When the term Web 2.0 first emerged, many businesses wondered what it meant for their business, and whether it was relevant. This presentation outlines thinking done while at MetaDesign, and how Web 2.0 was relevant to clients.
This document discusses the concepts and definitions of Web 2.0. It begins by explaining the origins of the term Web 2.0, which was coined in 2004 to describe new ways that people collaborate and share information online using technologies like social networking and wikis. The document then provides a compact definition of Web 2.0 as "the network as platform, spanning all connected devices" and defines Web 2.0 applications as those that make the most of this platform's intrinsic advantages. Finally, it outlines several key design patterns and business models of Web 2.0, including delivering software as a continually-updated service, harnessing collective intelligence, and going beyond the traditional page metaphor.
Label of "Web 3.0" deserves to be backed up by a fundamental change in what can be done, and what can be ignored, on the global network. Platform-as-a-Service abstraction earns the left-of-decimal uptick. Published under Creative Commons Attribution-No Derivative Works 3.0
Slides accompanying the paper:
Buckingham Shum, Simon (2008). Cohere: Towards Web 2.0 Argumentation. In: Proc. COMMA'08: 2nd International Conference on Computational Models of Argument, 28-30 May 2008, Toulouse, France. Preprint: http://oro.open.ac.uk/10421
This document summarizes key topics from a lecture on intranets, extranets, cloud computing, Web 2.0, and social networks. It defines intranets and extranets, describes some principles of cloud computing including software as a service, and explains how Web 2.0 enables user-generated content and user interaction through applications like blogs, wikis, social media, and content sharing sites. It also discusses some social aspects of Web 2.0 like value and cooperation through user participation.
The document discusses the concepts of Web 2.0 and service-oriented architecture (SOA). It defines Web 2.0 as networked applications that leverage network effects. Examples include social media sites and user-generated content. SOA is defined as a modular software architecture where modules are loosely coupled services. The document notes key trends in both Web 2.0 and SOA converging, such as Ajax interfaces enabling richer front ends for SOA applications.
This presentation shows the history of the web in simple iconic drawings. It results in the explanation of web3.0 and its possibilities and promises. In these simple drawings I tried to also make the underlying technology easy to understand. At the end of the presentation I show three brand new online uses or applications.
Introduction to Web 3 - Tony Aube at WAQ19Tony Aubé
Watch with English closed captions: https://youtu.be/PQHEwuUOplQ
In the 2000s, sites like YouTube, Facebook, and Twitter marked the arrival of Web 2.0. At the time, we were already wondering what would be the Web 3.0. Today we have the answer: Web 3.0 (simply called Web3) is the transition to a decentralized Internet.
The Internet is doing very badly today. Censorship, centralization, surveillance, data piracy, misinformation, the abolition of neutrality, etc. Fortunately, several solutions are being developed to solve these problems: Tim Berners-Lee's Blockchain and Cryptocurrency, IPFS and Solid.
This presentation aims to highlight these projects. We will see how these promise the creation of a decentralized Internet. An Internet beyond the control of private companies and governments. An Internet that will exchange value as easily as it is possible to exchange information today. And finally, an Internet where users are in control of their own personal information.
Follow me on:
Twitter: https://twitter.com/aubetony
Medium: https://medium.com/@tonyaub
This presentation was given at Web à Québec on April 08, 2019:
https://webaquebec.org/programmation/reinventer-internet-avec-le-web-3-0
This document discusses the concepts and definitions of Web 2.0. It begins by explaining the origins of the term Web 2.0, which was coined in 2004 to describe new ways that people collaborate and share information online using technologies like social networking and wikis. The document then provides a compact definition of Web 2.0 as "the network as platform, spanning all connected devices" and defines Web 2.0 applications as those that make the most of this platform's intrinsic advantages. Finally, it outlines several key design patterns and business models of Web 2.0, including delivering software as a continually-updated service, harnessing collective intelligence, and going beyond the traditional page metaphor.
