WebVR allows virtual reality experiences to be built for web browsers using WebGL and the WebVR API. It combines immersive VR hardware like the Oculus Rift and HTC Vive with the openness and accessibility of the web. WebVR applications can either be full virtual worlds on their own or independent VR apps for tasks like shopping, videos, or configuration tools like Mobic Autoconstruction's VR app for configuring construction projects. Resources for developing WebVR include browsers with WebVR support, libraries like THREE.js, and demo applications to explore.
Bringing Virtual Reality to the Web: VR, WebGL and CSS – Together At Last!FITC
Save 10% off ANY FITC event with discount code 'slideshare'
See our upcoming events at www.fitc.ca
Virtual Reality development has become very active recently, with the availability of low cost and high quality headsets, motion tracking equipment, and sensors. However, most VR app development is happening natively — users are stuck in the days of needing to download the right binary, trust a third-party that their code isn’t malicious and fix compatibility issues. Developers need to target multiple platforms, thus often ignoring those with fewer users. Instead, wouldn’t it be great if high quality VR content could be delivered through the Web?
In this session, Vladimir Vukicevic will address additions to HTML, CSS, and WebGL that Mozilla is experimenting with which allow Web developers to create immersive VR experiences. Everything from pure VR WebGL content to responsive HTML and CSS that can shift from mobile to tablet to desktop to VR will be covered. Additionally, Vladimir will discuss delivering VR video via the Web, as well as how to mix WebGL and CSS content in a true 3D space.
OBJECTIVE
To show how VR and the Web work together, and the techniques for bringing VR content to the Web.
TARGET AUDIENCE
Web developers and designers
ASSUMED AUDIENCE KNOWLEDGE
Some knowledge of at least one of WebGL, CSS 3D Transforms, or modern 3D graphics would be helpful.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
An overview of current VR devices, their capabilities and how they can interface with the Web.
How to render WebGL content to a VR device.
How to create documents using HTML and CSS that can be projected in VR.
How to create responsive documents that can shift in and out of VR based on user choice.
How WebGL and CSS content can be mixed, providing interactive 3D graphics but with the full power of HTML for non-3D elements.
With Oculus, Samsung Gear, Google Cardboard, and more headsets rushing to market, it's an exciting time to enter the world of virtual reality. With frameworks from Mozilla WebVR, Unity, LeapMotion and others providing support, Javascript developers can literally get into the game.
In this talk, we'll walkthrough a simple WebVR program to see:
* the ease of getting started
* the technical, design, and UX challenges faced
* the roadmap of things to come
Manage client expectations and get sign off for multi-screen, responsive projects with interactive mock-ups. Move away from the traditional use of Photoshop for interface mock-ups for multi-device interface and interaction designs.
Incorporate client involvement for flexible decision making in responsive web design projects and building cost of devices into pricing models, guerrilla usability testing and project deliverables.
Build the Virtual Reality Web with A-FrameMozilla VR
A-Frame is a web framework from Mozilla that makes VR ridiculously easy. A-Frame brings 3D and VR to HTML and JavaScript, allowing us to use the languages, APIs, and tools we all know and love as web developers and designers. Brought to you by MozVR.
Presented
at Forward.js (http://forwardjs.com/)
by Kevin Ngo (https://twitter.com/ngokevin_)
on Wednesday, February 10
Source:
https://github.com/ngokevin/forwardjs-presentation/
"The next frontier: WebGL and WebVR" by Martin Naumann
The browser is a window into a vast, unlimited world. But what about we don't just peek into a flat, page-based world, but into a space with depth? What can we build with that? And now that our browser is the portal to a space, how can we immerse ourselves into it, rather than stare into it from the outside? And maybe we can link this world inside our browser to our real world as well? This talk explores the possibilities technologies such as Augmented Reality and Virtual Reality by using WebGL and Javascript to extend and enhance the web beyond the flat browser window.
Introduction to Speech Interfaces for Web ApplicationsKevin Hakanson
Speaking with your computing device is becoming commonplace. Most of us have used Apple's Siri, Google Now, Microsoft's Cortana, or Amazon's Alexa - but how can you speak with your web application? The Web Speech API can enable a voice interface by adding both Speech Synthesis (Text to Speech) and Speech Recognition (Speech to Text) functionality.
This session will introduce the core concepts of Speech Synthesis and Speech Recognition. We will evaluate the current browser support and review alternative options. See the JavaScript code and UX design considerations required to add a speech interface to your web application. Come hear if it's as easy as it sounds?
A-Frame is a declarative WebVR framework for web developers. We'll introduce the game-changing concepts of A-Frame, showcase what the community has built with A-Frame in the last several months, and present sneak peeks of novel experiments that we have rapidly prototyped using A-Frame.
