The document outlines the design thinking process as presented by Kevin Popovic at the ZIP Idea Lab at San Diego State University. The process involves gaining empathy for the problem by understanding user needs, reframing the problem, ideating potential solutions, iterating based on feedback, building and testing solutions, and debriefing in a group. The overall goal is to redesign the gift-giving experience for a partner using this human-centered design approach.
Jon Fox, Creative and UX Director at Idean, offers tips from his many years of experience as a hiring manager in product organizations and digital agencies on how to land the job you want in UX and Design.
This talk was given at the UX Intensive at General Assembly Los Angeles in Feb. 2017.
jQuery Austin 2013 - Building a Development CultureMonika Piotrowicz
From jQuery Austin, held September 10-11 2013, my talk on creating a stronger developer process and culture to support dev learning and strengthen creative influence
Litteraturhusdebatt eller rølpefestkrangel på nett? Design for samtaler på nettNinaLysbakken
Hvor mye kan designeren påvirke samtaler og nettdebattkultur?Hvordan kunne kommentarfeltene sett ut? Nina Lysbakken designer og forsker på sosiale medier, kommentarfelt og nettaviser. På Yggdrasil vil hun gjerne gi deg et verktøy for å se kreative muligheter til å forme samtaler som er i tråd med den kulturen du ønsker å forme. Kanskje har du større påvirkningsmuligheter enn du trodde?
Jon Fox, Creative and UX Director at Idean, offers tips from his many years of experience as a hiring manager in product organizations and digital agencies on how to land the job you want in UX and Design.
This talk was given at the UX Intensive at General Assembly Los Angeles in Feb. 2017.
jQuery Austin 2013 - Building a Development CultureMonika Piotrowicz
From jQuery Austin, held September 10-11 2013, my talk on creating a stronger developer process and culture to support dev learning and strengthen creative influence
Litteraturhusdebatt eller rølpefestkrangel på nett? Design for samtaler på nettNinaLysbakken
Hvor mye kan designeren påvirke samtaler og nettdebattkultur?Hvordan kunne kommentarfeltene sett ut? Nina Lysbakken designer og forsker på sosiale medier, kommentarfelt og nettaviser. På Yggdrasil vil hun gjerne gi deg et verktøy for å se kreative muligheter til å forme samtaler som er i tråd med den kulturen du ønsker å forme. Kanskje har du større påvirkningsmuligheter enn du trodde?
UX Camp 2016 Copenhagen - Friction In DesignMikkel Køster
Presentation on "Friction In Design" with heavy inspiration from Steve Selzer's (Experience Design Manager at Airbnb) talk at SXSW 2016 on "Human Centred-Design: Why Empathy Isn't Enough"
So thank you very much Steve Selzer - I hope you endorse me spreading your wise words and observations :)
Workshop designed with the aim of exploring new approaches to increase the visibility and impact the portfolio supported by FAPEMIG to society. We applied a methodology developed to facilitate the creation of bridges between researchers and their potential audiences.
With the pace of business as fast as it is, it’s easy to feel overwhelmed. Demands and deadlines stack up quickly and the way forward gets quickly obscured. It can be paralyzing.
In those moments, a new perspective can feel like a breath of fresh air, which is why we created this guidebook to help you envision clear business goals with an architected approach.
If you're interested in approaching your work with an architect mindset, reach out to us at connect@oxygenexp.com or oxygenexp.com/contact/
Building Learning Experiences (IxDA 2015 Education Summit)Andre Plaut
Presented at the IxDA 2015 Education Summit. I discuss the different learning design frameworks used to build the User Experience Design Immersive program.
MAST Workshop: Design Thinking in the ClassroomJessica Artiles
Slides for our Design Thinking Presentation at the Massachusetts Association of Science Teachers, co-presented with Rachel Shuler of The Meadowbrook School of Weston.
The slides walk through a basic design thinking introduction, introduce examples of design thinking projects from our K-8 classrooms, and walk through a curriculum design exercise with teachers.
The Design Thinking Workshop contains the process and methods of design thinking adapted for the entrepreneurial environment. It offers new ways for entrepreneurs to be intentional and collaborative as they design solutions for their company, empowering participants to create impactful solutions for complex challenges.
Businesses all over the globe are using Design Thinking to create new solutions for their customers, companies and communities—using empathy to help develop programs, engaging people in helping to design their solutions and working with each other to create new tools and processes for tech-based challenges. These efforts are helping entrepreneurs become agents of change within their companies, generating new ideas and driving new small- and large-scale innovations.
