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CROWDFUNDING IN VIDEO GAMES
ARIF YASSINE
Structure
• Crowdfunding introduction
   –   Definition
   –   Catergories
   –   Pro & cons
   –   Company
• Crowdfunding & video game developement
   –   History
   –   Expansion
   –   2012: year of video games
   –   Specific platform
• A Strategic approach to crowdfunding
• Local constraint
• Reference
Definition




Crowdfunding is asking a crowd of people to donate a defined amount
of money for a specific cause or project in exchange for various
rewards.
Crowdfunding categories

• Equity-based crowdfunding is asking a crowd to donate to
  your business or project in exchange for equity.

• Donation-based crowdfunding is asking a crowd to donate
  to your project in exchange for tangible, non-monetary
  rewards such as an e-card, t-shirt, pre-released CD, or the
  finished product.

• Debt-based crowdfunding is asking a crowd to donate to
  your business or business project in exchange for financial
  return and/or interest at a future date.
Crowdfunding company
Pros & Cons
 • Pros
       –   100% Creative Control
       –   Eliminates (Some) Risk
       –   Accessible Audience
       –   Public Facing Creator
       –   Allows Flexible Process

                                   • Cons
                                     -   Idea Thievery
                                     -   Self-Promotions (no shyness)
                                     -   Many Hats
                                     -   Successful Campaign, now
                                         What!
*By Julie coniglio & Cindy Au
CROWDFUNDING &VIDEO GAMES
DEVELOPEMENT
Earlier 2012
Socks, Incs
                 Venus Petrol




Gained over       Gained over
  7000 $           100 000 $
Expansion
• Developers: Double find
  production
• Genre: Adventure game
• Plateforme: Windows,
  linux, Mac OS X, IOS,
  Android
• Engine: Moai (Open source
  game engine)
• Release: Q2 2013



                              Goal = 400 000 $
                              Total = 3 000 000 $
Expansion
• Developers: Inxile
  entertainement, Obscidian
  Entertainement
• Publisher: Inxile
  entertainement
• Genre: Role play video game
• Engine: Unity
• Plateforme: Windows, linux,
  Mac OS X
• Release: October 13
  (Estimated)

                                Goal = 900 000 $
                                Total= 2,933,252 $
Expansion
•   Developers: Boxer8
•   Type: Video game console
•   Operating sys: Android 4.0,
    Ice cream sandwish
•   Sys on ship: Nvidia Tegra 3
•   CPU: Quad-core Arm cortex A9
•   Memory: 1 go ram
•   Graphic: Nvidia ULP Geforce
    GPU
•   Price: 99$
     • Kit developement include
     • Support Onlive
                                   Goal = 950 000 $
                                   Total =   8,596,475 $
2012: The year of games
2012: The year of games

1.   Games — $50 million
2.   Film — $42 million
3.   Design — $40 million
4.   Music — $25 million
5.   Technology — $16 million
Unhappy Gamers   +      Unhappy
                     Game developers
2012: The year of games



Games give players the power to take control and
decide what happens. Kickstarter gives backers the
power to take control and decide what happens…
                                        Kickstarter
Specific Plateform
A STRATEGIC APPROACH TO
CROWDFUNDING BY JULIE CONIGLIO & CINDY AU
3 majors question to ask


• How much do we need to make our
  game?
• Who is going to fund it ?
• How do we reach this people ?
Compaign goal
Most successful Kickstarter campaigns ask for less
than $5G. What if you need more than that?


• Be bold                     Will your goal seem
• Re-evaluate                 reasonable for your
                              audience ?
• Re-structure


                And ask for $6G
Compaign Goal

• Base Cost
  +5% rewards
  +5% for Kickstarter
  +5% for Amazon

                • Gets estimates and quotes
                • Secure your team
                • Rack your brain in hidden
                  cost
Contributors

       •   Family, freinds, co-workers
       •   Your community
       •   Industry contacts
       •   Peeps who want your game to
           exist




     • Their communities
Reach out


•   Digital outreach
•   Be personal           Find creative ways
•   Real-world outreach   to break trough
•   Make swag             the digital noise?
Gives reward



         23,75 $
Showtime
• Poeple aren’t just giving money to
  your project, they are giving money
  to you

          •   Be honest, sincere + charming
          •   Get straight to the point
          •   Establish your credibility
          •   Keep it < 5 mins,
Local constraint

• Extrait de la Loi de 1971, relative aux appels à
  la générosité publique :
  « Toute annonce ou diffusion d'un appel à la
  générosité publique, en particulier par voie de
  presse, d'affiches, de tracts, de bulletins de
  souscription, même distribués à domicile ou par
  tout autre moyen d'information, ne peut être
  faite que si l'appel a été autorisé et que si
  l'annonce mentionne le numéro de l'autorisation
  prévue au premier alinéa ci-dessus »
Question


• While local creators claim for a lack
  funding or less freedom in their projects
  due to business constraints etc. Is
  Crowdfunding an alternative way to
  finance video games development in
  Morocco?
             Let’s discuss 
Reference
•   http://dailycrowdsource.com/crowdsourcing-basics/what-is-
    crowdfunding
•   http://fr.vox.ulule.com/-trois-cercles-financement-
    communautaire-crowdfunding-717/
•   http://www.gdcvault.com/play/1015869/A-Strategic-Approach-to
•   http://www.economist.com/node/21562213
•   http://en.wikipedia.org/wiki/Crowd_funding_in_video_games
•   http://www.forbes.com/sites/erikkain/2012/10/18/fully-funded-
    kickstarter-game-goes-belly-up-haunts-the-manse-macabre-is-
    out-of-money-as-programmers-call-it-quits/
•   http://ynim.posterous.com/crowdfunding-potentiel-et-le-cas-
    marocain
Contact




