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Adventure
Part I
The
Hero’s
Quest
Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World
A year has passed since the Kingsman saved the world from Richmond
valentines neurological wave broadcast and Eggsy has taken his late
mentors code name as Galahad and is living with his girlfriend The crown
princes tilde of Sweden.
The Call to Adventure
A former Kingsman trainee Charlie hesketh robotic arm finds itself inside
a Kingsman taxi and hacks into their secret database, leaking all the
agents personal details including their home addresses. This leak results
in a volley of missiles wiping out the Kingsman headquarters and every
agent in Britain.
The Refusal
Mentor Help
Crossing the Threshold
Test/Allies/Enemies
Approach
Ordeal
Reward
Road Back
Atonement
Equilibrium
Disruption
Recognition
Attempt to repair the damage
New Equilibrium
Equilibrium
Disruption
Recognition
Attempt to repair the damage
New Equilibrium
Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in
your story at each point.
Character type How they appear in your story
The Hero Eggsy
(Taron Egerton)
The Villian Poppy Adams and the United States president
The Helper Harry Hart (Galahad)
The Donor Merlin
(Mark Strong)
The Dispatcher Champagne
(Jeff bridges)
The Princess or
prize
The drones that are carrying the cure for the blue rash disease and to save Eggsy’s girlfriend plus a
statesman agent who have also been infected with the disease
The Princess’s
Father
Champagne and the king and queen of Sweden
The False Hero Whiskey
(Pedro pascal)
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
Initial Ideas
Idea 1
Who Salvatore Luciana is the head boss of the modern day New York mafia. He is more commonly known as lucky
Luciano, he adopted this name after he survived a brutal attack where his throat was cut wide open from an
assailant using a cut throat razor blade. Salvatore runs all of the organized crime and illegal activities within New
York and several other states.
What Luciano’s most trusted associates Carlo Gambino and Frank Costello conspire against Salvatore and frame him for
the murder of his own wife. This frame leads to Luciano's downfall as he end up in Americas most secure prison on
Alcatraz island. With Salvatore in prison Gambino and Costello rise up and take over the American mafia and
become the most powerful men in America. A few years go by and Luciano decides he can no longer stay in prison
knowing that he was betrayed by his most loyal friends and that they killed his wife just too frame him, so by some
luck he escapes the infamous Alcatraz prison and begins his journey to hunt down the men who betrayed him and
to avenge his wife.
Why Carlo Gambino and Frank Costello always wanted to one day run the New York mafia so they decided to start early
and frame their once good friend Charles Luciano, they brutally murdered Luciano's wife Giorgia Luciana and
planted evidence to suggest Charles was the one who committed the murder.
When The time period this takes place is during the late 1920’s to the early 1930’s, around this time this was the height of
the prohibition and the Italian mob. The prohibition was a nationwide ban on the production, importation,
transportation and sale of alcohol.
Where This story mainly takes place in New York as that’s where most of the action takes place, however parts of the story
can change location for example when Charles gets sent to Alcatraz island which is on the other side of America,
and as he journeys across America to hunt down his betrayers.
Idea 2
Who
What
Why
When
Where
How
Idea 3
Who
What
Why
When
Where
How
Mood board:
Research
Research
Existing Product – The Godfather
Only image of a person which
suggests that he is the main
character and who the film is
about.
A spotlight in the background
focusing on Marlon Brando,
which also tells us that he is
character everyone is focusing
on.
The outfit he is wearing
tells us that he is a man of
wealth and lives a good life
as tuxedos represent high
status and importance
The rose on his tuxedo
could suggest
bloodshed and violence
as red signifies blood.
The movie name is
in a yellow/gold
colour which also
hints at wealth and
power
The strings attached to the
word father could imply
that the father is being
controlled by other people
behind the scenes.
Existing Product – taxi driver
The location and taxi are seen
behind De Niro's character which
indicates they are a big influence
on his life.
De Niro's character is the
only person in the street
which suggests the idea
of loneliness and
isolation within his life.
The colour at the bottom of
the poster is the same as the
taxi. This is in order to use
the taxi colour as branding
for the film.
The taxi stands out from
the dirty streets of new
York which suggests the
taxi is a ray of light in
comparison.
Existing Product –
public enemies
The dark clothing contrasts with
the bright building’s around him
which suggests that Depp's
character himself is a dark person
inside and a dangerous man.
The American flag Is clearly
visible in the background which
obviously tell us it is set in
America and the idea of America
being a powerful country could
indicate that johnny’s character is
also a very powerful person.
His machine gun cleverley merges with
the colour of his clothing, this could
have been used to imply that it would
be hard to spot someone like this as
they merge in with society very well.
The gun is also very large which tells us
that he is not a man to be messed with
and will most definitely use it.
The idea of wearing a suit could tell
us many things. The first thing is
that it implies a combination of
wealth and elegance as suits are an
expensive item of clothing and
mainly wealthy people wear them.
The other thing the suit signifies is
the time period the film is set in,
maybe the 1930s -50s.
The colours contrast from light to
dark down the poster, this could
suggest he is turning his back on
being a moral person and is
walking to a darker life.
Existing Product -
Goodfellas The main image is of the three
main characters, this is because
they are recognisable actors
mainly Robert de Niro and Joe
Pesci as these two actors are
associated with gangster genre.
From this main image we can
also see they are wearing the
standard black suits which are
also linked to the gangster era.
The less noticeable image on the
poster is of a man lying dead in the
street, this clearly tells us that the
film is linked with violence and that
dead bodies may become a
common thing to witness in this
film.