Based on the Design Thinking workshops from D School at Stanford. Learn more http://dschool.stanford.edu/
An Introduction to "Satellite Marketing: Using Social Media to Create Engagement." a book by Kevin Popovic. Learn more at http://satellitemarketing.com.
This workshop had 5 main goals:
1) Overview about design thinking
2) Understand a bit about how our mind works through the 30 circles exercise
3) Work deep on the problem definition
4) Brainstorming through using Disney Method to stimulate the creative side of the mind
5) Prototype something tangible
UX Camp 2016 Copenhagen - Friction In DesignMikkel Køster
Presentation on "Friction In Design" with heavy inspiration from Steve Selzer's (Experience Design Manager at Airbnb) talk at SXSW 2016 on "Human Centred-Design: Why Empathy Isn't Enough"
So thank you very much Steve Selzer - I hope you endorse me spreading your wise words and observations :)
Workshop designed with the aim of exploring new approaches to increase the visibility and impact the portfolio supported by FAPEMIG to society. We applied a methodology developed to facilitate the creation of bridges between researchers and their potential audiences.
With the pace of business as fast as it is, it’s easy to feel overwhelmed. Demands and deadlines stack up quickly and the way forward gets quickly obscured. It can be paralyzing.
In those moments, a new perspective can feel like a breath of fresh air, which is why we created this guidebook to help you envision clear business goals with an architected approach.
If you're interested in approaching your work with an architect mindset, reach out to us at connect@oxygenexp.com or oxygenexp.com/contact/
Building Learning Experiences (IxDA 2015 Education Summit)Andre Plaut
Presented at the IxDA 2015 Education Summit. I discuss the different learning design frameworks used to build the User Experience Design Immersive program.
MAST Workshop: Design Thinking in the ClassroomJessica Artiles
Slides for our Design Thinking Presentation at the Massachusetts Association of Science Teachers, co-presented with Rachel Shuler of The Meadowbrook School of Weston.
The slides walk through a basic design thinking introduction, introduce examples of design thinking projects from our K-8 classrooms, and walk through a curriculum design exercise with teachers.
The Design Thinking Workshop contains the process and methods of design thinking adapted for the entrepreneurial environment. It offers new ways for entrepreneurs to be intentional and collaborative as they design solutions for their company, empowering participants to create impactful solutions for complex challenges.
Businesses all over the globe are using Design Thinking to create new solutions for their customers, companies and communities—using empathy to help develop programs, engaging people in helping to design their solutions and working with each other to create new tools and processes for tech-based challenges. These efforts are helping entrepreneurs become agents of change within their companies, generating new ideas and driving new small- and large-scale innovations.
Based on the Design Thinking workshops from D School at Stanford. Learn more http://dschool.stanford.edu/
An Introduction to "Satellite Marketing: Using Social Media to Create Engagement." a book by Kevin Popovic. Learn more at http://satellitemarketing.com.
This workshop had 5 main goals:
1) Overview about design thinking
2) Understand a bit about how our mind works through the 30 circles exercise
3) Work deep on the problem definition
4) Brainstorming through using Disney Method to stimulate the creative side of the mind
5) Prototype something tangible
Le 27 décembre, j’ai eu l’occasion d’animer avec le centre de recherche en numérique de Sfax un workshop sur le Design Thinking. CE workshop était destiné pour environ 50 personnes dont 40 sont des doctorants (en 2ème, 3ème et 4ème année de thèse) tous dans la discipline informatique (génie logiciel) et 10 sont des enseignants chercheurs aussi des informaticiens.
L’objectif de ce workshop est de développer l’esprit du « design Thinking » chez les participants. Il est était basé sur une approche pédagogique de « Learning by Doing » ou les participants ont essayé de développer des concepts innovants avec l’approche du design thinking.
Guest lecture to first year Bachelor of IT students at Queensland University of Technology in unit INB103 Industry insights, 8 March 2013.
Please note: due to the introductory nature of this lecture to the concept many of the resources have been adapted from the Stanford D School cc licensed resources.
Design Thinking: The one thing that will transform the way you thinkDigital Surgeons
What's the one thing that will transform the way you think? Design Thinking. The startups, trailblazers, and business mavericks of our world have embraced this process as a means of zeroing in on true human-centered design.
Design Thinking is a methodology for innovators that taps into the two biggest skills needed in today’s modern workplace: critical thinking & problem solving.
Of course, if you ask 100 practitioners to define it, you’ll wind up with 101 definitions.
