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Game and Sensor Solutions for Financial Decision Training and
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Work package 6
Kick-Off Meeting, CIMNE
March 9-11, 2009
[The Institute of
Educational Technology,
The Open University]
[The Institute of
Educational Technology,
The Open University]
Objectives
 To reach agreement on the project’s overall
evaluation framework, which embeds
formative evaluation at each stage of the
project
 To ensure that all participants start from a
common basis and make use of the latest
developments in the different RTD areas
[wp 6][wp 6]
Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
Objectives and Aims
 The main objective however is the
development of a sound evaluation
framework within which RTD activities can
be effectively organised and executed.
 The framework provides the vehicle to ensure
that comprehensive, ongoing evaluation is
built into all facets of the project and that
evaluation findings feed back into the
ongoing development activities of the project
 Project Stakeholder Workshops
 (m4, m33)
 Evaluation Framework
 (m9)
 Research questions and instruments
 (Throughout)
 Evaluation studies
 (m12, m24, m36)
[WP 6][WP 6]
Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
 Milestones
 M6.1 Initial stakeholder workshop has taken place (m4)
 M6.2 xDELIA evaluation framework initial draft
established (m4)
 M6.3 First iteration of pilot studies undertaken (m24)
 M6.4 Second iteration of pilot studies undertaken (m33)
 M6.5 Final stakeholder workshop (m33)
[WP 6][WP 6]
Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
 Need to work closely with all partners
 Importance of getting a shared understanding and
terminology for the project
 Evaluation needs to iteratively feed into the R&D
activities and vice versa
 State of the art report in m 6 is a collation of reports
from wp 2-5
wp 6wp 6
Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
 Methods of working
 Tools to be used
 What do partners currently use?
 Means of communication
 What do partners currently use?
 Project website, blogs, twitter etc?
 Role of OU evaluation research fellow
 Coordinating, contributing?
[WP 6][WP 6]
Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
Approach and theoretical perspectives
 Approach
 Participatory
 Iterative
 Useful
 Draws on the following:
 Utilization-focused evaluation
 Participatory design
 Learning design
Evaluation - definition
 Evaluation is the systematic acquisition and
assessment of information to provide useful
feedback about some object
http://www.socialresearchmethods.net/kb/intreval.htm
 Generic goal is to provide useful feedback to
stakeholders to influence decision-making or policy
formulation through the provision of empirically-
driven feedback
 Many different types, our approach is ‘participant
oriented’ and formative (i.e. feeds into the project
developments on an ongoing basis)
Utilization-focused evaluation
 Evaluation should be judged by their utility and
actual use
 Evaluation designed with use in mind i.e. how real
people in the real world will apply evaluation
findings and experience the evaluation process
 Intended users are more likely to use evaluations if
they understand and feel ownership of the
evaluation process and findings; they are more likely
to understand and feel ownership if they've been
actively involved
Participatory design
 Active engagement of the end users in the design
process to ensure it meets their needs
 Take account of the context of use and the users
 Move away from computerisation of human skills to
giving user better tools to work with
 Users perceptions and feelings about technology are
taken account of
 Views technology in context; as processes rather
than products
Learning design
 A new research field that has emerged in recent
years, partly in response to a desire to see better
use of technologies to support learning
 Concerned with the development of tools, models
and schema for supporting and making explicit
design decisions in the creation of learning
interventions/activities
Design and evaluation framework
Formulation
of intervention
Design
of intervention
Implementation
of intervention
Formulation
of questions
Data
collection
Data
analysis
Utilization
of results
Reflection
On results
Evaluation
Design
Adapted from
www.socialresearchmethods.net/kb/pecycle.php
Design and evaluation framework
Formulation
of activity
Design
of activity
Implementation
of activity
Formulation
of questions
Data
collection
Data
analysis
Utilization
of results
Reflection
On results
Evaluation
Design
Example
 Design
 Formulation: Agree
outline for a game for
use inWP2 to address
specific research
questions
 Design: Creation of the
game
 Implementation: Use in
a specific context &
collection of data
 Reflection: On findings
 Evaluation
 Formulation: Agree
which evaluation
questions are to be
considered
 Data collection: Agree
appropriate methods
 Data analysis: Analyse
findings
 Utilization: Feedback
and application
Examples
 PI stakeholder design workshop
 Participants: children, teachers,
local centre representatives
 Structured day – outline of
problem, presentation of inquiry-
model, brainstorm design ideas in
groups, reflections
 Representing pedagogy
 Use of the CompendiumLD tool to
articulate a design
Examples continued…
 Brainstorming and refining
research questions
 Use of mind mapping to develop a
shared, collective set of research
questions
 Design interviews
 Stakeholders design perceptions
 Teachers (how do they design,
where do they get ideas, how do
they represent/share designs, how
do they evaluate effectiveness?)
