SlideShare a Scribd company logo
1 of 35
Download to read offline
Version 001
We ❤ games at Atomico and have a passionate team who live and breathe for the games industry
Mattias Ljungman
Partner, Atomico
@ljungman
Alexis Bonte
CEO, eRepublik Labs
Venture Partner, Atomico
@alexisbonte
Stephen Thorne
Senior Associate, Atomico
@stephen2206
Objectives:
Present and get feedback on games investing
How we think about
Games Investing:
Europe’s Hidden Gem
4
01
Market is big but getting bigger:
Gaming market is worth $100bn+ and is growing at
8% YoY. Market expansion could be set for a further
big expansion as games turn into active social
networks like Tencent. Games companies at scale
incl Supercell (100m+ MAU) and King (300m+ MAU)
Macro attractiveness of
the games sector as a
vertical
Version 001
Global games market 2017
32%
31%
23%
10%4%
42%
27%
31%
Mobile
$46.1Bn
+19.3% YoY
Tablet Games
$10.8Bn
+11.4% YoY
(Smart)phone Games
$35.5Bn
+22.0% YoY
PC
$29.4Bn
-2.6% YoY
Browser PC Games
$4.5Bn
-9.3% YoY
Boxed/Downloaded
PC Games
$24.8Bn
-1.3% YoY
Console
$33.5Bn
+3.6% YoY
Source: Newzoo.com
3,500
3,000
2,500
2,000
1,500
1,000
500
0
5
02
Platforms continue to develop:
Access to games does not remain static as new
platforms develop from consoles, mobile and PC to
messaging. Games continue to be cutting edge in
terms of platform development, due to the high
engagement levels among players
Macro attractiveness of
the games sector as a
vertical
Version 001
Messaging Apps Have Surpassed Social
Networks
Global monthly active users for the top 4 messaging
apps and social networks
Millions
4Q11
1Q12
2Q12
3Q12
4Q12
1Q13
2Q13
3Q13
4Q13
1Q14
2Q14
3Q14
4Q14
1Q15
2Q15
3Q15
4Q15
1Q16
2Q16
3Q16
4Q16
Big 4 Messaging Apps Big 4 Social Networking Apps
Note: Most recent figured used
Source: Companies, BI Intelligence
6
03
Liquid market:
Ability to exit at all levels - from $20m to $10bn
(King, Supercell, Space Ape, eRepublik Labs)
Macro attractiveness of
the games sector as a
vertical
Version 001
7
04
Fast returns:
Mass consumer adoption can create quick exit time
horizon of 10X in 3 - 5 years (e.g. Supercell)
Macro attractiveness of
the games sector as a
vertical
Operating status of $B+ games companies
founded since 2003
12%88%
Tech companies (ex-Games)
IPO’d or acquired Private
61%39%
Games companies
Version 001
8
01
Cash efficient:
Highly cash generative businesses reduce
requirements for multiple funding rounds to prove a
business and minimises dilution
Dynamics of games
companies are
extremely powerful Video Games actually index
better than the broader Internet
sector on CROCI [cash return on
capital invested]... a function of
strong FCF conversion (70% on
average) and relatively low cap ex
(3% of sales on average)
Version 001
Goldman Sachs Video Game Sector Initiating
Coverage, Sep-17
9
02
Phenomenal revenue growth
The phenomenal growth of Supercell’s revenue is perhaps
the most well known example in the gaming space, but it is
far from the only one in this fast growing industry.
Dynamics of games
companies are
extremely powerful
Version 001
Supercell revenue growth
10
03
Revenue longevity:
Strong games businesses become long term cash
cows and are enduring with 10 year plus franchises
Dynamics of games
companies are
extremely powerful
Version 001
Years since launch of top 10 PC games by
revenue
11
04
Replicating Success:
Having created one success, a team usually
continues to create multiple successes. This hit rate
is further improved by constant testing.
Dynamics of games
companies are
extremely powerful
Version 001
Years since launch of top 10 mobile games
by revenue
12 Version 001
Deep European Talent:
Excellent talent across Europe from a long history of
great companies (decades of game development
from Ubisoft 1986, Jagex 2000, Gameloft in 2000
and King 2003 to Supercell 2010)
05
Dynamics of games
companies are
extremely powerful
13 Version 001
European Games as a
unicorn factory
Over one-quarter (new entry Paradox not shown) of
the $B+ games companies founded over the last 15
years are from Europe; better European
representation than any other sector
14
Growth Acceleration Team:
Our ability and track record of helping companies
with Asian expansion, talent management and
growth initiatives means we provide something
unique to founders
01
Atomico’s infrastructure
provides real value to
founders
Version 001
Tech.eu meets Atomico’s Growth
Acceleration Team on Vimeo.
At Atomico, we’ve spent years building the most experienced team of
founders, investors and operators to help European entrepreneurs take a
product that works and make it a global success.
Source: news.atomico.com
15
Network:
Our global network of relationships is extremely
important for teams that are growing quickly. We
bring experience and deep relationships across
Europe, Asia (Japan & China) and Latam.
02
Atomico’s infrastructure
provides real value to
founders
Version 001
16
Track-record:
Our investments in Supercell and Rovio give us
credibility but so does our roll up our sleeves
attitude. Now: Bossa & Teatime
03
Atomico’s infrastructure
provides real value to
founders
Version 001
18
Audience reach:
Incredible range of audiences within reach with
huge mass-market appeal. There are 2.2bn active
gamers, of which 1bn spend money while playing*
01
The powerful
characteristics of
gaming
● Newzoo’s 2017 Global Games Market Report
Version 001
19
Scalability:
Launch at Seed, scale at Series A. Ability to scale
globally (East and West), bridging core and casual
across multiple platforms
02
The powerful
characteristics of
gaming
Version 001
20
Rollout speed:
Games roll out fast globally with limited (non-Asia)
localisation and no local presence required
03
The powerful
characteristics of
gaming
