The Nashville Software School offers an intensive 6-month bootcamp program to train novice programmers. The agenda for the design basics course includes group exercises on user research, personas, prototyping, and pitching ideas to improve the Nashville B-Cycle bike sharing program. The document provides guidance on good design principles like being user-oriented, intuitive and long-lasting. It also lists resources for design including books, websites and free tools.
A talk about a deeper collaboration between designers and developers that would result in a better product. Gives examples of specific drupal interfaces that you can use and reuse to improve your design without expanding development time.
A talk about a deeper collaboration between designers and developers that would result in a better product. Gives examples of specific drupal interfaces that you can use and reuse to improve your design without expanding development time.
Transform User Experience by Exploring More Ideas with DesignTopcoder
Greg Bell, Head of Marketing and Community at Topcoder, shares process-driven tips for getting great results by experimenting with design in the ideation phase.
Studio Design Method by Benji Haselhurst of Parisleaf: A Branding & Digital S...FPRAGNV
Benji Haselhurst helps PR & communications professionals realize they're designers too. Through the workshop, Benji shares his thoughts and what he's learned practicing the studio design method.
Lights! Camera! Interaction! What Designers Can Learn From FilmmakersAdam Connor
I began college as a film student. I’ve always loved storytelling, particularly visual storytelling in the forms of film and animation. Well-made films show us that they can drive engagement, communicate in subtle ways, change attitudes, and inspire us to try to change our lives.
Films succeed in evoking responses and engaging audiences only with a combination of well-written narrative and effective storytelling technique. It’s the filmmaker’s job to put this together. To do so they’ve developed processes, tools and techniques that allow them to focus attention, emphasize information, foreshadow and produce the many elements that together comprise a well-told story.
We’re responsible for creating products that aren’t just easy to use, but that people appreciate using. It stands to reason that the methods used in films to communicate with and engage audiences can serve as inspiration for designers.
With this presentation, we'’ll revisit the topic of using stories in design and expand on the technical aspects used in film to communicate. We’ll look at some tools used in film such as: cinematic patterns, beat sheets, and storyboards. We’ll consider why they’re used and how we might look to them for inspiration.
We’ve Never Done This Before (Nova Wehman-Brown and Ken Hoffmann at Enterpris...Rosenfeld Media
Nova Wehman-Brown and Ken Hoffmann: "We’ve Never Done This Before"
Enterprise Experience 2019 • June 3-4, 2019 • San Francisco, CA, USA
http://www.enterpriseexperience.net
Ever wondered what makes a really great product? Or what is the difference between good and great user experience? This presentation will give you some really cool answers covering those topics and also will encourage you to... make more mistakes. True story.
Why Design Matters: How to Make Your Website Worth a Million VisitsSchoolwires, Inc.
If a picture is worth a thousand words, then a stunning K-12 website design is worth a million visits. Good design goes beyond colors and logos. It takes your district's goals, usability needs, and content layout into consideration. When Wylie Independent School District (TX) was ready for a website refresh, they looked for a solution that had it all. Their journey of finding Schoolwires, creating a Made-To-Order design, and increasing community engagement is an achievement they love to share with peers from other districts.
Transform User Experience by Exploring More Ideas with DesignTopcoder
Greg Bell, Head of Marketing and Community at Topcoder, shares process-driven tips for getting great results by experimenting with design in the ideation phase.
Studio Design Method by Benji Haselhurst of Parisleaf: A Branding & Digital S...FPRAGNV
Benji Haselhurst helps PR & communications professionals realize they're designers too. Through the workshop, Benji shares his thoughts and what he's learned practicing the studio design method.
Lights! Camera! Interaction! What Designers Can Learn From FilmmakersAdam Connor
I began college as a film student. I’ve always loved storytelling, particularly visual storytelling in the forms of film and animation. Well-made films show us that they can drive engagement, communicate in subtle ways, change attitudes, and inspire us to try to change our lives.
Films succeed in evoking responses and engaging audiences only with a combination of well-written narrative and effective storytelling technique. It’s the filmmaker’s job to put this together. To do so they’ve developed processes, tools and techniques that allow them to focus attention, emphasize information, foreshadow and produce the many elements that together comprise a well-told story.
We’re responsible for creating products that aren’t just easy to use, but that people appreciate using. It stands to reason that the methods used in films to communicate with and engage audiences can serve as inspiration for designers.
With this presentation, we'’ll revisit the topic of using stories in design and expand on the technical aspects used in film to communicate. We’ll look at some tools used in film such as: cinematic patterns, beat sheets, and storyboards. We’ll consider why they’re used and how we might look to them for inspiration.
