The document summarizes a presentation about using multi-user virtual environments (MUVEs) like Second Life for educational purposes. It discusses how MUVEs can facilitate social interaction and experiential learning. It also provides examples of educational institutions that have built virtual presences in Second Life and projects researching best practices for educational uses of MUVEs. The presentation concludes that while MUVEs open up new educational possibilities, properly designing virtual learning spaces and activities to match pedagogical approaches is important.