Version 001
21
Engagement potential:
24/7, multiple play patterns, with hours spent on
games increasing
04
The powerful
characteristics of games
sector
Version 001
Exhibit 19: Time spent by US online
gamers (Hours per week)
Source: Nielsen, Entertainment Software Association.,
Goldman Sachs Global Investment Research.
8
7
6
5
4
3
2
1
0
Hoursperweek
5.1
6.5
2011 2016
CAGR: 5%
22
Monetisation:
includes in app purchases, advertising, pre-pay,
virtual goods, brand merchandising. The alternatives
for monetisation continues to expand
05
The powerful
characteristics of
gaming
Version 001
23
Margin:
30%+, Small teams can support big audiences (At
Supercell 244 people support $2.1bn revenue).
Remain powerful across platforms and monetisation
form.
06
The powerful
characteristics of games
sector
Version 001
24
Highly data driven:
A/B testing with constant of testing and monitoring
of performance
07
The powerful
characteristics of games
sector
Version 001
Development
Test
Beta
Dev
Test
LAUNCH
Dev
Test
Update
Dev
Test
Update
Dev
Test
Update
Dev
Update
..
.
“Soft”
Launch Launch
01
Split
population
02
Show
variations
03
Measure
response
04
Choose
winner
05
Deploy
winner
25
Competition:
tough on established platforms as quickly use power
of capital as a moat but new distribution methods
continually created. It’s estimated that around 3000
mobile games are launched weekly on iOS/Google
Play.
08
The powerful
characteristics of games
sector
Version 001
27
Metrics rule but it's a
wide spread
Version 001
Even in the same game type,
metrics can vary greatly: CASUAL
*In the casual genre metrics are very different for
super casual games (voodoo: paper.io), which are
driven by ads, and standard casual games which
are driven by a mix of predominantly ads and in-app
purchases (Ohbibi: SUP).
There are also games that appeal to casual
audiences, but with mid core design loops that
monetize more via in-app purchases (King: Candy
Crush).
Predominantly ad based revenue with
low ARPDAU but also low CAC
Strong ad based revenue and in app
revenue mix. ARPDAU is average but
have a lower CAC
Predominantly revenue derived by in
app purchases with high ARPDAU but
also high CAC
*This is on downloadable Apps. Retention figures are much lower (but so are
CPI’s on HtML5 messenger games that are starting to emerge
28
Metrics rule but it's a
wide spread
Version 001
Even in the same game type,
metrics can vary greatly: Mid-core
Mid-core also has several sub genres, from PVP
(Clash royale) to RPG (Star Wars: Galaxy of
Heroes) to Trivia (Trivia Crack) and several other,
old like builders (Farm, City) or emerging genres
(narrative, FPS, sports like Golf Clash...).
Usually have strong synchronous or
asynchronous multiplayer component.
Monetize predominantly with in-app purchases
except for games in the Trivia Crack genre that
monetize with ads
Predominantly ad based revenue with
low ARPDAU but low CAC due to
virality
Predominantly revenue from in app
purchases with high ARPDAU but high
CAC
Predominantly revenue from in app
purchases with higher ARPDAU but
high CAC
Predominantly revenue from in app
purchases with lower ARPDAU and
low CAC
29
Gaming DNA
● Passionate about games and not tourists
● Telepathic connection between people - art,
dev, QA, community, design, analytics
● Lots of mistakes and scars but hunger to win
● Ideally long history of working together
Teams are critical and
evaluating them is as
important as the metrics
Version 001
Founder Attributes
Talent Magnet and Culture Builder
Open an honest with deficiencies in self and others, proactively filling
these gaps with DIVERSE and exceptional talent. Able to attract and keep
A players by hiring Coat Trailers. Seeks to build an execution machine,
and an inclusive culture that others will break through walls for.
1: How did you hire your founding team? Walk me through your
management team and how they work together? Who do you think will
scale and who will hit a wall? What would happen if you lost X?
2: Describe your culture? How did you build that (by design) and then ask
the same question to all you meet - look for calibration and repetition.
Flat structure. People can take care of themselves and
everybody is part of the team. But also autonomous.
Aim high but accept pain if not there
Game creators but believe can have broader impact
Aim to make a great business out of game. Not just about the
fun experience but also the business
3: Tell me about the exec turnover - last 12 months… Who… Why… What
did you learn?... Then speak with them.
30
Technical talent
● In depth understanding of latest game design
principles
● Great at gathering and understanding metrics
● Make the right tech choices to enable scaling
● Fast design and QA cycles
Teams are critical and
evaluating them is as
important as the metrics
Version 001
Version 001
Creative risk takers
● Focused on creating new
experiences for consumers
● Not afraid of making creative
leaps
● Its half art and half science
Teams are critical and evaluating them
is as important as the metrics
Version 001
In Conclusion
Winning big in Gaming
creates powerful defensive
moats
A combination of creative differentiation and
a data-driven approach is required to win in
a tough market
If able to reach size however, games
companies have huge economies of scale
01Leading studios are able to control the talent
Gaming as much as any business is built around the
importance of the people
02Strong brands and IP + Superior KPi’(s)
Once established, brands and IP (e.g. the Clash brand, or
Crush brand) allow consumer recognition and lower CPAs -
critical advantage
03Riding this success sucks the oxygen out of the
room for others
Leads to an unfair market share and outsized returns
Version 001

