The document provides resources for integrating design thinking and STEAM into K-12 education. It lists ways to connect with the K12 Lab Network like signing up for their mailing list or following them on social media. It also shares information on projects and initiatives like School Retool and SparkTruck. The document then lists toolkits, curricular resources, and places to find materials for hands-on projects. Finally, it recommends books, documents, and TED talks for learning more about design thinking in education.
Design Thinking For Educational Technology Stefanie Panke
Design thinking is a problem solving method geared to overcome wicked problems, that have no right or wrong solution and resist traditional scientific and engineering approaches. During the design thinking process, the facilitator encourages participants to see constraints as inspiration. The results are typically not directed toward a technological “quick fix” but toward new integration of signs, things, actions, and environments. Developing university websites and stewarding educational technology projects is one such challenge that can benefit greatly from applying design thinking principles and processes.
California Association of Museums Conference
March 7, 2014
Speakers:
Susan Spero, JFK University
Dana Mitroff Silvers, Design Thinking for Museums
Karen Kienzle, Palo Alto Art Center
Brianna Cutts, Sibbett Group
Common Core in the Cloud June 2013 #tic13Vicki Davis
Learn what standards can and cannot provide students and how to create the best educational experience possible. Understand the evolution of writing into the digital space and how this relates to how you've been teaching all along. June 2013 #tic13 conference in Dubuque, Iowa
Design isn't just about creating pretty pictures. It's about meeting basic human needs. In design, we identify problems by finding specific users with specific needs. Then we solve problems by prototyping and testing solutions with the user in their environment.
Design Thinking For Educational Technology Stefanie Panke
Design thinking is a problem solving method geared to overcome wicked problems, that have no right or wrong solution and resist traditional scientific and engineering approaches. During the design thinking process, the facilitator encourages participants to see constraints as inspiration. The results are typically not directed toward a technological “quick fix” but toward new integration of signs, things, actions, and environments. Developing university websites and stewarding educational technology projects is one such challenge that can benefit greatly from applying design thinking principles and processes.
California Association of Museums Conference
March 7, 2014
Speakers:
Susan Spero, JFK University
Dana Mitroff Silvers, Design Thinking for Museums
Karen Kienzle, Palo Alto Art Center
Brianna Cutts, Sibbett Group
Common Core in the Cloud June 2013 #tic13Vicki Davis
Learn what standards can and cannot provide students and how to create the best educational experience possible. Understand the evolution of writing into the digital space and how this relates to how you've been teaching all along. June 2013 #tic13 conference in Dubuque, Iowa
Design isn't just about creating pretty pictures. It's about meeting basic human needs. In design, we identify problems by finding specific users with specific needs. Then we solve problems by prototyping and testing solutions with the user in their environment.
Presentation delivered at 29 May STAND UJ Symposium, by Jolanda Morkel.
Presentation title: Learning in practice. Learning for practice. Learning through practice.
Seminar title: Socially Engaged Pedagogies in Art and Design Education
DESIGN TEACHING FOR RELEVANCE
Presentation from 'Design Thinking 2016' conference in Sydney. Looking at the work of the Inspire Centre at the University of Canberra. Case studies in Design Thinking through various research projects including Augmented Reality, Location based educational services.
Bringing Engineering to Life in Middle SchoolDiscoverE
Adding engineering into your middle school classroom is a great way to deepen your students’ learning and problem-solving skills. Take this self-guided tutorial and learn to identify common engineering myths, build your understanding of the engineering design process and how to apply it to hands-on activities, and get concrete steps you can use to easily integrate engineering. This training is offered at three grade bands: Elementary, Middle and High.
HumorTools: An Adaptive Microtask Workflow for Crowdsourcing Humorhmslydia
Background on Lydia Chilton's crowd algorithms work, Maneesh Agrawala's algorithms for generating good designs from design principles, and past and future work on crowdsourcing humor
What tools do I use every day and how should we integrate technology skills into the classroom and content? Answers here in the Slide-Share presentation.
Learn how to "Tackle Classroom Challenges" and engage your students.
A presentation and workshop about collaborative design with children in the Étui project, made by Richard Millwood and Dai Griffiths at the Contagious Creativity conference held by FutureLab in Bristol June 2002.
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
JavaOne Tutorial Techniques for Getting More Kids, Especially Girls, Involved...Heather VanCura
JavaOne Tutorial covering techniques for teaching kids to code. Includes tips on Scatch, Lego Mindstorms, Raspberry Pi, Robotics. Also includes suggestions for organizing events, and how to incorporate art, role model, and mentoring into coding events.
