SlideShare a Scribd company logo
Mohammad Shaker
mohammadshaker.com
@ZGTRShaker
2011, 2012, 2013, 2014
XNA Game Development
L06 – Input, Audio and Video Playback
Input
Keyboard, Mouse, Touch, Joystick, Sensors, etc.
Keyboard Input
Keyboard Input
• Why static?
KeyboardState state = Keyboard.GetState();
Keyboard Input
• Using Keyboard states
KeyboardState state = Keyboard.GetState();
if(state.IsKeyDown(Keys.Left))
{
// do something here
}
Keyboard Input
• Using Keyboard states
bool leftArrowKeyDown = state.IsKeyDown(Keys.Left);
if(state.IsKeyDown(Keys.Left))
{
// do something here
}
Keyboard Input
• Using Keyboard states
KeyboardState state = Keyboard.GetState();
if(state.IsKeyDown(Keys.Left))
{
// do something here
}
Keyboard Input
• Using Keyboard states
KeyboardState state = Keyboard.GetState();
if(state.IsKeyDown(Keys.Left))
{
// do something here
}
Keyboard Input - Checking for Key Presses
if(state.IsKeyDown(Keys.Left))
{
// do something here
}
Keyboard Input - Checking for Key Presses
if(state.IsKeyDown(Keys.Left))
{
// do something here
}
Keyboard Input - Checking for Key Presses
Keys[] pressedKeys = state.GetPressedKeys();
Keyboard Input - Key Modifiers
if(
(
state.IsKeyDown(Keys.LeftControl)|| state.IsKeyDown(Keys.RightControl)
)
&& state.IsKeyDown(Keys.C)
)
{
// Do something here when Ctrl-C is pressed
}
Mouse Input
Mouse Input - Showing the Mouse
this.IsMouseVisible = true;
Mouse Input - Mouse Input?
MouseState mouseState = Mouse.GetState();
if(mouseState.LeftButton == ButtonState.Pressed)
{
// Do whatever you want here
}
Mouse Input - Mouse Input?
• Mouse built-in methods
– LeftMouseButton
– MiddleMouseButton
– RightMouseButton
– XButton1
– XButton2
– X
– Y
– ScrollWheelValue
Mouse Input - Location
• Getting Location
int x = mouseState.X;
int y = mouseState.Y;
Mouse.SetPosition(xLocation, yLocation);
• Setting Location
Xbox(Or Other!) Controller Input
Controller Input
Controller Input
• GamePadState gamePadState = GamePad.GetState(PlayerIndex.One);
if(gamePadState.IsConnected)
{
// then it is connected, and we can do stuff here
}
if(gamePadState.Buttons.X == ButtonState.Pressed)
{
// do something
}
Controller Input
float maxSpeed = 0.1f;
float changeInAngle = gamePadState.Thumbsticks.Left.X * maxSpeed;
// this variable is defined elsewhere
angle += changeInAngle;
Controller Input – Vibration effect!
Controller Input – Vibration Cool effect!
GamePad.SetVibration(PlayerIndex.One, 1.0f, 1.0f);
Audio
Audio
• Audio in XNA
• Audio Suggestions for Games
• A Simple Way to Play Sound Effects in XNA
• A Simple Way to Play Background Music in XNA
• Using XACT
• Using XACT Projects in an XNA Game
• XACT Sound Loops
• 3D Audio Effects: Location
• 3D Audio Effects: Attenuation based on Distance
Audio in XNA
• The Concept
Audio Suggestions For Games
• Audio Suggestions For Games
– royalty free music in google.com
– http://www.incompetech.com/m/c/royalty-free/
– http://www.flashkit.com/
• Use sound in your game. It adds a lot to the game. Don't just ignore it. ( Not in
our uni :( )
Playing Sound Effects
• Adding Sound Effects to your Game
– Managing Content!
Playing Sound Effects
• WAV Audio File (.wav extension)
private SoundEffect effect;
effect = Content.Load<SoundEffect>("SoundFX/ExtraLife");
Playing Sound Effects
• WAV Audio File (.wav extension)
private SoundEffect effect;
effect = Content.Load<SoundEffect>("SoundFX/ExtraLife");
effect.Play();
float volume = 1.0f;
effect.Play(volume);
float volume = 1.0f;
float pitch = -1.0f;
float pan = -1.0f;
bool loop = true;
effect.Play(volume, pitch, pan, loop);
Playing Sound Effects
• SoundEffectInstances class
SoundEffectInstance effectInstance = effect1.Play();
effectInstance.Stop();
Playing Sound Effects
• SoundEffectInstances class
SoundEffectInstance effectInstance = effect1.Play();
effectInstance.Stop();
Playing Background Music
• Using the Song and MediaPlayer Classes to Play Audio
Song song = Content.Load<Song>("song_title");
// Put the name of your song here instead of "song_title"
MediaPlayer.Play(song);
MediaPlayer.IsRepeating = true;
Using XACT
• Cross-platform Audio Creation Tool
• The concept
• Using XACT
– Using XACT
– Using XACT Projects in an XNA Game
– XACT Sound Loops
– 3D Audio Effects: Location
– 3D Audio Effects: Attenuation based on Distance
Using XACT
• Small Tutorials
– http://rbwhitaker.wikidot.com/audio-tutorials
• http://rbwhitaker.wikidot.com/using-xact
• http://rbwhitaker.wikidot.com/playing-sound
• http://rbwhitaker.wikidot.com/xact-sound-loops
• http://rbwhitaker.wikidot.com/3d-audio-effects-location
– Books
• Microsoft Book
• Aaron Reed (O’Reilly)
Video Playback
Video Playback
• Loading the Video in XNA, Game1 Global Scope
Video video;
VideoPlayer player;
Video Playback
• Loading the Video in XNA, Game1 Global Scope
• LoadContent()
Video video;
VideoPlayer player;
video = Content.Load<Video>("AVideoToPlayback");
player = new VideoPlayer();
Video Playback
• Starting the Video
player.Play(video);
Video Playback
• Starting the Video
• Update()
player.Play(video);
if (player.State == MediaState.Stopped)
{
player.IsLooped = true;
player.Play(video);
}
Video Playback
• Looping
player.IsLooped = true;
Video Playback
• Drawing the Video, Draw()
Texture2D videoTexture = null;
if (player.State!= MediaState.Stopped)
videoTexture = player.GetTexture();
Video Playback
• Drawing the Video, Draw()
Texture2D videoTexture = null;
if (player.State!= MediaState.Stopped)
videoTexture = player.GetTexture();
Video Playback
• Drawing the Video, Draw()
Texture2D videoTexture = null;
if (player.State!= MediaState.Stopped)
videoTexture = player.GetTexture();
Video Playback
• Drawing the Video, Draw()
Texture2D videoTexture = null;
if (player.State!= MediaState.Stopped)
videoTexture = player.GetTexture();
Video Playback
• Drawing the Video, Draw()
Texture2D videoTexture = null;
if (player.State!= MediaState.Stopped)
videoTexture = player.GetTexture();
if (videoTexture!= null)
{
spriteBatch.Begin();
spriteBatch.Draw(videoTexture, new Rectangle(0, 0, 400, 300), Color.White);
spriteBatch.End();
}