The font that the title is
written is a very old school
style of font. The reason this
is used is to show that the
film is set in a much earlier
time to when it was made
and to show that the film is
not about any modern
activities.
Most posters have to have
something that wants people to
watch it and buy it, so for this
poster I think that the selling point
is the actors and the director. As
Martin Scorsese at the time was
very well known for doing other
great films that also starred Robert
de Niro and Joe Pesci.
Research Summary
• What have you learned from your research?
From my research I have learnt about many different aspects of images
and texts that are used on film posters and how these different types of
things are used to grab viewers attention when viewing the poster
• What aspects of the research will you include within your on work?
Bibliography
1. Francis Ford Coppola (1972) The Godfather
2. Martin Scorsese (1976) Taxi Driver
3. Michael Mann (2009) Public enemies
4. Martin Scorsese (1990) Goodfellas
Poster
• I have created a movie poster using photoshop. I was given a random film
name using a website called film title generator and from there I had to
come up with a design for the poster that linked to the name of the movie.
On the poster the film is titled ‘forged in fire’ so using photoshop I had to
come up with what would work well with the title so as you can see I have a
samurai warrior as the main image with him blended into the sunset. I used
the sun as the background as I thought the idea of a sun and fire had some
kind of link as they are both very similar.
• Personally I think the making of my poster was relatively good as this was
my first time really using photoshop and this was my first major film poster I
have made. I feel as if I used photoshop before the poster could have some
better touches to it but apart from that I think it has gone very well
• As this was my first time using photoshop I learnt many new things. For
example I learned how to cut the background out of images so that they can
fit into the background, another thing I learnt on photoshop was the
different options to blend the images so that they merge into the
background and look very real.
Poster
• Learning how to use photoshop will definitely help me in the upcoming project as becoming
better at using these things will make me more efficient when it comes to actually working on the
project as I will understand more about what goes onto film posters and how different styles of
posters work well for different movies.
• For my poster I would like to improve on adding a few more effects to maybe the background or
the image as I feel adding some more effects that could be related gives the viewers a better idea
as to what the film is about and also makes the poster look more professional. Another thing on
my poster that I would like to improve Is zooming closer on the image of the samurai and making
him look slightly more realistic and getting rid of random bits of image that are floating around.
Bibliography
Pre-production and Planning
Style Sheet
MY FILM TITLE
ACTOR 1 ACTOR 2
Magazine and advert
layouts
EMPIRE
FILM TITLE
Movie
information 1
Movie
information
2
Different
movie news
Detailed description of the film
and actors 1
Detailed description
of the film and
actors 2
Front cover
Inside pages
Magazine and advert layouts
Different coloured
text to grab readers
attention, instead
of just all one
colour.
Bits of red within
the picture to
match the text
colour
The text is formed in
columns instead of a
large chunk of
writing, this is done
so that your not just
reading a large bit of
writing and instead is
separated into
different sections
Contingency
What can go wrong? What can you do if it does?
Taking photos next to a river, someone slips and falls
in
Save them from drowning
Taking photos on a road, then get hit by a car Call 999
Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Members of the public Follow any rules that are in place if filming in a
restricted area.
The weather Make sure to go out on days that have good weather
Drunks Don’t film around them because no doubt they will
start asking questions which could result in other
things.
Production
Using your plans, produce:
• A synopsis for your film
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Synopsis
What did you do?
For the first 3 days of production I only managed to complete my film synopsis. During these three days I had to
rethink parts of my original story and see if these new sections of it would work well with my original idea, Aswell as
the synopsis I also went over the pro forma and filled in a few missing gaps that I left blank.
How did It go?
I thought the first week went fairly well for me that is. I managed to complete the film synopsis and have a synopsis
that I was happy with and one that I thought had plenty of detail as to what the story was about. The writing of the
film synopsis did take a lot longer than I thought it would do which delayed the time in which I had to take photos or
practice making little draft film posters and magazines.
How could it be improved?
I think my first week of production could have been improved because I felt as if I had spent to long on writing my film
synopsis instead of taking more time on my film poster. The film synopsis I feel had more time spent on it rather than
spending that time on designing the film poster.
Movie Poster
Advertising:
Use this space for your advertising. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Magazine Front Cover
Use this space for your front cover. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Reflection 2
Adventure
Part II
Bibliography
Pre-production and Planning
Mood board
The cover for the game immediately tells us that the game is an adventure playthrough.
We can see this because of what is in the background and how the main character is
dressed. The background is what looks to be some kind of jungle so immediately that
hints that he's exploring something, the way he is dressed and how he looks is very
roughed up which also suggests that he's been in violent situations to maybe get to his
end goal. Plus he's holding a gun which just tells us it is going to be violent.
• This style of game is an adventure in
which the main character Nathan
drake is in search of The infamous
pirate Henry Avery’s lost treasure
and the pirate city of libertalia.
• The graphics within this game are
very detailed and look extremely
realistic. The creators have clearly
taken a lot of time into making the
background look appealing to
adventure game fans.
• How the game works is there are
roughly 22 chapters (missions) in
which you must solve a puzzle or two
and must overcome parkour
obstacles in order to advance to a
new area.
• The style of the game INSIDE is a side scroll
concept in which the player must navigate
through very creepy levels avoiding dangers like
packs of dogs and robot sentries.
• What makes this game very intense and
creepy is the idea that there is no background
music or character dialogue, the only noises we
hear are the sounds of the environment as you
travel through it.
