People expect to access and use the products that they love everywhere that they go. With an ever-increasing number of different smartphones, tablets, computers, wearables, and televisions that allow us to view websites, this makes our jobs as interactive designers even more challenging. Are you helping them focus on what they really need to get done, on the devices where they need that functionality the most?
In this workshop from HOW Design Live 2016, which was led by David Sherwin and Drew Bridewell with about 250 people, we shared techniques to help teams:
● Prioritize what product features will have the most value for your users across smartphone, tablet, desktop, TV, wearables, and other devices—so you’re investing your time and energy into the right features in the right places
● Validate your product assumptions and hypotheses through paper and digital prototypes, so you can start building those features intelligently
● Plan the implementation of your product features for development in a modular, componentized manner that makes them easier to test and scale
Along with workshop activities rooted in the above techniques, we shared how we used similar approaches in a redesign of the learning experience of Lynda.com as a responsive web product.
Prototyping Interaction with Video ScenariosDavid Sherwin
Aaron Rincover and I presented this workshop at Seattle Make-a-Thon on November 6, 2010, sponsored by IxDA Seattle, AIGA Seattle, and Interact.
When designing interactions that transcend singular devices and form the basis of device ecosystems, wireframes just don’t cut it. Much of the interactions you’re looking to define and refine are evoked through motion, sound, haptics, and other variables that can’t be easily documented without "dancing about architecture." In these situations, it’s often most effective to create video scenarios that describe how an interaction would happen out in the real world. These scenarios are useful not only for explaining ideas to your clients—they’re an effective way of capturing prototypes to see if they make sense and feel real.
Over the course of this workshop, we explored the various flavors of video scenario that you can create, depending on the design problems you’re seeking to solve. Then we’ll spent the balance of our time working in small teams to create a short interaction vignette about gestural input to activate a teleportation device.
Whether you work in-house or at a design studio, it can be a struggle to get your clients to think more like designers—while at the same time encouraging your team to understand the value those clients provide to your design process. This talk is about how to craft successful (and fun) collaborative design sessions for your designers and internal clients. It was delivered by Principal Designer David Sherwin at the HOW Design Conference on Saturday, June 25th, 2011.
Prototyping Interaction with Video ScenariosDavid Sherwin
Aaron Rincover and I presented this workshop at Seattle Make-a-Thon on November 6, 2010, sponsored by IxDA Seattle, AIGA Seattle, and Interact.
When designing interactions that transcend singular devices and form the basis of device ecosystems, wireframes just don’t cut it. Much of the interactions you’re looking to define and refine are evoked through motion, sound, haptics, and other variables that can’t be easily documented without "dancing about architecture." In these situations, it’s often most effective to create video scenarios that describe how an interaction would happen out in the real world. These scenarios are useful not only for explaining ideas to your clients—they’re an effective way of capturing prototypes to see if they make sense and feel real.
Over the course of this workshop, we explored the various flavors of video scenario that you can create, depending on the design problems you’re seeking to solve. Then we’ll spent the balance of our time working in small teams to create a short interaction vignette about gestural input to activate a teleportation device.
Whether you work in-house or at a design studio, it can be a struggle to get your clients to think more like designers—while at the same time encouraging your team to understand the value those clients provide to your design process. This talk is about how to craft successful (and fun) collaborative design sessions for your designers and internal clients. It was delivered by Principal Designer David Sherwin at the HOW Design Conference on Saturday, June 25th, 2011.
The shorter version of these slides was presented at Amuse UX 2015 Special Meetup (Budapest, Hungary) — http://www.meetup.com/UXbudapest/events/225944151/.
Learn what impacts the cost of a website redesign so you can budget accordingly. Pros and cons of different development options are compared and tips to reduce costs are provided.
Our Killer Commercial Graphic Design Proposal and Delivery Process PowerPoint...David Suresh
This PowerPoint Presentation is a showcase of our Our Killer Commercial Graphic Design Proposal and Delivery Process. Download "Our Killer Commercial Graphic Design Proposal and Delivery Process" PowerPoint presentation now to have an idea on our commercial graphic design proposal and delivery process. We invite you to download TheTemplateWizard's "Our Killer Commercial Graphic Design Proposal and Delivery Process" PPT presentation now.