Label of "Web 3.0" deserves to be backed up by a fundamental change in what can be done, and what can be ignored, on the global network. Platform-as-a-Service abstraction earns the left-of-decimal uptick. Published under Creative Commons Attribution-No Derivative Works 3.0
Slides accompanying the paper:
Buckingham Shum, Simon (2008). Cohere: Towards Web 2.0 Argumentation. In: Proc. COMMA'08: 2nd International Conference on Computational Models of Argument, 28-30 May 2008, Toulouse, France. Preprint: http://oro.open.ac.uk/10421
This document summarizes key topics from a lecture on intranets, extranets, cloud computing, Web 2.0, and social networks. It defines intranets and extranets, describes some principles of cloud computing including software as a service, and explains how Web 2.0 enables user-generated content and user interaction through applications like blogs, wikis, social media, and content sharing sites. It also discusses some social aspects of Web 2.0 like value and cooperation through user participation.
The document discusses the concepts of Web 2.0 and service-oriented architecture (SOA). It defines Web 2.0 as networked applications that leverage network effects. Examples include social media sites and user-generated content. SOA is defined as a modular software architecture where modules are loosely coupled services. The document notes key trends in both Web 2.0 and SOA converging, such as Ajax interfaces enabling richer front ends for SOA applications.
This presentation shows the history of the web in simple iconic drawings. It results in the explanation of web3.0 and its possibilities and promises. In these simple drawings I tried to also make the underlying technology easy to understand. At the end of the presentation I show three brand new online uses or applications.
Introduction to Web 3 - Tony Aube at WAQ19Tony Aubé
Watch with English closed captions: https://youtu.be/PQHEwuUOplQ
In the 2000s, sites like YouTube, Facebook, and Twitter marked the arrival of Web 2.0. At the time, we were already wondering what would be the Web 3.0. Today we have the answer: Web 3.0 (simply called Web3) is the transition to a decentralized Internet.
The Internet is doing very badly today. Censorship, centralization, surveillance, data piracy, misinformation, the abolition of neutrality, etc. Fortunately, several solutions are being developed to solve these problems: Tim Berners-Lee's Blockchain and Cryptocurrency, IPFS and Solid.
This presentation aims to highlight these projects. We will see how these promise the creation of a decentralized Internet. An Internet beyond the control of private companies and governments. An Internet that will exchange value as easily as it is possible to exchange information today. And finally, an Internet where users are in control of their own personal information.
Follow me on:
Twitter: https://twitter.com/aubetony
Medium: https://medium.com/@tonyaub
This presentation was given at Web à Québec on April 08, 2019:
https://webaquebec.org/programmation/reinventer-internet-avec-le-web-3-0
The document discusses the definition and key characteristics of Web 2.0. It notes that Web 2.0 is defined by user participation, user-generated content, and two-way interaction between users on the web. Examples provided include social media sites like Facebook and YouTube that allow users to connect and share content. The document also discusses how Web 2.0 represents a shift to more user-centered design where users play a central role in producing and evaluating content.
El Negocio es Social, Nuevamente (The Business is Social, Again!) - 1 Web 2.0Jose Luis Lopez Mota
Worshop "El Negocio es Social, Nuevamente!" (The Business is Social, Again!). Training session delivered at the "Camara de Empresarios Latinos de Houston" (CELH) on 1/28/2012
Section II. The Web 2.0 and the Impact to the World
http://www.ncontacto.com/el-negocio-es-social.html
This document provides an overview of the development of Internet word of mouth (IWOM) in China. It discusses the growth of the Chinese internet population to 253 million users and the central role of online communities. The architecture of Chinese online participation includes forums, social networks, reviews, blogs, and microblogging. Key statistics show growth in forums, instant messaging, and blogging users between 2001-2008. The Chinese internet community was born in 1994 with the establishment of online forums and has since developed platforms for video, questions/answers, and social networking. Participation rates for personal expression and opinions are higher in China than Western countries.