More Related Content

What's hot

The Game Industry - Financial Aspects
The Game Industry - Financial AspectsThe Game Industry - Financial Aspects
The Game Industry - Financial AspectsVictory Media
 
Newzoo games esports_cloud_metaverse_trends_2022
Newzoo games esports_cloud_metaverse_trends_2022Newzoo games esports_cloud_metaverse_trends_2022
Newzoo games esports_cloud_metaverse_trends_2022digitalinasia
 
The Changing Investment and M&A Scene in Mobile Gaming: Opportunities for Dev...
The Changing Investment and M&A Scene in Mobile Gaming: Opportunities for Dev...The Changing Investment and M&A Scene in Mobile Gaming: Opportunities for Dev...
The Changing Investment and M&A Scene in Mobile Gaming: Opportunities for Dev...Jessica Tams
 
Mark Gibbons - Activision Blizzard
Mark Gibbons - Activision BlizzardMark Gibbons - Activision Blizzard
Mark Gibbons - Activision BlizzardMark Gibbons
 
Riot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planRiot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planEdward Hwang
 
Exploring game industry from an Egyptian perspective
Exploring game industry from an Egyptian perspective Exploring game industry from an Egyptian perspective
Exploring game industry from an Egyptian perspective Motaz Agamawi
 
Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guideSoko Media
 
Activision Blizzard, Inc. (ATVI) Initiating Coverage Report
Activision Blizzard, Inc. (ATVI) Initiating Coverage ReportActivision Blizzard, Inc. (ATVI) Initiating Coverage Report
Activision Blizzard, Inc. (ATVI) Initiating Coverage ReportAustinKane8
 
Mobile Gaming Asia: Market and Forecast Analysis
Mobile Gaming Asia: Market and Forecast AnalysisMobile Gaming Asia: Market and Forecast Analysis
Mobile Gaming Asia: Market and Forecast AnalysisKabir Ahmad
 
Building Games for the Long-Term
Building Games for the Long-TermBuilding Games for the Long-Term
Building Games for the Long-Termemily_greer
 
Mobile Game Industry Analysis 2011
Mobile Game Industry Analysis 2011Mobile Game Industry Analysis 2011
Mobile Game Industry Analysis 2011Futurebooks
 
10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
 10 Years of Social Gaming Without any Marketing Spending | Stan Iwan 10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
10 Years of Social Gaming Without any Marketing Spending | Stan IwanJessica Tams
 
Activision Blizzard, ATVI fin1
Activision Blizzard, ATVI fin1Activision Blizzard, ATVI fin1
Activision Blizzard, ATVI fin1Ashutosh Kumar Jha
 
DWS16 - Game Summit - Matthieu Dallon, France eSport
DWS16 - Game Summit - Matthieu Dallon, France eSportDWS16 - Game Summit - Matthieu Dallon, France eSport
DWS16 - Game Summit - Matthieu Dallon, France eSportIDATE DigiWorld
 
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmenteSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
 

What's hot (20)

Pecha Kucha Talks
Pecha Kucha Talks Pecha Kucha Talks
Pecha Kucha Talks
 
Eco eco. of gaming inc.
Eco eco. of gaming inc.Eco eco. of gaming inc.
Eco eco. of gaming inc.
 