More Related Content

What's hot

Core Audio in iOS 6 (CocoaConf DC, March 2013)
Core Audio in iOS 6 (CocoaConf DC, March 2013)Core Audio in iOS 6 (CocoaConf DC, March 2013)
Core Audio in iOS 6 (CocoaConf DC, March 2013)Chris Adamson
 
Audio Mixer in Unity5 - Andy Touch
Audio Mixer in Unity5 - Andy TouchAudio Mixer in Unity5 - Andy Touch
Audio Mixer in Unity5 - Andy Touch
BeMyApp
 
Core Audio in iOS 6 (CocoaConf San Jose, April 2013)
Core Audio in iOS 6 (CocoaConf San Jose, April 2013) Core Audio in iOS 6 (CocoaConf San Jose, April 2013)
Core Audio in iOS 6 (CocoaConf San Jose, April 2013) Chris Adamson
 
Xbox 360
Xbox 360 Xbox 360
Xbox 360
alicia063
 
Xbox one
Xbox oneXbox one
Xbox one
michaeljnesbitt
 
Sharing
SharingSharing
Sharing
onsongapp
 
GoldWave
GoldWaveGoldWave
GoldWave
jojo-and-mrwa
 
Squidiverse Production Pipeline
Squidiverse Production PipelineSquidiverse Production Pipeline
Squidiverse Production PipelinePhoenix Smith
 
Video Killed the Rolex Star (CocoaConf San Jose, November, 2015)
Video Killed the Rolex Star (CocoaConf San Jose, November, 2015)Video Killed the Rolex Star (CocoaConf San Jose, November, 2015)
Video Killed the Rolex Star (CocoaConf San Jose, November, 2015)
Chris Adamson
 
Building your own arcade cabinet
Building your own arcade cabinetBuilding your own arcade cabinet
Building your own arcade cabinet
phildenoncourt
 
Core MIDI and Friends
Core MIDI and FriendsCore MIDI and Friends
Core MIDI and Friends
Chris Adamson
 
A Brief Guide to Game Engines
A Brief Guide to Game EnginesA Brief Guide to Game Engines
A Brief Guide to Game Engines
David Parsons
 
See'n'Sound LE 2.0 promo
See'n'Sound LE 2.0 promoSee'n'Sound LE 2.0 promo
See'n'Sound LE 2.0 promo
Luigi Agostini Digital Solutions
 