Lean UX for Startups and Enterprise: Ten Secrets to SuccessJohn Whalen
We have consulted with startups and large enterprises seeking to produce the right product (e.g., mobile app, web application) faster. We will reveal the remarkable similarities between startups and large organizations seeking to be as nimble as startups.
In a majority of cases the challenges were the same: - they were not sure how to speed development - they had difficulty balancing user and business needs - they typically had strong development teams with established methodologies that had blended agile and waterfall methodologies - they typically had little user experience expertise or input in the existing designs - designs / development builds were underway but the results of the designs were unsatisfying to users
We have done LeanUX design projects with a number of clients continuously testing and honed our process by testing various techniques: - rapid iterative design and improvement (design thinking) - brain storming sessions (design thinking) - design studios (traditional art school critiquing process) - rapid prototyping, usability testing and revision
We also want to share the pitfalls as you start to get involved in lean startup including having: - The “genius designer” mentality within the UX team - The "stay in the building until the product is ready" mentality - Different internal groups (design, development) that work against each other - Executives that swoop down and influence (aka hijack) the process - Too little contact between the designers and other team members - Too many chefs leading to poor focus - The anti-cheerleader who always says “No!”
Through a series of case studies we will describe the processes and flow that worked best for both large enterprises small startups: - Conducting a strategy workshop to align the team on business and user needs - Rapidly developing personas and scenarios as a team with all stakeholders - Conducting a design studio with all stakeholders to agree on the design directions to explore - Rapidly iterated prototype and guerilla testing - Creating non-technical, but partially functional prototypes through available tools (e.g., Axure, Proto IO, iRise)
Nearly every group we worked asked: - Does this work for a company like mine (Startup, Enterprise, Healthcare, Government, etc.)? - What was the composition of the most successful LeanUX teams? Number of team members? Types of expertise? - How did the process differ between Startups and Large Enterprises?
Based on her 5 years as a UX leader at Citrix, Julie explains how to drive better product design through cultural transformation. See how she helped build design culture for designers and non-designers across different continents.
An introduction to Lean UX, grounded in Lean Startup and Agile principles. A starting point for shifting today's organizations towards a safer sustainable approach to product design and development.
The Future of Enterprise UX Design: An Asana & Quickbooks Case Studyuxpin
You'll learn:
- Techniques for designing enterprise UX base on new user expectations.
- How to design a consumer-grade enterprise experience
- Enterprise UX best practices based on case studies from Asana and Intuit
How Did I Get Here? A composite story of UX VP'sIan Swinson
The results of a research project exploring the emergence of the UX VP role with findings from interviews with a dozen UX executives from a variety of technology companies.
This was originally presented at the MXConference in 2012.
Design Studio: The User Experience Practitioner’s Secret WeaponBrilliant Experience
We all want the best , but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
This slide deck will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs.
What are you worth?! Product, Marketing & UX compensationJesse Gant
What will get you top dollar? What do hiring and HR managers look at? Education, skill-set, title or past companies? This attempts to breakdown actual titles, salaries, bonus structures, stock options, etc. from entry level positions all the way up to VP and Chief roles. It also includes additional skills that are attractive in today’s market and how to get them!
Daniel explains how to use participatory design to cut through complexity. Learn useful tactics based on his experience building and growing the UX discipline at Sumo Logic.
The shorter version of these slides was presented at Amuse UX 2015 Special Meetup (Budapest, Hungary) — http://www.meetup.com/UXbudapest/events/225944151/.
Learn what impacts the cost of a website redesign so you can budget accordingly. Pros and cons of different development options are compared and tips to reduce costs are provided.
Our Killer Commercial Graphic Design Proposal and Delivery Process PowerPoint...David Suresh
This PowerPoint Presentation is a showcase of our Our Killer Commercial Graphic Design Proposal and Delivery Process. Download "Our Killer Commercial Graphic Design Proposal and Delivery Process" PowerPoint presentation now to have an idea on our commercial graphic design proposal and delivery process. We invite you to download TheTemplateWizard's "Our Killer Commercial Graphic Design Proposal and Delivery Process" PPT presentation now.
Lean UX for Startups and Enterprise: Ten Secrets to SuccessJohn Whalen
We have consulted with startups and large enterprises seeking to produce the right product (e.g., mobile app, web application) faster. We will reveal the remarkable similarities between startups and large organizations seeking to be as nimble as startups.