• The colour palette of this game is very dark
and bleak. The reason for this is because of the
concept being a horror style game. The only
time bright colours are used is to highlight the
main character and certain parts of the
environment.
• Unlike many other games this one does not
have a HUD (head up display) the only thing
that is visible on screen is your character and
the environment in which you are placed.
INSIDE
Shovel knight
• The style of the shovel knight
video game is also a side scroll
concept in which a shovel wielding
adventurer called shovel knight is
set on a quest to rescue his
beloved partner shield knight from
the tower of fate.
• Just from these screenshots of the
gameplay the actual game itself
looks very appealing. Many factors
make the game stand out, one of
these factors is the colour palette
being so bright and exotic.
• Again, from the screenshots we
can see that the characters have a
health bar system, we can also
understand that there is a way in
which the character is able to gain
more health points.
• The graphics for this game aren’t
supposed to be super HD quality
as it is created as an 8 bit pixel
style.
Super Mario Bros
• The Super Mario Bros original game falls
within the platformer genre, which itself can
be sub divided into two different genres; Side
scrolling and three dimensional.
• The storyline for the Super Mario Bros game
is a plumber named Mario and his brother
Luigi travel through the mushroom kingdom
to save the princess from the evil bowser.
• The colours for this game are very vibrant
and bright which indicates that the game is
going to be a friendly one for all ages to play.
The graphics for the Mario game are not
mega high quality as the game only came out
in 1985 so at the time this was probably a
never before seen game.
• Instead of a health bar Mario has a point
system in which you must collect as many
points as you can before you complete the
game, aswell as a point system there is also a
time limit which tells us that you have a
certain time to complete each level.
Style Sheet
Experiments
• For my first animated experiment on
photoshop I just simply created two stick
figures in which one of the figures passed a
boat to the other. The animation starts by
creating the first figure limb by limb then it
moves onto the second figure where the
same process repeats itself. I thought this
short animation went well as it was my first
time creating an animated piece on
photoshop. The part in which I would like to
improve is the end where the figure passes
the boat to the other figure, I would add
movements to the arms and motion to the
boat as it is passing though the air.
Experiments
• For my second animation I created a ball
falling from the sky and bouncing off the
ground and continuing to bounce until the end.
The part that makes this animation slightly
better than the first one is that when the ball
hits the ground there is motion on the ball and
is obvious that it bounced off a solid surface. I
thought this animation went better than the
first because of the extra detail added to the
object when it met a surface. The part I would
like to improve on is maybe adding something
else to the background and have that move
aswell as the ball bouncing.
Experiments
• For my third experiment I created a city skyline and made it move across as if we
were travelling past the buildings. I thought for this experiment it went even better than
the last two because it took a bit longer to create the road and then adding the buildings
to the backgrounds along with the windows. Also, I thought this experiment went better
because the actual animation itself played a lot smoother and had more detail added to
it to look more professional. This experiment could be improved by potentially adding in
a character onto the road to make it look as if they were travelling past the skyline. I
could use this experiment when making my game demonstration to show how I created
the moving background.
Game Summary
A quick summary of the game.
● Some Bullet Points with Unique Features
● And A Few More
• The evil Charles Darwin has taken over a remote tribe in a jungle in south America, he has taken over the tribe in
order to complete devastating medical experiments on innocent tribes men and women. The almighty Jesus Christ
has been tasked with seeking out Charles Darwin and putting an end to his terrible experiments and to free the
innocent people of the Topping tribe.
• The main characters : Evil Charles Darwin, The almighty Jesus Christ and the leader of the topping tribe Samuel
topping (a bald chimpanzee)
• Jesus Christ has hearts he can collect throughout the world however the only way he can collect a life is if he has
lost any. He also starts off with 5 lives
• Throughout each level Jesus will have to attack many of the enemies that have been placed around the area. For
example Charles Darwin has controlled the minds of chimpanzees and ordered them to attack Jesus on sight.
Game Overview
Theme / Setting / Genre
Show some example images or similar games / movies / books / TV shows with similar themes.
Core Gameplay Mechanics
Point to other games that this is similar to.
Story and Gameplay
Story
Once upon a time, in a universe far away…
Explain how the story will be told -- cut-scenes? A ‘talking head’?
Core Gameplay
A description of the game ‘loop.’
A flowchart is nice:
Upgrad
e
Charact
er
Core
Loop
-
$
Enter
Arena
Battle
Payout
To
Winner
-
$
+
$
Unlock
New
Arena
-
$
Character enters
Characters
progresses
through each
level
Difficulty
increases as you
pass each level
BOSS fight
Levels
Details about how many levels.
How levels will vary.
An example of a beginner level.
An example of a complex level.
Games usually start easy as the player learns the game, getting a bit more difficult until the
player faces off against a nerve-wracking “boss fight” or “challenge gate”, then down to a
bit easier again to let players relax.
Assets
● Use this space to show the assets that you have made.
● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here.
● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make
as much as you can, to get across how your game will look and play.
Evil Charles
Darwin
Jesus
Evaluation
Research
Movie poster strengths
When researching different types of film posters throughout many generations I came to learn that all posters
have certain eye catching qualities whether that may be the film title or high quality images that are shown on
the poster. I analysed around 5 posters, some were from the same era and others were either more recent or
older when analysing the posters I focused on everything I could that was visible on the poster and gave a
description of it in the most detail I could. The research massively helped when it came to creating my final
movie poster as I learnt to use certain techniques that would make my poster look as real as it could get. For
example I learnt that many film posters use a large bold title that grabs your attention so when I was creating my
poster I used a large title with a good font which was able to look as if it would catch many eyes. Another thing I
did on my poster was I wanted the image to be the most noticeable aspect of the poster so I in fact did that and
used one of my pictures I had taken and it became the main part of the poster.
