UPDATED. The immersive industry needs an ethical framework to navigate moral dilemmas. This is my XR Ethical Manifesto presented at Greenlight's XR Strategy Conference on Friday, October 18, 2019 starting at 1:33p PT in San Francisco, CA.
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
Tele immersion is a new arrising technology enables users to communicate with each other which are located remotely as they are together in same room or place...
This ppt includes all the basic aspect of tele immersion...
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
The final lecture in the 2021 COMP 4010 class on AR/VR. This lecture summarizes some more research directions and trends in AR and VR. This lecture was taught by Mark Billinghurst on November 2nd 2021 at the University of South Australia
Lecture 1 for the 2022 COMP 4010 course on AR and VR. This course was taught by Mark Billinghurst at the University of South Australia in 2022. This lecture provides an introduction to AR, VR and XR.
Lecture 1 of the COMP 4010 course on AR and VR. This lecture provides an introduction to AR/VR/MR/XR. The lecture was taught at the University of South Australia by Mark Billinghurst on July 21st 2021.
Keynote speech given by Mark Billinghurst at the ISS 2022 conference. Presented on November 22nd, 2022. This keynote outlines some research opportunities in the Metaverse.
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
Tele immersion is a new arrising technology enables users to communicate with each other which are located remotely as they are together in same room or place...
This ppt includes all the basic aspect of tele immersion...
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
The final lecture in the 2021 COMP 4010 class on AR/VR. This lecture summarizes some more research directions and trends in AR and VR. This lecture was taught by Mark Billinghurst on November 2nd 2021 at the University of South Australia
Lecture 1 for the 2022 COMP 4010 course on AR and VR. This course was taught by Mark Billinghurst at the University of South Australia in 2022. This lecture provides an introduction to AR, VR and XR.
Lecture 1 of the COMP 4010 course on AR and VR. This lecture provides an introduction to AR/VR/MR/XR. The lecture was taught at the University of South Australia by Mark Billinghurst on July 21st 2021.
Keynote speech given by Mark Billinghurst at the ISS 2022 conference. Presented on November 22nd, 2022. This keynote outlines some research opportunities in the Metaverse.
This is a presentation which takes you through the wonderful world of virtual reality. This is a short presentation and is ready for you to present in every situation.
Lecture 12 in the COMP 4010 course on AR/VR. This lecture was about research directions in AR/VR and in particular display research. This was taught by Mark Billinghurst on September 26th 2021 at the University of South Australia.
Lecture 2 in the 2022 COMP 4010 Lecture series on AR/VR and XR. This lecture is about human perception for AR/VR/XR experiences. This was taught by Mark Billinghurst at the University of South Australia in 2022.
Mixed reality Opens the door of Digital (virtual) World in real world with the help of it we can interact and manipulate virtual objects with our hands .
after the working of One Months maked this ppt
Persistent world-scale AR experiences with ARCore Cloud Anchors and AR Founda...Unity Technologies
In this session, Google engineers will walk through ARCore's Cloud Anchors feature, which will soon allow world-scale persistent augmented reality experiences. Cloud Anchors gives developers the ability to create AR experiences that are shared by multiple users both simultaneously and across a large time frame. With the new ARCore Extensions for AR Foundation, it is easier than ever to create shared AR experiences between users, regardless of what mobile device they are using. This presentation will include a special preview from our partners, Sybo and iDreamSky, about their new experience using persistent Cloud Anchors.
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
Lecture 7 of the COMP 4010 course in Virtural Reality. This lecture was about 3D User Interfaces for Virtual Reality. The lecture was taught by Mark Billinghurst on September 13th 2016 at the University of South Australia.
Lecture 5 in the 2022 COMP 4010 lecture series. This lecture is about AR prototyping tools and techniques. The lecture was given by Mark Billinghurst from University of South Australia in 2022.
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 2: VR Technology. Taught by Bruce Thomas on August 3rd 2017 at the University of South Australia. Slides by Mark Billinghurst
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
There have been many vital conversations about XR ethics over the past number of years, but still a lot of open questions for how to make sense and navigate the overall ethical landscape. I'll be providing three sense making lenses for XR Ethics including Ethical Contexts, Human Rights, and a Techno-Social, Political, & Economic Lens. We'll get some updates on XR Privacy, Harassment in XR, and the Neuro-Rights Initiative, and then do a broad survey of other hot topics across different contexts.
This is a presentation which takes you through the wonderful world of virtual reality. This is a short presentation and is ready for you to present in every situation.