In a majority of cases the challenges were the same: - they were not sure how to speed development - they had difficulty balancing user and business needs - they typically had strong development teams with established methodologies that had blended agile and waterfall methodologies - they typically had little user experience expertise or input in the existing designs - designs / development builds were underway but the results of the designs were unsatisfying to users
We have done LeanUX design projects with a number of clients continuously testing and honed our process by testing various techniques: - rapid iterative design and improvement (design thinking) - brain storming sessions (design thinking) - design studios (traditional art school critiquing process) - rapid prototyping, usability testing and revision
We also want to share the pitfalls as you start to get involved in lean startup including having: - The “genius designer” mentality within the UX team - The "stay in the building until the product is ready" mentality - Different internal groups (design, development) that work against each other - Executives that swoop down and influence (aka hijack) the process - Too little contact between the designers and other team members - Too many chefs leading to poor focus - The anti-cheerleader who always says “No!”
Through a series of case studies we will describe the processes and flow that worked best for both large enterprises small startups: - Conducting a strategy workshop to align the team on business and user needs - Rapidly developing personas and scenarios as a team with all stakeholders - Conducting a design studio with all stakeholders to agree on the design directions to explore - Rapidly iterated prototype and guerilla testing - Creating non-technical, but partially functional prototypes through available tools (e.g., Axure, Proto IO, iRise)
Nearly every group we worked asked: - Does this work for a company like mine (Startup, Enterprise, Healthcare, Government, etc.)? - What was the composition of the most successful LeanUX teams? Number of team members? Types of expertise? - How did the process differ between Startups and Large Enterprises?
Based on her 5 years as a UX leader at Citrix, Julie explains how to drive better product design through cultural transformation. See how she helped build design culture for designers and non-designers across different continents.
An introduction to Lean UX, grounded in Lean Startup and Agile principles. A starting point for shifting today's organizations towards a safer sustainable approach to product design and development.
The Future of Enterprise UX Design: An Asana & Quickbooks Case Studyuxpin
You'll learn:
- Techniques for designing enterprise UX base on new user expectations.
- How to design a consumer-grade enterprise experience
- Enterprise UX best practices based on case studies from Asana and Intuit
How Did I Get Here? A composite story of UX VP'sIan Swinson
The results of a research project exploring the emergence of the UX VP role with findings from interviews with a dozen UX executives from a variety of technology companies.
This was originally presented at the MXConference in 2012.
Design Studio: The User Experience Practitioner’s Secret WeaponBrilliant Experience
We all want the best , but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
This slide deck will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs.
What are you worth?! Product, Marketing & UX compensationJesse Gant
What will get you top dollar? What do hiring and HR managers look at? Education, skill-set, title or past companies? This attempts to breakdown actual titles, salaries, bonus structures, stock options, etc. from entry level positions all the way up to VP and Chief roles. It also includes additional skills that are attractive in today’s market and how to get them!
Daniel explains how to use participatory design to cut through complexity. Learn useful tactics based on his experience building and growing the UX discipline at Sumo Logic.
Participatory Design: Bringing Users Into Your ProcessDavid Sherwin
Good user research has a big impact on product quality. But Agile teams can struggle to integrate user research at the right places. In this talk by Erin Muntzert and David Sherwin, we talk about how Participatory Design can help Agile teams better understand the needs of their customers and get the right design ideas into their products. This talk has been adapted from a workshop that we have delivered at UX Week, Interaction, and UX London: http://bit.ly/pdesignux
Making Great User Experiences, Pittsburgh Scrum MeetUp, Oct 17, 2017Carol Smith
Everything is designed, yet some interactions are much better than others. What does it take to make a great experience? What are the areas that UX specialists focus on? How do skills in cognitive psycology, computer science and design come together? Carol introduces basic concepts in user experience design that you can use to improve the user's expeirence and/or clearly communicate with designers.
Top 5 Deep Learning and AI Stories - October 6, 2017NVIDIA
Read this week's top 5 news updates in deep learning and AI: Gartner predicts top 10 strategic technology trends for 2018; Oracle adds GPU Accelerated Computing to Oracle Cloud Infrastructure; chemistry and physics Nobel Prizes are awarded to teams supported by GPUs; MIT uses deep learning to help guide decisions in ICU; and portfolio management firms are using AI to seek alpha.