Video game strengths
When it came to the research of the video game section of the project it helped me massively. Because we had
to create a pixel art style game I wasn’t very familiar with those style of games so when researching different
types of pixel games I learnt many new things about it. I learnt about a certain style of game called side scrolling
which is normally a 2-D style and the game characters tend to move from left to right or sometimes just requires
you to move in one direction. The research helped the final product in the sense that my game is a side scroller
and a 2D style. I took out elements from different games and used them when it came to creating my own game.
For example the health system in a game called shovel knight is heart style health system but the hearts are
circles in that game and for my game the circles are in fact hearts so its much easier to tell what the health
system is.
Research
Movie poster weaknesses
Aswell as the strengths to my research there were a few weaknesses that came about. A weakness that came about
when it came to my research was that when going into detail about a certain area of the poster I felt as if I didn’t go
into enough depth and detail about that certain thing. What I could have done better when it came to my research
was that I could have looked at a different variety of film style rather than the one I chose for example I picked
originally a more gangster style approach to my movie however I should have looked at more a sci-fi genre as I think
that could have opened my mind to other aspects of that style.
Video game weakness
When it came to creating a video game based off the movie poster idea it was very hard for me to come up with a
good idea as the movie idea was a gangster style approach and I couldn’t think of any video game ideas for that so
instead of doing a video game on my movie idea I just came up with a whole new idea for the game. This is a
weakness because it took up a bit more time as I had to look up a new idea and plan all of that out, however if I had
just done a video game based off my original idea then I could have had more time on other things like production.
Planning
• The overall strengths of my planning went very well in terms of working out what I wanted my final
product to look like. When I did the planning for the film poster, I created little layouts for how I wanted to
poster and magazine to look plus I took different scenes from different films and put them into a system
called adobe color where it takes all the different colours in that scene and lays them out so you can see
how the colours vary in that scene. The planning for the video game also went well as I researched many
different genres of video games that I could do, and I ended up focusing on a side scroller style game which
in the end is how my game turned out. The planning I would say definitely helped my product in the end as
I leant many a new thing when I was planning and I could refer to it when I was in the production stage.
• The weaknesses of the planning was that sometimes I’d have the idea down on the slide and at the time of
creating the slide I was happy with that idea however I’d sometimes come across other ideas and
completely forget about the original ones so that when I look back at the planning, I realized that I had
missed out key elements of that part to add to the final product. This went for both the planning of the
film poster and magazine advertisements also the video game section. The effect of forgetting to add
original ideas to my final product was that they could have really improved the way something had looked
or really just stood out.
Time Management
• I would have to say overall my time management was not that great compared to maybe other
elements of the course. I didn’t end up finishing the project on time which is a shame because I
should have put just a bit more effort in and I think If I had done that then I would most definitely
have finished the project on time. I think my final product would have been improved massively if
I had been given some extra time to work on it. If I had more time then I would of put in that
extra effort to make sure my final product was the best it could be.
Technical Qualities
For the movie poster I would compare it to the majority of adventure/mystery films that are already out there as when you
see the posters for the adventure style of film it most of the time features things like the main characters, possibly the
villain and the exotic background which could be something like a jungle, a mysterious island or somewhere out in nature.
So after seeing many posters that featured these things I decided to add in a background that linked to that sort of style. On
my poster it features the three main characters of my created film and on the poster it includes a large title of the film
which is easily visible for anyone looking at it but the main feature I would say for the poster is the background. When it
came to the video game I would say the games that were very similar to mine is a game called shovel knight and the
elements I took out of that was mainly the side scrolling aspect of it. Another game that I took inspiration from would
definitely have to be Super Mario Bros as in that game the idea of it is to progress through each level and as you go through
the game supposedly gets harder as you enter a new level, I took this aspect and added it to my video game so that when
you go through a new level the idea is that more enemies spawn and the difficulty increases.
Aesthetic Qualities
For the video game I wanted the whole thing to look very bright and vibrant or as people would describe
it as being aesthetically pleasing. The inspiration for the vibrant colours I got was from the video game
series Uncharted. Although uncharted isn’t a pixel art side scroller I was really impressed with the quality
of the scenery in the game and how each chapter had bright new colours that were just really pleasing to
look at. Aswell as colours the side scrolling aspect I took from the video game series Mario and aswell as
that I looked at a game called shovel knight which I also took the side scrolling aspect aswell. I suppose my
background for the video game has some qualities that could be deemed as aesthetically pleasing as
there are bright colours all over. In terms of aesthetic qualities for the movie poster I suppose there aren’t
that many bright colours to be seen as the film isn’t a super happy and fun film it involves elements of
mystery and suspense so for films like that the movie poster tends to involve darker colours so that
people can determine what type of film it is.
Audience Appeal
I think my project appeals to a whole audience of people. The movie and the advertisement id say appeal to
maybe a older audience as I wouldn’t expect young children to watch a complicated adventure/mystery so
perhaps people of age 15 and above would probably enjoy the movie. However when it comes to the video game
id say the audience would definitely have to be a much younger generation as it is rare to see much older people
playing video games. This modern generation most kids and some adults will be play any video game that looks
visually appealing to them so for that reason the video game audience id say ranges from 12 – 30.
Overall strengths and weaknesses of the final
package.