Examples continued…
 ‘Cloudfests’
 Agile development, iterative
presentation and feedback
 Design challenge workshop
 Design a short course in a
day, participants work in
teams supported by resource
stalls
 Evolving understanding
 Working papers, and a project
definition wiki
Research
questions
Research
questions
StakeholdersStakeholders MethodsMethods
Activity
Instructions
 Write down
 evaluation research questions
 potential data collection methods
 stakeholders and their interests
 Write one item per post-it note and stick up
 Read other people’s post-its
 Cluster together those that are related
 Draw connections between questions,
methods and stakeholders
Post its
 Write down evaluation research questions you would
like to see addressed in the project
 Write down suggestions for how the question might
be answered – what data collection methods could
be used?
 Browse the LTDI evaluation cookbook for ideas
www.icbl.hw.ac.uk/ltdi/cookbook/contents.html
 Who are the stakeholders for the evaluation and
what are they interested in? What methods have you
used before?
Division of labour
CENTRALTEAM
 Capturing initial vision
statements
 Development of D & E
framework
 Ongoing evaluation of
XDelia processes
 Support and advice
 Synthesis of local
evaluations
LOCALTEAMS
 Input into the development
of the D & E framework
 Design of local
interventions
 Data collection and
analysis of findings
 Contribute to evaluation of
XDelia processes
 Production of trial reports
 Agree focus for stakeholder workshop
 To agree a cross-project design and evaluation framework
 Agree intended outcomes
 Shared understanding and clear definitions
 A design and evaluation framework of research questions,
methods and indicative timescales
 Arrange date for stakeholder workshop
[WP 6][WP 6]
Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
Useful references
 Oliver, Harvey, Conole and Jones (2007), Evaluation, in G. Conole and
M. Oliver (Eds), Contemporary perspectives in e-learning research,
RoutledgeFalmer: London
 LTDI evaluation cookbook
http://www.icbl.hw.ac.uk/ltdi/cookbook/contents.html
 Research methods knowledge base
http://www.socialresearchmethods.net/kb/evaluation.php
 Patton, M. (1997), Utilization-focused evaluation, 3rd
Edition, Sage
Publications
 Schuler, D. and Namioka, A. (1993), Participatory design, Lawrence
Erlbaum Associates
 Lockyer, L., Bennett, S., Agostinho, S. and Harper, B. (Eds), in Handbook
of Research on Learning Design and Learning Objects: Issues,
Applications and Technologies, Hersey PA: IGI Global

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Xdelia evaluation framework

  • 1. Game and Sensor Solutions for Financial Decision Training and Support Work package 6 Kick-Off Meeting, CIMNE March 9-11, 2009 [The Institute of Educational Technology, The Open University] [The Institute of Educational Technology, The Open University]
  • 2. Objectives  To reach agreement on the project’s overall evaluation framework, which embeds formative evaluation at each stage of the project  To ensure that all participants start from a common basis and make use of the latest developments in the different RTD areas [wp 6][wp 6] Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
  • 3. Objectives and Aims  The main objective however is the development of a sound evaluation framework within which RTD activities can be effectively organised and executed.  The framework provides the vehicle to ensure that comprehensive, ongoing evaluation is built into all facets of the project and that evaluation findings feed back into the ongoing development activities of the project
  • 4.  Project Stakeholder Workshops  (m4, m33)  Evaluation Framework  (m9)  Research questions and instruments  (Throughout)  Evaluation studies  (m12, m24, m36) [WP 6][WP 6] Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
  • 5.  Milestones  M6.1 Initial stakeholder workshop has taken place (m4)  M6.2 xDELIA evaluation framework initial draft established (m4)  M6.3 First iteration of pilot studies undertaken (m24)  M6.4 Second iteration of pilot studies undertaken (m33)  M6.5 Final stakeholder workshop (m33) [WP 6][WP 6] Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