The document discusses the evolution of the World Wide Web from Web 1.0 to the current vision of Web 3.0. Web 1.0 referred to the initial commercialization of the web for shopping and e-commerce. Web 2.0 introduced social media and user-generated content through platforms like blogs, wikis, and social networks. Proposed characteristics of Web 3.0 include a semantic web that understands meaning through metadata, real-time information sharing, open communication, and integration of location-based data from mobile devices. Examples discussed include search engines like Evri that organize information by topic and Bottlenose's real-time analysis of social media trends. Overall, the document explores competing definitions of Web 3.0
This document discusses knowledge sharing platforms and tools that people and corporations are using on the web, including blogs, wikis, social networking, social bookmarking, and RSS newsreaders. It provides examples and descriptions of popular sites for each tool, such as LinkedIn for social networking, Delicious for social bookmarking, and RSS readers for accessing updates from subscribed feeds.
The document discusses Web 2.0 and how it differs from Web 1.0. It provides examples of common Web 2.0 tools like blogs, wikis, social networking and describes how they have led to more collaboration and information sharing on the internet. The document also discusses challenges that Web 2.0 brings to businesses, such as how to integrate these new technologies, govern appropriate use, and measure their return on investment.
Want to know the basics of Twitter, and then take it a bit further? Here's my take on the popular microblogging platform, and what you need to know to make the most of it.
This document discusses ways to get people's attention online through video. It suggests packaging content differently for different audiences and knowing your audience. It also discusses how a production was completed in 8 months using a staggered approach, starting with quick typing, then adding more animation, simple acting, advanced acting, and finally advanced post-production work.
Social media is the buzzword of the day, but do you know what it means to your business? And do you know how to integrate it with your other online activities? This presentation provides and integrated strategy framework, along with a clear approach to developing an effective social media strategy.
Will "Good Enough" kill the digital design agency?Ryan McCormack
A lot has changed since the early days of web design, when tools were scarce and skills were in high demand. Design tools, platforms and patterns have become ubiquitous (and often free). Does this spell the end for digital design agencies?
Integrated Marketing Communciation Plan for a Web Development CompanyBreanne McGahey
An integrated marketing communication (IMC) plan for a web development company created for Emerson College's MA in IMC Capstone class. This plan was selected by the client, Verndale, as the winning project.
Developing an Integrated Digital Media Marketing Plan (2014 UPDATE)Andrew Charles Jackson
This SlideShare gives you worksheets and a guide on how to develop an integrated digital/social media marketing action plan. After completing, you will have a well-informed integrated marketing plan, content strategy, content calendar, metrics tables, search engine optimization, lessons learned and more.
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
Level 1 undergrad class in which we chart the emergence of the term web 2.0 following the dot-com bubble. Looks at key players and problems of specificity. Also looks at some of the criticisms made of the by-product of web 2.0 tech, namely user generated content
This document discusses the history and concepts of web 2.0 and social media. It describes how web 2.0 emerged after the dot-com crash in 2001 as a new approach. It outlines Tim O'Reilly's definition of web 2.0 principles like harnessing collective intelligence and rich user experiences. The document also discusses criticisms of web 2.0 and references related concepts like the Cluetrain Manifesto and long tail theory. Key companies and technologies in the rise of social media are mentioned like RSS, Yahoo, Google, and Mahalo.
This document discusses the concept of Web 2.0 and how it differs from Web 1.0. It provides examples of Web 1.0 companies and applications like DoubleClick, Ofoto, and Akamai and compares them to newer Web 2.0 equivalents like Google AdSense, Flickr, and BitTorrent. The document analyzes key differences between Web 1.0 and Web 2.0, including treating the web as a platform, delivering applications as services, allowing users to help create and share content, and more. It uses Google as an example of a Web 2.0 company and compares Google's approach to the earlier Web 1.0 company Netscape.
Web 2.0 Design Concepts & Their Application to the EnterpriseRick Ladd
Given at the 2008 Southern California Aerospace Knowledge Management Conference held at the Graziadio School of Business and Management of Pepperdine University in Malibu, CA.