Audio equalizer
Audio equalizerAudio equalizer
Audio equalizer
Hasham khan
 
Readme i'm en pilotes
Readme i'm en pilotesReadme i'm en pilotes
Readme i'm en pilotes
MUELOS
 
Absolutist: Porting to major platforms within a minute
Absolutist: Porting to major platforms within a minuteAbsolutist: Porting to major platforms within a minute
Absolutist: Porting to major platforms within a minute
DevGAMM Conference
 
Week Two - Game Platforms (Additional Material)
Week Two - Game Platforms (Additional Material)Week Two - Game Platforms (Additional Material)
Week Two - Game Platforms (Additional Material)
chriswalton
 

What's hot (18)

Core Audio in iOS 6 (CocoaConf DC, March 2013)
Core Audio in iOS 6 (CocoaConf DC, March 2013)Core Audio in iOS 6 (CocoaConf DC, March 2013)
Core Audio in iOS 6 (CocoaConf DC, March 2013)
 
Audio Mixer in Unity5 - Andy Touch
Audio Mixer in Unity5 - Andy TouchAudio Mixer in Unity5 - Andy Touch
Audio Mixer in Unity5 - Andy Touch
 
Core Audio in iOS 6 (CocoaConf San Jose, April 2013)
Core Audio in iOS 6 (CocoaConf San Jose, April 2013) Core Audio in iOS 6 (CocoaConf San Jose, April 2013)
Core Audio in iOS 6 (CocoaConf San Jose, April 2013)
 
Xbox 360
Xbox 360 Xbox 360
Xbox 360
 
Xbox one
Xbox oneXbox one
Xbox one
 
Sharing
SharingSharing
Sharing
 
Gamelog
GamelogGamelog
Gamelog
 
GoldWave
GoldWaveGoldWave
GoldWave
 
Squidiverse Production Pipeline
Squidiverse Production PipelineSquidiverse Production Pipeline
Squidiverse Production Pipeline
 
Video Killed the Rolex Star (CocoaConf San Jose, November, 2015)
Video Killed the Rolex Star (CocoaConf San Jose, November, 2015)Video Killed the Rolex Star (CocoaConf San Jose, November, 2015)
Video Killed the Rolex Star (CocoaConf San Jose, November, 2015)
 
Building your own arcade cabinet
Building your own arcade cabinetBuilding your own arcade cabinet
Building your own arcade cabinet
 
Core MIDI and Friends
Core MIDI and FriendsCore MIDI and Friends
Core MIDI and Friends
 
A Brief Guide to Game Engines
A Brief Guide to Game EnginesA Brief Guide to Game Engines
A Brief Guide to Game Engines
 
See'n'Sound LE 2.0 promo
See'n'Sound LE 2.0 promoSee'n'Sound LE 2.0 promo
See'n'Sound LE 2.0 promo
 
Audio equalizer
Audio equalizerAudio equalizer
Audio equalizer
 
Readme i'm en pilotes
Readme i'm en pilotesReadme i'm en pilotes
Readme i'm en pilotes
 
Absolutist: Porting to major platforms within a minute
Absolutist: Porting to major platforms within a minuteAbsolutist: Porting to major platforms within a minute
Absolutist: Porting to major platforms within a minute
 
Week Two - Game Platforms (Additional Material)
Week Two - Game Platforms (Additional Material)Week Two - Game Platforms (Additional Material)
Week Two - Game Platforms (Additional Material)
 

Viewers also liked

XNA L11–Shaders Part 2
XNA L11–Shaders Part 2XNA L11–Shaders Part 2
XNA L11–Shaders Part 2Mohammad Shaker
 
XNA L08–Amazing XNA Utilities
XNA L08–Amazing XNA UtilitiesXNA L08–Amazing XNA Utilities
XNA L08–Amazing XNA UtilitiesMohammad Shaker
 
XNA L04–Primitives, IndexBuffer and VertexBuffer
XNA L04–Primitives, IndexBuffer and VertexBufferXNA L04–Primitives, IndexBuffer and VertexBuffer
XNA L04–Primitives, IndexBuffer and VertexBufferMohammad Shaker
 
Ogdc 2013 2d artist the first steps
Ogdc 2013 2d artist the first stepsOgdc 2013 2d artist the first steps
Ogdc 2013 2d artist the first stepsSon Aris
 
XNA L10–Shaders Part 1
XNA L10–Shaders Part 1XNA L10–Shaders Part 1
XNA L10–Shaders Part 1Mohammad Shaker
 
XNA L07–Skybox and Terrain
XNA L07–Skybox and TerrainXNA L07–Skybox and Terrain
XNA L07–Skybox and TerrainMohammad Shaker
 

Viewers also liked (7)

XNA L11–Shaders Part 2
XNA L11–Shaders Part 2XNA L11–Shaders Part 2
XNA L11–Shaders Part 2
 
XNA L01–Introduction
XNA L01–IntroductionXNA L01–Introduction
XNA L01–Introduction
 