Watch the talk at https://www.youtube.com/watch?v=wRqoSdPZQBY
Download presentation materials and videos at https://github.com/ngokevin/aframe-sfhtml5-presentation
Using the potential of WebGL in web browser in a simple way with three.js javascript library. Practical demonstration of a WebGL app developed for a Silicon Valley startup.
QGIS Training Manual이 번역, 인쇄되어 나왔습니다. QGIS Training Manual의 번역과 감수 등에 고생하신 권용찬, 장병진, 김서인 님 등의 노고에 깊은 감사 드립니다.
책과 편집이 동일한 인쇄본 PDF는 다음 링크에서도 다운 받으실 수 있습니다.
http://open.gaia3d.com/doc/QGIS/manual/QgisTrainingManual_KR_4print.pdf
위의 출력본은 최상의 인쇄를 위해 링크 등이 제거되어 있습니다. 때문에 전자책으로 보실 분은 다음에서 받으시면 됩니다.
http://docs.qgis.org/2.2/pdf/ko/QGIS-2.2-QGISTrainingManual-ko.pdf
웹에서 보시기를 원하시면 다음의 링크를 이용하시면 됩니다.
http://docs.qgis.org/2.2/ko/docs/training_manual/
본 QGIS Training Manual의 번역, 출판은 한국오픈소스GIS포럼의 지원으로 이뤄졌으며, 이에 대해 깊은 감사 드립니다.
Bringing Virtual Reality to the Web: VR, WebGL and CSS – Together At Last!FITC
Save 10% off ANY FITC event with discount code 'slideshare'
See our upcoming events at www.fitc.ca
Virtual Reality development has become very active recently, with the availability of low cost and high quality headsets, motion tracking equipment, and sensors. However, most VR app development is happening natively — users are stuck in the days of needing to download the right binary, trust a third-party that their code isn’t malicious and fix compatibility issues. Developers need to target multiple platforms, thus often ignoring those with fewer users. Instead, wouldn’t it be great if high quality VR content could be delivered through the Web?
In this session, Vladimir Vukicevic will address additions to HTML, CSS, and WebGL that Mozilla is experimenting with which allow Web developers to create immersive VR experiences. Everything from pure VR WebGL content to responsive HTML and CSS that can shift from mobile to tablet to desktop to VR will be covered. Additionally, Vladimir will discuss delivering VR video via the Web, as well as how to mix WebGL and CSS content in a true 3D space.
OBJECTIVE
To show how VR and the Web work together, and the techniques for bringing VR content to the Web.
TARGET AUDIENCE
Web developers and designers
ASSUMED AUDIENCE KNOWLEDGE
Some knowledge of at least one of WebGL, CSS 3D Transforms, or modern 3D graphics would be helpful.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
An overview of current VR devices, their capabilities and how they can interface with the Web.
How to render WebGL content to a VR device.
How to create documents using HTML and CSS that can be projected in VR.
How to create responsive documents that can shift in and out of VR based on user choice.
How WebGL and CSS content can be mixed, providing interactive 3D graphics but with the full power of HTML for non-3D elements.
With Oculus, Samsung Gear, Google Cardboard, and more headsets rushing to market, it's an exciting time to enter the world of virtual reality. With frameworks from Mozilla WebVR, Unity, LeapMotion and others providing support, Javascript developers can literally get into the game.
In this talk, we'll walkthrough a simple WebVR program to see:
* the ease of getting started
* the technical, design, and UX challenges faced
* the roadmap of things to come
Manage client expectations and get sign off for multi-screen, responsive projects with interactive mock-ups. Move away from the traditional use of Photoshop for interface mock-ups for multi-device interface and interaction designs.
Incorporate client involvement for flexible decision making in responsive web design projects and building cost of devices into pricing models, guerrilla usability testing and project deliverables.
Build the Virtual Reality Web with A-FrameMozilla VR
A-Frame is a web framework from Mozilla that makes VR ridiculously easy. A-Frame brings 3D and VR to HTML and JavaScript, allowing us to use the languages, APIs, and tools we all know and love as web developers and designers. Brought to you by MozVR.
Presented
at Forward.js (http://forwardjs.com/)
by Kevin Ngo (https://twitter.com/ngokevin_)
on Wednesday, February 10
Source:
https://github.com/ngokevin/forwardjs-presentation/
"The next frontier: WebGL and WebVR" by Martin Naumann
The browser is a window into a vast, unlimited world. But what about we don't just peek into a flat, page-based world, but into a space with depth? What can we build with that? And now that our browser is the portal to a space, how can we immerse ourselves into it, rather than stare into it from the outside? And maybe we can link this world inside our browser to our real world as well? This talk explores the possibilities technologies such as Augmented Reality and Virtual Reality by using WebGL and Javascript to extend and enhance the web beyond the flat browser window.