Leveraging The Web 2.0 Movement, Dion HinchliffeGiuliano Prati
The document discusses the concepts of Web 2.0 and service-oriented architecture (SOA). It defines Web 2.0 as networked applications that leverage network effects. Some key principles of Web 2.0 include harnessing collective intelligence and treating data as a platform. SOA is defined as a modular software architecture where loosely coupled services interact. The document notes similarities between Web 2.0 and SOA, and implications of their convergence, including Ajax interfaces becoming the front-end for SOAs.
This document discusses the evolution of the web from Web 1.0 to Web 2.0 to Web 3.0 and the Semantic Web. It describes how Web 2.0 introduced more interactive and user-generated content through technologies like AJAX, RSS, social media, and tagging. While Web 2.0 has been adopted on the public internet, its use in businesses is referred to as Enterprise 2.0. The document also explores concepts for Web 3.0 like artificial intelligence and the web as a database. Finally, it advocates recognizing changes in web technologies to work with them more efficiently within and between enterprises.
Web 2.0 refers to a new era of web services that emphasizes user collaboration and sharing. It is characterized by applications that are used entirely through a web browser without downloads, user ownership and control over their own data, and enabling social networking between people. Key aspects of Web 2.0 include rich internet applications, Ajax techniques, clean URLs, use of wikis and weblogs, and RESTful APIs.
The document discusses the definition and key characteristics of Web 2.0. It notes that Web 2.0 is defined by user participation, user-generated content, and two-way interaction between users on the web. Examples provided include social media sites like Facebook and YouTube that allow users to connect and share content. The document also discusses how Web 2.0 represents a shift to more user-centered design where users play a central role in producing and evaluating content.
El Negocio es Social, Nuevamente (The Business is Social, Again!) - 1 Web 2.0Jose Luis Lopez Mota
Worshop "El Negocio es Social, Nuevamente!" (The Business is Social, Again!). Training session delivered at the "Camara de Empresarios Latinos de Houston" (CELH) on 1/28/2012
Section II. The Web 2.0 and the Impact to the World
http://www.ncontacto.com/el-negocio-es-social.html
This document provides an overview of the development of Internet word of mouth (IWOM) in China. It discusses the growth of the Chinese internet population to 253 million users and the central role of online communities. The architecture of Chinese online participation includes forums, social networks, reviews, blogs, and microblogging. Key statistics show growth in forums, instant messaging, and blogging users between 2001-2008. The Chinese internet community was born in 1994 with the establishment of online forums and has since developed platforms for video, questions/answers, and social networking. Participation rates for personal expression and opinions are higher in China than Western countries.
The document discusses the evolution of the World Wide Web from Web 1.0 to the current vision of Web 3.0. Web 1.0 referred to the initial commercialization of the web for shopping and e-commerce. Web 2.0 introduced social media and user-generated content through platforms like blogs, wikis, and social networks. Proposed characteristics of Web 3.0 include a semantic web that understands meaning through metadata, real-time information sharing, open communication, and integration of location-based data from mobile devices. Examples discussed include search engines like Evri that organize information by topic and Bottlenose's real-time analysis of social media trends. Overall, the document explores competing definitions of Web 3.0
This document discusses knowledge sharing platforms and tools that people and corporations are using on the web, including blogs, wikis, social networking, social bookmarking, and RSS newsreaders. It provides examples and descriptions of popular sites for each tool, such as LinkedIn for social networking, Delicious for social bookmarking, and RSS readers for accessing updates from subscribed feeds.
The document discusses Web 2.0 and how it differs from Web 1.0. It provides examples of common Web 2.0 tools like blogs, wikis, social networking and describes how they have led to more collaboration and information sharing on the internet. The document also discusses challenges that Web 2.0 brings to businesses, such as how to integrate these new technologies, govern appropriate use, and measure their return on investment.
Want to know the basics of Twitter, and then take it a bit further? Here's my take on the popular microblogging platform, and what you need to know to make the most of it.
This document discusses ways to get people's attention online through video. It suggests packaging content differently for different audiences and knowing your audience. It also discusses how a production was completed in 8 months using a staggered approach, starting with quick typing, then adding more animation, simple acting, advanced acting, and finally advanced post-production work.