We’ve Never Done This Before (Nova Wehman-Brown and Ken Hoffmann at Enterpris...Rosenfeld Media
Nova Wehman-Brown and Ken Hoffmann: "We’ve Never Done This Before"
Enterprise Experience 2019 • June 3-4, 2019 • San Francisco, CA, USA
http://www.enterpriseexperience.net
Ever wondered what makes a really great product? Or what is the difference between good and great user experience? This presentation will give you some really cool answers covering those topics and also will encourage you to... make more mistakes. True story.
Why Design Matters: How to Make Your Website Worth a Million VisitsSchoolwires, Inc.
If a picture is worth a thousand words, then a stunning K-12 website design is worth a million visits. Good design goes beyond colors and logos. It takes your district's goals, usability needs, and content layout into consideration. When Wylie Independent School District (TX) was ready for a website refresh, they looked for a solution that had it all. Their journey of finding Schoolwires, creating a Made-To-Order design, and increasing community engagement is an achievement they love to share with peers from other districts.
This is the slidedeck I used for my talk about UX for the 2016 cohort of Venture for Canada at Queen's University, Kingston, ON. In it, I go over what I've learned about UX over the past 3 years, including a brief history of UX, a look at the design landscape today, and a glimpse into what we can expect in the future. I followed this talk up with a quick hands-on workshop on UX design.
If you feel like this is something your organization or team can benefit from, feel free to reach out to me to coordinate something!
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
Are you about to start work on a new Web project? Have you planned the project accurately and completely? Thorough planning can avoid so many issues later in the project, but yet it is often ignored or done hastily. In this white paper you'll get a detailed look at the planning process that CommonPlaces employs. With documents such as site maps, site wireframes, content type descriptions, and technology assessments, you can give your project a much higher chance of success.
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
Leading Change strategies and insights for effective change management pdf 1.pdf
Design Basics for Nashville Software School (full pres)
1. + Design Basics
Nashville Software School
Innovative Bootcamp program designed to take you from novice to
developer in six months of intensive training and mentoring followed by
real project work as an apprentice programmer.
http://nashvillesoftwareschool.com/
October 2013
2. + Agenda
Groups
Good
Design?
Hands-on
Thinking: Nashville B-Cycle
What did you learn from your user research?
Who is a B-Cycle user?
What would you do to make things better?
How would you do it?
Pitch
it!
19. For your web sites
+ It all boils down to…
1.
Take a deep breath. Step back from your site/app. Walk around the
block. Get some sleep.
2.
Look at what your site/app from your Persona’s eyes – not yours.
3.
Are the elements in the page nicely laid out in an organized pattern?
4.
Are the elements consistent across your site?
5.
If you introduced something new and original, did you give the user
clues as to how it works?
6.
Is there a way for your users to get out of a sticky situation?
7.
Is content grouped together logically on your pages?
8.
Is the text easy to read?
9.
Is it easy to spot the emphasized elements on a page or are there so
many colors it’s hard to see?
10.
Are your pages crowded? Could there be more space between
elements?
11.
Now put it in front of someone else and see if they can use it.
20. + Resources
Web Sites
Free Tools
Color Generators
JakobNeilsen
A List Apart
Kuler
Fast Co Design
Color Combos
Smashing Magazine
UX Booth
Grid
Golden Grid
System(Responsive design)
UX Pond Acute Search
UX Stack Exchange
UI Patterns
Patterny
WebDev Refinery
Twitter
Designs
Hongkiat.com(Starter Kits for
Web Designers)
21. + More Resources
Books
Don’t Make Me Think, by Steve Krug
Design of Everyday Things, by Don Norman
Steal Like an Artist, by Austin Kleon
About Face 3: The Essentials of Interaction
Design by Alan Cooper
Design Is a Job, Mike Monteiro
23. + Good Design is
Functional
Useful
Intuitive
Well
User-oriented
Engaging
Simple
Efficient
Long-lasting
Good
Aesthetic
Unobtrusive
Thought Out
Business
24.
25. + Ten Interactive Design Rules to
Believe In
1.
Design for Users
2.
Follow the Grid
3.
Recognition Rather than Recall
4.
Law of Proximity
5.
Color & Contrast
6.
Type (Fonts) Matter
7.
White Space is Your Friend
8.
Consistency & Standards
9.
Test. Test Again
10.