  • 6.  Need to work closely with all partners  Importance of getting a shared understanding and terminology for the project  Evaluation needs to iteratively feed into the R&D activities and vice versa  State of the art report in m 6 is a collation of reports from wp 2-5 wp 6wp 6 Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
  • 7.  Methods of working  Tools to be used  What do partners currently use?  Means of communication  What do partners currently use?  Project website, blogs, twitter etc?  Role of OU evaluation research fellow  Coordinating, contributing? [WP 6][WP 6] Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
  • 8. Approach and theoretical perspectives  Approach  Participatory  Iterative  Useful  Draws on the following:  Utilization-focused evaluation  Participatory design  Learning design
  • 9. Evaluation - definition  Evaluation is the systematic acquisition and assessment of information to provide useful feedback about some object http://www.socialresearchmethods.net/kb/intreval.htm  Generic goal is to provide useful feedback to stakeholders to influence decision-making or policy formulation through the provision of empirically- driven feedback  Many different types, our approach is ‘participant oriented’ and formative (i.e. feeds into the project developments on an ongoing basis)
  • 10. Utilization-focused evaluation  Evaluation should be judged by their utility and actual use  Evaluation designed with use in mind i.e. how real people in the real world will apply evaluation findings and experience the evaluation process  Intended users are more likely to use evaluations if they understand and feel ownership of the evaluation process and findings; they are more likely to understand and feel ownership if they've been actively involved
  • 11. Participatory design  Active engagement of the end users in the design process to ensure it meets their needs  Take account of the context of use and the users  Move away from computerisation of human skills to giving user better tools to work with  Users perceptions and feelings about technology are taken account of  Views technology in context; as processes rather than products
  • 12. Learning design  A new research field that has emerged in recent years, partly in response to a desire to see better use of technologies to support learning  Concerned with the development of tools, models and schema for supporting and making explicit design decisions in the creation of learning interventions/activities
  • 13. Design and evaluation framework Formulation of intervention Design of intervention Implementation of intervention Formulation of questions Data collection Data analysis Utilization of results Reflection On results Evaluation Design Adapted from www.socialresearchmethods.net/kb/pecycle.php
  • 14. Design and evaluation framework Formulation of activity Design of activity Implementation of activity Formulation of questions Data collection Data analysis Utilization of results Reflection On results Evaluation Design
  • 15. Example  Design  Formulation: Agree outline for a game for use inWP2 to address specific research questions  Design: Creation of the game  Implementation: Use in a specific context & collection of data  Reflection: On findings  Evaluation  Formulation: Agree which evaluation questions are to be considered  Data collection: Agree appropriate methods  Data analysis: Analyse findings  Utilization: Feedback and application
  • 16. Examples  PI stakeholder design workshop  Participants: children, teachers, local centre representatives  Structured day – outline of problem, presentation of inquiry- model, brainstorm design ideas in groups, reflections  Representing pedagogy  Use of the CompendiumLD tool to articulate a design
  • 17. Examples continued…  Brainstorming and refining research questions  Use of mind mapping to develop a shared, collective set of research questions  Design interviews  Stakeholders design perceptions  Teachers (how do they design, where do they get ideas, how do they represent/share designs, how do they evaluate effectiveness?)