Images have the power to convey messages in striking and memorable ways. Although constructing visual messages is currently too hard for computers or novice users, by combining the intelligence of people and computers we can create compelling visual messages computationally. In this talk, we present VisiBlends, a flexible workflow for creating visual blends that follows the design process with steps involving brainstorming, synthesis, and iteration. An evaluation of the workflow shows that (1) decentralized groups of people can generate blends in independent microtasks, (2) co-located groups can collaboratively make visual blends for their own messages, and (3) VisiBlends improves novices’ ability to make visual blends.
We discuss how to decompose other complex tasks so that people and computers can collaborate in generating novel, useful and creative solutions to problems.
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
These are the slides that were used in the 2017 Engineers Week Planning webinar. Feel free to download them and use them to engage your colleagues and plan your 2017 outreach activities.
Presentation delivered at 29 May STAND UJ Symposium, by Jolanda Morkel.
Presentation title: Learning in practice. Learning for practice. Learning through practice.
Seminar title: Socially Engaged Pedagogies in Art and Design Education
DESIGN TEACHING FOR RELEVANCE
Presentation from 'Design Thinking 2016' conference in Sydney. Looking at the work of the Inspire Centre at the University of Canberra. Case studies in Design Thinking through various research projects including Augmented Reality, Location based educational services.
Bringing Engineering to Life in Middle SchoolDiscoverE
Adding engineering into your middle school classroom is a great way to deepen your students’ learning and problem-solving skills. Take this self-guided tutorial and learn to identify common engineering myths, build your understanding of the engineering design process and how to apply it to hands-on activities, and get concrete steps you can use to easily integrate engineering. This training is offered at three grade bands: Elementary, Middle and High.
HumorTools: An Adaptive Microtask Workflow for Crowdsourcing Humorhmslydia
Background on Lydia Chilton's crowd algorithms work, Maneesh Agrawala's algorithms for generating good designs from design principles, and past and future work on crowdsourcing humor
What tools do I use every day and how should we integrate technology skills into the classroom and content? Answers here in the Slide-Share presentation.
Learn how to "Tackle Classroom Challenges" and engage your students.
A presentation and workshop about collaborative design with children in the Étui project, made by Richard Millwood and Dai Griffiths at the Contagious Creativity conference held by FutureLab in Bristol June 2002.
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
JavaOne Tutorial Techniques for Getting More Kids, Especially Girls, Involved...Heather VanCura
JavaOne Tutorial covering techniques for teaching kids to code. Includes tips on Scatch, Lego Mindstorms, Raspberry Pi, Robotics. Also includes suggestions for organizing events, and how to incorporate art, role model, and mentoring into coding events.
Images have the power to convey messages in striking and memorable ways. Although constructing visual messages is currently too hard for computers or novice users, by combining the intelligence of people and computers we can create compelling visual messages computationally. In this talk, we present VisiBlends, a flexible workflow for creating visual blends that follows the design process with steps involving brainstorming, synthesis, and iteration. An evaluation of the workflow shows that (1) decentralized groups of people can generate blends in independent microtasks, (2) co-located groups can collaboratively make visual blends for their own messages, and (3) VisiBlends improves novices’ ability to make visual blends.
We discuss how to decompose other complex tasks so that people and computers can collaborate in generating novel, useful and creative solutions to problems.
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
These are the slides that were used in the 2017 Engineers Week Planning webinar. Feel free to download them and use them to engage your colleagues and plan your 2017 outreach activities.
We teach in 2016 so why do many of our classrooms look like they’re from the 1950s? Concepts from engineering can help to modernize our teaching methods and classroom style. This presentation covers tools for improving technology integration, collaboration, creativity, inquiry, justification for answers, writing for reflection, problem solving, hands-on learning, the role of the teacher as a facilitator, and transparent assessment.
Initially presented at the AACT Dow Teacher Summit in Austin, Texas, July 2016.
Libraries are continually developing new programs and services to meet the needs of their community. But designing for the future can be challenging. How do you identify where to make changes? How do you make changes without taking on too much risk? How do you measure and evaluate the success of new library programs and services?
This workshop is an interactive experience, guiding teams through a process to find solutions for real library challenges and problems. Participants work in teams and be guided through activities to identify innovative solutions, set goals, and manage risk. Activities will help participants develop design thinking skills and a growth mindset.
