This document provides an overview of a crash course in design thinking presented by Cathleen Galas at Universidad Nacional de Quilmes in Buenos Aires, Argentina. The course introduces design thinking principles including defining problems from an empathetic user perspective, ideating creative solutions, building prototypes, and testing ideas iteratively. It outlines the design process and includes examples of student teams applying the process to redesign the gift giving experience for a partner. The goal is to help participants learn human-centered innovation techniques that focus on the user and collaborative prototyping.
Discussing Design: The Art of Critique - Web 2.0 Expo NY 2011Aaron Irizarry
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet it’s desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
Using Discovery to create products people actually want (2017 UX Copenhagen W...Jenny Shirey
Too often, we make things that are beautiful and user-friendly, yet fall flat when they are released into the world. How do we ensure we don’t waste time creating products and features that no one wants? At Trustpilot, we’ve radically changed the way we work, using a process called Discovery to build less stuff and create more value. In this fast-paced, hands-on workshop, you’ll practice some of these methods yourself, and learn how to apply them at home.
These slides were presented during a 90-minute, hands-on workshop at UX Copenhagen 2017.
Discussing Design: The Art of Critique - Web 2.0 Expo NY 2011Aaron Irizarry
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet it’s desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
Using Discovery to create products people actually want (2017 UX Copenhagen W...Jenny Shirey
Too often, we make things that are beautiful and user-friendly, yet fall flat when they are released into the world. How do we ensure we don’t waste time creating products and features that no one wants? At Trustpilot, we’ve radically changed the way we work, using a process called Discovery to build less stuff and create more value. In this fast-paced, hands-on workshop, you’ll practice some of these methods yourself, and learn how to apply them at home.
These slides were presented during a 90-minute, hands-on workshop at UX Copenhagen 2017.
Design Thinking for Inclusive CollaborationSandi Barr
It’s been shown that diverse teams result in better products and outcomes. Design Thinking helps us challenge assumptions in our work, and it also puts us in a position to evaluate who is and how we are doing the work.
How can Design Thinking help us build more collaborative and inclusive teams? The process involves seeking out diverse perspectives to better understand user needs. This reduces the impact of our cognitive biases, which then also helps to find alignment across differences and leads to more creative solutions. It changes the conversation by reframing the problem around user-driven criteria. Design Thinking involves and values all team members throughout the process and results in building the best solution for our users. As we walk through the process step-by-step, attendees will gain insights they can leverage to introduce a design thinking mindset within their organization and learn how it can be used as a tool to collaborate effectively within and across teams.
Design Thinking Action Lab
Lecturer: Leticia Britos Cavagnaro: Ph.D., Deputy Director of the National Center for Engineering Pathways to Innovation (Epicenter), Stanford University
We know that preparation is important, but what's the best way to prepare for meeting someone who could be using your next design? How do you make sure you get into their head, learn what their life is all about, and get the information you need to build something truly innovative and delightful?
You don't want to leave important information "on the table"—information that can give you a more complete understanding of how to move your vision forward. You might act on incomplete detail that creates risk when it forces you to guess what the users need. Worse, the partial insight you have may take your design team in the wrong direction.
User research is an expensive endeavor. Make sure you're prepared to get the most out of every minute that you're with your users. Come home with a deep insight into their thinking, their lives, and how you can change their experience for the better.
Steve Portigal will show your team the art of asking the question. You might visit the user in their office or home, have them come to you for a usability test, or even have a chance encounter at a trade show or while waiting for an airplane. Do you know what to ask? Do you know what to listen for, to extract the critical detail of what they can tell you about your design?
If you had five minutes with a user of your product or service what would you ask him or her? Would you even know how to approach that person? Or who to ask? What makes a good interview anyway? Interviewing is both an art and a science, but often, both are overlooked. Taking time to ask the right questions reveals insights into the experiences we design. Everyone is has a story to tell, and everyone has insight that can inform your product, website, or service experience. But if we don’t ask good questions, we’ll lose the valuable input coming directly from the people we’re designing for.