  • 18. Examples continued…  ‘Cloudfests’  Agile development, iterative presentation and feedback  Design challenge workshop  Design a short course in a day, participants work in teams supported by resource stalls  Evolving understanding  Working papers, and a project definition wiki
  • 20. Instructions  Write down  evaluation research questions  potential data collection methods  stakeholders and their interests  Write one item per post-it note and stick up  Read other people’s post-its  Cluster together those that are related  Draw connections between questions, methods and stakeholders
  • 21. Post its  Write down evaluation research questions you would like to see addressed in the project  Write down suggestions for how the question might be answered – what data collection methods could be used?  Browse the LTDI evaluation cookbook for ideas www.icbl.hw.ac.uk/ltdi/cookbook/contents.html  Who are the stakeholders for the evaluation and what are they interested in? What methods have you used before?
  • 22. Division of labour CENTRALTEAM  Capturing initial vision statements  Development of D & E framework  Ongoing evaluation of XDelia processes  Support and advice  Synthesis of local evaluations LOCALTEAMS  Input into the development of the D & E framework  Design of local interventions  Data collection and analysis of findings  Contribute to evaluation of XDelia processes  Production of trial reports
  • 23.  Agree focus for stakeholder workshop  To agree a cross-project design and evaluation framework  Agree intended outcomes  Shared understanding and clear definitions  A design and evaluation framework of research questions, methods and indicative timescales  Arrange date for stakeholder workshop [WP 6][WP 6] Kick-Off Meeting, CIMNE Barcelona, 9-11 March 2009
  • 24. Useful references  Oliver, Harvey, Conole and Jones (2007), Evaluation, in G. Conole and M. Oliver (Eds), Contemporary perspectives in e-learning research, RoutledgeFalmer: London  LTDI evaluation cookbook http://www.icbl.hw.ac.uk/ltdi/cookbook/contents.html  Research methods knowledge base http://www.socialresearchmethods.net/kb/evaluation.php  Patton, M. (1997), Utilization-focused evaluation, 3rd Edition, Sage Publications  Schuler, D. and Namioka, A. (1993), Participatory design, Lawrence Erlbaum Associates  Lockyer, L., Bennett, S., Agostinho, S. and Harper, B. (Eds), in Handbook of Research on Learning Design and Learning Objects: Issues, Applications and Technologies, Hersey PA: IGI Global

Editor's Notes

  1. Brief introductions Project Coordinator, of xDelia Research Centre for Numerical Methods, finance-social sciences-modelling, Barcelona, Spain xDelia participants: introduce them briefly (in order of presentation): Mark Fenton, Prof. of Org. Behavior OU Business School & principal of Centre for Practice-Based Professional Learning, UK Christophe Kunze, head of Embedded Systems and Sensors Engineering, Forschungszentrum Informatik, Germany Stephan Hay, project leader of Hiper.Campus, Karlsruhe Institute of Technology, Germany Clemens van Dinther, head of Information Management and Systems, Forschungszentrum Informatik, Germany Craig Lindley, Prof. of Digital Game Development at the Blekinge Institute of Technology & head of the Game and Media Arts Laboratory, Sweden Objective of this visit present the project to you introduce the project participants that you might come into contact with at some point during the project fact finding understand Saxo’s business and operating environment discuss your interests and needs, and possible constraints Objective of this session give you an overview of the project: where it comes from and what it pretends to achieve introduce you to some relevant field research in trading and to the sensor and game technology we might deploy in this project give you an opportunity to discuss the different aspects of the project with us provides us, the project participants, with an opportunity to obtain a first-hand account of your needs and interests, and involve you in shaping the direction the project takes Objective of my talk to trace the origins and motivations behind this project to describe how we finance the project activities to list the principal aims of the project to briefly explain why using games and sensors might be useful for learning, training, and decision support to outline how the project is implemented and the broad results we expect from it SLIDE Field research with traders 118 traders and trader managers in 4 City of London IBs In-depth interviews diverse aspects, e.g. personality and cognitive biases Key outcomes: e.g. role of intuition or apprenticeship process Sensors there are two main application areas for psychophysiological sensors so far in our research group driver state monitoring for development processes for advanced driver assistance systems: here, the main purpose is to monitor emotional aspects (such as stress/fun/excitement) in order to identify specific situations (such as critical driving manoeuvres, which would probably be similar to identifying critical trading situations) or in order to access general stress while driving when using assistance systems compared to driving without electronic assistance stress monitoring in learning / work place - here, the idea is to use sensors for applications in stress prevention / stress reduction. In the body and mind monitoring research group, we do more basic research about the feasibility of psychophysiological monitoring with unobtrusive sensors (beyond labs) We will bring some sensors we use in our experiments to the meeting, this could give an impression on what can be expected.