The Game Industry - Financial Aspects
The Game Industry - Financial AspectsThe Game Industry - Financial Aspects
The Game Industry - Financial Aspects
 
Newzoo games esports_cloud_metaverse_trends_2022
Newzoo games esports_cloud_metaverse_trends_2022Newzoo games esports_cloud_metaverse_trends_2022
Newzoo games esports_cloud_metaverse_trends_2022
 
SuperOne Presentation
SuperOne PresentationSuperOne Presentation
SuperOne Presentation
 
Game's key platforms
Game's key platformsGame's key platforms
Game's key platforms
 
The Changing Investment and M&A Scene in Mobile Gaming: Opportunities for Dev...
The Changing Investment and M&A Scene in Mobile Gaming: Opportunities for Dev...The Changing Investment and M&A Scene in Mobile Gaming: Opportunities for Dev...
The Changing Investment and M&A Scene in Mobile Gaming: Opportunities for Dev...
 
Mark Gibbons - Activision Blizzard
Mark Gibbons - Activision BlizzardMark Gibbons - Activision Blizzard
Mark Gibbons - Activision Blizzard
 
Riot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planRiot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch plan
 
Exploring game industry from an Egyptian perspective
Exploring game industry from an Egyptian perspective Exploring game industry from an Egyptian perspective
Exploring game industry from an Egyptian perspective
 
Blizzard - Digital Branding
Blizzard - Digital BrandingBlizzard - Digital Branding
Blizzard - Digital Branding
 
Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guide
 
Activision Blizzard, Inc. (ATVI) Initiating Coverage Report
Activision Blizzard, Inc. (ATVI) Initiating Coverage ReportActivision Blizzard, Inc. (ATVI) Initiating Coverage Report
Activision Blizzard, Inc. (ATVI) Initiating Coverage Report
 
Mobile Gaming Asia: Market and Forecast Analysis
Mobile Gaming Asia: Market and Forecast AnalysisMobile Gaming Asia: Market and Forecast Analysis
Mobile Gaming Asia: Market and Forecast Analysis
 
Building Games for the Long-Term
Building Games for the Long-TermBuilding Games for the Long-Term
Building Games for the Long-Term
 
Mobile Game Industry Analysis 2011
Mobile Game Industry Analysis 2011Mobile Game Industry Analysis 2011
Mobile Game Industry Analysis 2011
 
10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
 10 Years of Social Gaming Without any Marketing Spending | Stan Iwan 10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
 
Activision Blizzard, ATVI fin1
Activision Blizzard, ATVI fin1Activision Blizzard, ATVI fin1
Activision Blizzard, ATVI fin1
 
DWS16 - Game Summit - Matthieu Dallon, France eSport
DWS16 - Game Summit - Matthieu Dallon, France eSportDWS16 - Game Summit - Matthieu Dallon, France eSport
DWS16 - Game Summit - Matthieu Dallon, France eSport
 
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmenteSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
 

Similar to Hunting the Next Supercell | Alexis Bonte

Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019James LaLonde
 
Peter Warman (Newzoo) @ Games and Screens, IBC
Peter Warman (Newzoo) @ Games and Screens, IBCPeter Warman (Newzoo) @ Games and Screens, IBC
Peter Warman (Newzoo) @ Games and Screens, IBCMedia Perspectives
 
Superone businesssummary
Superone businesssummary Superone businesssummary
Superone businesssummary hasanuk
 
Nintendo Strategic Recommendation
Nintendo Strategic RecommendationNintendo Strategic Recommendation
Nintendo Strategic RecommendationBasim Al-Baker
 
Giip business case v1.0
Giip business case v1.0Giip business case v1.0
Giip business case v1.0Mathis Stolz
 
Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)qdelpeche
 
Wooga - NOAH15 London
Wooga - NOAH15 LondonWooga - NOAH15 London
Wooga - NOAH15 LondonNOAH Advisors
 
Pitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deckPitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deckHajeJanKamps
 
Monetization Strategies: iOS + Android
Monetization Strategies: iOS + AndroidMonetization Strategies: iOS + Android
Monetization Strategies: iOS + Androiddiglondon
 
Sony eyetoy final_report
Sony eyetoy final_reportSony eyetoy final_report
Sony eyetoy final_reportfrankliu0617
 
DWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
DWS15 - Game Summit - Chimera Entertainment - Christian KlucknerDWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
DWS15 - Game Summit - Chimera Entertainment - Christian KlucknerIDATE DigiWorld
 
Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)Angela Nguyen
 
What are the Forthcoming Game Development Trends.pptx
What are the Forthcoming Game Development Trends.pptxWhat are the Forthcoming Game Development Trends.pptx
What are the Forthcoming Game Development Trends.pptxRed Apple Technologies
 