The overall strengths of the final product was that the movie poster turned out very well in my opinion. I think it looks
very professional and I am extremely happy with how it turned out. The video game design and layout I thought was
okay I was more happy with how I did on the movie poster because although the background for the game is how I
wanted, when it came to the animation that’s the section that I wasn’t very happy with. The reason for this is because
I wasn’t able to create a walking movement in Photoshop so when I created the animation it just turned out pretty
basic. However the strengths of the video game was that I was happy with how the characters and different assets
turned out in the end.

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Adventure pro forma

  • 3. Use this page to breakdown an existing film, using the Hero’s Quest theory. How does your chosen film fit with this? The Ordinary World A year has passed since the Kingsman saved the world from Richmond valentines neurological wave broadcast and Eggsy has taken his late mentors code name as Galahad and is living with his girlfriend The crown princes tilde of Sweden. The Call to Adventure A former Kingsman trainee Charlie hesketh robotic arm finds itself inside a Kingsman taxi and hacks into their secret database, leaking all the agents personal details including their home addresses. This leak results in a volley of missiles wiping out the Kingsman headquarters and every agent in Britain. The Refusal Mentor Help Crossing the Threshold Test/Allies/Enemies Approach Ordeal Reward Road Back Atonement
  • 5. Equilibrium Disruption Recognition Attempt to repair the damage New Equilibrium Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in your story at each point.
  • 6. Character type How they appear in your story The Hero Eggsy (Taron Egerton) The Villian Poppy Adams and the United States president The Helper Harry Hart (Galahad) The Donor Merlin (Mark Strong) The Dispatcher Champagne (Jeff bridges) The Princess or prize The drones that are carrying the cure for the blue rash disease and to save Eggsy’s girlfriend plus a statesman agent who have also been infected with the disease The Princess’s Father Champagne and the king and queen of Sweden The False Hero Whiskey (Pedro pascal) Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each type in your film.
  • 8. Idea 1 Who Salvatore Luciana is the head boss of the modern day New York mafia. He is more commonly known as lucky Luciano, he adopted this name after he survived a brutal attack where his throat was cut wide open from an assailant using a cut throat razor blade. Salvatore runs all of the organized crime and illegal activities within New York and several other states. What Luciano’s most trusted associates Carlo Gambino and Frank Costello conspire against Salvatore and frame him for the murder of his own wife. This frame leads to Luciano's downfall as he end up in Americas most secure prison on Alcatraz island. With Salvatore in prison Gambino and Costello rise up and take over the American mafia and become the most powerful men in America. A few years go by and Luciano decides he can no longer stay in prison knowing that he was betrayed by his most loyal friends and that they killed his wife just too frame him, so by some luck he escapes the infamous Alcatraz prison and begins his journey to hunt down the men who betrayed him and to avenge his wife. Why Carlo Gambino and Frank Costello always wanted to one day run the New York mafia so they decided to start early and frame their once good friend Charles Luciano, they brutally murdered Luciano's wife Giorgia Luciana and planted evidence to suggest Charles was the one who committed the murder. When The time period this takes place is during the late 1920’s to the early 1930’s, around this time this was the height of the prohibition and the Italian mob. The prohibition was a nationwide ban on the production, importation, transportation and sale of alcohol. Where This story mainly takes place in New York as that’s where most of the action takes place, however parts of the story can change location for example when Charles gets sent to Alcatraz island which is on the other side of America, and as he journeys across America to hunt down his betrayers.
  • 13. Existing Product – The Godfather Only image of a person which suggests that he is the main character and who the film is about. A spotlight in the background focusing on Marlon Brando, which also tells us that he is character everyone is focusing on. The outfit he is wearing tells us that he is a man of wealth and lives a good life as tuxedos represent high status and importance The rose on his tuxedo could suggest bloodshed and violence as red signifies blood. The movie name is in a yellow/gold colour which also hints at wealth and power The strings attached to the word father could imply that the father is being controlled by other people behind the scenes.
  • 14. Existing Product – taxi driver The location and taxi are seen behind De Niro's character which indicates they are a big influence on his life. De Niro's character is the only person in the street which suggests the idea of loneliness and isolation within his life. The colour at the bottom of the poster is the same as the taxi. This is in order to use the taxi colour as branding for the film. The taxi stands out from the dirty streets of new York which suggests the taxi is a ray of light in comparison.
  • 15. Existing Product – public enemies The dark clothing contrasts with the bright building’s around him which suggests that Depp's character himself is a dark person inside and a dangerous man. The American flag Is clearly visible in the background which obviously tell us it is set in America and the idea of America being a powerful country could indicate that johnny’s character is also a very powerful person. His machine gun cleverley merges with the colour of his clothing, this could have been used to imply that it would be hard to spot someone like this as they merge in with society very well. The gun is also very large which tells us that he is not a man to be messed with and will most definitely use it. The idea of wearing a suit could tell us many things. The first thing is that it implies a combination of wealth and elegance as suits are an expensive item of clothing and mainly wealthy people wear them. The other thing the suit signifies is the time period the film is set in, maybe the 1930s -50s. The colours contrast from light to dark down the poster, this could suggest he is turning his back on being a moral person and is walking to a darker life.