  2. Brief introductions Project Coordinator, of xDelia Research Centre for Numerical Methods, finance-social sciences-modelling, Barcelona, Spain xDelia participants: introduce them briefly (in order of presentation): Mark Fenton, Prof. of Org. Behavior OU Business School & principal of Centre for Practice-Based Professional Learning, UK Christophe Kunze, head of Embedded Systems and Sensors Engineering, Forschungszentrum Informatik, Germany Stephan Hay, project leader of Hiper.Campus, Karlsruhe Institute of Technology, Germany Clemens van Dinther, head of Information Management and Systems, Forschungszentrum Informatik, Germany Craig Lindley, Prof. of Digital Game Development at the Blekinge Institute of Technology & head of the Game and Media Arts Laboratory, Sweden Objective of this visit present the project to you introduce the project participants that you might come into contact with at some point during the project fact finding understand Saxo’s business and operating environment discuss your interests and needs, and possible constraints Objective of this session give you an overview of the project: where it comes from and what it pretends to achieve introduce you to some relevant field research in trading and to the sensor and game technology we might deploy in this project give you an opportunity to discuss the different aspects of the project with us provides us, the project participants, with an opportunity to obtain a first-hand account of your needs and interests, and involve you in shaping the direction the project takes Objective of my talk to trace the origins and motivations behind this project to describe how we finance the project activities to list the principal aims of the project to briefly explain why using games and sensors might be useful for learning, training, and decision support to outline how the project is implemented and the broad results we expect from it SLIDE Field research with traders 118 traders and trader managers in 4 City of London IBs In-depth interviews diverse aspects, e.g. personality and cognitive biases Key outcomes: e.g. role of intuition or apprenticeship process Sensors there are two main application areas for psychophysiological sensors so far in our research group driver state monitoring for development processes for advanced driver assistance systems: here, the main purpose is to monitor emotional aspects (such as stress/fun/excitement) in order to identify specific situations (such as critical driving manoeuvres, which would probably be similar to identifying critical trading situations) or in order to access general stress while driving when using assistance systems compared to driving without electronic assistance stress monitoring in learning / work place - here, the idea is to use sensors for applications in stress prevention / stress reduction. In the body and mind monitoring research group, we do more basic research about the feasibility of psychophysiological monitoring with unobtrusive sensors (beyond labs) We will bring some sensors we use in our experiments to the meeting, this could give an impression on what can be expected.
  3. Brief introductions Project Coordinator, of xDelia Research Centre for Numerical Methods, finance-social sciences-modelling, Barcelona, Spain xDelia participants: introduce them briefly (in order of presentation): Mark Fenton, Prof. of Org. Behavior OU Business School & principal of Centre for Practice-Based Professional Learning, UK Christophe Kunze, head of Embedded Systems and Sensors Engineering, Forschungszentrum Informatik, Germany Stephan Hay, project leader of Hiper.Campus, Karlsruhe Institute of Technology, Germany Clemens van Dinther, head of Information Management and Systems, Forschungszentrum Informatik, Germany Craig Lindley, Prof. of Digital Game Development at the Blekinge Institute of Technology & head of the Game and Media Arts Laboratory, Sweden Objective of this visit present the project to you introduce the project participants that you might come into contact with at some point during the project fact finding understand Saxo’s business and operating environment discuss your interests and needs, and possible constraints Objective of this session give you an overview of the project: where it comes from and what it pretends to achieve introduce you to some relevant field research in trading and to the sensor and game technology we might deploy in this project give you an opportunity to discuss the different aspects of the project with us provides us, the project participants, with an opportunity to obtain a first-hand account of your needs and interests, and involve you in shaping the direction the project takes Objective of my talk to trace the origins and motivations behind this project to describe how we finance the project activities to list the principal aims of the project to briefly explain why using games and sensors might be useful for learning, training, and decision support to outline how the project is implemented and the broad results we expect from it SLIDE Field research with traders 118 traders and trader managers in 4 City of London IBs In-depth interviews diverse aspects, e.g. personality and cognitive biases Key outcomes: e.g. role of intuition or apprenticeship process Sensors there are two main application areas for psychophysiological sensors so far in our research group driver state monitoring for development processes for advanced driver assistance systems: here, the main purpose is to monitor emotional aspects (such as stress/fun/excitement) in order to identify specific situations (such as critical driving manoeuvres, which would probably be similar to identifying critical trading situations) or in order to access general stress while driving when using assistance systems compared to driving without electronic assistance stress monitoring in learning / work place - here, the idea is to use sensors for applications in stress prevention / stress reduction. In the body and mind monitoring research group, we do more basic research about the feasibility of psychophysiological monitoring with unobtrusive sensors (beyond labs) We will bring some sensors we use in our experiments to the meeting, this could give an impression on what can be expected.