Participants walk away with basic principles of innovative design processes. Participants gain confidence and feel empowered to think about innovation and innovative ideas in their libraries. As a result, they will become better risk takers and be able to develop better solutions.
Workshop facilitated by Crystal Schimpf
Eastern Shore Regional Library
For inquiries & bookings, email info@kixal.com
Design Thinking For Intergroup Empathy: Creative Techniques in Higher EducationStefanie Panke
The session discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote intergroup empathy. I provide a theoretical overview of design thinking and related approaches to then discusses two case studies. I give a detailed overview of workshop concept, workshop results and workshop evaluation data. Practitioners will find this presentation a valuable source for design thinking ideas and material. Researchers can use the analysis as a starting point for further investigating the effectiveness of design thinking.
Design Thinking Presentation at AppState Free Learning Conference 2018Stefanie Panke
The session discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote intergroup empathy. I provide a theoretical overview of design thinking and related approaches to then discusses two case studies. I give a detailed overview of workshop concept, workshop results and workshop evaluation data. Practitioners will find this presentation a valuable source for design thinking ideas and material. Researchers can use the analysis as a starting point for further investigating the effectiveness of design thinking.
These slides were prepared to introduce district leaders to the design thinking process. The design challenge we worked on during this day-long introduction was to redesign high school media centers. These slides were used to step participants through each phase of the design thinking process.
Slides from our Learning Design workshop in Nairobi, Kenya on 9 June 2017. An output from the ESRC-funded International Distance Education and African Students (IDEAS) project, in coodination with the African Network for Internationalization of Education.
DESIGN THINKING FOR EDUCATORS DESIGNERS WORKBOOKEguzkitza LHHI
Welcome to the Designer’s Workbook. This workbook includes step-bystep instructions for completing a design challenge using the design thinking process. this workbook is a quickstart guide
to the design thinking process and is best used in combination
with the design thinking toolkit for educators.
The Design Thinking Toolkit for Educators contains in-depth
instructions and explanations as highlighted by each step in
this workbook the toolkit also provides you with examples
from educators, like yourself, of how they’ve been using design
thinking in their work. This workbook is an accompaniment
to the Design Thinking for Educators toolkit, available for free at
designthinkingforeducators.com.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
4. The T in STEAM ….. Thinking?
Common Experiences
Launch to Ideas
Framework
WIIFM – STEAM + CS Integration
Part 1
5.
6. GATHER: redesign the weeknight dinner
experience for your partner
• Notes from first interview • Notes from second interview
1 Interview 2 Dig Deeper
7. FOCUS: Define the Problem
• Surprising Insights
• Goals, Wishes, Unmet Needs
• I was surprised to learn …
• It seems like they need a way
to…
3 Capture Findings 4 Take a Stand
10. PROTOTYPE: Iterate based on feedback
• SKETCH your ideas here
7 Reflect and generate a new solution
11. BUILD and DELIVER
• Make something your partner can interact with
• New Ideas
8 Build your solution 9 Deliver your solution
• What worked • What could improve
• Questions
12.
13. What are some ways that computing
is involved in your day to day life?
26. “What instructional strategies have
you observed so far ? How might you
go about selecting instructional
strategies for teaching particular
lessons?”
34. The T in STEAM ….. Thinking?
S
A
ET
M
FACTS
TECH IS UBIQITOUS – BUT (DESIGN)
THIINKING IS THE VEHICLE
APPLICATION
DESIGN IS THE
INTERSECTION OF
ENGINEERING AND
ART
FACTS
43. The T in STEAM ….. Thinking?
Part 2
Own It
Launch to Ideas
Apply the Framework
WIIFM = STEAM + Taking Attendance
44. When did YOU fell stressed in school?
• SKETCH your ideas here
45. When did YOU feel comfortable in school?
• SKETCH your ideas here
46. GATHER: What would you have changed?
• Notes from first interview • Notes from second interview
1 Interview 2 Dig Deeper
47. How might we create more opportunities for ALL
students in different grades to interact?
• SKETCH your ideas here
48. GATHER: redesign the experience for ALL students
to interact on campus
• Notes from first interview • Notes from second interview
1 Interview 2 Dig Deeper
49. FOCUS: Define the Problem
• Surprising Insights
• Goals, Wishes, Unmet Needs
• I was surprised to learn …
• It seems like they need a way
to…
3 Capture Findings 4 Take a Stand
52. PROTOTYPE: Iterate based on feedback
• SKETCH your ideas here
7 Reflect and generate a new solution
53. BUILD and DELIVER
• Make something your partner can interact with
• New Ideas
8 Build your solution 9 Deliver your solution
• What worked • What could improve
• Questions
54. How might we integrate mindfulness activities
such as yoga, meditation, and tai chi into our
regular daily schedule?