Yodo1 Company Overview_version-Q2-2020
Yodo1 Company Overview_version-Q2-2020Yodo1 Company Overview_version-Q2-2020
Yodo1 Company Overview_version-Q2-2020James LaLonde
 
Capstone PowerPoint
Capstone PowerPointCapstone PowerPoint
Capstone PowerPointMelis Jordan
 
New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014Ohad Barzilay
 
Yodo1 overview Feb 12 2014
Yodo1 overview Feb 12 2014Yodo1 overview Feb 12 2014
Yodo1 overview Feb 12 2014James LaLonde
 
Game in progress new business models for the videogame industry
Game in progress new business models for the videogame industryGame in progress new business models for the videogame industry
Game in progress new business models for the videogame industryLuc Bourcier
 
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)Paul Winterhalder
 
M&A Hitting New Highs, GamesBeat presentation
M&A Hitting New Highs, GamesBeat presentationM&A Hitting New Highs, GamesBeat presentation
M&A Hitting New Highs, GamesBeat presentationAlina Soltys
 

Similar to Hunting the Next Supercell | Alexis Bonte (20)

Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019
 
Peter Warman (Newzoo) @ Games and Screens, IBC
Peter Warman (Newzoo) @ Games and Screens, IBCPeter Warman (Newzoo) @ Games and Screens, IBC
Peter Warman (Newzoo) @ Games and Screens, IBC
 
Superone businesssummary
Superone businesssummary Superone businesssummary
Superone businesssummary
 
Nintendo Strategic Recommendation
Nintendo Strategic RecommendationNintendo Strategic Recommendation
Nintendo Strategic Recommendation
 
Giip business case v1.0
Giip business case v1.0Giip business case v1.0
Giip business case v1.0
 
Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)
 
Wooga - NOAH15 London
Wooga - NOAH15 LondonWooga - NOAH15 London
Wooga - NOAH15 London
 
Pitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deckPitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deck
 
Monetization Strategies: iOS + Android
Monetization Strategies: iOS + AndroidMonetization Strategies: iOS + Android
Monetization Strategies: iOS + Android
 
Sony eyetoy final_report
Sony eyetoy final_reportSony eyetoy final_report
Sony eyetoy final_report
 
DWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
DWS15 - Game Summit - Chimera Entertainment - Christian KlucknerDWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
DWS15 - Game Summit - Chimera Entertainment - Christian Kluckner
 
Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)
 
What are the Forthcoming Game Development Trends.pptx
What are the Forthcoming Game Development Trends.pptxWhat are the Forthcoming Game Development Trends.pptx
What are the Forthcoming Game Development Trends.pptx
 
Yodo1 Company Overview_version-Q2-2020
Yodo1 Company Overview_version-Q2-2020Yodo1 Company Overview_version-Q2-2020
Yodo1 Company Overview_version-Q2-2020
 
Capstone PowerPoint
Capstone PowerPointCapstone PowerPoint
Capstone PowerPoint
 
New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014
 
Yodo1 overview Feb 12 2014
Yodo1 overview Feb 12 2014Yodo1 overview Feb 12 2014
Yodo1 overview Feb 12 2014
 
Game in progress new business models for the videogame industry
Game in progress new business models for the videogame industryGame in progress new business models for the videogame industry
Game in progress new business models for the videogame industry
 
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
 
M&A Hitting New Highs, GamesBeat presentation
M&A Hitting New Highs, GamesBeat presentationM&A Hitting New Highs, GamesBeat presentation
M&A Hitting New Highs, GamesBeat presentation
 

More from Jessica Tams

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnJessica Tams
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeJessica Tams
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Jessica Tams
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueJessica Tams
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Jessica Tams
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Jessica Tams
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerJessica Tams
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Jessica Tams
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinJessica Tams
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen PorterJessica Tams
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergJessica Tams
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedJessica Tams
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaJessica Tams
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James BeavenJessica Tams
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor BlomJessica Tams
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinJessica Tams
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Jessica Tams
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteJessica Tams
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinJessica Tams
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Jessica Tams
 

More from Jessica Tams (20)

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman Lee
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul Gardner
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman Zorin
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad Hameed
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan Tredrea
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor Blom
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam Whyte
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz Levin
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
 

Recently uploaded

What is Binary Language? Computer Number Systems
What is Binary Language?  Computer Number SystemsWhat is Binary Language?  Computer Number Systems
What is Binary Language? Computer Number SystemsJheuzeDellosa
 
HR Software Buyers Guide in 2024 - HRSoftware.com
HR Software Buyers Guide in 2024 - HRSoftware.comHR Software Buyers Guide in 2024 - HRSoftware.com
HR Software Buyers Guide in 2024 - HRSoftware.comFatema Valibhai
 
Project Based Learning (A.I).pptx detail explanation
Project Based Learning (A.I).pptx detail explanationProject Based Learning (A.I).pptx detail explanation
Project Based Learning (A.I).pptx detail explanationkaushalgiri8080
 
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...MyIntelliSource, Inc.
 