Webinar - Crash Course in Adobe Creative Cloud - 2015-07-16TechSoup
In this free webinar with Adobe's Senior Creative Cloud Evangelist Paul Trani, get an introduction to Adobe's Creative Cloud, learn about new features available in the cloud version of the suite of design and editing tools, and see a live demo to get ideas on how you can tell your story using Creative Cloud!
Dealing with multiple teams in a product development organization is always a challenge.
I would like to share with you a live case study about how we switched from a traditional R&D structure into a small product oriented start-up’s teams.
These are some of the challenges we had to deal with:
How to brake a single product development team into small pieces while keeping autonomy and productivity?
How to use technical guilds to maintain a high technical level, personal development and collaboration between the “distributed” development team?
How to create a culture, based on developer accountability even without a direct manager around?
How to maintain high developers utilization in a small heterogenous feature team (iOS, Android, Web, Infrastructure)?
How we use release trains model for lean development in cross mobile platforms world and, what is our strategy for continuous delivery implementation.
I invite you to hear our personal experience about growing from a small start-up, to a middle size development organization. I invite you to hear how we maintained our developer happiness, start-up culture, productivity and giving each team members the ability to affect the product development (in both product and technical aspects).
Need help designing beautiful but simple print collateral for your nonprofit or library? Save-the-date postcards, bookmarks, and double-sided event invitations are a great place to begin and Adobe's InDesign is the most popular tool to use among printers and designers.
Watch Wes Holing, one of TechSoup's in-house graphic designers (who learned the trade from trial and error), to go step-by-step through designing a double-sided invitation postcard for your organization in this free, 75-minute webinar.
We share a basic sample you can use to start, even if you have no design experience at all, and walk through customizing it for your needs, sharing best practices for working with professional designers and print shops along the way.
We demonstrate using InDesign as part of Adobe Creative Cloud, but many of the design tips, steps, and principles are relevant if you have InDesign as a standalone product or as part of Adobe's Creative Suite.
Also, U.S.-based organizations can participate in our #CelebrateAdobeCC contest for a chance to win $1,000 or other prizes from August 15 through October 15 by submitting your collateral designed using Adobe products. Learn more at www.techsoup.org!
When you look out into your lobby, we bet a lot of people are looking down at their smartphones or tablets. We live in a world where internet access is at our fingertips wherever we go and making sure that your website performs well on all different types of devices is becoming standard. Don’t fall behind the times with a website that isn’t responsive! Lyles shares the benefits and importance of a responsive website design and how it helps with your conversions compared to other mobile options.
GDSC USICT organized an “INFO SESSION”. In this event the leads of all the teams introduced themselves to all the students and informed them about the benefits of joining GDSC. Leads gave students a broad idea about the technologies they would be working on and how it would help the students to solve real-life problems of society and to grow themselves.
Design and Build Real Apps Blazing Fast! App Builder™ is a cloud-based, low-code, WYSIWYG drag & drop tool that helps digital product teams design and build business apps faster than ever before.
Frontend Development vs Backend Development | Detailed ComparisonMariya James
Frontend Development vs Backend Development is a topic worth discussing. These two are equally important for web development. Know the advantages and differences between these web development modules.
GeekyAnts- App development company's Experience deck .pptxGeekyAnts
Research. Collaborate. Build
GeekyAnts is an app design and development studio in USA, also having a global presence in UK and India. They specializes in building solutions for web and mobile that drive innovation and transform industries and lives. They hold expertise in state-of-the-art technologies like React, React Native, Flutter, Angular, Vue, NodeJS, Python, Svelte and more.
GeekyAnts has worked with around 500+ clients all across the globe, delivering tailored solutions to a wide array of industries like Healthcare, Finance, Education, Banking, Gaming, Manufacturing, Real Estate and more. They are trusted tech partners of some of the world's top corporate giants and have helped small to mid-sized companies realize their vision and transform digitally.
They provide services ranging from Web & Mobile Development, UI/UX design, Business Analysis, Product Management, DevOps, QA, API Development, Delivery & Support and more.
In addition to that, GeekyAnts is the brains behind React Native's most famous UI library; NativeBase (16400+ GitHub Stars), BuilderX, Vue Native, Flutter Starter, apibeats and hold numerous other Open Source contributions to their name.
GeekyAnts has offices in the US (California), India (Bangalore) and the UK (London).