Steal Like an Artist*
* I did – that’s a title of a book by Austin Kleon
Editor's Notes
9:00-9:30Fold up your computers. Today we’re taking a break from code to talk about design.This is a hands-on, back-to-basics style workshop. INTROSBefore we do anything, we want to break you into groups: Anyone NOT get a chance to do the HW (life happens)? Any Visual designers here? Anyone have worked on interactive or digital products before (web sites)? Anyone been in a Design Thinking workshop? Anyone looked at website? Anyone looked at Bike station? Anyone did both? Ride a bike? Business Development or sales experience?[Groups sit together]Here at NSS you are learning to make the magic happen in the bg with code.But good design is the magic that makes customers want to buy your products and users want to use them. Your HW was the user research step to get you started in with User Centric Design – Think about who you are designing a product for. Whether it is a web site, a mobile app, or a car or a dish, design from your user’s point of view. Today it’s a B-Cycle user.
Design is not just the look and feel of an item. It is not just the color palette and fonts on a website.Design is everywhere. It focuses first and foremost on human behavior and their experience with the design, the product, the process.The single word 'design' encompasses an awful lot, and that's why the search for a single definition can lead to a lengthy debate.[page down]
For today our definition is going to focus on ‘making things better for people’. You can probably think of examples you have already used today. Coffee Makers. Watches. Phones. Pens & Pencils (don’t have to use quills anymore). Some of you may have used a medical device such as a blood glucose meter. All of these things, in different ways, have been designed and re-designed to make things better for people. Good Design is based on tried and true, demonstrated design principles. Such as Functional.
Functional Useful design solves problems. This painted line optimized roads’ functionality for two way traffic.Edward Hines, 1909 – 1st paved road. Inspired to add lines to roads by a leaking milk truck on a dusty roadIntuitive Intuitive design explains itself and makes a user manual unnecessary. A good design makes how to use, perceive, and understand a product obvious. At best, it is self-explanatory.” User-oriented Good design is based on its use and designed to improve a given situation for its user. Long-lasting Good design builds on sustainability in the sense that the style and materials are durable and not just a trend Simple. A good design is effective and efficient in fulfilling its purpose. It relies on as few external factors and inputs as possible. A good design is always the simplest possible working solution.
First iPod:October 23, 2001Black Mp3 player: May 1998, “Diamond Multimedia Rio PMP300”AestheticAn aesthetic product has an inherent power of being able to engage and immediately appeal to its users’ senses.Good businessA good design does well in the competition and stands out in a competitive market. Steal like an artist. Originality does not necessarily mean it is a better design. (a book by by Austin Kleon)
9:30amGood design is understood. You may not think “Wow. That is really well designed and made my experience better.” But you do know when something is overly complicated or hard to use. No more listening to us talk. Now it’s time for you to apply your intrinsic, natural design instincts to B-Cycle. Use whatever notes you have from your HW to share what you found with your group. You have two color stickies on your table. AS A GROUP -- Select one color to write down good things you noticed during your user research and the other to write down the bad things you noticed. Write them all down – get it off your chest, don’t worry about spelling, grammar, logic, etc. We just want to hear what you found to be good and what you found to be bad.Plan to spend about 15 minutes discussing and writing10:00After 15 minutes – Now take a few minutes to pick the top 3 good and the bottom 3 bad. Pick someone to present those with a short explanation of why you picked those good and bad things.
11amEveryone take a sheet of paper and a marker. Draw a stick figure in the middle of the page. Don’t worry about artistry– this is just an exercise to get you thinking from the user’s point of view. (And artists, don’t waste time on detail, this is just a thinking exercise! NOT a drawing exercise!) 11:05We are now going to come up with “Personas” (anyone know what a persona is?) . [CLICK]Personas are archetype or characters that represent people you are targeting. Personas aren’t a job description, they are more of a biography of a typical person and how they would interact with and what they would want from your product. Use them to help guide decisions about product features, navigation, interactions, and even visual design. Here’s an example:[page down for sample]
11:10This is John. This persona sketch was created for a charity website. John is a Donor, not the person who runs the charity, or a volunteer. He is a typical person the web site would be targeting. He wants to do the right thing and give money, but he is stressed out about figuring out what the best place to donate to.