Lecture 12 in the COMP 4010 course on AR/VR. This lecture was about research directions in AR/VR and in particular display research. This was taught by Mark Billinghurst on September 26th 2021 at the University of South Australia.
Lecture 2 in the 2022 COMP 4010 Lecture series on AR/VR and XR. This lecture is about human perception for AR/VR/XR experiences. This was taught by Mark Billinghurst at the University of South Australia in 2022.
Mixed reality Opens the door of Digital (virtual) World in real world with the help of it we can interact and manipulate virtual objects with our hands .
after the working of One Months maked this ppt
Persistent world-scale AR experiences with ARCore Cloud Anchors and AR Founda...Unity Technologies
In this session, Google engineers will walk through ARCore's Cloud Anchors feature, which will soon allow world-scale persistent augmented reality experiences. Cloud Anchors gives developers the ability to create AR experiences that are shared by multiple users both simultaneously and across a large time frame. With the new ARCore Extensions for AR Foundation, it is easier than ever to create shared AR experiences between users, regardless of what mobile device they are using. This presentation will include a special preview from our partners, Sybo and iDreamSky, about their new experience using persistent Cloud Anchors.
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
Lecture 7 of the COMP 4010 course in Virtural Reality. This lecture was about 3D User Interfaces for Virtual Reality. The lecture was taught by Mark Billinghurst on September 13th 2016 at the University of South Australia.
Lecture 5 in the 2022 COMP 4010 lecture series. This lecture is about AR prototyping tools and techniques. The lecture was given by Mark Billinghurst from University of South Australia in 2022.
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 2: VR Technology. Taught by Bruce Thomas on August 3rd 2017 at the University of South Australia. Slides by Mark Billinghurst
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
There have been many vital conversations about XR ethics over the past number of years, but still a lot of open questions for how to make sense and navigate the overall ethical landscape. I'll be providing three sense making lenses for XR Ethics including Ethical Contexts, Human Rights, and a Techno-Social, Political, & Economic Lens. We'll get some updates on XR Privacy, Harassment in XR, and the Neuro-Rights Initiative, and then do a broad survey of other hot topics across different contexts.
Employee Monitoring DiscussionKindly discuss in 100 words whTanaMaeskm
Employee Monitoring Discussion
Kindly discuss in 100 words what does the article AdamMoore_EmployeeSurveillance (1) talks about?
Topic Check in
Tell me what you intend to research and write on for your paper. Good topics will be fairly specific. Big topics get overwhelming quickly. The only constraints are that your topic address ethical issues in IT. There are a great many more specific issues related to the big themes of privacy, intellectual property, and security. But you needn't feel limited strictly to these. There may be worthy philosophical issues to consider regarding AI, for instance, or cyborgs (are we already cyborgs?).
Also tell me what's on your mind at this point concerning potential sources. It would be a good idea to read a few things as you are refining your topic plans. Manageable clear discussion of specific issues typically start with some review of an ongoing conversation in print. Think of yourself as joining into that conversation, but only after you've listened enough to gain a sense for what might be worth contributing.
There is no length requirement for this step. I just want to make sure you are onto a manageable project before you get in too deep.
P.S: The topic I want you to write about is cell phone GPS tracking
EMPLOYEE MONITORING AND COMPUTER TECHNOLOGY:
EVALUATIVE SURVEILLANCE V PRIVACY
Adam D. Moore
Abstract. In this article I address the tension between evaluative
surveillance and privacy against the backdrop ofthe current explosion
of information technology. More specifically, and after a brief analysis
of privacy rights, I argue that knowledge of the different kinds of
surveillance used at any given company should be made explicit to
the employees. Moreover, there will be certain kinds of evaluative
monitoring that violate privacy rights and should not be used in most
cases.
Too many employers practice a credo of "In God we trust, others we monitor."
Marlene Piturro, "Electronic Monitoring"1
Introduction
Few would deny the profound impact, both positive and negative, that computers and digital technology are having in the modern workplace. Some
ofthe benefits include safer working conditions, increased productivity, and better
communication between employees, clients, and companies. The downside of
this revolution can be tedious working conditions and the loss of privacy and
autonomy. In the workplace there is a basic tension between surveillance
technology and privacy. Companies want to monitor employees and reward effort,
intelligence, productivity, and success while eliminating laziness, stupidity, theft,
and failure. The market demands no less of most businesses. But against this
pressure stands the individual within the walls of privacy?walls that protect
against invasions into private domains.