XNA L08–Amazing XNA Utilities
XNA L08–Amazing XNA UtilitiesXNA L08–Amazing XNA Utilities
XNA L08–Amazing XNA Utilities
 
XNA L04–Primitives, IndexBuffer and VertexBuffer
XNA L04–Primitives, IndexBuffer and VertexBufferXNA L04–Primitives, IndexBuffer and VertexBuffer
XNA L04–Primitives, IndexBuffer and VertexBuffer
 
Ogdc 2013 2d artist the first steps
Ogdc 2013 2d artist the first stepsOgdc 2013 2d artist the first steps
Ogdc 2013 2d artist the first steps
 
XNA L10–Shaders Part 1
XNA L10–Shaders Part 1XNA L10–Shaders Part 1
XNA L10–Shaders Part 1
 
XNA L07–Skybox and Terrain
XNA L07–Skybox and TerrainXNA L07–Skybox and Terrain
XNA L07–Skybox and Terrain
 

Similar to XNA L06–Input, Audio and Video Playback

Web Audio Made Easy with Howler.js
Web Audio Made Easy with Howler.jsWeb Audio Made Easy with Howler.js
Web Audio Made Easy with Howler.js
James Simpson
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
DevGAMM Conference
 
Modern Improvisation World
Modern Improvisation WorldModern Improvisation World
Modern Improvisation World
Willow Cheng
 
Windows phone 7 xna
Windows phone 7 xnaWindows phone 7 xna
Windows phone 7 xnaGlen Gordon
 
Living the Dream: Make the Video Game You’ve Always Wanted and Get Paid For It!
Living the Dream: Make the Video Game You’ve Always Wanted and Get Paid For It!Living the Dream: Make the Video Game You’ve Always Wanted and Get Paid For It!
Living the Dream: Make the Video Game You’ve Always Wanted and Get Paid For It!
David Isbitski
 
Unity
UnityUnity
Introduction to Game programming with PyGame Part 1
Introduction to Game programming with PyGame Part 1Introduction to Game programming with PyGame Part 1
Introduction to Game programming with PyGame Part 1
Abhishek Mishra
 
Prasentation Managed DirectX
Prasentation Managed DirectXPrasentation Managed DirectX
Prasentation Managed DirectX
A. LE
 
XNA and Windows Phone
XNA and Windows PhoneXNA and Windows Phone
XNA and Windows Phone
Glen Gordon
 
God Of War : post mortem
God Of War : post mortemGod Of War : post mortem
God Of War : post mortem
Mustapha Tachouct
 
Game Audio Post-Production
Game Audio Post-ProductionGame Audio Post-Production
Game Audio Post-Production
Karen Collins
 
Game programming with Groovy
Game programming with GroovyGame programming with Groovy
Game programming with Groovy
James Williams
 
Wakka Monkey - Game Development
Wakka Monkey - Game DevelopmentWakka Monkey - Game Development
Wakka Monkey - Game DevelopmentWakka Monkey
 
The Online Tech of Titanfall
The Online Tech of TitanfallThe Online Tech of Titanfall
The Online Tech of Titanfall
vtslothy
 
Confrontation Audio GDC 2009
Confrontation Audio GDC 2009Confrontation Audio GDC 2009
Confrontation Audio GDC 2009
slantsixgames
 
Supersize your production pipe enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hdSupersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe enjmin 2013 v1.1 hdslantsixgames
 
Beginning android games
Beginning android gamesBeginning android games
Beginning android games
Mario Zechner
 
Kinect for Windows Quickstart Series
Kinect for Windows Quickstart SeriesKinect for Windows Quickstart Series
Kinect for Windows Quickstart Series
Roberto Reto
 
Drumwavy VST VST3 Audio Unit: Orchestral and Ethnic Percussion VST, VST3 and ...
Drumwavy VST VST3 Audio Unit: Orchestral and Ethnic Percussion VST, VST3 and ...Drumwavy VST VST3 Audio Unit: Orchestral and Ethnic Percussion VST, VST3 and ...
Drumwavy VST VST3 Audio Unit: Orchestral and Ethnic Percussion VST, VST3 and ...
Syntheway Virtual Musical Instruments
 

Similar to XNA L06–Input, Audio and Video Playback (20)

Web Audio Made Easy with Howler.js
Web Audio Made Easy with Howler.jsWeb Audio Made Easy with Howler.js
Web Audio Made Easy with Howler.js
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
 
Modern Improvisation World
Modern Improvisation WorldModern Improvisation World
Modern Improvisation World
 
Windows phone 7 xna
Windows phone 7 xnaWindows phone 7 xna
Windows phone 7 xna
 
Living the Dream: Make the Video Game You’ve Always Wanted and Get Paid For It!
Living the Dream: Make the Video Game You’ve Always Wanted and Get Paid For It!Living the Dream: Make the Video Game You’ve Always Wanted and Get Paid For It!
Living the Dream: Make the Video Game You’ve Always Wanted and Get Paid For It!
 