Similar to You’ve Only Got Two Eyeballs: Designing Products for the Responsive Web (20)
Interested in starting your own design business, but don't know how to do the "business" part? This comprehensive presentation covers how design studios make money, the ways design studios organize themselves to support making money, considerations for managing your studio's finances, a method for creating your own studio model, and the story of Design Commission (http://www.designcommission.com), a successful design business in Seattle, Washington. This presentation was delivered by David Sherwin and David Conrad as part of AIGA Seattle's "Design Business for Breakfast" series and is now part of David Sherwin's book "Success by Design: The Essential Business Reference for Designers" (http://www.davidsherwin.com/success).
Designing for Positive Behaviors and HabitsDavid Sherwin
We live in a world where we expect the applications and services we use every day to not only help us do what we want to do, but encourage us to help reach our goals in ways that will make us healthier, wealthier, and happier. In this talk I delivered at HOW Interactive Design Conference 2014, I explore a growing trend in the interactive space, where product designers are using techniques drawn from the social sciences to support and shape the choices their users make. With the tools I provide in this talk, you can create your first draft of a product intended for positive behavior change, as well as test the first iteration of your design solutions in a responsible manner.
What are the best ways to create creative superteams? These are teams that are able to effectively communicate and collaborate to create even better solutions to huge challenges. In this talk presented at HOW Design Live 2014, I shared different tools that I use as part of how I lead project teams to build trust, create shared norms, and encourage dialogue in the service of creating more powerful design work.
Example Organizational Models for Design BusinessesDavid Sherwin
An organizational model describes how your studio employees work together: how tasks are delegated to people, how people collaborate to complete projects and who supervises the work to make sure it’s great. It should be a reflection of how your studio earns revenue—the mix of types of work and products created for your customers—and of your studio philosophy. This document visualizes illustrations of common organizational models for certain types of design businesses. This content is referenced on page 264 of Success by Design: The Essential Business Reference for Designers by David Sherwin, published by HOW Books. Get the book at http://amzn.to/successbydesign
Elements of Design Studio Experience v1David Sherwin
Use this worksheet to begin determining what your ideal design studio experience should be like. Directions for the activity are on page 260 of Success by Design: The Essential Business Reference for Designers by David Sherwin, published by HOW Books. Get the book at http://amzn.to/successbydesign
What can your staff do to create their ideal studio culture? And how can that culture align with everyone’s desired working environment? This worksheet is part of an activity to answer these questions. Directions for the activity are on page 267 of Success by Design: The Essential Business Reference for Designers by David Sherwin, published by HOW Books. Get the book at http://amzn.to/successbydesign
This Progress Evaluation Worksheet is used as part of a growth assessment for your design business. Directions for the activity are on page 280 of Success by Design: The Essential Business Reference for Designers by David Sherwin, published by HOW Books. Get the book at http://amzn.to/successbydesign
This worksheet goes along with an activity to help you determine what skills and roles you may need to hire for your design business in the future. Directions for the activity are on page 272 of Success by Design: The Essential Business Reference for Designers by David Sherwin, published by HOW Books. Get the book at http://amzn.to/successbydesign
These are 10 bonus challenges in addition to those that you'll find in "Creative Workshop: 80 Challenges to Sharpen Your Design Skills," which is out now from HOW Books.
They were released at South by Southwest Interactive at my author's talk.
This e-book is an accompaniment to the book "Creative Workshop: 80 Challenges to Sharpen Your Design Skills," more details here: http://www.davidsherwin.com/creative
"Creative Workshop" contains 80 creative challenges that will help any designer reach a breadth of stronger design solutions, in various media, within any set time period. Exercises range from creating a typeface in an hour, to designing a paper robot in an afternoon, to designing web pages and other interactive experiences. Each exercise includes compelling visual solutions from other designers and background stories to help designers increase their capacity to innovate.
Before the book, however, there was a quarter-long class where design students had to complete 80 projects in just 11 weeks. This Teacher's Guide describes the pedagogical methods behind the book, how to create your own Creative Workshop class or workshop series, as well as how to utilize challenges from the book most effectively in a classroom setting. This text is intended for teachers of design and creative thinking, but it may also be helpful for designers and creative managers.
The kickoff deck for the HOW Interactive Design Conference 2011's Progressive Design Challenge. In this deck, we introduce the theme and the rules for winning a great prize (only for attendees of the conference!)