11:15Now here’s another persona that engages with this charity. But she has very different needs than John. Mary is in charge of setting up outreach programs for her church. She has to find something she can get everyone to stand behind. There is always someone who disagrees so she needs facts, she needs motivation. Now spend 5 minutes thinking about your user. Feel free to start over and draw another figure. Your user does not have to be a customer. If your user research brought up some problems for the business side, the customer service staff, or the mechanics, that’s good too. 11:20[Page down]
11:20Now as a group think through two personas. We don’t build products for ONE person. There are different attribute, needs, and goals that must be supported by one web site or application. Remember, a good design is user-oriented.It is designed to improve a given situation for its user. So how can you have a good design without really thinking about the user? For your group personas, take another sheet of paper for each persona. Divide it into 4 squares. Mark them “Personality”, “Key Attributes/Behaviors”, Demographics, and Related Needs/Goals”. You’ll need two – one for each persona your group is going to create. Write down traits under each to describe your persona. You’ll have about 20 minutes for this exercise so you may not be able to complete the traits sheet for both of your personas. But we want you to get the idea of user-centric design. To remember to consider your users first. Come up with your two personas and their world as it relates to b-cycle. Then capture as many traits as you can for each. We’ll ask each group to present one persona at 11:40 and then break for lunch at noon. [page down]
[Present Personas]Noon – well done! You have already completed user research, design evaluation, and created personas. These simple steps have already given you a foundation to work on a solution when you get back from lunch at 1pm.
1pmWelcome back from lunch! Let’s get right to work.Take out those stickies again. You have your good things and bad things. You have your personas. Remember earlier we defined design as “Making things better for people.” For this exercise your group is going to come up with something that will make things better for your persona. Use your stickies to jot down your thoughts. Your bad things would be a place to look at for redesign or improvement ideas. Your ideas do not have to be for a website. Yes, you are here to learn how to build web sites so that would make sense but if you are inspired today to redesign the bike rack, for example, that’s fine too. We’re exploring user-centric design – it applies to all design, web sites, furniture, interior design, you name it …[page down to photo]
1:05pmHere are samples from the charity site designed to target the earlier personas, John & Mary. These are things they both would want to be able to do on the charity web site -- donate money, donate diapers, volunteer opportunities. Brainstorm ideas, things that you think your personas would like related to their use or experience with b-cycles? Your goal is to come up with an improvement or a new idea for b-cycles. Spend a few minutes throwing out ideas on stickies and then review them from your persona’s point of view. Would your persona be excited about that idea? Would they use that? Would they buy that? What comes to mind as a solution to serve these ideas? Let’s finish up brainstorming by 1:20. 1:20pmLook at the ideas you have come up with. Find your best ideasto illustrate at least one of them in more detail. What is the best way to provide a solution for your persona? Web site? Changes or new features to the existing site? Kiosk? Mobile app? Something on the bikes? Pick one solution your team would like to paper prototype. 1:30pm[page down
Now you are going to wrap up everything we have done today in one prototype that you are going to pitch to b-cycle’s Marketing Coordinator, Julie Grissom. Julie will be here at 2:30. No pressure! She knows this is just an exercise, but why waste your great ideas? Let share them with downtown partnership that could benefit from your ingenuity! [Show prototype image]
We are just building paper prototypes todayYou can build a story board using sticky notes as frames; kind of like a comic book. Draw the UI in the frames showing a progression: first this, then that, then that.[page down]
Or sketch out a web page on the flip charts. Here is an example of a website with drop-owns and list boxes. Obviously NOT going for a nice, complete, polished design. Think BRAINSTORM. The purpose is to communicate your idea. There are more stickies, paper, markers, stickers for you to use. Plan on spending about a half hour – until 2pm on your prototype. Then spend another 15 minutes practicing your pitch. Plan to spend 5-7 minutes pitching your idea to Julie. You should include a little bit about your persona so Julie will know who you are designing for.
2:10Think about wrapping up your prototype in the next 5 minutes so you can take a break. At 2:30pm, be ready to present your idea to your client (B-cycles).
JakobNeilsen: useit.comA List Apart: http://alistapart.com/Fast Co Design: http://www.fastcodesign.com/Smashing Magazine: http://www.smashingmagazine.com/UX Booth: http://www.uxbooth.com/UX Pond Acute Search: http://www.uxpond.com/UX Stack Exchange: http://ux.stackexchange.com/UI Patterns: http://ui-patterns.com/Patterny: http://patternry.com/WebDev Refinery: http://webdevrefinery.com/Twitter Tim Brown @tceb62UX Archive @uxarchiveCrystal Ehrlich - UX @cbehrlichNielsen Norman Group @NNgroupPeter Morville @morvilleNick Finck @nickfAlan Cooper @MrAlanCooperxDA @IxDAFred Beecher @fred_beecherWebdesigner Depot @DesignerDepotAza Raskin @azaUX Yoda @UXYodaJared M. Spool @jmspoolPatrick Neeman @usabilitycountsChristopher Fahey @chrisfaheyJeffrey Zeldman @zeldman