Jeremy Bentham once envisioned a prison workhouse that placed overseers
in a central tower with glass-walled cells and mirrors placed so that inmates
could never ...
Privacy in the Age of AI Strategies for Navigating Ethical Challenges.pptxDesertcartSouthAfric
In the era of artificial intelligence (AI), the boundary between privacy and technology has become increasingly porous. As AI systems continue to evolve, they have the potential to transform our lives for the better, from healthcare diagnostics to personalized recommendations.
Ethical Questions in Artificial Intelligence (AI)
Bias and Fairness
Transparency and Accountability
Privacy and Data Protection
Autonomy and Human Agency
Safety and Risk Management
Accountability and Legal Liability
Equity and Social Justice
Human-centric Design and Value Alignment
Explainability and Interpretability
Global Governance and International Cooperation
Ethical Dimensions of Artificial Intelligence (AI) by Rinshad ChoorapparaRinshad Choorappara
Explore the ethical landscape of Artificial Intelligence (AI) through our insightful PowerPoint presentation. Delve into crucial considerations that shape the responsible development and deployment of AI technologies. From privacy concerns and bias mitigation to transparency and accountability, this presentation covers the key ethical dimensions of AI. Gain a comprehensive understanding of the ethical challenges and solutions in the rapidly evolving world of artificial intelligence. Stay informed and empower your audience with the knowledge needed to navigate the ethical intricacies of AI responsibly.
Let us see the good and bad effects of the impact of Artificial Intelligence and the emerging technologies!
Exploring AI Ethics_ Challenges, Solutions, and SignificanceBluebash
Artificial Intelligence, or AI, is not just a science fiction idea anymore. It's a strong and ever-present influence in our everyday lives. It helps us make decisions, molds our experiences, and impacts our future.
Data Science Salon: Are you sure you're an ethical technologist?: Build your ...Formulatedby
This 60-minute workshop reveals our hidden attribution biases and equips attendees with an ethical imagination to build better technologies, companies, and communities.
As an Ethics for Data Science instructor at NYU, I was struck by the disjunction between students’ excellent ability to find ethical gaps in other peoples’ projects and the blind spots they exhibited when critiquing their own work.
Next DSS MIA Event - https://datascience.salon/miami/
Next DSS AUS Event - https://datascience.salon/austin/
In this interactive workshop, we will identify how to reduce our own good intention biases.
Using Experiential Design to Understand the Future of AI & Immersive Storytel...Kent Bye
Kent Bye. (2023, November 30). "Using Experiential Design to Understand the Future of AI & Immersive Storytelling." [Keynote Presentation]
FilmGate Interactive Media Festival. Lakeside Village, University of Miami; Miami, Florida.
Using Experiential Design to understand the future of AI and Immersive Storytelling
Promises & Perils of Extended Reality, Broadcast Education Association KeynoteKent Bye
Citation: Bye, K. (2023, October 19). The Promises & Perils of Extended Reality. [Opening Keynote]. Broadcast Education Association On-Location @ University of South Carolina, Lexington Room at the Courtyard by Marriott Columbia Downtown at USC, Columbia, South Carolina.
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators about the ultimate potential of XR for over 9 years now, and he will be sharing some of the best answers that map out the future of spatial computing. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, and moving from 2D into real-time, 3D spaces that will require new tech architectures and potentially new laws. This session will set a broad context for some of the promises and perils of virtual reality, augmented reality, and mixed reality while also providing a glimmer for what's to come.
Processes of Experiential Design: Breaking Down the Elements of Immersive Sto...Kent Bye
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
Reflections on XR & AI in Education - iLRN Opening Keynote Kent ByeKent Bye
Bye, K. (2023, May 18). "Reflections on XR & AI in Education." [Keynote Presentation] iLRN 2023: 9th International Conference of the Immersive Learning Research Network. iLRN Virtual Campus Powered by Virbella; iLRN Main Stage.
Some Preliminary Thoughts on Artificial Intelligence - April 20, 2023.pdfKent Bye
Bye, K. (2023, April 20). Some Preliminary Thoughts on Artificial Intelligence. [Presentation] The King Library Experiential Virtual Reality Lab (KLEVR) Tech Talks: AI Tools, Tips, & Traps; San Jose State University, San Jose, California via Zoom.
