SlideShare a Scribd company logo
Getting started with Unity,
AR/VR and Azure Cognitive
Services for the .NET
developer
Davide Zordan
B: https://www.davide.dev
E: mail@davide.dev
T: @DavideZordan
Thanks to
Davide Zordan
Senior Software Engineer
AR/VR Mixed Reality Developer
Udacity VR Nanodegree graduate
MCSD, MCSA, MS, MCP
Microsoft MVP (2009-2014)
What is Mixed Reality?
The state of things as they “actually
exist” through our human senses
without any technology.
Artificially created sensory experiences of
people, environments and objects, which can
include sight, touch, hearing, and smell.
PHYSICAL REALITY VIRTUAL REALITY
MIXED REALITY
VIRTUAL REALITYPHYSICAL REALITY
PHYSICAL
REALITY
DIGITAL
REALITY
MIXED REALITY (MR)
WINDOWS MIXED REALITY HOLOGRAPHIC DEVICES (SEE-THROUGH) /
MAGIC LEAP ONE / Nreal Light / RealWare HMT-1
OCULUS RIFT S - QUEST / HTC VIVE - COSMOS / VALVE INDEX /
WINDOWS MIXED REALITY IMMERSIVE DEVICES (OPAQUE) / Varjo XR-1
AR
TODAY
VR
TODAY
Physical - Digital Reality Spectrum
*The term mixed reality was originally introduced in a 1994 paper by Paul Milgram and Fumio Kishino, "A Taxonomy of Mixed Reality Visual Displays."
Why Mixed Reality?
VR/AR as next computing platform
Estimated $80bn revenue by 2025
MR is revolutionizing many processes
Gaming
Video entertainment
Healthcare
Real Estate
Retail
Education
Engineering
Military
How can we develop for AR/VR?
Designing great VR experiences
Place illusion
Embodiment illusion
Plausibility illusion
Source: https://www.coursera.org/lecture/introduction-virtual-reality/introduction-to-plausibility-illusion-psi-K5PGj
Development tools
C#/.NET
C++
JavaScript
Game Engines (Unity, Unreal Engine, …)
OpenGL and Microsoft DirectX
WebVR / WebXR
A new way to interact
VR Locomotion
Eye gazing
Teleportation
Dash
VR interactions
Pointing
Selecting
Grabbing
Demo – VR locomotion and interactions
Adding vocal commands
Initialising the KeywordRecognizer
Shows UIs depending on voice commands
Integrating Azure Cognitive Services
Language Understanding (LUIS)
A
G
E
N
D
A
Demo – Speech recognition and LUIS
Performance tips
Mark not moving objects as static
Use baked lights
Avoid not performant code at runtime
Key takeaways:
Check performance early and often to avoid motion sickness
Test frequently using the target device
Design properly the experience for maximising the user immersion
Use cloud services to enhance the user experience (LUIS, speech, vision)
Summary
What is Mixed Reality
Why Mixed Reality
How to develop for AR/VR
VR Interactions
VR Locomotion
Adding vocal commands
Using Natural Language Understanding (LUIS)
Performance tips
“Any sufficiently advanced technology is
indistinguishable from magic”
Arthur C. Clark, Profiles of the future, 1961
Thanks
Davide Zordan
B: https://davide.dev
E: mail@davide.dev
T: @DavideZordan
References
AR / VR / Mixed Reality samples
https://github.com/davidezordan
SteamVR Unity plugin
https://github.com/ValveSoftware/steamvr_unity_plugin
Mixed Reality Toolkit
https://github.com/Microsoft/MixedRealityToolkit-Unity
Microsoft Ignite
https://8gportalvhdsf9v440s15hrt.blob.core.windows.net/ignite2017/session-presentations/BRK2404.PPTX
Goldman Sachs VR/AR report
https://www.goldmansachs.com/insights/pages/virtual-and-augmented-reality-report.html
References
Coursera “Introduction to Virtual Reality”
https://www.coursera.org/lecture/introduction-virtual-reality/introduction-to-plausibility-illusion-psi-K5PGj
Cognitive Services
https://azure.microsoft.com/en-us/services/cognitive-services
Language Understanding (LUIS) documentation
https://docs.microsoft.com/en-gb/azure/cognitive-services/luis/
Oculus VR performance optimization guide
https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-performance-opt-guide
Mixed Reality Academy and Azure Services tutorial
https://docs.microsoft.com/en-us/windows/mixed-reality/tutorials

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