Pete Sena of Digital Surgeons believes that Design Thinking is a process for solving complex problems through observation and iteration. At its core, he describes it as a vehicle for solving human wants and needs.
Minds are like parachutes; they only function when open. Thomas Dewar was a Scottish whiskey distiller.
Communicating ideas or insights is often the hardest part of the design process. And PowerPoint and Excel spreadsheets are limited in their ability to do this. But the communication tools used in Design Thinking—maps, models, sketches, and stories—help to capture and express the information required to form and socialize meaning in a very straightforward, human way.
The Five things that all definitions of Design Thinking have in common:
1. Isolating and reframing the problem focused on the user.
2. Empathy. A design practitioner from IDEO, the popular design and innovation firm strapped a video camera to his head and it was only then that he recognized why the ceiling is such an important factor when working with hospital patients. As a patient you lay in bed and stare at it all day. It’s these little details and true empathy that can only be realized by putting oneself in the user’s shoes.
3. Approach things with an open mind and be willing to collaborate. Creativity with purpose is a team sport.
4. Curiosity. We have to harness our inner 5-year-old here and really be inquisitive explorers. Instead of seeing what would be or what should be, consider what COULD be.
5 - Commitment. Brainstorming is easy. It’s easy to want to start a business or solve a problem. Seeing it into market and making it successful is not for the faint of heart. We’ve all read about big “wins” (multi-billion dollar acquisitions like Instagram and WhatsApp). What we don’t read about are people like Tony Fadell and Matt Rogers, who work for years before becoming industry sensations.
Pete describes what he refers to as the “Wheel of Innovation” as a process that continuously focuses on framing, making, validating, and improving on your concept. Be it as small as a core feature in your product down to the business model and business idea itself.
Design is about form and function, not art.
What are the business benefits for Design Innovation?
IDEO started an idea revolution when they coined this phrase DESIGN THINKING. Organizations ranging from early-stage startups up to Fortune 50 organizations have capitalized on this iterative appr
"IDEO의 디자인 Thinking"
(Design Thinking from IDEO)
"왜 IDEO는 혁신적인가?"
혁신의 상징, 거대기업들이 끊임없이 배우고자 하는 창의적 사고.
그 중심에는 'Design Thinking'이 있습니다.
IDEO의 사례들과 디자인Thinking의 프로세스를 알아보세요!
창의적인 1%의 비밀노트, Beecanvas 페이스북페이지에서 만나보세요!
- http://facebook.com/beecanvas
슬라이드쉐어에서도 만나보실 수 있습니다.
- https://www.slideshare.net/BeeCanvas
모든 아이디어 발상 테크닉들을 페이지에서 만나보세요!
사진 출처 : https://flic.kr/p/jKqgHD
- Stilte na de brainstorm Impact Hub Amsterdam
원작자 플리커 : https://www.flickr.com/photos/mvonederland/
- MVO Nederland
참고 : http://en.wikipedia.org/wiki/Design_thinking, OPENIDEO
Kevin Popović on Creativity & innovation - Week 2
Creativity & Innovations, MGT 353, San Diego State University
Reference
http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_Design_Thinking.pdf
http://groups.psych.northwestern.edu/mbeeman/documents/NewYorker_Eureka_001.pdf
Kevin Popović on Creativity & innovation - Week 2
Creativity & Innovations, MGT 353, San Diego State University
Reference
Creativity Inc.: Building an Inventive Organization Hardcover – April 16, 2003
by Jeff Mauzy (Author), Richard A. Harriman (Author
Balance Discovery and Delivery with Dual-Track AgileTechWell
Do your product teams frequently struggle to have groomed and well-defined stories ready for the developers? Do you find yourselves frequently in “feed the beast” mode to keep your development teams busy? Do your product teams have problems gaining shared understanding across product management, interaction designers, developers, and QA? If so, your product teams manifest the symptoms of single-track agile—and this session is for you. Sean McKeever explains the key steps in establishing dual-track agile methodologies at your organization, presents his experiences, and provides discussion opportunities. Sean explores specific discovery techniques and tools that can be used to tackle difficult product problems. A major outcome of these changes is to always have one or two sprints of discovered and groomed backlog ready for your development teams. In addition, using dual-track agile methodologies results in more efficient use of development resources, products that better meet your customer’s needs, and ultimately more success for your organization.