VR Presence & Live Immersive Performance TrendsKent Bye
Bye, K. (2023, April 19). VR Presence & Live Immersive Performance Trends. [Presentation]. The Art of Assembly XXIII: Gathering (in the) Cloud. Digital Performance Beyond Zoom WITH Kent Bye, Jaamil Olawale Kosoko & Sarah Rothberg HOSTED BY Florian Malzacher; Nowhere Aether Park & online livestream.
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...Kent Bye
Bye, K. (2023, April 13). Landscape of XR Moral Dilemmas & Ethical Considerations. [Keynote Presentation]. Laval Virtual, Laval, France; Espace Mayenne.
An Interdisciplinary Perspective on Experiential Design and the Philosophical...Kent Bye
Bye, K. (2023, March 30). "An Interdisciplinary Perspective on Experiential Design & the Philosophical Implications of VR." [Presentation] vMed23. Los Angeles, California, United States; Sofitel Hotel.
The Ultimate Potential of VR: Promises & Perils - Kent Bye SXSWKent Bye
Bye, K. (2023, March 12). The Ultimate Potential of VR: Promises & Perils. [Featured Session Presentation]. South by Southwest Festival, Austin, Texas, United States; Austin Convention Center, Room 16AB
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators "What is the ultimate potential of VR?" for over 8 years now, and he will be sharing some of the best answers that map out the future of spatial computing, immersive storytelling, and experiential design. He will also share how VR is catalyzing an interdisciplinary fusion of design processes from video games, filmmaking, HCI, social media, theatre, architecture, and new modes of multi-sensory design. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, etc., that will potentially require new laws or tech architectures. This session will set a broad context for some of the promises and perils of this new medium while also providing a glimmer for what's to come.
Some Philosophical Reflections about Privacy from an XR JournalistKent Bye
Bye, K. (2023, January 6). Some Philosophical Reflections on Privacy from an XR Journalist. [Presentation]. Existing Law and Extended Reality: A Research Symposium at Stanford Law School, Palo Alto, California, United States; Jen-Hsun Hwang Engineering Center.
Capturing Reality in Motion: Qualities of Presence in MoCap by Kent ByeKent Bye
Taking a look at immersive stories that have used motion tracking over the past 6 years, and categorizing them in terms of quality of presence that motion capture represents
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...Kent Bye
Citation: Bye, Kent. (2022, May 5). "A Primer on Presence, Immersive Storytelling, & Experiential Design." Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts.
IEEE Metaverse Congress: Benefits & Risks of the Metaverse from the ESG Persp...Kent Bye
Some slides to set the context on a panel discussion as a part of the IEEE Metaverse Congress kickoff meeting on July 6, 2022.
The IEEE Global Initiative on the Ethics of Extended Reality papers can be found here:
https://standards.ieee.org/industry-connections/ethics-extended-reality/.
The podcast interviews with each of the white papers can be found linked here:
https://voicesofvr.com/1089-ieee-global-initiative-on-the-ethics-of-extended-reality-trolling-harassment-and-online-safety/
Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,Kent Bye
Bye, K. (2022, June 26) "Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,"
[Presentation] Immersive Homecoming Summit. Area 15,. Las Vegas, Nevada.
Sensemaking Frameworks for the Metaverse & XR Ethics by Kent ByeKent Bye
Keynote talk for the Gatherverse Summit presented on February 22, 2022.
Most folks focus on the underlying technology stack when speaking about the Metaverse, but what is the best way to embed human rights, ethics, & responsible innovation into the experiential design process? Voices of VR podcast host Kent Bye will help set a broader context for the many discussions about XR Ethics, Privacy, NeuroRights, Digital Rights, and Human Rights that have been happening across the XR industry, and will provide a holistic sensemaking framework to understand how technological architectures for XR need to be set within a context of ethical design practices, but also navigate the larger dimensions of culture, laws, market dynamics, and encourage sustainable development practices that are in right relationship to the Earth.
Process Philosophy & VR: Foundations of Experiential DesignKent Bye
Keynote presented on December 10, 2021 as a part of the Exploring the Humanities through VR Workshop by Old Dominion University's Virginia Philosophy Reality Lab.
Video of this talk can be found here: https://www.youtube.com/watch?v=xLZgFyxzZMc
Primer for Experiential Design & Immersive StorytellingKent Bye
Opening keynote at European Creator's Lab presented by Kent Bye on November 15, 2021 giving a quick primer on experiential design affordances, immersive storytelling, process, and a list of over 50 immersive stories that I recommend checking out. There's lots of footnotes and links to more resources and podcast episodes with more information and context with many of the creators.