Creative Workshop: Author's Talk at SxSWiDavid Sherwin
This is an author's talk about "Creative Workshop: 80 Challenges to Sharpen Your Design Skills," delivered at South by Southwest Interactive festival on Friday, March 11th, 2011.
This is my greatest hits album of major business mistakes I've made over my career, both as a freelancer and while working within agencies of all shapes and sizes.
I presented this first at the SCAD Entrepreneurial Forum in Savannah, GA on February 18, 2011. The material is drawn from my second book, "Success by Design: The Essential Business Reference for Designers," which will be out in Fall 2012.
Designing with the Body: Learning to Physically PrototypeDavid Sherwin
This is a 75-minute workshop about physically prototyping products, services, and experiences. Workshop attendees selected a design challenge, which was structured in a way to teach them about the value of prototyping their design ideas earlier in the overall design process—especially for highly complex problems. I facilitated this workshop twice at AIGA Seattle's "Into the Woods" conference at Sleeping Lady Lodge in Leavenworth, WA on October 15-16, 2010.
Better Ideas Faster: How to Brainstorm More EffectivelyDavid Sherwin
Use these practical methods to help you brainstorm better, smarter, and more effectively, no matter the timeline. Using these methods, you can approach a design problem with the right questions so you can focus your creative energy on finding solutions.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
2. Hello. We work on Lynda.com at LinkedIn.
@abridewell + @changeorder • #rwpd • HOW Design Live
Our product helps people learn business, technology
and creative skills to achieve their personal, academic
and professional goals.
3. Mobile + tablet apps
iOS
Android
Windows 8
OSX
Windows
Apple TV
Roku
TV appsDesktop apps
Anytime, anywhere learning via our apps
@abridewell + @changeorder • #rwpd • HOW Design Live
4. Mobile + tablet web
Anytime, anywhere learning in the browser
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Desktop web Large display +
multi-screen use
5. 11:30 AM–12:15 PM
Modular Design Approaches
for Responsive Web Products
10:15 AM–11:00 AM
Prioritizing Features for
Responsive Web Products
@abridewell + @changeorder • #rwpd • HOW Design Live
This workshop is about planning the creation
of responsive web products
7. Responsive web design is…
when you resize your browser window
and the website does this cool thing
where it changes the layout
@abridewell + @changeorder • #rwpd • HOW Design Live
8. @abridewell + @changeorder • #rwpd • HOW Design Live
Responsive web design is…
when you resize your browser window
and the website does this cool thing
where it changes the layout
9. Responsive web design is…
@abridewell + @changeorder • #rwpd • HOW Design Live
Fluid grid, flexibile images, media queries
(a la Ethan Marcotte)
10. Responsive web design is…
@abridewell + @changeorder • #rwpd • HOW Design Live
But it’s more than technical considerations
Fluid grid, flexibile images, media queries
(a la Ethan Marcotte)
11.
12. Responsive Design Fundamentals • Responsive Web Design in the
Browser • Creating a Responsive Web Design • Advanced Techniques in
Responsive Web Design • Responsive SVG Images • Responsive Web
Design with Bootstrap and Dreamweaver • Creating a Responsive Design
with Edge Reflow • Responsive Images • Building Responsive Forms •
Design Aesthetics for Web Design • Building a Responsive Single-Page
Design • Creating a Responsive Web Experience • And many more…
Sure, we have 35+ courses on responsive web design
@abridewell + @changeorder • #rwpd • HOW Design Live
13. @abridewell + @changeorder • #rwpd • HOW Design Live
But our courses don’t always talk about
the hard tradeoffs that happen when you
plan and design web applications on
select Internet-connected devices.
17. Project goals
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1. Increased access via mobile, tablet, and large-screen devices
2. Improved usability and accessibility for members
3. Easier updates for new features and experimentation
Overall, preserve engagement and learning efficacy.