  • 16. Existing Product - Goodfellas The main image is of the three main characters, this is because they are recognisable actors mainly Robert de Niro and Joe Pesci as these two actors are associated with gangster genre. From this main image we can also see they are wearing the standard black suits which are also linked to the gangster era. The less noticeable image on the poster is of a man lying dead in the street, this clearly tells us that the film is linked with violence and that dead bodies may become a common thing to witness in this film. The font that the title is written is a very old school style of font. The reason this is used is to show that the film is set in a much earlier time to when it was made and to show that the film is not about any modern activities. Most posters have to have something that wants people to watch it and buy it, so for this poster I think that the selling point is the actors and the director. As Martin Scorsese at the time was very well known for doing other great films that also starred Robert de Niro and Joe Pesci.
  • 17. Research Summary • What have you learned from your research? From my research I have learnt about many different aspects of images and texts that are used on film posters and how these different types of things are used to grab viewers attention when viewing the poster • What aspects of the research will you include within your on work?
  • 18. Bibliography 1. Francis Ford Coppola (1972) The Godfather 2. Martin Scorsese (1976) Taxi Driver 3. Michael Mann (2009) Public enemies 4. Martin Scorsese (1990) Goodfellas
  • 19. Poster • I have created a movie poster using photoshop. I was given a random film name using a website called film title generator and from there I had to come up with a design for the poster that linked to the name of the movie. On the poster the film is titled ‘forged in fire’ so using photoshop I had to come up with what would work well with the title so as you can see I have a samurai warrior as the main image with him blended into the sunset. I used the sun as the background as I thought the idea of a sun and fire had some kind of link as they are both very similar. • Personally I think the making of my poster was relatively good as this was my first time really using photoshop and this was my first major film poster I have made. I feel as if I used photoshop before the poster could have some better touches to it but apart from that I think it has gone very well • As this was my first time using photoshop I learnt many new things. For example I learned how to cut the background out of images so that they can fit into the background, another thing I learnt on photoshop was the different options to blend the images so that they merge into the background and look very real.
  • 20. Poster • Learning how to use photoshop will definitely help me in the upcoming project as becoming better at using these things will make me more efficient when it comes to actually working on the project as I will understand more about what goes onto film posters and how different styles of posters work well for different movies. • For my poster I would like to improve on adding a few more effects to maybe the background or the image as I feel adding some more effects that could be related gives the viewers a better idea as to what the film is about and also makes the poster look more professional. Another thing on my poster that I would like to improve Is zooming closer on the image of the samurai and making him look slightly more realistic and getting rid of random bits of image that are floating around.
  • 22. Style Sheet MY FILM TITLE ACTOR 1 ACTOR 2
  • 23. Magazine and advert layouts EMPIRE FILM TITLE Movie information 1 Movie information 2 Different movie news Detailed description of the film and actors 1 Detailed description of the film and actors 2 Front cover Inside pages
  • 24. Magazine and advert layouts Different coloured text to grab readers attention, instead of just all one colour. Bits of red within the picture to match the text colour The text is formed in columns instead of a large chunk of writing, this is done so that your not just reading a large bit of writing and instead is separated into different sections
  • 25. Contingency What can go wrong? What can you do if it does? Taking photos next to a river, someone slips and falls in Save them from drowning Taking photos on a road, then get hit by a car Call 999
  • 26. Risk Assessment What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does? Members of the public Follow any rules that are in place if filming in a restricted area. The weather Make sure to go out on days that have good weather Drunks Don’t film around them because no doubt they will start asking questions which could result in other things.
  • 28. Using your plans, produce: • A synopsis for your film • A magazine front cover, promoting the film • Additional advertising to promote the film
  • 30.
  • 31. What did you do? For the first 3 days of production I only managed to complete my film synopsis. During these three days I had to rethink parts of my original story and see if these new sections of it would work well with my original idea, Aswell as the synopsis I also went over the pro forma and filled in a few missing gaps that I left blank. How did It go? I thought the first week went fairly well for me that is. I managed to complete the film synopsis and have a synopsis that I was happy with and one that I thought had plenty of detail as to what the story was about. The writing of the film synopsis did take a lot longer than I thought it would do which delayed the time in which I had to take photos or practice making little draft film posters and magazines. How could it be improved? I think my first week of production could have been improved because I felt as if I had spent to long on writing my film synopsis instead of taking more time on my film poster. The film synopsis I feel had more time spent on it rather than spending that time on designing the film poster.
  • 33. Advertising: Use this space for your advertising. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  • 34. Magazine Front Cover Use this space for your front cover. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  • 39. The cover for the game immediately tells us that the game is an adventure playthrough. We can see this because of what is in the background and how the main character is dressed. The background is what looks to be some kind of jungle so immediately that hints that he's exploring something, the way he is dressed and how he looks is very roughed up which also suggests that he's been in violent situations to maybe get to his end goal. Plus he's holding a gun which just tells us it is going to be violent. • This style of game is an adventure in which the main character Nathan drake is in search of The infamous pirate Henry Avery’s lost treasure and the pirate city of libertalia. • The graphics within this game are very detailed and look extremely realistic. The creators have clearly taken a lot of time into making the background look appealing to adventure game fans. • How the game works is there are roughly 22 chapters (missions) in which you must solve a puzzle or two and must overcome parkour obstacles in order to advance to a new area.