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
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https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
27. ● Biometric data privacy implications
● XR modulates human perception
● Diversity of avatar representation
● Which biometric streams are personally
identifiable information?
● Cybersickness
● Correlation of behavior with genetics
● We should NOT have companies harvesting our
emotions
I. Self / Biometric Data / Identity Dilemmas
28. Biometric data is ephemeral &
context dependent.
Do real-time processing on it when
possible.
Don’t hoard it.
Imagine 10 years of biometric data
in the wrong hands.
An XR Ethics Manifesto - I
29. Offer a diversity of avatar
representations to increase the
fidelity of identity expression.
An XR Ethics Manifesto - I
30. Modulating perception & consciousness
is a super power.
Do no harm.
Ensure it’s consensual.
Use this ability wisely & responsibly.
An XR Ethics Manifesto - I
31. Conduct studies to assess the
long-term impacts of immersion.
An XR Ethics Manifesto - I
32. Nudging user behavior could have
unintended & negative long-term
impacts.
An XR Ethics Manifesto - I
33. Enhance the control & power of people
in an experience while respecting how
we’re interdependent.
We should be sovereign individuals
within the context of a collective.
An XR Ethics Manifesto - I
34.
35.
36. Yang Yin
Competition
Walled Garden
Curated Content
Vertical-Integration
Proprietary
App Store
Cooperation
Open Ecosystem
No Gatekeepers
Horizontal Platform
Shared Source Code
Open Access
38. ● Ethics of surveillance capitalism
● Corporations have a fiduciary responsibility to
shareholder profit, which can conflict with user
autonomy & privacy
● Do we have to pay for privacy?
● Can we own & sell our own data?
● Asymmetry of power in attention economy
● Can we share/loan virtual objects?
● Rights to ownership in virtual space
● Can differential privacy or homomorphic
encryption help privacy architectures?
II. Resources / Money / Values Dilemmas
40. You should own your data.
You should have a right to export,
sell, or permanently delete your data.
An XR Ethics Manifesto - II
41. Don’t aggregate financial transactions
across multiple contexts.
We should have the right to exchange
value without being tracked.
An XR Ethics Manifesto - II
42. Surveillance capitalism is
fundamentally unethical because it
changes the cultural & legal
definition of a “reasonable
expectation of privacy.”
This is due to the Third Party
Doctrine, which established that data
given to third parties is not private.
An XR Ethics Manifesto - II
43. Assume any de-identified data may have
a biometric fingerprint that could
unlock someone’s identity if
correlated with other Personally
Identifiable Information (PII),
observed behavior, or through machine
learning.
An XR Ethics Manifesto - II
44. Assume any data that’s tracked can be
leaked onto the Dark Web & into the
hands of tyrannical governments,
authoritarian adversaries, or
malicious hackers.
The best practice is not to record it
in the first place.
An XR Ethics Manifesto - II
45. We need new business models that don’t
create power asymmetries. Fiduciary
responsibility to profit can’t be
prioritized above the privacy &
autonomy of users.
An XR Ethics Manifesto - II
46. There is a digital divide preventing
equal access to these technologies. We
have a moral imperative to design
business models & political systems
that serve underrepresented minorities
across all classes.
An XR Ethics Manifesto - II
47. What we see as valuable changes over
time & algorithmic inference will
always be incomplete.
Be careful how these models create
assumptions about us that may be
completely wrong.
Offer ways to provide feedback or
mitigate the recording of information
when possible.
An XR Ethics Manifesto - II
56. ● Brain control interfaces will be able to read our
thoughts. Where’s that data go?
● Risks of negative transfer in education
● Design systems to mitigate hate speech
● Enable users to mute interactions
● Surveillance of private communication
● There’s also metadata surveillance tracking who
we’re talking to and when
● Implications of sharing biometric data?
● Consent for accessibility autotranscripts?
III. Early Education / Communication Dilemmas
58. We have a right to keep who we’re
communicating with & what we say
private.
We also need our privacy to be
balanced with security.
An XR Ethics Manifesto - III
59. Offer end-to-end encryption when
possible.
Don’t track who we’re talking to and
when we talk to them.
We need to balance freedom with
security, & continue to question which
takes priority based upon context.
An XR Ethics Manifesto - III
60. There is loss in all acts of
communication.
We must design systems that minimize
that loss & account for a spectrum of
abilities of communicative expression
& reception. It’s important that
everyone has a voice regardless of
ability.
An XR Ethics Manifesto - III
61. We’re moving from explicit data entry
to implicit data entry based on
embodied movements & biometric data.