Whether formal or informal, on a shoestring or a big budget, this workshop will give you concrete strategies for conducting interviews to get results you can use. Learn strategies for asking good questions, how to listen (more challenging than you think), get interview technology you need, and find out what the experts are doing in the field. Walk away with practical experience you can use the very same day to inform the products you’re creating.
Following the 101 Masterclass for Building Empathy, the 201 Masterclass focuses on how to define a problem space and start to ideate solutions. Includes workshop exercises, brainstorming, and ideation mindsets and techniques.
Having trouble reducing your paper to a short and clear abstract? Learn exactly what NOT to do and find out what makes a good abstract. This is a presentation developed through the Graduate Resource Center at the University of New Mexico.
2014 NMC Horizon K-12 and Higher EducationCathleen Galas
Review of two NMC reports on educational technology adoptions, challenges, and important developments for the next year, next 2-3 years, and next 4-5 years for K-12 and Higher Education.
Design Thinking for Inclusive CollaborationSandi Barr
It’s been shown that diverse teams result in better products and outcomes. Design Thinking helps us challenge assumptions in our work, and it also puts us in a position to evaluate who is and how we are doing the work.
How can Design Thinking help us build more collaborative and inclusive teams? The process involves seeking out diverse perspectives to better understand user needs. This reduces the impact of our cognitive biases, which then also helps to find alignment across differences and leads to more creative solutions. It changes the conversation by reframing the problem around user-driven criteria. Design Thinking involves and values all team members throughout the process and results in building the best solution for our users. As we walk through the process step-by-step, attendees will gain insights they can leverage to introduce a design thinking mindset within their organization and learn how it can be used as a tool to collaborate effectively within and across teams.
Design Thinking Action Lab
Lecturer: Leticia Britos Cavagnaro: Ph.D., Deputy Director of the National Center for Engineering Pathways to Innovation (Epicenter), Stanford University
We know that preparation is important, but what's the best way to prepare for meeting someone who could be using your next design? How do you make sure you get into their head, learn what their life is all about, and get the information you need to build something truly innovative and delightful?
You don't want to leave important information "on the table"—information that can give you a more complete understanding of how to move your vision forward. You might act on incomplete detail that creates risk when it forces you to guess what the users need. Worse, the partial insight you have may take your design team in the wrong direction.
User research is an expensive endeavor. Make sure you're prepared to get the most out of every minute that you're with your users. Come home with a deep insight into their thinking, their lives, and how you can change their experience for the better.
Steve Portigal will show your team the art of asking the question. You might visit the user in their office or home, have them come to you for a usability test, or even have a chance encounter at a trade show or while waiting for an airplane. Do you know what to ask? Do you know what to listen for, to extract the critical detail of what they can tell you about your design?
If you had five minutes with a user of your product or service what would you ask him or her? Would you even know how to approach that person? Or who to ask? What makes a good interview anyway? Interviewing is both an art and a science, but often, both are overlooked. Taking time to ask the right questions reveals insights into the experiences we design. Everyone is has a story to tell, and everyone has insight that can inform your product, website, or service experience. But if we don’t ask good questions, we’ll lose the valuable input coming directly from the people we’re designing for.
Whether formal or informal, on a shoestring or a big budget, this workshop will give you concrete strategies for conducting interviews to get results you can use. Learn strategies for asking good questions, how to listen (more challenging than you think), get interview technology you need, and find out what the experts are doing in the field. Walk away with practical experience you can use the very same day to inform the products you’re creating.
Following the 101 Masterclass for Building Empathy, the 201 Masterclass focuses on how to define a problem space and start to ideate solutions. Includes workshop exercises, brainstorming, and ideation mindsets and techniques.
Having trouble reducing your paper to a short and clear abstract? Learn exactly what NOT to do and find out what makes a good abstract. This is a presentation developed through the Graduate Resource Center at the University of New Mexico.