Mail: Arif.Yassine@gmail.com
Chokran 

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Crowfunding in video games

  • 1. CROWDFUNDING IN VIDEO GAMES ARIF YASSINE
  • 2. Structure • Crowdfunding introduction – Definition – Catergories – Pro & cons – Company • Crowdfunding & video game developement – History – Expansion – 2012: year of video games – Specific platform • A Strategic approach to crowdfunding • Local constraint • Reference
  • 3. Definition Crowdfunding is asking a crowd of people to donate a defined amount of money for a specific cause or project in exchange for various rewards.
  • 4. Crowdfunding categories • Equity-based crowdfunding is asking a crowd to donate to your business or project in exchange for equity. • Donation-based crowdfunding is asking a crowd to donate to your project in exchange for tangible, non-monetary rewards such as an e-card, t-shirt, pre-released CD, or the finished product. • Debt-based crowdfunding is asking a crowd to donate to your business or business project in exchange for financial return and/or interest at a future date.
  • 6. Pros & Cons • Pros – 100% Creative Control – Eliminates (Some) Risk – Accessible Audience – Public Facing Creator – Allows Flexible Process • Cons - Idea Thievery - Self-Promotions (no shyness) - Many Hats - Successful Campaign, now What! *By Julie coniglio & Cindy Au
  • 8. Earlier 2012 Socks, Incs Venus Petrol Gained over Gained over 7000 $ 100 000 $
  • 9. Expansion • Developers: Double find production • Genre: Adventure game • Plateforme: Windows, linux, Mac OS X, IOS, Android • Engine: Moai (Open source game engine) • Release: Q2 2013 Goal = 400 000 $ Total = 3 000 000 $
  • 10. Expansion • Developers: Inxile entertainement, Obscidian Entertainement • Publisher: Inxile entertainement • Genre: Role play video game • Engine: Unity • Plateforme: Windows, linux, Mac OS X • Release: October 13 (Estimated) Goal = 900 000 $ Total= 2,933,252 $
  • 11. Expansion • Developers: Boxer8 • Type: Video game console • Operating sys: Android 4.0, Ice cream sandwish • Sys on ship: Nvidia Tegra 3 • CPU: Quad-core Arm cortex A9 • Memory: 1 go ram • Graphic: Nvidia ULP Geforce GPU • Price: 99$ • Kit developement include • Support Onlive Goal = 950 000 $ Total = 8,596,475 $
  • 12. 2012: The year of games
  • 13. 2012: The year of games 1. Games — $50 million 2. Film — $42 million 3. Design — $40 million 4. Music — $25 million 5. Technology — $16 million
  • 14. Unhappy Gamers + Unhappy Game developers
  • 15. 2012: The year of games Games give players the power to take control and decide what happens. Kickstarter gives backers the power to take control and decide what happens… Kickstarter
  • 17. A STRATEGIC APPROACH TO CROWDFUNDING BY JULIE CONIGLIO & CINDY AU
  • 18. 3 majors question to ask • How much do we need to make our game? • Who is going to fund it ? • How do we reach this people ?
  • 19. Compaign goal Most successful Kickstarter campaigns ask for less than $5G. What if you need more than that? • Be bold Will your goal seem • Re-evaluate reasonable for your audience ? • Re-structure And ask for $6G
  • 20. Compaign Goal • Base Cost +5% rewards +5% for Kickstarter +5% for Amazon • Gets estimates and quotes • Secure your team • Rack your brain in hidden cost
  • 21. Contributors • Family, freinds, co-workers • Your community • Industry contacts • Peeps who want your game to exist • Their communities
  • 22. Reach out • Digital outreach • Be personal Find creative ways • Real-world outreach to break trough • Make swag the digital noise?
  • 23. Gives reward 23,75 $
  • 24. Showtime • Poeple aren’t just giving money to your project, they are giving money to you • Be honest, sincere + charming • Get straight to the point • Establish your credibility • Keep it < 5 mins,
  • 25.
  • 26. Local constraint • Extrait de la Loi de 1971, relative aux appels à la générosité publique : « Toute annonce ou diffusion d'un appel à la générosité publique, en particulier par voie de presse, d'affiches, de tracts, de bulletins de souscription, même distribués à domicile ou par tout autre moyen d'information, ne peut être faite que si l'appel a été autorisé et que si l'annonce mentionne le numéro de l'autorisation prévue au premier alinéa ci-dessus »
  • 27. Question • While local creators claim for a lack funding or less freedom in their projects due to business constraints etc. Is Crowdfunding an alternative way to finance video games development in Morocco? Let’s discuss 
  • 28. Reference • http://dailycrowdsource.com/crowdsourcing-basics/what-is- crowdfunding • http://fr.vox.ulule.com/-trois-cercles-financement- communautaire-crowdfunding-717/ • http://www.gdcvault.com/play/1015869/A-Strategic-Approach-to • http://www.economist.com/node/21562213 • http://en.wikipedia.org/wiki/Crowd_funding_in_video_games • http://www.forbes.com/sites/erikkain/2012/10/18/fully-funded- kickstarter-game-goes-belly-up-haunts-the-manse-macabre-is- out-of-money-as-programmers-call-it-quits/ • http://ynim.posterous.com/crowdfunding-potentiel-et-le-cas- marocain