We need standardized ways to port
individual profiles of trained input
gestures, movements, & voices to work
across different virtual worlds &
systems.
An XR Ethics Manifesto - III
62. Design systems that effectively handle
harassment and trolling.
Educate users of your prevention tools
as a part of your onboarding process.
Offer code of conduct orientations or
interactive training experiences to
help cultivate an inclusive culture.
An XR Ethics Manifesto - III
66. ● Who owns an AR space? Is it a new public
commons? Or determined by private property
ownership?
● Be aware of spatial doxxing threats
● What’s the ecological impact of tech?
● Threats of memory holing official history
● Tracking movements can reveal where you or loved
ones live
● Try to have a balance of private & public spaces in
your spaces.
IV. Home & Family / Private Property Dilemmas
67. It is everyone’s responsibility to
ensure technology is being produced &
materials sourced in an
ecologically-sustainable manner.
An XR Ethics Manifesto - IV
68. Virtual worlds can have public and
private spaces. Design private virtual
spaces to enable social experiences
that allow users more control,
autonomy, & identity than in public
spaces.
An XR Ethics Manifesto - IV
69. A home address is very sensitive to
doxxing. Educate users about the risks
of spatial doxxing in AR & how to
mitigate exposure of environmental
information that could used to
geo-locate them.
An XR Ethics Manifesto - IV
70. Immersive media can alter and enrich
our sense of the history and culture
of a place.
Never secretly alter historical
records in an attempt to misinform or
memory hole events.
An XR Ethics Manifesto - IV
71. Users must be educated on the risks of
allowing private spaces to be
volumetrically captured as it reveals
intimate personal & mental health
information. Otherwise they will
almost certainly be violating the
privacy of non-consenting friends &
family inadvertently.
An XR Ethics Manifesto - IV
78. ● Addiction & dopamine economy
● Conscious vs unconscious behaviors
● Consenting to violent content
● Unintended consequences of XR porn?
● Systems that limit creative expression
● Accidentally revealing sexual preferences through
eye tracking data
● Tracking of our entertainment options
● Mitigating sharing of explicit sexual content
V. Entertainment / Hobbies / Sex Dilemmas
80. Don’t use addictive gameplay mechanics
to create dependencies that disempower
users or degrade their quality of
life.
An XR Ethics Manifesto - V
81. Use content warnings, but be aware
some people may not know what they’re
consenting to. There is no way to take
an immersive experience back & there
may be unintended consequences to
experiencing violence in XR.*
*See Section VIII for more details.
An XR Ethics Manifesto - V
82. Emulate the view source principle of
the open web, which makes it
transparent & remixable.
Support WebXR & OpenXR to enable
freedom of creative expression &
innovation with open ecosystems rather
than walled gardens.
An XR Ethics Manifesto - V
83. Real-time biofeedback & implicit input
should not undermine users’ conscious
agency. Passive informed consent must
not be used to hijack autonomy against
the better interests of the user.
An XR Ethics Manifesto - V
84. Ensure XR porn is ethically produced
according to porn industry standards,
consent policies, & performer codes of
conduct.
Reduce shame around this topic by
engaging in open dialogue, & look for
ways to mitigate harm sustained from
porn addiction.
An XR Ethics Manifesto - V
85. Eye tracking & other biometric data
can be used to determine sexual
preferences, which can be
life-threatening for people in the
wrong country.
Design for the most marginalized
people in the most authoritarian
scenarios.
An XR Ethics Manifesto - V
86. Implement content moderation tools to
prevent the sharing of
sexually-explicit content on systems
frequented by minors.
An XR Ethics Manifesto - V
93. ● Do no harm
● Should you disclose medical conditions that you
discover in users?
● Flashing lights can trigger seizures
● Are people with specific mental health diagnoses
more susceptible to harm?
● Privacy for telemedicine
● Content trigger warnings & map cartography of
PTSD & trauma
● A rehabilitation path for banned users?
● Should HIPAA regulate biometric data?
VI. Medicine / Healing Dilemmas
94. All biometric data contains health &
medical information, & needs to be
protected as such.
The users’ data must be guarded
against malicious actors seeking to
capitalize by profiling through
behavioral inferences.
An XR Ethics Manifesto - VI
95. The storage of biometric data should
be regulated through something like
HIPAA or new regulatory frameworks
will need to be implemented.