Social media is the buzzword of the day, but do you know what it means to your business? And do you know how to integrate it with your other online activities? This presentation provides and integrated strategy framework, along with a clear approach to developing an effective social media strategy.
Will "Good Enough" kill the digital design agency?Ryan McCormack
A lot has changed since the early days of web design, when tools were scarce and skills were in high demand. Design tools, platforms and patterns have become ubiquitous (and often free). Does this spell the end for digital design agencies?
Integrated Marketing Communciation Plan for a Web Development CompanyBreanne McGahey
An integrated marketing communication (IMC) plan for a web development company created for Emerson College's MA in IMC Capstone class. This plan was selected by the client, Verndale, as the winning project.
Developing an Integrated Digital Media Marketing Plan (2014 UPDATE)Andrew Charles Jackson
This SlideShare gives you worksheets and a guide on how to develop an integrated digital/social media marketing action plan. After completing, you will have a well-informed integrated marketing plan, content strategy, content calendar, metrics tables, search engine optimization, lessons learned and more.
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
Level 1 undergrad class in which we chart the emergence of the term web 2.0 following the dot-com bubble. Looks at key players and problems of specificity. Also looks at some of the criticisms made of the by-product of web 2.0 tech, namely user generated content
This document discusses the history and concepts of web 2.0 and social media. It describes how web 2.0 emerged after the dot-com crash in 2001 as a new approach. It outlines Tim O'Reilly's definition of web 2.0 principles like harnessing collective intelligence and rich user experiences. The document also discusses criticisms of web 2.0 and references related concepts like the Cluetrain Manifesto and long tail theory. Key companies and technologies in the rise of social media are mentioned like RSS, Yahoo, Google, and Mahalo.
This document discusses the concept of Web 2.0 and how it differs from Web 1.0. It provides examples of Web 1.0 companies and applications like DoubleClick, Ofoto, and Akamai and compares them to newer Web 2.0 equivalents like Google AdSense, Flickr, and BitTorrent. The document analyzes key differences between Web 1.0 and Web 2.0, including treating the web as a platform, delivering applications as services, allowing users to help create and share content, and more. It uses Google as an example of a Web 2.0 company and compares Google's approach to the earlier Web 1.0 company Netscape.
Web 2.0 Design Concepts & Their Application to the EnterpriseRick Ladd
Given at the 2008 Southern California Aerospace Knowledge Management Conference held at the Graziadio School of Business and Management of Pepperdine University in Malibu, CA.
Leveraging The Web 2.0 Movement, Dion HinchliffeGiuliano Prati
The document discusses the concepts of Web 2.0 and service-oriented architecture (SOA). It defines Web 2.0 as networked applications that leverage network effects. Some key principles of Web 2.0 include harnessing collective intelligence and treating data as a platform. SOA is defined as a modular software architecture where loosely coupled services interact. The document notes similarities between Web 2.0 and SOA, and implications of their convergence, including Ajax interfaces becoming the front-end for SOAs.
This document discusses the evolution of the web from Web 1.0 to Web 2.0 to Web 3.0 and the Semantic Web. It describes how Web 2.0 introduced more interactive and user-generated content through technologies like AJAX, RSS, social media, and tagging. While Web 2.0 has been adopted on the public internet, its use in businesses is referred to as Enterprise 2.0. The document also explores concepts for Web 3.0 like artificial intelligence and the web as a database. Finally, it advocates recognizing changes in web technologies to work with them more efficiently within and between enterprises.
Web 2.0 refers to a new era of web services that emphasizes user collaboration and sharing. It is characterized by applications that are used entirely through a web browser without downloads, user ownership and control over their own data, and enabling social networking between people. Key aspects of Web 2.0 include rich internet applications, Ajax techniques, clean URLs, use of wikis and weblogs, and RESTful APIs.
Web 2.0 refers to next generation of the World Wide Web that is focused on enabling user participation, openness, and network effects. Some of the key principles of Web 2.0 include harnessing collective intelligence by gathering large amounts of data from users and allowing them to interact and share information on various digital platforms and devices. Other principles are the idea of software as a continually updated service and delivering rich user experiences through user-generated content and social media.
