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Open Learning
 Environments
    (OLEs)
Presented for
  ETEC 522
     by
        Julie Kotler
       Eva Ziemsen
  Sophia Barton-Bucknor
 Adriana del Paso Gordillo

     November 2012
 Open learning involves "...processes wherein the
  intents and purposes of the individual are
  uniquely established and pursued";
 The principles of Open Learning Environments
  (OLEs) are based on constructivism. OLEs
  "...support the individual's efforts to understand
  that which he or she determines to be
  important" (Hannafin, Hall, Land, & Hill, 1994, p.
  48).
Why open?
The ‘open’, also known as 'open ended’, is
related to the type of learning environment,
not to whether it is free or ‘open’ to the public,
and it needs not be online.
Components
 Enabling context
 Resources
 Scaffolds
 Tools
Enabling Context
Enabling Context
 Externally imposed
   Specifies specific problems for learners.
 Externally induced
   The learner generates the problem to be solved.
 Individually generated
   Learner generates problem and context.
Resources
Resources can be

 Static    Does not change with use


 Dynamic   Changes with use or over time
Resources range from

 Electronic   databases, computer tutorials,
               videos


 Print        text-books, original source
               documents, journal articles


 Human        experts, parents, teachers, peers
Scaffolds
Scaffolds
 Strategic       Guides learner in ways of
                  approaching tasks.


 Procedural      Guides learner on how to use OLE
                  features.


 Conceptual      Guides learner on what to consider.


 Metacognitive   Guides learner in ways to think.
Tools
Processing tools
 Seeking       key word searches, indexes, search
                engines
 Collecting    text copying/pasting, file transfer
 Organizing    brainstorming, outlining, flow charts
 Integrating   knowledge representation tools,
                annotation links
 Generating    to create new things or artifacts
Manipulation tools

Enable learner to change content in order to verify, test
hypothesis or extend knowledge and understanding.
Communication tools

 Asynchronous   allow for extensive exchanging of
                 ideas and or resources; do not rely
                 participants simultaneous availability
 Synchronous    support real-time interaction among
                 participants
Generating tools

Enable learner to create and generate things or
artifacts, and create resources.
Values
 Personal inquiry
 Divergent thinking
 Learner autonomy
 Self-directed learning
 Mediated learning
 Hand-on/concrete experiences
 Tools and resources aid learning
Directed                    vs    Open Learning

 Externally generated            Opportunities to
  objectives                       manipulate/experiment

 Isolation of concepts and       Meaningful content/
  skills                           concepts

 Structured learning             Heuristic approach to
  approaches                       learning

 Explicit activities and         Learners evaluate own
  practice                         needs

 Careful engineering of          Link cognition and context
  external conditions
                                  Errors part of learning
 Focus on correct responses       process
References
 Hannafin, M., Land, S., & Oliver, K. (1999). Open Learning
  Environments: Foundations, methods, and Models. In C.
  Reigeluth (Ed.) Instructional-Design Theories (pp 115-140).
  Mahwah, New Jersey: Lawrence Erlbaum Associates.

 Hannafin, M. (2012, November 9). Learning in Open Ended
  Environments: Tools and Technologies for the Next Millenium.
  Retrieved from
  http://itforum.coe.uga.edu/paper34/paper34.html

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OLEs Open Learning Environments

  • 2. Presented for ETEC 522 by Julie Kotler Eva Ziemsen Sophia Barton-Bucknor Adriana del Paso Gordillo November 2012
  • 3.  Open learning involves "...processes wherein the intents and purposes of the individual are uniquely established and pursued";  The principles of Open Learning Environments (OLEs) are based on constructivism. OLEs "...support the individual's efforts to understand that which he or she determines to be important" (Hannafin, Hall, Land, & Hill, 1994, p. 48).
  • 4. Why open? The ‘open’, also known as 'open ended’, is related to the type of learning environment, not to whether it is free or ‘open’ to the public, and it needs not be online.
  • 5. Components  Enabling context  Resources  Scaffolds  Tools
  • 7. Enabling Context  Externally imposed  Specifies specific problems for learners.  Externally induced  The learner generates the problem to be solved.  Individually generated  Learner generates problem and context.
  • 9. Resources can be  Static Does not change with use  Dynamic Changes with use or over time
  • 10. Resources range from  Electronic databases, computer tutorials, videos  Print text-books, original source documents, journal articles  Human experts, parents, teachers, peers
  • 12. Scaffolds  Strategic Guides learner in ways of approaching tasks.  Procedural Guides learner on how to use OLE features.  Conceptual Guides learner on what to consider.  Metacognitive Guides learner in ways to think.
  • 13. Tools
  • 14. Processing tools  Seeking key word searches, indexes, search engines  Collecting text copying/pasting, file transfer  Organizing brainstorming, outlining, flow charts  Integrating knowledge representation tools, annotation links  Generating to create new things or artifacts
  • 15. Manipulation tools Enable learner to change content in order to verify, test hypothesis or extend knowledge and understanding.
  • 16. Communication tools  Asynchronous allow for extensive exchanging of ideas and or resources; do not rely participants simultaneous availability  Synchronous support real-time interaction among participants
  • 17. Generating tools Enable learner to create and generate things or artifacts, and create resources.
  • 18. Values  Personal inquiry  Divergent thinking  Learner autonomy  Self-directed learning  Mediated learning  Hand-on/concrete experiences  Tools and resources aid learning
  • 19. Directed vs Open Learning  Externally generated  Opportunities to objectives manipulate/experiment  Isolation of concepts and  Meaningful content/ skills concepts  Structured learning  Heuristic approach to approaches learning  Explicit activities and  Learners evaluate own practice needs  Careful engineering of  Link cognition and context external conditions  Errors part of learning  Focus on correct responses process
  • 20. References  Hannafin, M., Land, S., & Oliver, K. (1999). Open Learning Environments: Foundations, methods, and Models. In C. Reigeluth (Ed.) Instructional-Design Theories (pp 115-140). Mahwah, New Jersey: Lawrence Erlbaum Associates.  Hannafin, M. (2012, November 9). Learning in Open Ended Environments: Tools and Technologies for the Next Millenium. Retrieved from http://itforum.coe.uga.edu/paper34/paper34.html