This thesis examines language and social interaction within internet subcultures, using the online game World of Warcraft as a case study. The thesis combines theories from English and Communication to analyze how English is used as a lingua franca and how virtual communication platforms can enable alternative forms of interaction. While the internet provides new opportunities for expression, it also presents challenges regarding unchecked information and rapid cultural changes. The speed and interactivity of online spaces allow for emergent subcultures to form and spread more quickly than in physical communities. Overall, the thesis aims to study an internet subculture through the lenses of both its linguistic features and social dynamics.