  4. Brief introductions Project Coordinator, of xDelia Research Centre for Numerical Methods, finance-social sciences-modelling, Barcelona, Spain xDelia participants: introduce them briefly (in order of presentation): Mark Fenton, Prof. of Org. Behavior OU Business School & principal of Centre for Practice-Based Professional Learning, UK Christophe Kunze, head of Embedded Systems and Sensors Engineering, Forschungszentrum Informatik, Germany Stephan Hay, project leader of Hiper.Campus, Karlsruhe Institute of Technology, Germany Clemens van Dinther, head of Information Management and Systems, Forschungszentrum Informatik, Germany Craig Lindley, Prof. of Digital Game Development at the Blekinge Institute of Technology & head of the Game and Media Arts Laboratory, Sweden Objective of this visit present the project to you introduce the project participants that you might come into contact with at some point during the project fact finding understand Saxo’s business and operating environment discuss your interests and needs, and possible constraints Objective of this session give you an overview of the project: where it comes from and what it pretends to achieve introduce you to some relevant field research in trading and to the sensor and game technology we might deploy in this project give you an opportunity to discuss the different aspects of the project with us provides us, the project participants, with an opportunity to obtain a first-hand account of your needs and interests, and involve you in shaping the direction the project takes Objective of my talk to trace the origins and motivations behind this project to describe how we finance the project activities to list the principal aims of the project to briefly explain why using games and sensors might be useful for learning, training, and decision support to outline how the project is implemented and the broad results we expect from it SLIDE Field research with traders 118 traders and trader managers in 4 City of London IBs In-depth interviews diverse aspects, e.g. personality and cognitive biases Key outcomes: e.g. role of intuition or apprenticeship process Sensors there are two main application areas for psychophysiological sensors so far in our research group driver state monitoring for development processes for advanced driver assistance systems: here, the main purpose is to monitor emotional aspects (such as stress/fun/excitement) in order to identify specific situations (such as critical driving manoeuvres, which would probably be similar to identifying critical trading situations) or in order to access general stress while driving when using assistance systems compared to driving without electronic assistance stress monitoring in learning / work place - here, the idea is to use sensors for applications in stress prevention / stress reduction. In the body and mind monitoring research group, we do more basic research about the feasibility of psychophysiological monitoring with unobtrusive sensors (beyond labs) We will bring some sensors we use in our experiments to the meeting, this could give an impression on what can be expected.