An XR Ethics Manifesto - VI
96. Design technology to empower people to
monitor & assess health conditions
safely & effectively, thereby
providing more autonomy & control over
their own healing processes.
An XR Ethics Manifesto - VI
97. Design experiences for people on a
wide spectrum of physical conditions
and/or mental diversity.
An XR Ethics Manifesto - VI
102. ● New boundaries for intimate
relationships
● Designing for safety from harassment
● Mitigating deep fakes & forged identity
● Retributive vs Restorative Justice
● The downsides of empathy machine or
trauma tourism as tokenized spectacle.
● Dangers of anthropomophic AI influence
VII. Other / Partnerships Dilemmas
103. Provide tools for users to block and
mute people who harass them.
An XR Ethics Manifesto - VII
104. Implement methods for users to protect
the autonomy & safety of their
personal spaces (i.e. through personal
space bubbles or other innovations).
An XR Ethics Manifesto - VII
105. Improve upon self-sovereign identity
standards and invent new methods to
validate people’s identity and
mitigate harm caused by identity
theft, deep fakes, and bots.
An XR Ethics Manifesto - VII
106. Promote systems of restorative justice
within immersive technological
communities.
Cultivate practices of owning harm
done, authentic apologies, & paths
towards redemption.
An XR Ethics Manifesto - VII
111. ● Rights to identity after you die
● Implications of killing people in VR
● The right for you to be forgotten
● Using VR for torture
● Experiential warfare
● Long-term implications of exiling & permanently
banning people
● Sexual assault in XR
● Human rights violations
● Filtering violent or terrorist content
VIII. Death Dilemmas
112. We have the right to be forgotten.
Architect systems that allow people to
export their data or permanently
delete all traces of their digital
footprint.
An XR Ethics Manifesto - VIII
113. We must design trauma-aware interfaces
& annotate experiences with content
ratings to mitigate harm.
We have a right to produce content
exploring traumatic events, & also a
responsibility to do our best not to
cause harm.
An XR Ethics Manifesto - VIII
114. Consider the unknown ethical
implications of content you design.
Immersive violence may have unintended
consequences we cannot predict by
comparing it to 2D technologies.
Treat this new medium with the respect
unknowable & unpredictable technology
requires.
An XR Ethics Manifesto - VIII
115. Living & dying is a process we all go
through.
Honor how immersive experiences may
help with the grieving process, & be
encouraged to create new rituals
around death & loss.
An XR Ethics Manifesto - VIII
123. ● Many philosophical implications of XR
● What is truth? What is reality?
● Mitigating filter bubbles of reality
● Ethics of biohacking
● Need a comprehensive ethics framework
● Informed consent & progressive permissions
● What content is illegal?
● Implications of Third Party Doctrine
● Need new economic business models
● Future dream both protopias & cautionary tales
● Embrace paradox, plurality, process thinking
IX. Dilemmas: Philosophy / Higher Education / Law
124. Participate & initiate discussions
about ethical frameworks for XR.
Consider this XR Ethics Manifesto a
template & catalyst for the creation
of your own ethical frameworks.
An XR Ethics Manifesto - IX
125. Be aware of how the stories we tell &
worlds we build shape the future.
Dystopic narrative tropes can either
be cautionary tales or self-fulfilling
prophecies. XR is a powerful medium to
prototype worlds designed to cultivate
protopian cultures.
Create new worlds with deliberate
intention.
An XR Ethics Manifesto - IX
130. ● Mitigating governmental overreach, surveillance, &
tyrannical control
● XR used as governmental loyalty tests
● Conflicts of interest with industry & academia
● Using biometric data from XR for hiring
● Augmenting public spaces for good
● Implications of remote work
● Algorithmic transparency for AI
● Collective right to augment public space
X. Career / Government / Institutions Dilemmas
131. Don’t rely solely on biometric data
assessment for hiring.
Modelling is incomplete & can’t handle
the full complexity of a human
individual.
Don’t relegate human judgment to a
computer when judging humans.
An XR Ethics Manifesto - X
132. Enable algorithmic transparency so the
public can see how the architecture of
code is influencing their lives.
An XR Ethics Manifesto - X
133. Create public virtual spaces that are
open, vibrant, & encourage the freedom
of expression.
An XR Ethics Manifesto - X
134. Think critically about the
implications of technology across
different geopolitical contexts.
Authoritarian governments misuse &
abuse data for mass surveillance &
human rights violations.
Don’t enable turnkey tyranny within
your software architectures.