Unity
UnityUnity
Unity
 
Introduction to Game programming with PyGame Part 1
Introduction to Game programming with PyGame Part 1Introduction to Game programming with PyGame Part 1
Introduction to Game programming with PyGame Part 1
 
Prasentation Managed DirectX
Prasentation Managed DirectXPrasentation Managed DirectX
Prasentation Managed DirectX
 
XNA and Windows Phone
XNA and Windows PhoneXNA and Windows Phone
XNA and Windows Phone
 
God Of War : post mortem
God Of War : post mortemGod Of War : post mortem
God Of War : post mortem
 
Game Audio Post-Production
Game Audio Post-ProductionGame Audio Post-Production
Game Audio Post-Production
 
Game programming with Groovy
Game programming with GroovyGame programming with Groovy
Game programming with Groovy
 
Wakka Monkey - Game Development
Wakka Monkey - Game DevelopmentWakka Monkey - Game Development
Wakka Monkey - Game Development
 
The Online Tech of Titanfall
The Online Tech of TitanfallThe Online Tech of Titanfall
The Online Tech of Titanfall
 
Confrontation Audio GDC 2009
Confrontation Audio GDC 2009Confrontation Audio GDC 2009
Confrontation Audio GDC 2009
 
Supersize your production pipe enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hdSupersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe enjmin 2013 v1.1 hd
 
Readme
ReadmeReadme
Readme
 
Beginning android games
Beginning android gamesBeginning android games
Beginning android games
 
Kinect for Windows Quickstart Series
Kinect for Windows Quickstart SeriesKinect for Windows Quickstart Series
Kinect for Windows Quickstart Series
 
Drumwavy VST VST3 Audio Unit: Orchestral and Ethnic Percussion VST, VST3 and ...
Drumwavy VST VST3 Audio Unit: Orchestral and Ethnic Percussion VST, VST3 and ...Drumwavy VST VST3 Audio Unit: Orchestral and Ethnic Percussion VST, VST3 and ...
Drumwavy VST VST3 Audio Unit: Orchestral and Ethnic Percussion VST, VST3 and ...
 

More from Mohammad Shaker

12 Rules You Should to Know as a Syrian Graduate
12 Rules You Should to Know as a Syrian Graduate12 Rules You Should to Know as a Syrian Graduate
12 Rules You Should to Know as a Syrian Graduate
Mohammad Shaker
 
Ultra Fast, Cross Genre, Procedural Content Generation in Games [Master Thesis]
Ultra Fast, Cross Genre, Procedural Content Generation in Games [Master Thesis]Ultra Fast, Cross Genre, Procedural Content Generation in Games [Master Thesis]
Ultra Fast, Cross Genre, Procedural Content Generation in Games [Master Thesis]
Mohammad Shaker
 
Interaction Design L06 - Tricks with Psychology
Interaction Design L06 - Tricks with PsychologyInteraction Design L06 - Tricks with Psychology
Interaction Design L06 - Tricks with Psychology
Mohammad Shaker
 
Short, Matters, Love - Passioneers Event 2015
Short, Matters, Love -  Passioneers Event 2015Short, Matters, Love -  Passioneers Event 2015
Short, Matters, Love - Passioneers Event 2015
Mohammad Shaker
 
Unity L01 - Game Development
Unity L01 - Game DevelopmentUnity L01 - Game Development
Unity L01 - Game Development
Mohammad Shaker
 
Android L07 - Touch, Screen and Wearables
Android L07 - Touch, Screen and WearablesAndroid L07 - Touch, Screen and Wearables
Android L07 - Touch, Screen and Wearables
Mohammad Shaker
 
Interaction Design L03 - Color
Interaction Design L03 - ColorInteraction Design L03 - Color
Interaction Design L03 - Color
Mohammad Shaker
 
Interaction Design L05 - Typography
Interaction Design L05 - TypographyInteraction Design L05 - Typography
Interaction Design L05 - Typography
Mohammad Shaker
 
Interaction Design L04 - Materialise and Coupling
Interaction Design L04 - Materialise and CouplingInteraction Design L04 - Materialise and Coupling
Interaction Design L04 - Materialise and Coupling
Mohammad Shaker
 
Android L05 - Storage
Android L05 - StorageAndroid L05 - Storage
Android L05 - Storage
Mohammad Shaker
 
Android L04 - Notifications and Threading
Android L04 - Notifications and ThreadingAndroid L04 - Notifications and Threading
Android L04 - Notifications and Threading
Mohammad Shaker
 
Android L09 - Windows Phone and iOS
Android L09 - Windows Phone and iOSAndroid L09 - Windows Phone and iOS
Android L09 - Windows Phone and iOS
Mohammad Shaker
 