2014 NMC Horizon K-12 and Higher EducationCathleen Galas
Review of two NMC reports on educational technology adoptions, challenges, and important developments for the next year, next 2-3 years, and next 4-5 years for K-12 and Higher Education.
A look back at the MACOS, Man A Course of Study project, an American humanities education program that was popular in the 1960's and 70's. It was based on the theories of Jerome Bruner, including inquiry teaching and learning, spiral curriculum, discovery learning, constructivist teaching and learning.
Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and testing.
You’ve Got A Lot To Say. People Deserve to Hear It.
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
That’s not all–show up with 5 minutes of a presentation and learn from seasoned professionals who have seen their fair share of stages. We’ll provide you with a safe, welcoming environment and help you by providing valuable and actionable feedback that will help you level-up your presentation game.
Start here, and evolve your own patterns and techniques that work best for you.
Collaborative Information Architecture (ias17)Abby Covert
You’ve worked hard on the information architecture models you’ve created but haven’t been able to sell them to the client, or your co-workers. Maybe the conversation around the IA has broken down into an unhealthy debate over semantics. In another scenario, you are tasked with creating a controlled vocabulary for a large organization that has a silo mentality and a lot of legacy content. Where to begin?
These scenarios will sound familiar to most IA professionals.
In this workshop, Abby will share her techniques for getting an organization that may have different ideas about how to organize and name content to agree upon a controlled vocabulary.
Abby will share specific tools in the form of diagrams, beyond the ubiquitous sitemap and wireframe, which communicate complex ideas. And she’ll share techniques for practicing information architecture with clients collaboratively.
I want to focus on the soft skills that make someone good at IA. So the lessons here are really about leveling up in skill set. Including:
- Conflict Resolution in IA
- Selling IA to others in your organization
- Improving stakeholder interviews
- Facilitating Low Fidelity Conversation about language
- Visualizing language with simple pictures to get clarity
Presentation about JISC funded blogging project on student blogging. Showed increased confidence about academic writing, deeper engagement, liberal learning. The findings led to adaptations on the MA L&T module on Curriculum Design.
An end to end design thinking exercise. An inclusive activity for the whole team to participate. From designers, to researchers, to engineers and product managers.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
10. Define
1. To develop a deep understanding of your users
and the design space.
2. To create an actionable point of view (POV) which works as the
foundation for brainstorming.
11. What does she need?
• Book, ladder, more
books?
• DIG DEEPER
• Insights
(Observation + Intuition)
13. Ideate
Brainstorming
One conversation at a time
Go for quantity
Headline!
Build on other’s ideas
Encourage wild ideas
Be visual
Stay on topic
Defer judgement: NO BLOCKING!
http://dschool.stanford.edu/wp-content/themes/dschool/methodcards/brainstorm-rules.pdf
25. 3. Individual Reflection
a b 3 min, ba 3 min.
• Catalog
• Inventory
– The needs
•
•
•
•
Show love
Express themselves
Be appreciated
Be important
• insight
• Unexpected nuggets
– Handmade more
meaningful than store
bought
– Gift giving more about
them than the person
they are giving it to
27. 4. Move 3 to 4
Problem Statement
Come up with a Point of View
3 Minutes
• Look at your list of
needs and insights
• Plug in
• Colorful language to
describe the user
• CONCISE problem
statement
30. How many did you sketch?
•
•
•
•
Change places
A show to B your ideas
PROBES
Learning, not validation
for your ideas
• Sketches are artifacts
• Not trying to have them
like it
• Feedback
4 Minutes A to B
4 Minutes B to A
38. Reflect
• 1. What are two ideas you would prototype
next?
• 2. How do you feel about your point of view
from step 4? Look back at your POV. Does it
still fit following the feedback you got from
your partner?
42. Design Process/Innovation
• Focusing on your user
• The goal is to focus on yourself and your
ability to innovate
• Different than the way you usually work?