Introduction to Speech Interfaces for Web ApplicationsKevin Hakanson
Speaking with your computing device is becoming commonplace. Most of us have used Apple's Siri, Google Now, Microsoft's Cortana, or Amazon's Alexa - but how can you speak with your web application? The Web Speech API can enable a voice interface by adding both Speech Synthesis (Text to Speech) and Speech Recognition (Speech to Text) functionality.
This session will introduce the core concepts of Speech Synthesis and Speech Recognition. We will evaluate the current browser support and review alternative options. See the JavaScript code and UX design considerations required to add a speech interface to your web application. Come hear if it's as easy as it sounds?
A-Frame is a declarative WebVR framework for web developers. We'll introduce the game-changing concepts of A-Frame, showcase what the community has built with A-Frame in the last several months, and present sneak peeks of novel experiments that we have rapidly prototyped using A-Frame.
Watch the talk at https://www.youtube.com/watch?v=wRqoSdPZQBY
Download presentation materials and videos at https://github.com/ngokevin/aframe-sfhtml5-presentation
Using the potential of WebGL in web browser in a simple way with three.js javascript library. Practical demonstration of a WebGL app developed for a Silicon Valley startup.
QGIS Training Manual이 번역, 인쇄되어 나왔습니다. QGIS Training Manual의 번역과 감수 등에 고생하신 권용찬, 장병진, 김서인 님 등의 노고에 깊은 감사 드립니다.
책과 편집이 동일한 인쇄본 PDF는 다음 링크에서도 다운 받으실 수 있습니다.
http://open.gaia3d.com/doc/QGIS/manual/QgisTrainingManual_KR_4print.pdf
위의 출력본은 최상의 인쇄를 위해 링크 등이 제거되어 있습니다. 때문에 전자책으로 보실 분은 다음에서 받으시면 됩니다.
http://docs.qgis.org/2.2/pdf/ko/QGIS-2.2-QGISTrainingManual-ko.pdf
웹에서 보시기를 원하시면 다음의 링크를 이용하시면 됩니다.
http://docs.qgis.org/2.2/ko/docs/training_manual/
본 QGIS Training Manual의 번역, 출판은 한국오픈소스GIS포럼의 지원으로 이뤄졌으며, 이에 대해 깊은 감사 드립니다.
An introduction about JavaScript web workers I gave at BerlinJS on the 18th of July 2013. It introduces the concept of web workers for simple parallel processing in client side JavaScript.
The latest midpoint of Summer’17 collection of news from JavaScript universe.
Browser news:
Chrome 59 update
Chrome 60 Beta
Safari Technology Preview 32
WebKit Support for WebAssembly
Firefox 54
Misc:
Building the Web of Things
Node.js Will Overtake Java Within a Year: Analysis
New releases:
React v15.6.0
New libs:
Data-Pixels
Moon
vx
SmartPhoto
Embedo
Microtip
Prettier
Tinytime
Moon.js
Birdview.js
Timeline.js
Getting Started with Point Clouds Visualisation and AR/VRDavide Zordan
Slides from my session at the Global XR Conference. Nov 2022.
Abstract:
Augmented and Virtual Reality technologies allow advanced interactions in three-dimensional space by projecting digital content into users' field of view using dedicated opaque and see-through head-mounted displays.
At the Global XR Conference 2022, I will show what I have learned by building a software prototype combining AR and VR to transmit in real-time a three-dimensional video.
Point clouds were captured using a mobile depth camera and transmitted to a Virtual Reality device (Meta Quest 2) using a WebSocket server hosted on the Microsoft Azure platform.
Come along, there will be Unity demos, and we will have some fun looking at building a distributed system integrating holograms in a Virtual Reality experience.
Virtual roadshow for a global metaverse business network
The main purpose of the roadshow is to build a virtual global business network of metaverse innovators. Through the roadshow, metaverse innovators can introduce their metaverse innovations to the global market. Especially, metaverse innovators can have networking opportunities with potential clients, business partners and investors.
Examples of metaverse innovations include technology, product, service, solution, platform, business model in AR/VR/MR/XR, 3D computing including spatial computing/3D engine/WebXR, Web3 including NFT/DeFi/DAO etc, and digital twins.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
How Does B2B vs. B2C Impact Products by Softbank Robotics PMProduct School
In this presentation, Nicholas Beucher, talks about expectations versus reality for social robotics, discusses Product Management for new product paradigms and answers the questions: what is B2B2C & how does it impact product?