Interaction Design L01 - Mobile Constraints
Interaction Design L01 - Mobile ConstraintsInteraction Design L01 - Mobile Constraints
Interaction Design L01 - Mobile Constraints
Mohammad Shaker
 
Interaction Design L02 - Pragnanz and Grids
Interaction Design L02 - Pragnanz and GridsInteraction Design L02 - Pragnanz and Grids
Interaction Design L02 - Pragnanz and Grids
Mohammad Shaker
 
Android L10 - Stores and Gaming
Android L10 - Stores and GamingAndroid L10 - Stores and Gaming
Android L10 - Stores and Gaming
Mohammad Shaker
 
Android L06 - Cloud / Parse
Android L06 - Cloud / ParseAndroid L06 - Cloud / Parse
Android L06 - Cloud / Parse
Mohammad Shaker
 
Android L08 - Google Maps and Utilities
Android L08 - Google Maps and UtilitiesAndroid L08 - Google Maps and Utilities
Android L08 - Google Maps and Utilities
Mohammad Shaker
 
Android L03 - Styles and Themes
Android L03 - Styles and Themes Android L03 - Styles and Themes
Android L03 - Styles and Themes
Mohammad Shaker
 
Android L02 - Activities and Adapters
Android L02 - Activities and AdaptersAndroid L02 - Activities and Adapters
Android L02 - Activities and Adapters
Mohammad Shaker
 
Android L01 - Warm Up
Android L01 - Warm UpAndroid L01 - Warm Up
Android L01 - Warm Up
Mohammad Shaker
 

More from Mohammad Shaker (20)

12 Rules You Should to Know as a Syrian Graduate
12 Rules You Should to Know as a Syrian Graduate12 Rules You Should to Know as a Syrian Graduate
12 Rules You Should to Know as a Syrian Graduate
 
Ultra Fast, Cross Genre, Procedural Content Generation in Games [Master Thesis]
Ultra Fast, Cross Genre, Procedural Content Generation in Games [Master Thesis]Ultra Fast, Cross Genre, Procedural Content Generation in Games [Master Thesis]
Ultra Fast, Cross Genre, Procedural Content Generation in Games [Master Thesis]
 
Interaction Design L06 - Tricks with Psychology
Interaction Design L06 - Tricks with PsychologyInteraction Design L06 - Tricks with Psychology
Interaction Design L06 - Tricks with Psychology
 
Short, Matters, Love - Passioneers Event 2015
Short, Matters, Love -  Passioneers Event 2015Short, Matters, Love -  Passioneers Event 2015
Short, Matters, Love - Passioneers Event 2015
 
Unity L01 - Game Development
Unity L01 - Game DevelopmentUnity L01 - Game Development
Unity L01 - Game Development
 
Android L07 - Touch, Screen and Wearables
Android L07 - Touch, Screen and WearablesAndroid L07 - Touch, Screen and Wearables
Android L07 - Touch, Screen and Wearables
 
Interaction Design L03 - Color
Interaction Design L03 - ColorInteraction Design L03 - Color
Interaction Design L03 - Color
 
Interaction Design L05 - Typography
Interaction Design L05 - TypographyInteraction Design L05 - Typography
Interaction Design L05 - Typography
 
Interaction Design L04 - Materialise and Coupling
Interaction Design L04 - Materialise and CouplingInteraction Design L04 - Materialise and Coupling
Interaction Design L04 - Materialise and Coupling
 
Android L05 - Storage
Android L05 - StorageAndroid L05 - Storage
Android L05 - Storage
 
Android L04 - Notifications and Threading
Android L04 - Notifications and ThreadingAndroid L04 - Notifications and Threading
Android L04 - Notifications and Threading
 
Android L09 - Windows Phone and iOS
Android L09 - Windows Phone and iOSAndroid L09 - Windows Phone and iOS
Android L09 - Windows Phone and iOS
 
Interaction Design L01 - Mobile Constraints
Interaction Design L01 - Mobile ConstraintsInteraction Design L01 - Mobile Constraints
Interaction Design L01 - Mobile Constraints
 
Interaction Design L02 - Pragnanz and Grids
Interaction Design L02 - Pragnanz and GridsInteraction Design L02 - Pragnanz and Grids
Interaction Design L02 - Pragnanz and Grids
 
Android L10 - Stores and Gaming
Android L10 - Stores and GamingAndroid L10 - Stores and Gaming
Android L10 - Stores and Gaming
 
Android L06 - Cloud / Parse
Android L06 - Cloud / ParseAndroid L06 - Cloud / Parse
Android L06 - Cloud / Parse
 
Android L08 - Google Maps and Utilities
Android L08 - Google Maps and UtilitiesAndroid L08 - Google Maps and Utilities
Android L08 - Google Maps and Utilities
 
Android L03 - Styles and Themes
Android L03 - Styles and Themes Android L03 - Styles and Themes
Android L03 - Styles and Themes
 