Press Ahead: How Modern Tribe Helped Take University Events VirtualWP Engine
What if you spent months planning a huge event, only for it to be impossible? In the highly competitive world of college recruiting, admit weekends have taken on an outsized role due to COVID-19, and universities have had to cancel or postpone annual, sought-after events. Learn how Reid Peifer, Partner and Chief Creative Officer at Modern Tribe helped an Ivy League university find their breakthrough moment to create a virtual admitted-students weekend and a commencement celebration using WP Engine and WordPress.
This PowerPoint presentation uses the MS PowerPoint Beach Ball slide theme to show how easy it is to design your own workshop, based on standards for teachers and students and applicable to any grade or status level. All can benefit from the Design by TEAMS Methodology and the work of MOM\'SOS or Science of Open Systems Learning Centers, where psychological health and cooperation rate higher in rubrics than competition. Just as the human cell must cooperate in order to survive, so the organism we call Earth music must harmonize, and, through quantum physics perspectives, bring a mutable reality to fruition, where shared vision brings social change benefitting all members of society and the global village.
Getting Market Ready: How Best Practices in Communications Leads to ROIKevin Popović
How prepared is your business to compete in an overcrowded marketplace? How prepared is your business to communicate with customers to create sales?
Many businesses have a subjective perspective of what it takes to compete today, but what if they had access to best practices, strategic trends and data points that measured their market readiness?
Join Kevin Popovic, Founder of Ideahaus, for candid conversation on communications and what it takes to get "market ready."
Learn more at http://MarketReadyIndex.com
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Kick-Off: What is Design Thinking?
Instead of just telling you about design thinking, we want to immediately have you jump right in and experience it for yourself!
We are going to do a design project for about the next 45 minutes!
This is going to feel rushed; that’s okay. Roll up your sleeves and really lean into the project! Ready? Let’s go!
Our Design Thinking is based on what we have learned from-
d. School | Hasso Plattner Institute of Design at Stanford
Although we agreed with their steps in our current thinking, we do add another step in sharing – and demonstrate our model in a configuration that can represent process and the lateral thinking taught by D school.
Design thinking starts with Empathy.
Empathize with the SDSU community: How could we build a Design Thinking lab that would serve the most people?
We could reach out to different parts of the SDSU community via lectures, workshops and surveys to gather information, to hear what people tell us they need most.
1—Interview your Partner : EMPATHIZE
Your challenge is to design something useful and meaningful to your partner.
The most important part of designing for someone is to gain empathy for that person.
Example: While there are lots of ways to gain empathy for someone else, a simple, easy way to do that is to have a conversation and ask open ended questions. “When was the last time you gave a gift? How did it go? What was your favorite part? Least favorite part?
2—Dig deeper: EMPATHIZE
Try to dig for stories, feelings, emotions.
Ask ‘Why?’ often.
Forget about the gift, find out what’s important to your partner.
Example: For example, if your user mentioned that it’s challenging to decide on which gift to purchase, ask why? Maybe it’s because they don’t really know what the other person wants; or maybe it’s because they’re afraid of what the gift says about THEM as the giver – any answer will lead you to understand your user (the gift giver) better. The key is to identify anywhere you’re making assumptions and then ask a question to test whether your assumption is valid.
Define the needs that would serve the most people within our community.
From posting problems heard (as proof we’re listening), to including the community in prioritization (voting, ratings and comments), we can synthesize our learning into a few needs and insights. We can use these insights when creating our solution and to develop our problem statement.
3—Capture findings: DEFINE
Try to synthesize your learning into a few “needs” that you have discovered, and a few “insights” that you find of interest.
Needs should be verbs – think about it this way – in the process of giving a gift, what is your user actually trying to accomplish? What does the gift giving do for them?
Insights are discoveries that you might be able to leverage when creating solutions.
4—Take a stand with a point-of-view: DEFINE
This is your point of view (POV)
Take stand by specifically stating the meaningful challenge you are taking on.
It should feel like a problem worth tackling
This is a statement that you’re going to address with your design, so make sure its juicy and actionable
Example: Maybe you found that your partner is really trying to reunite the family; or reignite a lost love;
or infuse adventure into a boring suburban existence; or reconnect with an old friend; or demonstrate
his own creativity!
We will Ideate ways we could work together to meet these needs.
Sketching and drawing our ideas as we think – they don’t have to be perfect but we will go for volume. As many ideas as we can generate. Drawings with a human touch could be great content for social media to expand the feedback on solutions. The more we listen the more we will hear.
We’ll ask ourselves: How might this solution fit into the context of our community?
5—Sketch to Ideate: IDEATE
Rewrite your problem statement at the top of the page.