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...MyIntelliSource, Inc.
 
Engage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The UglyEngage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The UglyFrank van der Linden
 
What is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need ItWhat is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need ItWave PLM
 
Salesforce Certified Field Service Consultant
Salesforce Certified Field Service ConsultantSalesforce Certified Field Service Consultant
Salesforce Certified Field Service ConsultantAxelRicardoTrocheRiq
 
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdf
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdfLearn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdf
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdfkalichargn70th171
 
Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...OnePlan Solutions
 
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...stazi3110
 
Unveiling the Tech Salsa of LAMs with Janus in Real-Time Applications
Unveiling the Tech Salsa of LAMs with Janus in Real-Time ApplicationsUnveiling the Tech Salsa of LAMs with Janus in Real-Time Applications
Unveiling the Tech Salsa of LAMs with Janus in Real-Time ApplicationsAlberto González Trastoy
 
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideBuilding Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideChristina Lin
 
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEBATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEOrtus Solutions, Corp
 
Hand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptxHand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptxbodapatigopi8531
 
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...soniya singh
 
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...kellynguyen01
 
why an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdfwhy an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdfjoe51371421
 
5 Signs You Need a Fashion PLM Software.pdf
5 Signs You Need a Fashion PLM Software.pdf5 Signs You Need a Fashion PLM Software.pdf
5 Signs You Need a Fashion PLM Software.pdfWave PLM
 

Recently uploaded (20)

What is Binary Language? Computer Number Systems
What is Binary Language?  Computer Number SystemsWhat is Binary Language?  Computer Number Systems
What is Binary Language? Computer Number Systems
 
HR Software Buyers Guide in 2024 - HRSoftware.com
HR Software Buyers Guide in 2024 - HRSoftware.comHR Software Buyers Guide in 2024 - HRSoftware.com
HR Software Buyers Guide in 2024 - HRSoftware.com
 
Project Based Learning (A.I).pptx detail explanation
Project Based Learning (A.I).pptx detail explanationProject Based Learning (A.I).pptx detail explanation
Project Based Learning (A.I).pptx detail explanation
 
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
 
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
 
Engage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The UglyEngage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The Ugly
 
What is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need ItWhat is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need It
 
Salesforce Certified Field Service Consultant
Salesforce Certified Field Service ConsultantSalesforce Certified Field Service Consultant
Salesforce Certified Field Service Consultant
 
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdf
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdfLearn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdf
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdf
 
Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...
 
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
 
Unveiling the Tech Salsa of LAMs with Janus in Real-Time Applications
Unveiling the Tech Salsa of LAMs with Janus in Real-Time ApplicationsUnveiling the Tech Salsa of LAMs with Janus in Real-Time Applications
Unveiling the Tech Salsa of LAMs with Janus in Real-Time Applications
 
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideBuilding Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
 
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEBATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
 
Call Girls In Mukherjee Nagar 📱 9999965857 🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...
Call Girls In Mukherjee Nagar 📱  9999965857  🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...Call Girls In Mukherjee Nagar 📱  9999965857  🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...
Call Girls In Mukherjee Nagar 📱 9999965857 🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...
 
Hand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptxHand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptx
 
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
 
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
 
why an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdfwhy an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdf
 
5 Signs You Need a Fashion PLM Software.pdf
5 Signs You Need a Fashion PLM Software.pdf5 Signs You Need a Fashion PLM Software.pdf
5 Signs You Need a Fashion PLM Software.pdf
 