18. Designing for scale
Millions of learners and thousands of organizations around the world
7,000+ courses and 100,000’s of videos in five languages
New interactive learning features like quizzes and code practice
@abridewell + @changeorder • #rwpd • HOW Design Live
22. Lynda.com Course
Navigate course
Read course overview
Add to playlist
See related courses
Watch video
Read transcript
Write notes
Download exercise files
Participate in quizzes
Practice in coding window
@abridewell + @changeorder • #rwpd • HOW Design Live
Understand
Apply
Plan
23. Navigate course
Read course overview
Add to playlist
See related courses
Watch video
Read transcript
Write notes
Download exercise files
Participate in quizzes
Practice in coding window
Prioritizing responsive web features across devices
@abridewell + @changeorder • #rwpd • HOW Design Live
Yes Yes
Yes Yes
Yes Yes
Yes Yes
Yes Yes
Yes Yes
Yes Yes
Yes Yes
Yes Yes
Yes Yes
XL Desktop Desktop Tablet Smartphone
Yes Yes
Yes Yes
Yes Yes
Yes Yes
Yes Yes
No No
No No
No No
Yes No
No No
Understand
Apply
Plan
24. Where will people expect to access content?
How frequently? With what session duration?
What information will people require?
Is most relevant in that context? In what chunks?
What functionality should people use?
Will be hard to use on smaller screens? Require an app?
@abridewell + @changeorder • #rwpd • HOW Design Live
Features
Content
Context
Questions to ask your team
26. Find a partner
Take 2 minutes to get to know each other. You’re a team.
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27. 10-Second Film Festival
A client has approached you with an idea perfect for people with
short attention spans: An online competition for the best 10-second
videos created by independent filmmakers.
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Your challenge:
28. Each feature costs a certain amount to implement
for each breakpoint. And your team only has $100.
In the next 15 minutes, work with your partner to
debate and decide what features you want to build,
and on what devices.
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34. Share with another team
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Show them your worksheet and the prioritization
decisions you made. Take only 2 minutes per team.
38. @abridewell + @changeorder • #rwpd • HOW Design Live
10:15 AM–11:00 AM
[second phase - 11:30-12:15]
11:30 AM–12:15 PM
Prioritizing Features for
Responsive Web Products
Modular Design Approaches
for Responsive Web Products
This workshop is about planning the creation
of responsive web products
39. Part 2
Modular Design Approaches
for Responsive Web Products
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48. Certain features will not live on all screens
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2:02 / 5:16
Notes Code Practice
Transcript
Exercise Files
50. Course page modules and patterns on Lynda.com
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51.
52. Activity 2
“All at Once” Design
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53. Get back with your team.
Snag your Feature Prioritization worksheet from Part 1.
If you just joined us, find a team to work with.
@abridewell + @changeorder • #rwpd • HOW Design Live
54. 10-Second Film Festival
A client has approached you with an idea perfect for people
with short attention spans: An online competition for the
best 10-second videos created by independent filmmakers.
@abridewell + @changeorder • #rwpd • HOW Design Live
55. Using your feature prioritization from Activity 1,
create a design for the home page of your
10-Second Film Festival web site.
You have 20 minutes to create this design for
browsers on desktop, tablet, and smartphone.
@abridewell + @changeorder • #rwpd • HOW Design Live
56. Check off what features you’ll be including
on your home page for each device.
Designing Products for the Responsive Web
Based on the features you “bought” in the previous activity, sketch how those features
should appear on the home page for your 10-Second Film Festival website.
Upload videos to enter festival
Watch video entries on website
Search video entries on website
Vote on video entries on website
Share videos from website
Comment on video entries
Browse video entries by category
Save favorite video entries to view later
My paper prototype for Desktop will include:
@abridewell + @changeorder • #rwpd • HOW Design Live
57. Block off where you think features will go on
ALL the devices before you start sketching.
(The video player aspect ratio is the primary constraint.)
@abridewell + @changeorder • #rwpd • HOW Design Live
58. @abridewell + @changeorder • #rwpd • HOW Design Live
Designing Products for the Responsive Web
Based on the features you “bought” in the previous activity, sketch how those features
should appear on the home page for your 10-Second Film Festival website.
Upload videos to enter festival
Watch video entries on website
Search video entries on website
Vote on video entries on website
Share videos from website
Comment on video entries
Browse video entries by category
Save favorite video entries to view later
My paper prototype for Desktop will include:
browse
watch
browse
vote
upload
comment
59. Designing Products for the Responsive Web
Based on the features you “bought” in the previous activity, sketch how those features
should appear on the home page for your 10-Second Film Festival website.
Upload videos to enter festival
Watch video entries on website
Search video entries on website
Vote on video entries on website
Share videos from website
Comment on video entries
Browse video entries by category
Save favorite video entries to view later
My paper prototype for Desktop will include:
browse
watch
browse
vote
upload
comment