In this lesson, we shall discuss four types of IT-based projects which can effectively be used in order to engage students in activities of a higher plane of thinking. To be noted id the fact that these projects differ in the specific process and skills employed, also in the ultimate activity or platform used to communicate completed products to others. It is to be understood that these projects do not address all of the thinking skills shown previously in the Thinking Skills Framework. But these projects represent constructivist project.
a) The teacher creating the learning environment. b) The teacher giving students the tool c) The teacher facilitating learning.
The general flows of events in resource based projects are: The teacher determines the topic for the examination of class. The teacher presents the problem to the class. The students find information on the problem/questions. Students organize their information in response to the problem/questions.
Traditional learning Resource-based model learning model Teacher is expert and Teacher is a guide and information provides facilitator Textbook is key source of Sources are information varied(print, video. Focus on facts Internet, etc.) Focus on learning Information is packaged inquiry, quest, or in neat parcels discovery The product is the be-all Emphasis on process and end-all of learning Assessment is Assessment is quantitative and quantitative qualitative.
In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence. Creating is more consonant with planning, making, assembling, designing or building.Three kinds of skills/abilities: Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved. Synthesizing- making spontaneous connections among ideas, does generating interesting or new ideas. Promoting- selling of a new ideas to allow the public to test the ideas themselves.
Define the task- clarify the goal of the completed project to the student. Brainstorm- the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourages ideas exchange. Judge the ideas- the students themselves make an appraisal for or against any idea. Only when students are completely off check should the teacher intervene. Act- the students do their work with the teacher a facilitator. Adopt flexibility- the students should be allowed to shift gears and not follow an action path rigidly.
The production of self-made multimedia projects can be approached into different ways: Instructive tools- such as in the production by students of a power point presentation of a selective topic. Communication tools- such as when students do a multi-media presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. to simulate a television news show.
Students can be made to create and post web pages on a given topic. But creating new pages, even single page web pages, maybe tool sophisticated and time consuming fort the average student. It should be said, however, that posting of web pages in the Internet allows the students (now the web page creator) a wider audience. They can also be linked with other related sites in the Internet. But as of now, this creativity project maybe to ambitious as a tool in the teaching-learning process.