Hunting the Next Supercell | Alexis Bonte

  • 1.
  • 2. Version 001 We ❤ games at Atomico and have a passionate team who live and breathe for the games industry Mattias Ljungman Partner, Atomico @ljungman Alexis Bonte CEO, eRepublik Labs Venture Partner, Atomico @alexisbonte Stephen Thorne Senior Associate, Atomico @stephen2206
  • 3. Objectives: Present and get feedback on games investing How we think about Games Investing: Europe’s Hidden Gem
  • 4. 4 01 Market is big but getting bigger: Gaming market is worth $100bn+ and is growing at 8% YoY. Market expansion could be set for a further big expansion as games turn into active social networks like Tencent. Games companies at scale incl Supercell (100m+ MAU) and King (300m+ MAU) Macro attractiveness of the games sector as a vertical Version 001 Global games market 2017 32% 31% 23% 10%4% 42% 27% 31% Mobile $46.1Bn +19.3% YoY Tablet Games $10.8Bn +11.4% YoY (Smart)phone Games $35.5Bn +22.0% YoY PC $29.4Bn -2.6% YoY Browser PC Games $4.5Bn -9.3% YoY Boxed/Downloaded PC Games $24.8Bn -1.3% YoY Console $33.5Bn +3.6% YoY Source: Newzoo.com
  • 5. 3,500 3,000 2,500 2,000 1,500 1,000 500 0 5 02 Platforms continue to develop: Access to games does not remain static as new platforms develop from consoles, mobile and PC to messaging. Games continue to be cutting edge in terms of platform development, due to the high engagement levels among players Macro attractiveness of the games sector as a vertical Version 001 Messaging Apps Have Surpassed Social Networks Global monthly active users for the top 4 messaging apps and social networks Millions 4Q11 1Q12 2Q12 3Q12 4Q12 1Q13 2Q13 3Q13 4Q13 1Q14 2Q14 3Q14 4Q14 1Q15 2Q15 3Q15 4Q15 1Q16 2Q16 3Q16 4Q16 Big 4 Messaging Apps Big 4 Social Networking Apps Note: Most recent figured used Source: Companies, BI Intelligence
  • 6. 6 03 Liquid market: Ability to exit at all levels - from $20m to $10bn (King, Supercell, Space Ape, eRepublik Labs) Macro attractiveness of the games sector as a vertical Version 001
  • 7. 7 04 Fast returns: Mass consumer adoption can create quick exit time horizon of 10X in 3 - 5 years (e.g. Supercell) Macro attractiveness of the games sector as a vertical Operating status of $B+ games companies founded since 2003 12%88% Tech companies (ex-Games) IPO’d or acquired Private 61%39% Games companies Version 001
  • 8. 8 01 Cash efficient: Highly cash generative businesses reduce requirements for multiple funding rounds to prove a business and minimises dilution Dynamics of games companies are extremely powerful Video Games actually index better than the broader Internet sector on CROCI [cash return on capital invested]... a function of strong FCF conversion (70% on average) and relatively low cap ex (3% of sales on average) Version 001 Goldman Sachs Video Game Sector Initiating Coverage, Sep-17
  • 9. 9 02 Phenomenal revenue growth The phenomenal growth of Supercell’s revenue is perhaps the most well known example in the gaming space, but it is far from the only one in this fast growing industry. Dynamics of games companies are extremely powerful Version 001 Supercell revenue growth
  • 10. 10 03 Revenue longevity: Strong games businesses become long term cash cows and are enduring with 10 year plus franchises Dynamics of games companies are extremely powerful Version 001 Years since launch of top 10 PC games by revenue
  • 11. 11 04 Replicating Success: Having created one success, a team usually continues to create multiple successes. This hit rate is further improved by constant testing. Dynamics of games companies are extremely powerful Version 001 Years since launch of top 10 mobile games by revenue
  • 12. 12 Version 001 Deep European Talent: Excellent talent across Europe from a long history of great companies (decades of game development from Ubisoft 1986, Jagex 2000, Gameloft in 2000 and King 2003 to Supercell 2010) 05 Dynamics of games companies are extremely powerful
  • 13. 13 Version 001 European Games as a unicorn factory Over one-quarter (new entry Paradox not shown) of the $B+ games companies founded over the last 15 years are from Europe; better European representation than any other sector
  • 14. 14 Growth Acceleration Team: Our ability and track record of helping companies with Asian expansion, talent management and growth initiatives means we provide something unique to founders 01 Atomico’s infrastructure provides real value to founders Version 001 Tech.eu meets Atomico’s Growth Acceleration Team on Vimeo. At Atomico, we’ve spent years building the most experienced team of founders, investors and operators to help European entrepreneurs take a product that works and make it a global success. Source: news.atomico.com
  • 15. 15 Network: Our global network of relationships is extremely important for teams that are growing quickly. We bring experience and deep relationships across Europe, Asia (Japan & China) and Latam. 02 Atomico’s infrastructure provides real value to founders Version 001
  • 16. 16 Track-record: Our investments in Supercell and Rovio give us credibility but so does our roll up our sleeves attitude. Now: Bossa & Teatime 03 Atomico’s infrastructure provides real value to founders Version 001
  • 17.
  • 18. 18 Audience reach: Incredible range of audiences within reach with huge mass-market appeal. There are 2.2bn active gamers, of which 1bn spend money while playing* 01 The powerful characteristics of gaming ● Newzoo’s 2017 Global Games Market Report Version 001
  • 19. 19 Scalability: Launch at Seed, scale at Series A. Ability to scale globally (East and West), bridging core and casual across multiple platforms 02 The powerful characteristics of gaming Version 001
  • 20. 20 Rollout speed: Games roll out fast globally with limited (non-Asia) localisation and no local presence required 03 The powerful characteristics of gaming Version 001