• SKETCH your ideas here
68. K12 Lab Network Resource Guide 2017 - Ways to Connect
• Sign up for the K12 Lab Network mailing list here: All events and opportunities to be
involved with the K12 Lab Network are announced here. You can also email us directly at
K12@dschool.stanford.edu.
• K12 Lab Network blog: The best place to learn about the latest and greatest at the
d.school’s K12 Lab Network. Includes blog posts, a calendar of events and links to
resources.
• d.school Website: Same as above, but for the d.school as a whole. Includes information
about the public tour of the d.school.
• Join the K12 Lab Network Facebook page. Another way to get connected with educators
who have been to an event that the K12 Lab Network has hosted.
• Design Thinking in Schools: In partnership with IDEO we created this map of schools all
over the world integrating design thinking into their curriculum. Please join if you are
using design thinking in your classroom.
69. • #DTK12: A twitter hash tag where the twitter-verse goes for all things design thinking in
education. Related: #DTK12chat, a weekly twitter chat on design thinking in K12
education, held on Wednesdays from 6-7 PM PST.
• Follow @K12lab on twitter for invitations and information about the latest goings on and
workshop offerings.
• The K12 Lab Network hosts office hours at the d.school every Monday from 3:30-5:30
PM. Stop in to meet Devon Young (Community Lead), Ariel Raz (Learning Experience
Designer), and other interested and interesting people. Please email
K12@dschool.stanford.edu to let us know if you plan to join office hours.
• If you are looking for long-term consulting related to bringing design thinking to your
• school or community, check out our blog post featuring some of our favorite
collaborators and independent consultants.
70. K12 Lab Network Projects & Initiatives
• School Retool is a professional development fellowship that helps school leaders
redesign their school’s culture using small, scrappy experiments called “hacks.” Hacks
may start small, but they’re build on research-based practices that lead to Deeper
Learning, and can create the kind of big changes school leaders strive to create.
• The Shadow a Student Challenge is a call for school leaders to deeply immerse
themselves in empathy for their students by shadowing a student for an entire day, from
bus stop to bus stop. The tools and materials are available for download on the website.
• d. home team is our work Bay Area schools incorporating design thinking into their
curriculum and practices. Its innovative teacher professional development tools are open
source for your use.
• SparkTruck is a mobile maker lab for kids that has recently pivoted to work directly with
educators to inspire hands-on, maker-inspired learning in classrooms across the Bay
Area. Check out the SparkTruck Resources page for information on building a SparkTruck
of your own, designing SparkTruck-inspired lessons and tapping into other maker
resources.
• Our work to Reimagine High School includes work with d.tech high school, creating the
DSX model, and Project Wayfinder.
71. Toolkits & Curricular Resources
• There are multiple resources and collections of design methods out there. Not all
of these are specifically designed for education, but they are all useful when
exploring and using design thinking.
• K12 Lab Network wiki: This site is always under construction, but there is some
really awesome stuff in there, if you're willing to dig a bit.
• Research on Design Thinking: Check out this list of research articles and resources
discussing the intersections of design thinking and learning.
• Design Thinking for Educators (IDEO): This toolkit is the most explicitly geared
towards K12 educators. It's focused more on school-wide organizational change
than running design challenges in the classroom.
• Bootcamp Bootleg (d.school): Check out this set of “method cards” to provide
bite-sized explanations of different techniques for each phase of the design
thinking process.
• Design Thinking Crash Course (d.school): This is a virtual crash course on design
thinking, complete with facilitation via video and handouts. Best done in groups,
as this is a paired activity.
72. • The REDLab’s mission is to conduct research to inform our understanding of design
thinking in K12, undergraduate and graduate educational settings. REDLab publishes
excellent design thinking curriculum.
• Check out the d.loft Curriculum page to see educator-created design thinking curriculum
• Take on the Future of Stuff Challenge, a curated, extended online design thinking project
focused on the future of manufacturing.
• Extreme By Design documentary: Check out this documentary that was created about
the d.school class Design for Extreme Affordability. Ralph King developed curriculum to
be used alongside the movie to enhance students’ learning.
• Check out this online Design Kit created by IDEO.org to help you get started designing.
• Collaborative Action Toolkit (frog design): This toolkit is geared towards groups of people
who want to make change in the communities around them.