Android L02 - Activities and Adapters
Android L02 - Activities and AdaptersAndroid L02 - Activities and Adapters
Android L02 - Activities and Adapters
 
Android L01 - Warm Up
Android L01 - Warm UpAndroid L01 - Warm Up
Android L01 - Warm Up
 

Recently uploaded

Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
Dorra BARTAGUIZ
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
Elena Simperl
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 
Introduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - CybersecurityIntroduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - Cybersecurity
mikeeftimakis1
 
Free Complete Python - A step towards Data Science
Free Complete Python - A step towards Data ScienceFree Complete Python - A step towards Data Science
Free Complete Python - A step towards Data Science
RinaMondal9
 
Generative AI Deep Dive: Advancing from Proof of Concept to Production
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionGenerative AI Deep Dive: Advancing from Proof of Concept to Production
Generative AI Deep Dive: Advancing from Proof of Concept to Production
Aggregage
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
ThousandEyes
 
Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !
KatiaHIMEUR1
 
By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024
Pierluigi Pugliese
 
Quantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIsQuantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIs
Vlad Stirbu
 
Assure Contact Center Experiences for Your Customers With ThousandEyes
Assure Contact Center Experiences for Your Customers With ThousandEyesAssure Contact Center Experiences for Your Customers With ThousandEyes
Assure Contact Center Experiences for Your Customers With ThousandEyes
ThousandEyes
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
91mobiles
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
Laura Byrne
 
PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)
Ralf Eggert
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
OnBoard
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
Thijs Feryn
 

Recently uploaded (20)

Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 
Introduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - CybersecurityIntroduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - Cybersecurity
 
Free Complete Python - A step towards Data Science
Free Complete Python - A step towards Data ScienceFree Complete Python - A step towards Data Science
Free Complete Python - A step towards Data Science
 
Generative AI Deep Dive: Advancing from Proof of Concept to Production
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionGenerative AI Deep Dive: Advancing from Proof of Concept to Production
Generative AI Deep Dive: Advancing from Proof of Concept to Production
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
 
Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !
 
By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024
 
Quantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIsQuantum Computing: Current Landscape and the Future Role of APIs
Quantum Computing: Current Landscape and the Future Role of APIs
 
Assure Contact Center Experiences for Your Customers With ThousandEyes
Assure Contact Center Experiences for Your Customers With ThousandEyesAssure Contact Center Experiences for Your Customers With ThousandEyes
Assure Contact Center Experiences for Your Customers With ThousandEyes
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
 
PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
 

XNA L06–Input, Audio and Video Playback

  • 1. Mohammad Shaker mohammadshaker.com @ZGTRShaker 2011, 2012, 2013, 2014 XNA Game Development L06 – Input, Audio and Video Playback
  • 2. Input Keyboard, Mouse, Touch, Joystick, Sensors, etc.
  • 4. Keyboard Input • Why static? KeyboardState state = Keyboard.GetState();
  • 5. Keyboard Input • Using Keyboard states KeyboardState state = Keyboard.GetState(); if(state.IsKeyDown(Keys.Left)) { // do something here }
  • 6. Keyboard Input • Using Keyboard states bool leftArrowKeyDown = state.IsKeyDown(Keys.Left); if(state.IsKeyDown(Keys.Left)) { // do something here }
  • 7. Keyboard Input • Using Keyboard states KeyboardState state = Keyboard.GetState(); if(state.IsKeyDown(Keys.Left)) { // do something here }
  • 8. Keyboard Input • Using Keyboard states KeyboardState state = Keyboard.GetState(); if(state.IsKeyDown(Keys.Left)) { // do something here }
  • 9. Keyboard Input - Checking for Key Presses if(state.IsKeyDown(Keys.Left)) { // do something here }
  • 10. Keyboard Input - Checking for Key Presses if(state.IsKeyDown(Keys.Left)) { // do something here }
  • 11. Keyboard Input - Checking for Key Presses Keys[] pressedKeys = state.GetPressedKeys();
  • 12. Keyboard Input - Key Modifiers if( ( state.IsKeyDown(Keys.LeftControl)|| state.IsKeyDown(Keys.RightControl) ) && state.IsKeyDown(Keys.C) ) { // Do something here when Ctrl-C is pressed }
  • 14. Mouse Input - Showing the Mouse this.IsMouseVisible = true;
  • 15. Mouse Input - Mouse Input? MouseState mouseState = Mouse.GetState(); if(mouseState.LeftButton == ButtonState.Pressed) { // Do whatever you want here }
  • 16. Mouse Input - Mouse Input? • Mouse built-in methods – LeftMouseButton – MiddleMouseButton – RightMouseButton – XButton1 – XButton2 – X – Y – ScrollWheelValue
  • 17. Mouse Input - Location • Getting Location int x = mouseState.X; int y = mouseState.Y; Mouse.SetPosition(xLocation, yLocation); • Setting Location
  • 20. Controller Input • GamePadState gamePadState = GamePad.GetState(PlayerIndex.One); if(gamePadState.IsConnected) { // then it is connected, and we can do stuff here } if(gamePadState.Buttons.X == ButtonState.Pressed) { // do something }
  • 21. Controller Input float maxSpeed = 0.1f; float changeInAngle = gamePadState.Thumbsticks.Left.X * maxSpeed; // this variable is defined elsewhere angle += changeInAngle;
  • 22. Controller Input – Vibration effect!
  • 23. Controller Input – Vibration Cool effect! GamePad.SetVibration(PlayerIndex.One, 1.0f, 1.0f);
  • 24. Audio
  • 25. Audio • Audio in XNA • Audio Suggestions for Games • A Simple Way to Play Sound Effects in XNA • A Simple Way to Play Background Music in XNA • Using XACT • Using XACT Projects in an XNA Game • XACT Sound Loops • 3D Audio Effects: Location • 3D Audio Effects: Attenuation based on Distance
  • 26. Audio in XNA • The Concept
  • 27. Audio Suggestions For Games • Audio Suggestions For Games – royalty free music in google.com – http://www.incompetech.com/m/c/royalty-free/ – http://www.flashkit.com/ • Use sound in your game. It adds a lot to the game. Don't just ignore it. ( Not in our uni :( )
  • 28. Playing Sound Effects • Adding Sound Effects to your Game – Managing Content!
  • 29. Playing Sound Effects • WAV Audio File (.wav extension) private SoundEffect effect; effect = Content.Load<SoundEffect>("SoundFX/ExtraLife");
  • 30. Playing Sound Effects • WAV Audio File (.wav extension) private SoundEffect effect; effect = Content.Load<SoundEffect>("SoundFX/ExtraLife"); effect.Play(); float volume = 1.0f; effect.Play(volume); float volume = 1.0f; float pitch = -1.0f; float pan = -1.0f; bool loop = true; effect.Play(volume, pitch, pan, loop);
  • 31. Playing Sound Effects • SoundEffectInstances class SoundEffectInstance effectInstance = effect1.Play(); effectInstance.Stop();
  • 32. Playing Sound Effects • SoundEffectInstances class SoundEffectInstance effectInstance = effect1.Play(); effectInstance.Stop();
  • 33. Playing Background Music • Using the Song and MediaPlayer Classes to Play Audio Song song = Content.Load<Song>("song_title"); // Put the name of your song here instead of "song_title" MediaPlayer.Play(song); MediaPlayer.IsRepeating = true;
  • 34. Using XACT • Cross-platform Audio Creation Tool • The concept • Using XACT – Using XACT – Using XACT Projects in an XNA Game – XACT Sound Loops – 3D Audio Effects: Location – 3D Audio Effects: Attenuation based on Distance
  • 35. Using XACT • Small Tutorials – http://rbwhitaker.wikidot.com/audio-tutorials • http://rbwhitaker.wikidot.com/using-xact • http://rbwhitaker.wikidot.com/playing-sound • http://rbwhitaker.wikidot.com/xact-sound-loops • http://rbwhitaker.wikidot.com/3d-audio-effects-location – Books • Microsoft Book • Aaron Reed (O’Reilly)
  • 37. Video Playback • Loading the Video in XNA, Game1 Global Scope Video video; VideoPlayer player;
  • 38. Video Playback • Loading the Video in XNA, Game1 Global Scope • LoadContent() Video video; VideoPlayer player; video = Content.Load<Video>("AVideoToPlayback"); player = new VideoPlayer();
  • 39. Video Playback • Starting the Video player.Play(video);
  • 40. Video Playback • Starting the Video • Update() player.Play(video); if (player.State == MediaState.Stopped) { player.IsLooped = true; player.Play(video); }
  • 42. Video Playback • Drawing the Video, Draw() Texture2D videoTexture = null; if (player.State!= MediaState.Stopped) videoTexture = player.GetTexture();
  • 43. Video Playback • Drawing the Video, Draw() Texture2D videoTexture = null; if (player.State!= MediaState.Stopped) videoTexture = player.GetTexture();
  • 44. Video Playback • Drawing the Video, Draw() Texture2D videoTexture = null; if (player.State!= MediaState.Stopped) videoTexture = player.GetTexture();
  • 45. Video Playback • Drawing the Video, Draw() Texture2D videoTexture = null; if (player.State!= MediaState.Stopped) videoTexture = player.GetTexture();
  • 46. Video Playback • Drawing the Video, Draw() Texture2D videoTexture = null; if (player.State!= MediaState.Stopped) videoTexture = player.GetTexture(); if (videoTexture!= null) { spriteBatch.Begin(); spriteBatch.Draw(videoTexture, new Rectangle(0, 0, 400, 300), Color.White); spriteBatch.End(); }