  • 21. 21 Engagement potential: 24/7, multiple play patterns, with hours spent on games increasing 04 The powerful characteristics of games sector Version 001 Exhibit 19: Time spent by US online gamers (Hours per week) Source: Nielsen, Entertainment Software Association., Goldman Sachs Global Investment Research. 8 7 6 5 4 3 2 1 0 Hoursperweek 5.1 6.5 2011 2016 CAGR: 5%
  • 22. 22 Monetisation: includes in app purchases, advertising, pre-pay, virtual goods, brand merchandising. The alternatives for monetisation continues to expand 05 The powerful characteristics of gaming Version 001
  • 23. 23 Margin: 30%+, Small teams can support big audiences (At Supercell 244 people support $2.1bn revenue). Remain powerful across platforms and monetisation form. 06 The powerful characteristics of games sector Version 001
  • 24. 24 Highly data driven: A/B testing with constant of testing and monitoring of performance 07 The powerful characteristics of games sector Version 001 Development Test Beta Dev Test LAUNCH Dev Test Update Dev Test Update Dev Test Update Dev Update .. . “Soft” Launch Launch 01 Split population 02 Show variations 03 Measure response 04 Choose winner 05 Deploy winner
  • 25. 25 Competition: tough on established platforms as quickly use power of capital as a moat but new distribution methods continually created. It’s estimated that around 3000 mobile games are launched weekly on iOS/Google Play. 08 The powerful characteristics of games sector Version 001
  • 26.
  • 27. 27 Metrics rule but it's a wide spread Version 001 Even in the same game type, metrics can vary greatly: CASUAL *In the casual genre metrics are very different for super casual games (voodoo: paper.io), which are driven by ads, and standard casual games which are driven by a mix of predominantly ads and in-app purchases (Ohbibi: SUP). There are also games that appeal to casual audiences, but with mid core design loops that monetize more via in-app purchases (King: Candy Crush). Predominantly ad based revenue with low ARPDAU but also low CAC Strong ad based revenue and in app revenue mix. ARPDAU is average but have a lower CAC Predominantly revenue derived by in app purchases with high ARPDAU but also high CAC *This is on downloadable Apps. Retention figures are much lower (but so are CPI’s on HtML5 messenger games that are starting to emerge
  • 28. 28 Metrics rule but it's a wide spread Version 001 Even in the same game type, metrics can vary greatly: Mid-core Mid-core also has several sub genres, from PVP (Clash royale) to RPG (Star Wars: Galaxy of Heroes) to Trivia (Trivia Crack) and several other, old like builders (Farm, City) or emerging genres (narrative, FPS, sports like Golf Clash...). Usually have strong synchronous or asynchronous multiplayer component. Monetize predominantly with in-app purchases except for games in the Trivia Crack genre that monetize with ads Predominantly ad based revenue with low ARPDAU but low CAC due to virality Predominantly revenue from in app purchases with high ARPDAU but high CAC Predominantly revenue from in app purchases with higher ARPDAU but high CAC Predominantly revenue from in app purchases with lower ARPDAU and low CAC
  • 29. 29 Gaming DNA ● Passionate about games and not tourists ● Telepathic connection between people - art, dev, QA, community, design, analytics ● Lots of mistakes and scars but hunger to win ● Ideally long history of working together Teams are critical and evaluating them is as important as the metrics Version 001 Founder Attributes Talent Magnet and Culture Builder Open an honest with deficiencies in self and others, proactively filling these gaps with DIVERSE and exceptional talent. Able to attract and keep A players by hiring Coat Trailers. Seeks to build an execution machine, and an inclusive culture that others will break through walls for. 1: How did you hire your founding team? Walk me through your management team and how they work together? Who do you think will scale and who will hit a wall? What would happen if you lost X? 2: Describe your culture? How did you build that (by design) and then ask the same question to all you meet - look for calibration and repetition. Flat structure. People can take care of themselves and everybody is part of the team. But also autonomous. Aim high but accept pain if not there Game creators but believe can have broader impact Aim to make a great business out of game. Not just about the fun experience but also the business 3: Tell me about the exec turnover - last 12 months… Who… Why… What did you learn?... Then speak with them.
  • 30. 30 Technical talent ● In depth understanding of latest game design principles ● Great at gathering and understanding metrics ● Make the right tech choices to enable scaling ● Fast design and QA cycles Teams are critical and evaluating them is as important as the metrics Version 001
  • 31. Version 001 Creative risk takers ● Focused on creating new experiences for consumers ● Not afraid of making creative leaps ● Its half art and half science Teams are critical and evaluating them is as important as the metrics
  • 32.
  • 33. Version 001 In Conclusion Winning big in Gaming creates powerful defensive moats A combination of creative differentiation and a data-driven approach is required to win in a tough market If able to reach size however, games companies have huge economies of scale 01Leading studios are able to control the talent Gaming as much as any business is built around the importance of the people 02Strong brands and IP + Superior KPi’(s) Once established, brands and IP (e.g. the Clash brand, or Crush brand) allow consumer recognition and lower CPAs - critical advantage 03Riding this success sucks the oxygen out of the room for others Leads to an unfair market share and outsized returns
  • 34.