Web 2.0 focuses on connecting people and making technology useful for humans, unlike Web 1.0 which focused on connecting computers. Some key characteristics of Web 2.0 include user-centered design, crowd-sourcing content from many individual contributions, using the web as a platform independent of devices/OS, enabling collaboration between users like on Wikipedia, decentralizing power by allowing self-service models, having dynamic content, and providing a rich user experience.
The document discusses the unique aspects of Web 2.0 applications compared to Web 1.0. It analyzes how well modern web applications implement the original aspirations of hypertext pioneers, such as supporting search, dynamic content, collaboration and more. Web 2.0 applications fulfill many of these aspirations through features like tagging, comments, APIs and continual updates. However, their structures are not always navigable due to the "feral hypertext" that emerges from widespread collaboration.
1. Sun's vision is for everyone and everything to participate on the network through technologies like Java, as the network becomes the computer in the future.
2. Sun's strategy is to expand markets through industry-standard, open source technologies and take a whole systems approach to customer challenges based on their mission to fuel participation.
3. Emerging technologies like RFID, wireless sensor networks, and mobile solutions will drive further participation on the network, and Sun is developing technologies like Project Sun SPOT and the Java platform to encourage their technology in new devices.
This document discusses the definition and key concepts of social media and Web 2.0. It outlines Tim O'Reilly's seven principles of Web 2.0, which focus on harnessing collective intelligence and user-generated content to create rich user experiences. The document also references other important concepts for social media like participation, openness, conversation, community, connectivity and networks.
The document discusses the topics of Web 2.0 including blogs, wikis, tags, and social networks. It provides an introduction and program for a course on Web 2.0 that will cover definitions of key concepts, examples like blogs and wikis, technical specifications, tagging and social bookmarking, and social networking sites. The course will also discuss theories related to Web 2.0 and evaluate students based on exercises and a final presentation.
The document discusses how meeting industry websites are evolving from static information delivery sites to more dynamic sites that enable interaction. It proposes that meeting planners will need to incorporate web 2.0 technologies like wikis, social networking, blogs, videos and webinars, microsites and content management systems to facilitate this evolution. The presentation provides an overview of 7 key enabling technologies - Wikipedia, social networking, blogs/RSS feeds, videos/podcasts/webinars, microsites, advergaming and content management systems - and how they can be applied in the meetings industry.
The document discusses the origins and key concepts of Web 2.0. It defines Web 2.0 as the network being the platform, spanning all connected devices, with applications that harness the collective intelligence of users by delivering continually-updated services, consuming and remixing data from multiple sources, creating network effects through participation, and going beyond the page metaphor of Web 1.0. The document outlines several axes along which Web 2.0 design patterns and business models differ from Web 1.0, such as embracing collective intelligence and treating data as a valuable asset.
Before the Web...
Then came the Web...
Then happened Web2.0...
How Web2.0 Got its Name
Web2.0: An Overview
Web2.0: Web as a Platform
Web2.0: Harnessing Collective Intelligence
Web2.0: Rich User Experience
Web2.0: Visual Design?
Web2.0: Design Patterns
Web2.0: What is proprietary? What is the biz model?
Web2.0: Beyond the web, beyond the community: Web3?
Web2.0: Implications for Media
Are we going into a Bubble?
Some creative Web2.0 applications?
Nimish Vohra, Regalix
Boosting business with WebRTC - ClueCon 2017Chad Hart
WebRTC has come a long way. As you think about how to add WebRTC to your communications business, or start a new one, there are several items to consider:
- can my users access WebRTC
- What about mobile?
- What are business models should I consider?
- What are some successful application examples?
- Should I add WebRTC video?
Presented at ClueCon 2017 in Chicago on August 10, 2017.
Web 2.0 is defined as a network platform that connects all devices and allows software to be updated continually as more people use it. It focuses on connecting people rather than computers. Key characteristics include dynamic and participatory content, organization by tags rather than directories, and examples like social media, wikis, blogs and sharing of multimedia. While Web 1.0 was about commerce, Web 2.0 emphasizes people and their interactions online.
