X.D. Network Inc. is a Shanghai-based company that has been a leader in the Chinese internet industry for over 10 years. It established the largest file sharing website VeryCD in 2003 and began developing browser games in 2009. In 2012, it started mobile game development and publishing and has since focused more on mobile games. Some of its most successful mobile games generated over $6 million in monthly revenue and secured top spots on iOS charts. In 2016, X.D. Network acquired the rights to develop mobile versions of popular games like Ragnarok Online and To the Moon and will publish anticipated titles like EASTWARD. It has invested in other gaming, entertainment, and media companies and plans major marketing pushes for its
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Graphic Novels and Video Games by Kosta Patapis and Kara Emerton from KINGS COMICS, presented at the Games and public library seminar at the State Library of NSW, 13 July 2011
Graphic Novels and Video Games by Kosta Patapis and Kara EmertonPublicLibraryServices
Graphic Novels and Video Games by Kosta Patapis and Kara Emerton from KINGS COMICS, presented at the Games and public library seminar at the State Library of NSW, 13 July 2011
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For the win: Breaking down the preferences of Asia’s mobile gamersdigitalinasia
No platform is more ripe with opportunity for game developers and publishers than mobile.
That’s especially true in Asia, where 1.21 billion mobile gamers — more than half of the
world’s mobile gaming population1
— consistently drive the lion’s share of global mobile
games revenue.2
More universally accessible and affordable than their PC and console
predecessors, mobile games offer publishers a direct line to a wider audience of players
than ever before, and empower developers with more freedom to experiment with a
growing assortment of genres, monetization models, and styles of gameplay.
As mobile titles have evolved from simple control schemes to more complex and immersive
experiences, they’ve also revealed even more nuances among Asia’s growing audience
of mobile gamers. Considering the rich diversity of local customs, traditions, and player
preferences across the region, launching a successful mobile game can be a tricky
science — and it starts with getting to know the local landscape.
In the final installment of our series of insights on Asia’s gaming market, we’ll take a
look at the region’s top-grossing mobile games and genres to explore how evolving
player preferences, culture, and game developers have uniquely shaped the landscape
of each country.
Let’s start with Asia’s most prominent hub for mobile gamers — China.
Mobile games that scratch the humor itch. We create and publish humorous mobile games by partnering with world-renowned brands and top developers in their genre. This enables us to launch games cheaper with increased probability of becoming a Top 100 earners in the app stores.
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A simple overview I gathered for My company's dive into the business and thought that can be useful for those who want to know about the future of a small mobile game company in this amazingly growing industry.
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2. 2003年 2009年
X.D. Network(NEEQ: 833897)is located in Shanghai, China. Starting from
only several people, to over 400 people now, X.D. Network has been
spearheading internet industry in China for over 10 years.
We established the biggest file sharing websiteVeryCD in 2003, which was
among top 50 on Alexa back then. In 2009, we established Xindong Games and
officially started browser game developing and publishing. Some of our web
games were said to be the milestones in gaming history in China.
In 2012 we started mobile game developing and publishing.We gradually move
our focus from browser games to mobile games, and the results are good.
X.D. Network Inc.
XD.COM
6. In 2015, publishing self-developed or 3rd party mobile games became
our main strategy.
7. - Got 300,000,000 impression
- No. 1 in iOS Download Chart (paid),
and No.2 in iOS Download Chart(free)
- famous Japanese icon LadyBeard hired
as the spokes person
Mobile Games - in 2015
- over 3 million USD marketing fee
- proudly showcase our ads on Wechat, from
Tencent and we are the second game in
China who could do that
- Although launched for more than half a year,
the game has been between #20 to #30 on top
grossing chart, which is over 6 million USD
revenue per month
9. - represented by famous actor
Tang Guoqiang in China
- over 3 million USD marketing
fee, you can even see the game
on cinemas and buses in big
cities in China
- proudly showcase our ads on
Wechat, fromTencent and we
are the second game in China
who could do that
11. Mobile Games to be Released in 2016
World Hero
-3D aim-and-shoot game
Ragnarok Idle Game
-RO authorized idle game
Combo Steel
-3D hardcore Kungfu game
ShenXianDao
the NewVersion
-The Iconic ShenXianDao is back
more to be announced in Q2… …
12. Games in 2016 - Indie Game Publishing
- Creative ink painting style game
developed byTaiwan Sunhead Games
- Numerous Prizes Awarded
- Featured by App Store in over 154
countries worldwide for over 10,000
tines
- Featured on NewYorkTimes as
说剑The Swords
13. - Proudly showcased in Asia Press Conferences held by Sony Entertainment
- Most Promising Game 2# awarded byTaipei Game Show 2016 Indie Game Festa
- Soon to be released on Playstation 4
幻镜ICEY
Games in 2016 - Console Game Developing
16. In 2015, we got mobile adaption rights for Ragnarok Online
from the Dream (the license is originally from Gravity in
Korea) at 10 million USD license fee, and started to develop
MMO version.The launch date will be in Summer, 2016, and
our budget for its marketing fee is over 16 million USD.
19. In 2016, we got mobile adaption rights for the
beloved pixel-styled PC game To the Moon from
Canadian designer/composer Kan “Reives” Gao.
It was rated Overwhelmingly Positive on Steam
by 21,134 users.
The mobile version will be released within 2016.
20. In 2016, we got global
publishing rights of the most
anticipated China-made Steam
game EASTWARD.
21. Investments
Our investments covers gaming, smartTV, entertainment and game media.
You can see Xindong names as major investor in some well known developers
in China, and also we invested in the popular Idol group ATF, one of the most
watched China-made cartoon series NANO CORE, the top 3 downloaded
SmartTV App SHAFA, and the top game media chuapp.com, g-cores.com, etc.