Web 2.0 is the second generation of Web development. It facilitates communication, secure information sharing, interoperability, and collaboration. Web 2.0 concepts have led to the evolution of Web-based communities, hosted services, and applications such as socialnetworking sites, video-sharing sites, wikis, blogs, and folksonomies. Web 2.0 enables users to run applications entirely in a Web browser. Users own the data on a Web 2.0 site and exercise control over that data. Web 2.0 sites, with their architecture of participation, encourage users to add value to the applications they use. This differs from traditional Web sites, which are solely for information retrieval and modifiable only by their owners.
The Metaverse is a collection of 3D virtual simulations or worlds. Here, users can access various activities and can create their very own avatars. Metaverse will act as an alternative digital world where people can socialize and collaborate on tasks, play games and do many other activities.
The infrastructure of the Metaverse needs to have a solid foundation before connecting multiple virtual spaces with one another. Metaverse needs to be decentralized to function properly.
Centralized Metaverse will be extremely limited where third parties can take control with no intention of fair play. This is where blockchain comes in handy. Blockchain is the perfect technology for Metaverse as it can offer it the decentralization it needs for the users.
Here, at 101 Blockchains, we offer full courses that will help you understand blockchain and how blockchain will be a crucial part of the Metaverse.
The following courses will help you ->
Metaverse Fundamentals
https://academy.101blockchains.com/courses/metaverse-fundamentals
NFT Fundamentals Course
https://academy.101blockchains.com/courses/nft-fundamentals
Introduction to DeFi Course
https://academy.101blockchains.com/courses/defi-course
Tokenization Fundamentals
https://academy.101blockchains.com/courses/tokenization-fundamentals
Learn more about the certification courses from here ->
Certified Enterprise Blockchain Professional (CEBP) course
https://academy.101blockchains.com/courses/blockchain-expert-certification
Certified Enterprise Blockchain Architect (CEBA) course
https://academy.101blockchains.com/courses/certified-enterprise-blockchain-architect
Certified Blockchain Security Expert (CBSE) course
https://academy.101blockchains.com/courses/certified-blockchain-security-expert
Learn more from our guide ->
https://101blockchains.com/metaverse-future/
Azure Day Rome Reloaded 2019 - Getting Started with Unity, AR/VR and Azure Co...azuredayit
We all see the cool demos of how augmented and virtual reality are going to be the future of our interaction with devices, but it often feels like there’s a significant barrier to getting started in building these types of apps.
This session is here to help. If you’ve ever thought about developing for Oculus Rift S, HTC VIVE or the Windows Mixed Reality headsets, but haven’t known where to start, this is the session for you.
At Azure day, I will present what I learned building a small game, set in a mysterious dungeon using Unity, the SteamVR plugin and Azure Cognitive Services. We'll explore how to import assets from the Unity store, how to implement locomotion techniques and interactions using the motion/touch controllers, including some tips for optimising performance and avoid motion sickness.
Come along, there’ll be .NET code, demos and we’ll have some fun looking at how you can get started on your first VR/AR project enhanced by Azure and the intelligent cloud.
When the term Web 2.0 first emerged, many businesses wondered what it meant for their business, and whether it was relevant. This presentation outlines thinking done while at MetaDesign, and how Web 2.0 was relevant to clients.
Enter and create digital economies, leveraging blockchain technology with our Metaverse development services. Design, build, and launch amazing experiences for your users effectively with a leading metaverse development company.
https://www.blockchainx.tech/metaverse-development-company
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
2. Let me introduce myself
Arthur Schwaiger, 24 (@Colmea)
Degree in Communication
Web Dev (PHP, JS, Symfony2, ZF2, Node.js, [add useless framework and libraries here])
Working at Mobic (Wood construction company, Belgium)
Mobic Autoconstruction: new web project
4. WebVR: technically speaking
Virtual Reality
Immersive
Oculus, HTC Vive, Cardboard, …
Web
Decentralized
Open
Linked
« No download »
5. WebVR: technically speaking
VR in web browser thanks to:
WebGL (3D in web browser)
THREE.js (JS library for 3D in web browser)
WebVR API (headset position, orientation, …)
Vlad
Vukicevic
Josh
Carpenter
Diego
Marcos
Brandon
Jones
6. WebVR: in practice
« Full WebVR »
Whole new world
« Metaverse »
Huge VR world on the web
New web, new rules
WebVR App
Independent, non-connected
applications and services
Examples: Shopping, Journalism,
Advertising, Social network,
Videos, …
JanusVR
MozVR.com, VRideo,
RiftSketch, Beloola,
Mobic
Autoconstruction, …
7. WebVR: in practice
Demo time:
www.mozvr.com
www.mobic-autoconstruction.fr/configurateur