  • 40. • The style of the game INSIDE is a side scroll concept in which the player must navigate through very creepy levels avoiding dangers like packs of dogs and robot sentries. • What makes this game very intense and creepy is the idea that there is no background music or character dialogue, the only noises we hear are the sounds of the environment as you travel through it. • The colour palette of this game is very dark and bleak. The reason for this is because of the concept being a horror style game. The only time bright colours are used is to highlight the main character and certain parts of the environment. • Unlike many other games this one does not have a HUD (head up display) the only thing that is visible on screen is your character and the environment in which you are placed. INSIDE
  • 41. Shovel knight • The style of the shovel knight video game is also a side scroll concept in which a shovel wielding adventurer called shovel knight is set on a quest to rescue his beloved partner shield knight from the tower of fate. • Just from these screenshots of the gameplay the actual game itself looks very appealing. Many factors make the game stand out, one of these factors is the colour palette being so bright and exotic. • Again, from the screenshots we can see that the characters have a health bar system, we can also understand that there is a way in which the character is able to gain more health points. • The graphics for this game aren’t supposed to be super HD quality as it is created as an 8 bit pixel style.
  • 42. Super Mario Bros • The Super Mario Bros original game falls within the platformer genre, which itself can be sub divided into two different genres; Side scrolling and three dimensional. • The storyline for the Super Mario Bros game is a plumber named Mario and his brother Luigi travel through the mushroom kingdom to save the princess from the evil bowser. • The colours for this game are very vibrant and bright which indicates that the game is going to be a friendly one for all ages to play. The graphics for the Mario game are not mega high quality as the game only came out in 1985 so at the time this was probably a never before seen game. • Instead of a health bar Mario has a point system in which you must collect as many points as you can before you complete the game, aswell as a point system there is also a time limit which tells us that you have a certain time to complete each level.
  • 44. Experiments • For my first animated experiment on photoshop I just simply created two stick figures in which one of the figures passed a boat to the other. The animation starts by creating the first figure limb by limb then it moves onto the second figure where the same process repeats itself. I thought this short animation went well as it was my first time creating an animated piece on photoshop. The part in which I would like to improve is the end where the figure passes the boat to the other figure, I would add movements to the arms and motion to the boat as it is passing though the air.
  • 45. Experiments • For my second animation I created a ball falling from the sky and bouncing off the ground and continuing to bounce until the end. The part that makes this animation slightly better than the first one is that when the ball hits the ground there is motion on the ball and is obvious that it bounced off a solid surface. I thought this animation went better than the first because of the extra detail added to the object when it met a surface. The part I would like to improve on is maybe adding something else to the background and have that move aswell as the ball bouncing.
  • 46. Experiments • For my third experiment I created a city skyline and made it move across as if we were travelling past the buildings. I thought for this experiment it went even better than the last two because it took a bit longer to create the road and then adding the buildings to the backgrounds along with the windows. Also, I thought this experiment went better because the actual animation itself played a lot smoother and had more detail added to it to look more professional. This experiment could be improved by potentially adding in a character onto the road to make it look as if they were travelling past the skyline. I could use this experiment when making my game demonstration to show how I created the moving background.
  • 47. Game Summary A quick summary of the game. ● Some Bullet Points with Unique Features ● And A Few More • The evil Charles Darwin has taken over a remote tribe in a jungle in south America, he has taken over the tribe in order to complete devastating medical experiments on innocent tribes men and women. The almighty Jesus Christ has been tasked with seeking out Charles Darwin and putting an end to his terrible experiments and to free the innocent people of the Topping tribe. • The main characters : Evil Charles Darwin, The almighty Jesus Christ and the leader of the topping tribe Samuel topping (a bald chimpanzee) • Jesus Christ has hearts he can collect throughout the world however the only way he can collect a life is if he has lost any. He also starts off with 5 lives • Throughout each level Jesus will have to attack many of the enemies that have been placed around the area. For example Charles Darwin has controlled the minds of chimpanzees and ordered them to attack Jesus on sight.
  • 48. Game Overview Theme / Setting / Genre Show some example images or similar games / movies / books / TV shows with similar themes. Core Gameplay Mechanics Point to other games that this is similar to.
  • 49. Story and Gameplay Story Once upon a time, in a universe far away… Explain how the story will be told -- cut-scenes? A ‘talking head’? Core Gameplay A description of the game ‘loop.’ A flowchart is nice: Upgrad e Charact er Core Loop - $ Enter Arena Battle Payout To Winner - $ + $ Unlock New Arena - $ Character enters Characters progresses through each level Difficulty increases as you pass each level BOSS fight
  • 50. Levels Details about how many levels. How levels will vary. An example of a beginner level. An example of a complex level. Games usually start easy as the player learns the game, getting a bit more difficult until the player faces off against a nerve-wracking “boss fight” or “challenge gate”, then down to a bit easier again to let players relax.
  • 51. Assets ● Use this space to show the assets that you have made. ● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here. ● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make as much as you can, to get across how your game will look and play. Evil Charles Darwin Jesus
  • 53. Research Movie poster strengths When researching different types of film posters throughout many generations I came to learn that all posters have certain eye catching qualities whether that may be the film title or high quality images that are shown on the poster. I analysed around 5 posters, some were from the same era and others were either more recent or older when analysing the posters I focused on everything I could that was visible on the poster and gave a description of it in the most detail I could. The research massively helped when it came to creating my final movie poster as I learnt to use certain techniques that would make my poster look as real as it could get. For example I learnt that many film posters use a large bold title that grabs your attention so when I was creating my poster I used a large title with a good font which was able to look as if it would catch many eyes. Another thing I did on my poster was I wanted the image to be the most noticeable aspect of the poster so I in fact did that and used one of my pictures I had taken and it became the main part of the poster. Video game strengths When it came to the research of the video game section of the project it helped me massively. Because we had to create a pixel art style game I wasn’t very familiar with those style of games so when researching different types of pixel games I learnt many new things about it. I learnt about a certain style of game called side scrolling which is normally a 2-D style and the game characters tend to move from left to right or sometimes just requires you to move in one direction. The research helped the final product in the sense that my game is a side scroller and a 2D style. I took out elements from different games and used them when it came to creating my own game. For example the health system in a game called shovel knight is heart style health system but the hearts are circles in that game and for my game the circles are in fact hearts so its much easier to tell what the health system is.