Now you are creating solutions to the new challenge you’ve identified
You don’t have to draw well, stick figures and squiggly lines are okay
GO FOR VOLUME! This is time for idea generation, not evaluation.
6—Share solutions and capture feedback: IDEATE
Spend the time listening to your partner’s feedback.
Fight the urge to defend your ideas. This is not about validation.
This is an opportunity to learn more about your partners feelings and motivations.
(remember: empathy)
7—Reflect & generate a new solution: IDEATE
Now take a moment to consider what you have learned about your partner, and about the solutions you generated.
From this new understanding of your partner and his or her needs, sketch a new idea.
The solution may be a variation on an idea from before or something completely new.
Ask yourself: How might this solution fit into the context of your partner’s life?
We’ll build a prototype a solution: we will create an overview of the Design Thinking Lab (physical) as well as any virtual facilities or resources.
We’ll create experiences around each part of the lab – something people can engage with.
8—Build! – PROTYPE
Create a physical prototype of your solution
Create an experience or make something that your partner can engage and react to.
Feel free to focus the prototype on one aspect of the overall solution,
And we will Test over time, measuring progress towards goals based on a plan, success and identify areas for improvement.
Our prototypes will not be precious, and are only meant to gather more data – enough to develop another prototype for another test.
9—Share your solution and get feedback: Prototype/Test
Your prototype is not precious, but the feedback and new insights it draws out are!
Don’t defend your prototype, instead, watch your partner use and misuse it.
In order to build a community at SDSU, and our brand abroad we must Share what we learn.
The more we share what we learn the more people will understand how we can impact the way we solve problems.
By sharing – extending what we learn – we may attract key partners on a better solution outside our current universe.
10—Group gather and debrief
Questions for the end of the exercise: Spend 5-8 minutes per.
How did engaging with a real person, testing with a real person, change the direction your prototype took?
What was it like showing unfinished work to another person?
How did the pace feel? Quick iterative cycles – how did it feel relative to how you normally work?
Design thinking is an iterative, self-directed process. Based on what you learned – what would you go back and do next? What would you do over again?
5. What principle, what tool, would you infuse into the work tomorrow?!
After the video questions, try these exercises:
Set all the prototypes in the middle of the room
Who had a partner who created something you really like?
Who sees something they are curious to learn more about?
Who wants to share their experience?
What part felt most uncomfortable for you?
What felt most natural?
How did the time pressure impact your work?
How did it feel to show someone else unfinished work / work in low resolution?
As a user, how did you interact with your partners lowly-resolved prototype? How did the level of resolution impact your experience as a user?
The notion of design as a "way of thinking" in the sciences can be traced to Herbert A. Simon's 1969 book The Sciences of the Artificial,[2]
and in design engineering to Robert McKim's 1973 book Experiences in Visual Thinking.[3]
and in design engineering to Robert McKim's 1973 book Experiences in Visual Thinking.[3]
Peter Rowe's 1987 book Design Thinking, which described methods and approaches used by architects and urban planners, was a significant early usage of the term in the design research literature.[4]
Rolf Faste expanded on McKim's work at Stanford University in the 1980s and 1990s,[5][6] teaching "design thinking as a method of creative action."[7]Design thinking was adapted for business purposes by Faste's Stanford colleague David M. Kelley, who founded IDEO in 1991.[8] Richard Buchanan's 1992 article "Wicked Problems in Design Thinking" expressed a broader view of design thinking as addressing intractable human concerns through design.[9]
Rolf Faste expanded on McKim's work at Stanford University in the 1980s and 1990s,[5][6] teaching "design thinking as a method of creative action.
"[7]Design thinking was adapted for business purposes by Faste's Stanford colleague David M. Kelley, who founded IDEO in 1991.[8] Richard Buchanan's 1992 article "Wicked Problems in Design Thinking" expressed a broader view of design thinking as addressing intractable human concerns through design.[9]
"[7]Design thinking was adapted for business purposes by Faste's Stanford colleague David M. Kelley, who founded IDEO in 1991.[8]
.[9]
Richard Buchanan's 1992 article "Wicked Problems in Design Thinking" expressed a broader view of design thinking as addressing intractable human concerns through design.[9]
This book introduces design thinking, the collaborative process by which the designer’s sensibilities and methods are employed to match people’s needs with what is technically feasible and a viable business strategy.
In short, design thinking converts need into demand. It’s a human-centered approach to problem solving that helps people and organizations become more innovative and creative.