Web 2.0 is defined as a network platform that connects all devices and allows software to be updated continually as more people use it. It allows data from multiple sources including users to be consumed and remixed, creating network effects through participation. Web 2.0 delivers rich experiences beyond simple web pages. While Web 1.0 focused on connecting computers efficiently, Web 2.0 focuses on connecting people efficiently. Web 1.0 was about commerce while Web 2.0 is about people.
The document is a seminar report on Web 2.0 presented by Srijan Bose. It discusses the origins and key concepts of Web 2.0, including user-generated content, blogs, wikis, social networking and more collaborative features that emphasize sharing among users. New technologies like AJAX enabled richer user experiences on websites with dynamic content and social media platforms. While Web 2.0 improved participation and interaction online, it also introduced some risks regarding personal security, inappropriate content, and permanent digital footprints.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
2. Tomorrow, and tomorrow, and tomorrow
Creeps in this petty pace from day to day,
To the last syllable of recorded time
And all our yesterdays have lighted fools
The way to dusty death. Out, out, brief candle!
Life's but a walking shadow, a poor player
That struts and frets his hour upon the stage
And then is heard no more. It is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.
-- MacBeth V.v.
3. 3
Agenda
> Web2.0: The Sound and the Fury
> Trends, components and design patterns
> Examples of Web2.0 applications
> Implications
> Summary and resources
6. 6
Web2.0: Miscellaneous definitions
> “The Web as Platform”
– Tim O’Reilly
> “The Web as Platform for __________”
– Richard McManus
> “Web2.0 means using the Web the way it’s meant to be used. The
‘trends’ we’re seeing now are simply the inherent nature of the
Web emerging from under the broken models that got imposed on it
during the Bubble.”
– Paul Graham
> “Web2.0 is where [the seeds of new and interesting technologies]
take root in the soil of business.”
– John Battelle
7. 7
Web2.0: Miscellaneous definitions (cont’d)
> “Like many important concepts, Web 2.0 doesn't have a hard
boundary, but rather, a gravitational core. You can visualize Web 2.0
as a set of principles and practices that tie together a veritable
solar system of sites that demonstrate some or all of those
principles, at a varying distance from that core.”
– Tim O’Reilly
> “Web2.0 is a marker of the reinvigoration of competition more than
technology.”
– Danah Boyd
14. 14
Web2.0 might be...*
> about Web applications and services
> supported by a collection of (previously existing) technologies
> a collective feeling that something is changing and growing in how
the Internet is used
> an indicator of broader social and business trends
> surrounded by a lot of hype
> obsessive navel-gazing by a small group of people
> consistent with trends in previous technological innovations
> a stepping stone
* in my opinion
15. 15
Web2.0 is NOT...
