WGSL is the WebGPU Shader Language that features a C-style syntax and enhanced type safety but comes with restrictions such as no recursion and dynamic memory allocation. The document outlines the structure and functioning of the rendering pipeline, explaining vertex and fragment shaders, type specifiers, and the use of built-in vector types. It also provides examples of basic shaders and suggests modifications for further learning, along with resources for additional information on WGSL.