• Innovation requires a different way of working
43. Work Design Team Style
•
•
•
•
•
Be human-centered
Prototyping in everything you do
Get ideas OUT OF YOUR HEAD!
Test what works and what doesn’t
Be more collaborative—have more diverse
teams
• Have a bias toward ACTION! Get up and try
things out!!
44. Discussion
• How did engaging with a real
person and testing a prototype
with a real person change the
direction your prototype took?
45. Discussion 2
• What was it like showing
unfinished work to another
human being? This may be
unfamiliar to a lot of us. What
was it like?
46. Discussion 3
• How did the pace feel? These were
quick, iterative cycles. How did that
feel relative to how you normally
work?
47. Design Thinking
• Iterative
• Self-directed
• Directed by your ideas about what you should
explore more
• Based on what you learn, it informs what you
should do next
48. Partner Problem
•
•
•
•
•
•
Think
What would you do with your partner now?
Gain more empathy?
Redefine problem?
Ideate more solutions?
Craft a new prototype?
• If you could take one principle, what would
you infuse into your work tomorrow?
50. Congrats on completing experience!
• Put what you’ve learned to work as soon as
possible
• Have a heart for this creative way of
working, teach others
• Forever consider yourself a student of
INNOVATION and continue to invest in
yourself
51. Thanks to the D. School,
Stanford University,
Palo Alto, California
for the Gift Giving Project.
This is a 90 minute project that goes through
the full design cycle.
https://dschool.stanford.edu/groups/designresources/wiki/ed894/
Editor's Notes
One hour—design challengeShow up as a studentTake eye off other challengesPay attention to source of innovation that is you
1. Users: Try to segment your empathy into as many specific users as possible. One specific story could result in many different types of users dependent on how you view them. For example in the challenge we found empathy for at the D.Thinking Hawaii Boot camp, it focused on visitors to Hawai’i. The user wouldn’t just be “A tourist to Hawai’i” but more specifically could be: A strong family oriented grandfather, A seasoned world traveler, A reminiscing couple traveling back to Hawai’i, etc. Write down users in the designated column.2. Needs: One thing to note is that you should try to stay away from highlighting nouns in this section. The reason being is that typically if a need is a noun, it suggests a preloaded solution. Needs need to be connected with some deeper emotion which can inspire a brand new solution.
hy she is reaching for those books in the first place. Maybe her need is “acknowledgement from her student peers that she is a hard worker”, maybe her need is “a strong voice in this world driven by knowledge and education” or maybe its even “more social time with her father through reading books together”. You can feel how much more powerful that inspires you as a designer. Pull these types of needs out of your empathy.
educators set for students (learning objectives). Bloom's taxonomy divides educational objectives into three "domains": Cognitive, Affective, and Psychomotor (sometimes loosely described as knowing/head, feeling/heart and doing/hands respectively). Within the domains, learning at the higher levels is dependent on having attained prerequisite knowledge and skills at lower levels.[7] A goal of Bloom's taxonomy is to motivate educators to focus on all three domains, creating a more holistic form of education.Focus on all three in software design
PROBE ON THE AREASSEEk motives—emotions-get your partner to cryKey thing about design—not using excel to analyze—need the emotion—whats up with your mom—Getting to the motivations
Get to the emotion
CIRCLE VERBSCIRCLe emotions
3 minutes
Don’t use numbers or lettersDRAW sketches– new directions– going for QUANTITTYNot QUALITYOut of the box--if you can break record of 37 in 5 minutes
Poll-quantity– 3, raise hands, 4 raise hands, 5, 6,7, 8, 9,,10, 11Everybody stand up and switch seats with partners
Don’t use numbers or letters
Incorporate what you’ve learned about your userSome ideas tanked, some were cool—pull into one single solution sketch
Feel like you weren’t done
Think for a moment about what you would do if you had it to do over again.