2) is based on the knowledge and skills acquired in earlier course work. 63