> the second coming
> strictly a matter of technology
> meaningful in the sense of software version numbers
> something every company absolutely has to pick up and use
> the future of the Web
> a clearly defined service offering or application “space”
16. 16
10 Issues facing Web2.0 Today (from Dion Hinchcliffe)
> Excessive hype
> Lack of a simple definition
> Aging poster children
> Needing a permaconnection
> AJAX as the official Web2.0 experience
> Excessive attention on the technology
> Really bad adherents
> Blogging instead of doing
> Not facing hard truths
> Adopting the lightweight creation model
18. 18
Acronyms, abbreviations and Web2.0
> AJAX: Asynchronous JavaScript and XML (1997)
> RSS and Atom: Syndication technologies (1998 + 2004)
> XML: Extensible Markup Language (1996)
> XHTML + CSS: Web markup and style (2000 + 1996)
> PHP: PHP Hypertext Preprocessor (1994) (open-source)
> MySQL: Database system (1995) (open-source)
> Apache: Web server (1995) (open-source)
> Platforms: Rails, Laszlo, Struts, ... (200x) (open-source)
19. 19
Miscellaneous Tools and Web2.0
> Blogs
> Wikis
> P2P networks and protocols
> Social Networking infrastructures
20. 20
Infrastructure and Web2.0
> Telecommunication network growth
> Broad availability of high-speed Internet connections
> Cheap and ubiquitous Web hosting
> Cheap storage
21. 21
Content and Web2.0
> User-generated content adds value (sometimes)
> Power shift occurs
> Democracy in content-creation, classification and rating processes
> Link network acts as both filter and firehose
> Reputation systems gain importance
22. 22
Design Evolution and Web2.0
> User-centered design is key
> IA and information design mature
> Perpetual beta and design revisionism
> Simplicity is key for many services
23. 23
Human social behaviors
> Web mirrors real-world social complexity
> Social networks writ digital
> Rise of topic-based microcommunities
> Reputation systems and trust matter
From TechCrunch 04.20.06
24. 24
Business and Web2.0
> Climate of innovation and excitement
> Advertising works
> Services services services
> Niche markets are viable and desirable
25. 25
Economics and Web2.0
> Bubble2.0? Not really
> No IPOs
> Acquisition strategies common
> Small, critical service offerings (Web of Applications)
27. 27
Folksonomy: Taxonomy for the Masses
> “Given enough eyeballs, all bugs are shallow.”
– Eric Raymond, paraphrasing Linus Torvalds, creator of Linux
> Taxonomy = Directories (Web1.0)
> Folksonomy = Tags or Keywords (Web2.0)
28. 28
Folksonomy and Web2.0
> Democracy: User-generated classification
> Community: Derive power from the network (Metcalfe’s Law)
> Content: Serendipity and massive linkage
> Technology: Feeds for tags
29. 29
But is it useful? The debate rages on...
> Folksonomists: “the death of taxonomy” (Tim O’Reilly), “ontology is
overrated” (Clay Shirky)
> Others: “hyperbole” and “apophenia” (Peter Morville)
> Exemplifies a broader Web2.0 debate,
45. 45
Implications for Web design
> Web experience design is changing
> Shift away from page-based interaction models is significant
> We may need new approaches to how we review and present our
work to clients
> We may need to rethink the design process for some projects (i.e.,
potentially explore XP-style rapid, iterative development cycles
with interactive prototyping)
46. 46
Implications for Web design (cont’d)
> Impact will be felt in many different areas
> Strategy: Understanding of trends and how they impact the content, services, and
products delivered by companies
> Interaction design: Evolution of Web interaction models; new ways of wireframing?
New ways of presenting interaction approaches? Greater need for understanding of
technology
> Editorial: Vocabulary for services and tools; Ability to articulate how the Brave New
Web World enhances customer experiences; Insight into broader universe of user-
generated content (and its pitfalls)
> Graphic design: Trend (push?) in many sectors towards highly simplified visual designs
focused on high information density, minimal graphic elements
> Technology: Greater demands on developers; impact on testing; cross-platform
implementation challenges
47. 47
Implications for Identity design and Brand building
> No direct implications for the visual expression of brand identity
> Large implications for how companies interact with their
consumers (e.g., business models for content and services)
> Could lead to the downfall of many traditional business models
(e.g., packaged software for some products)
> We need to think through the implications of “Web2.0” for our
clients – before they do
50. 50
Oh, what a tangled Web we’ve woven!
> Are we burying ourselves in complexity?
> We can’t filter the infoverse without our technologies
> Whose truth is it, anyway?
> Things are dynamic, but are they durable?
> Emergent properties are still hidden
52. 52
Summary
> Web2.0 is a concept, not a concrete thing
> Avoid the term (if you can); avoid the hype
> Trends cross many different domains
> Deep implications for user-centered design, usability, and design
processes
53. 53
Resources
> A few starting points:
http://www.readwriteweb.com/
http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
http://www.zephoria.org/thoughts/archives/2005/09/05/why_web20_matte.html
http://www.paulgraham.com/web20.html
http://en.wikipedia.org/wiki/Web_2.0
http://web2.wsj2.com/
http://www.roughtype.com/archives/2005/10/the_amorality_o.php