An XR Ethics Manifesto - X
135. WebXR content should be deliverable to
the web around the world independent
of country boundaries.
An XR Ethics Manifesto - X
139. ● Danger of explicit & implicit social scores
● How to support the cultivation of communities
● Code of conducts & enforcement
● Violating normative standards (playing Pokémon
Go at The Holocaust Museum)
● Freedom of assembly & association implications
● Principles of diversity & inclusion
● Preventing algorithmic bias
● Biometrics data radiated to community
XI. Friends / Community / Cultural Dilemmas
141. Cultivate cultures, don’t engineer
them.
Driving collective behaviors requires
many ethical considerations, don’t
take shortcuts.
When it doubt, choose to benefit the
many over the few.
An XR Ethics Manifesto - XI
142. Diversity & inclusion is a
foundational principle, & should be
encouraged at all levels because it
benefits the collective.
An XR Ethics Manifesto - XI
143. Promote diversity of input & feedback
as a way to mitigate algorithmic bias.
Raise the accuracy of your algorithms
by including data sets & stakeholders
from diverse backgrounds.
An XR Ethics Manifesto - XI
144. Have a code of conduct for your
community, experience, or product.
Behavior is modelled both from the top
down as well as the bottom up.
Encourage users to cultivate the
cultures they want.
An XR Ethics Manifesto - XI
145. WebXR content should work across all
of the major XR platforms & devices.
An XR Ethics Manifesto - XI
150. ● Inclusive design & accessibility
● Is it possible to be truly anonymous?
● Dark Spatial Web
● Biometric polygraph
● Re-identifying de-identified PII data
● Bad inferences from incomplete context
● Utility vs Downsides of exile or banning
XII. Hidden / Exiled / Accessibility Dilemmas
151. Make XR content available to all
people regardless of physical ability
or fidelity of input.
Making content accessible improves the
experience for everyone.
Solicit feedback from people with
disabilities for how to make your
experience more inclusive.
An XR Ethics Manifesto - XII
152. Enable consumers of WebXR content to
modify how content is rendered in
similar way to how they can with the
2D web.
An XR Ethics Manifesto - XII
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Self-sovereign identity
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Who owns your data?
Sell access to your data?
Privacy as a luxury good
BCI reading thoughts Correlate genetics to
behavior
Biofeedback entertainment
Unconscious vs Conscious
Agency
Ethics of detecting & reporting
medical conditions
Informed Consent
Progressive Permissions
Deep Fakes of Your Identity
Autonomy of data sovereignty
vs Utilitarian public good
Ethics of biohacking
Biometrics used in interviews
Government loyalty tests
Sharing biometrics with friends
Implicit bias
Biometrics as polygraph
Anonymity vs biometric security
False positives from missing context
Can biometrics be de-identified?
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What age is safe? How long?
Free Educational Resources
End-to-end encryption
Peer-to-peer connections
Being able to work from
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People sharing inappropriate
sexual content
Privacy of Telemedicine consults
1st Amendment
Free Speech
Hate Speech
Education for EveryoneRemote Telepresence
Code of Conduct
Banning people
Anonymous communication
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Burglers scoping out your
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Giving consent for others
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4th Amendment and the
“Reasonable expectation
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Ecological sustainability of XRCollective right to augment
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New models of science from
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Public research benefit from
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Sharing virtual resources
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Hate speech
Having private spaces
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Augmenting other people
New boundaries for intimacy
Anthropomorphizing AI agents
Empathy
Accountability
Comprehensive frameworks
For privacy
XR Ethical Frameworks
Restorative justice
Moderators enforce the
Rules & code of conduct
Implicit trust & reputation scores
Cultural norms
Block harassment & trolls
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Ephemerality of biometric data
Rights to your likeness after
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Don’t record metadata
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Killing people in virtual worlds
Rehabilitation of blocked users
Implications of permanent
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Taxes for public services?
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Conflicts of interest of
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Disclose what’s “real”
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Filter bubbles of reality
Is direct experience basis of
“reality” for harassment
What is Reality?
Definition of consciousness
Ethical frameworks
World build “Protopias”
More interdisciplinary
collaborations between
academia and industry
Diversity of data for training AI
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Memory holing history
Augment historical
monuments
Third party doctrine
NDAs
Experiential Warfare
GDPR for USA?
TransparencyGovernment surveillance
Open source algorithms
Social credit scores impact
Access to physical services
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Rehabilitation of trolls
Restorative justice for banned
Illegal content in XR (child porn?)
Map the unconscious psyche
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