  • 54. Research Movie poster weaknesses Aswell as the strengths to my research there were a few weaknesses that came about. A weakness that came about when it came to my research was that when going into detail about a certain area of the poster I felt as if I didn’t go into enough depth and detail about that certain thing. What I could have done better when it came to my research was that I could have looked at a different variety of film style rather than the one I chose for example I picked originally a more gangster style approach to my movie however I should have looked at more a sci-fi genre as I think that could have opened my mind to other aspects of that style. Video game weakness When it came to creating a video game based off the movie poster idea it was very hard for me to come up with a good idea as the movie idea was a gangster style approach and I couldn’t think of any video game ideas for that so instead of doing a video game on my movie idea I just came up with a whole new idea for the game. This is a weakness because it took up a bit more time as I had to look up a new idea and plan all of that out, however if I had just done a video game based off my original idea then I could have had more time on other things like production.
  • 55. Planning • The overall strengths of my planning went very well in terms of working out what I wanted my final product to look like. When I did the planning for the film poster, I created little layouts for how I wanted to poster and magazine to look plus I took different scenes from different films and put them into a system called adobe color where it takes all the different colours in that scene and lays them out so you can see how the colours vary in that scene. The planning for the video game also went well as I researched many different genres of video games that I could do, and I ended up focusing on a side scroller style game which in the end is how my game turned out. The planning I would say definitely helped my product in the end as I leant many a new thing when I was planning and I could refer to it when I was in the production stage. • The weaknesses of the planning was that sometimes I’d have the idea down on the slide and at the time of creating the slide I was happy with that idea however I’d sometimes come across other ideas and completely forget about the original ones so that when I look back at the planning, I realized that I had missed out key elements of that part to add to the final product. This went for both the planning of the film poster and magazine advertisements also the video game section. The effect of forgetting to add original ideas to my final product was that they could have really improved the way something had looked or really just stood out.
  • 56. Time Management • I would have to say overall my time management was not that great compared to maybe other elements of the course. I didn’t end up finishing the project on time which is a shame because I should have put just a bit more effort in and I think If I had done that then I would most definitely have finished the project on time. I think my final product would have been improved massively if I had been given some extra time to work on it. If I had more time then I would of put in that extra effort to make sure my final product was the best it could be.
  • 57. Technical Qualities For the movie poster I would compare it to the majority of adventure/mystery films that are already out there as when you see the posters for the adventure style of film it most of the time features things like the main characters, possibly the villain and the exotic background which could be something like a jungle, a mysterious island or somewhere out in nature. So after seeing many posters that featured these things I decided to add in a background that linked to that sort of style. On my poster it features the three main characters of my created film and on the poster it includes a large title of the film which is easily visible for anyone looking at it but the main feature I would say for the poster is the background. When it came to the video game I would say the games that were very similar to mine is a game called shovel knight and the elements I took out of that was mainly the side scrolling aspect of it. Another game that I took inspiration from would definitely have to be Super Mario Bros as in that game the idea of it is to progress through each level and as you go through the game supposedly gets harder as you enter a new level, I took this aspect and added it to my video game so that when you go through a new level the idea is that more enemies spawn and the difficulty increases.
  • 58. Aesthetic Qualities For the video game I wanted the whole thing to look very bright and vibrant or as people would describe it as being aesthetically pleasing. The inspiration for the vibrant colours I got was from the video game series Uncharted. Although uncharted isn’t a pixel art side scroller I was really impressed with the quality of the scenery in the game and how each chapter had bright new colours that were just really pleasing to look at. Aswell as colours the side scrolling aspect I took from the video game series Mario and aswell as that I looked at a game called shovel knight which I also took the side scrolling aspect aswell. I suppose my background for the video game has some qualities that could be deemed as aesthetically pleasing as there are bright colours all over. In terms of aesthetic qualities for the movie poster I suppose there aren’t that many bright colours to be seen as the film isn’t a super happy and fun film it involves elements of mystery and suspense so for films like that the movie poster tends to involve darker colours so that people can determine what type of film it is.
  • 59. Audience Appeal I think my project appeals to a whole audience of people. The movie and the advertisement id say appeal to maybe a older audience as I wouldn’t expect young children to watch a complicated adventure/mystery so perhaps people of age 15 and above would probably enjoy the movie. However when it comes to the video game id say the audience would definitely have to be a much younger generation as it is rare to see much older people playing video games. This modern generation most kids and some adults will be play any video game that looks visually appealing to them so for that reason the video game audience id say ranges from 12 – 30.
  • 60. Overall strengths and weaknesses of the final package. The overall strengths of the final product was that the movie poster turned out very well in my opinion. I think it looks very professional and I am extremely happy with how it turned out. The video game design and layout I thought was okay I was more happy with how I did on the movie poster because although the background for the game is how I wanted, when it came to the animation that’s the section that I wasn’t very happy with. The reason for this is because I wasn’t able to create a walking movement in Photoshop so when I created the animation it just turned out pretty basic. However the strengths of the video game was that I was happy with how the characters and different assets turned out in the end.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  2. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  3. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  4. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
  6. Use this space for your synopsis. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  7. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  8. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  9. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  10. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
  11. Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising. Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
  12. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.