• Design for Change is a global movement designed to give children an opportunity to
express their own ideas for a better world and put them into action.
• Agency By Design is an initiative of Harvard’s Project Zero. Agency By Design focuses on
educational initiatives that emphasize making, design, engineering, and tinkering are
gaining traction in schools and organizations across the country.
• Tinker Lab is a creative activity blog by Rachelle Doorley. Updated weekly.
73. If You Are Looking for Materials
RAFT (Resource Area For Teachers)
• RAFT makes low-priced craft and learning kits for kids out of industrial
surplus materials. Their main warehouse in San Jose is only open to
teachers, but anybody can order kits from their website.
SCRAP-SF
• A treasure trove of salvaged free and low-cost building and craft
materials at a huge warehouse in the Bayview area of San Francisco.
They also offer workshops
74. Books & Things to Read/Watch
• Design Thinking in Education (Susie Wise)
• Taking Design Thinking to Schools (Shelly Goldman & Zaza Kabayadondo)
• Creative Confidence (David & Tom Kelley)
• The Achievement Habit (Bernie Roth)
• Creating Innovators (Tony Wagner)
• The Art of Innovation (Tom Kelley)
• The Third Teacher (Cannon Design)
• Redesigning Your Classroom (Edutopia)
• Make Space (Scott Doorley & Scott Witthoft)
• Change by Design (Tim Brown)
• Out of Our Minds (Sir Ken Robinson)
• TED talk on creative confidence: David Kelley
• TED talk on using empathy in the field: Doug Dietz
• TED talk on designing for the developing world: Jane Chen
• Design Time documentary
• Extreme By Design documentary
• SparkTruck documentary
Editor's Notes
3) New Learnings about your partners feelings and motivations. Whats something you see about your partners experience that maybe s/he doesn’t see – MAKE INFERENCES
What is your partner trying to achieve? – USE VERBS!!!
4)
I think people get satisfaction from living for a cause that's greater than themselves. They want to leave an imprint. By writing books, I'm trying to do that in a modest way.
Daniel H. Pink
A new class at Punahou called engineering projects presented me and my in class partner with an opportunity to either join a team and compete in a robotics competition, or find an independent project to work on. I remembered IHS hrough our work with them previously on the hydroponics project, and reached out to see if they needed help.
Empathy is about standing in someone else's shoes, feeling with his or her heart, seeing with his or her eyes. Not only is empathy hard to outsource and automate, but it makes the world a better place.
Daniel H. Pink
This Engineering Projects class presented us with an interesting opportunity to both display our passions, and learn about them. We sent offers to various charities and organizations about potential projects for them; projects that could really make a difference. We chose a project from the Institute for Human Services for their new housing project on sand island.
Hale Mauliola, as the housing project is named, piqued our interest because of the design challenges associated with the project. We needed to design a vertical garden system that is not only effective at growing plants, but also has good aesthetics and shades well.
If successful, this project could greatly benefit the infrastructure already designed for Hale Mauliola, and could give residents skills that could potentially usher them into the workforce. This project involves designing and prototyping a vertical gardening system designed to make shipping containers truly feel like a home and give the residents something to do.
Through an advisor with alumni connections, we have a plan laid out that could ultimately change how portable housing is viewed in Hawaii. The portable housing units would involve a Blue Planet/WEfficiency fund for $50,000, solar powered systems with battery storage, and an off the grid air conditioning unit. The Hale Mauliola living site is the best possible place to test it due to the fact that we can test a design system and provide more adequate housing at no extra cost to IHS.
The following posters guide the
At our current estimates, we could rig up 3 shipping units to be air conditioned and off the grid. Although our interest and impact would be specifically for helping IHS, this system could be adapted by businesses and eventually could populate homes all over Oahu, promoting recycling and eco-friendly lifestyles. Our work on this project would be that of project managers. Although we won’t be doing a lot of the work, we will be overseeing and designing some components. Without our work on the gardens and connections sought through this class, this project would not be coming together.
The fundamental lesson, I believe, is that Design is a contact sport. It demands that we bring all of our senses to the task and applying the very best of our thinking, feeling and doing to the challenge.
if we stuck with our initial question, we would have learned what we already knew: tests, papers, grades
if we stuck with our initial question, we would have learned what we already knew: tests, papers, grades
3) New Learnings about your partners feelings and motivations. Whats something you see about your partners experience that maybe s/he doesn’t see – MAKE INFERENCES
What is your partner trying to achieve? – USE VERBS!!!
4)