  5. Brief introductions Project Coordinator, of xDelia Research Centre for Numerical Methods, finance-social sciences-modelling, Barcelona, Spain xDelia participants: introduce them briefly (in order of presentation): Mark Fenton, Prof. of Org. Behavior OU Business School & principal of Centre for Practice-Based Professional Learning, UK Christophe Kunze, head of Embedded Systems and Sensors Engineering, Forschungszentrum Informatik, Germany Stephan Hay, project leader of Hiper.Campus, Karlsruhe Institute of Technology, Germany Clemens van Dinther, head of Information Management and Systems, Forschungszentrum Informatik, Germany Craig Lindley, Prof. of Digital Game Development at the Blekinge Institute of Technology & head of the Game and Media Arts Laboratory, Sweden Objective of this visit present the project to you introduce the project participants that you might come into contact with at some point during the project fact finding understand Saxo’s business and operating environment discuss your interests and needs, and possible constraints Objective of this session give you an overview of the project: where it comes from and what it pretends to achieve introduce you to some relevant field research in trading and to the sensor and game technology we might deploy in this project give you an opportunity to discuss the different aspects of the project with us provides us, the project participants, with an opportunity to obtain a first-hand account of your needs and interests, and involve you in shaping the direction the project takes Objective of my talk to trace the origins and motivations behind this project to describe how we finance the project activities to list the principal aims of the project to briefly explain why using games and sensors might be useful for learning, training, and decision support to outline how the project is implemented and the broad results we expect from it SLIDE Field research with traders 118 traders and trader managers in 4 City of London IBs In-depth interviews diverse aspects, e.g. personality and cognitive biases Key outcomes: e.g. role of intuition or apprenticeship process Sensors there are two main application areas for psychophysiological sensors so far in our research group driver state monitoring for development processes for advanced driver assistance systems: here, the main purpose is to monitor emotional aspects (such as stress/fun/excitement) in order to identify specific situations (such as critical driving manoeuvres, which would probably be similar to identifying critical trading situations) or in order to access general stress while driving when using assistance systems compared to driving without electronic assistance stress monitoring in learning / work place - here, the idea is to use sensors for applications in stress prevention / stress reduction. In the body and mind monitoring research group, we do more basic research about the feasibility of psychophysiological monitoring with unobtrusive sensors (beyond labs) We will bring some sensors we use in our experiments to the meeting, this could give an impression on what can be expected.
  6. Brief introductions Project Coordinator, of xDelia Research Centre for Numerical Methods, finance-social sciences-modelling, Barcelona, Spain xDelia participants: introduce them briefly (in order of presentation): Mark Fenton, Prof. of Org. Behavior OU Business School & principal of Centre for Practice-Based Professional Learning, UK Christophe Kunze, head of Embedded Systems and Sensors Engineering, Forschungszentrum Informatik, Germany Stephan Hay, project leader of Hiper.Campus, Karlsruhe Institute of Technology, Germany Clemens van Dinther, head of Information Management and Systems, Forschungszentrum Informatik, Germany Craig Lindley, Prof. of Digital Game Development at the Blekinge Institute of Technology & head of the Game and Media Arts Laboratory, Sweden Objective of this visit present the project to you introduce the project participants that you might come into contact with at some point during the project fact finding understand Saxo’s business and operating environment discuss your interests and needs, and possible constraints Objective of this session give you an overview of the project: where it comes from and what it pretends to achieve introduce you to some relevant field research in trading and to the sensor and game technology we might deploy in this project give you an opportunity to discuss the different aspects of the project with us provides us, the project participants, with an opportunity to obtain a first-hand account of your needs and interests, and involve you in shaping the direction the project takes Objective of my talk to trace the origins and motivations behind this project to describe how we finance the project activities to list the principal aims of the project to briefly explain why using games and sensors might be useful for learning, training, and decision support to outline how the project is implemented and the broad results we expect from it SLIDE Field research with traders 118 traders and trader managers in 4 City of London IBs In-depth interviews diverse aspects, e.g. personality and cognitive biases Key outcomes: e.g. role of intuition or apprenticeship process Sensors there are two main application areas for psychophysiological sensors so far in our research group driver state monitoring for development processes for advanced driver assistance systems: here, the main purpose is to monitor emotional aspects (such as stress/fun/excitement) in order to identify specific situations (such as critical driving manoeuvres, which would probably be similar to identifying critical trading situations) or in order to access general stress while driving when using assistance systems compared to driving without electronic assistance stress monitoring in learning / work place - here, the idea is to use sensors for applications in stress prevention / stress reduction. In the body and mind monitoring research group, we do more basic research about the feasibility of psychophysiological monitoring with unobtrusive sensors (beyond labs) We will bring some sensors we use in our experiments to the meeting, this could give an impression on what can be expected.