Visual Interface Design in HCI. in this presentation i 've collected all information about visual interface designs and how they work and the most important building blocks of Visual Interface design.
Typography refers to the visual design of letters and text. It involves selecting typefaces, font styles, sizes, and spacing. The document discusses different typography classifications including serif versus sans serif, as well as styles within each like slab serifs, clarendon, and geometric. It also explains typography anatomy with terms like ascenders, descenders, apertures, and others. Proper typography is important for graphic design to effectively communicate messages through text.
UI UX design and product design is a course that leads you to a good career. To be a good UI UX designer, a person needs to be creative and a good design thinker. UI UX design is a non code design career where you just need to do research and design a good perfect one.
You can even choose this as your career guide and project topic for computer science students.
Module 1st USER INTERFACE DESIGN (15CS832) - VTU Sachin Gowda
The document discusses the user interface for both graphical user interfaces (GUIs) and web interfaces. It provides a brief history of interfaces and covers key aspects of design. Some main points:
- Early systems introduced the mouse and graphical interfaces, revolutionizing human-computer interaction.
- Web interfaces are designed for information navigation between pages, while GUIs are for well-defined applications. Web design considers diverse devices and unknown content from various sources.
- Both interfaces use visual elements like windows and menus but web design allows more flexibility while considering bandwidth and browser limitations. Proper interface design balances usability and technical capabilities.
User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
The document discusses principles of user interface design including Constantine and Lockwood's principles of structure, simplicity, visibility, feedback, and tolerance. It also discusses Ben Schneiderman's eight golden rules of interface design such as consistency, enabling shortcuts, providing feedback, and reducing memory load. Additional topics covered include Gestalt laws of grouping, Fitts' law, layout approaches, usability heuristics, and 20 principles of user interface design.
The document provides information on UI/UX design terms and concepts. It defines what UI, UX and UXD are, and describes common design types like skeuomorphic, flat, and material design. It also discusses the UX design process and popular UI design software. Finally, it defines and explains common UI/UX terms like wireframes, prototypes, mockups, responsive design, navigation, menus, calls-to-action buttons, loading bars, tabs, switches, pickers and checkboxes.
Usability Engineering Presentation Slideswajahat Gul
Usability: the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.“
For instance:
• Appropriate for a purpose
• Comprehensible, usable, (learnable), …
• Ergonomic, high-performance, ...
• Reliable, robust, …
Typography refers to the visual design of letters and text. It involves selecting typefaces, font styles, sizes, and spacing. The document discusses different typography classifications including serif versus sans serif, as well as styles within each like slab serifs, clarendon, and geometric. It also explains typography anatomy with terms like ascenders, descenders, apertures, and others. Proper typography is important for graphic design to effectively communicate messages through text.
UI UX design and product design is a course that leads you to a good career. To be a good UI UX designer, a person needs to be creative and a good design thinker. UI UX design is a non code design career where you just need to do research and design a good perfect one.
You can even choose this as your career guide and project topic for computer science students.
Module 1st USER INTERFACE DESIGN (15CS832) - VTU Sachin Gowda
The document discusses the user interface for both graphical user interfaces (GUIs) and web interfaces. It provides a brief history of interfaces and covers key aspects of design. Some main points:
- Early systems introduced the mouse and graphical interfaces, revolutionizing human-computer interaction.
- Web interfaces are designed for information navigation between pages, while GUIs are for well-defined applications. Web design considers diverse devices and unknown content from various sources.
- Both interfaces use visual elements like windows and menus but web design allows more flexibility while considering bandwidth and browser limitations. Proper interface design balances usability and technical capabilities.
User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
The document discusses principles of user interface design including Constantine and Lockwood's principles of structure, simplicity, visibility, feedback, and tolerance. It also discusses Ben Schneiderman's eight golden rules of interface design such as consistency, enabling shortcuts, providing feedback, and reducing memory load. Additional topics covered include Gestalt laws of grouping, Fitts' law, layout approaches, usability heuristics, and 20 principles of user interface design.
The document provides information on UI/UX design terms and concepts. It defines what UI, UX and UXD are, and describes common design types like skeuomorphic, flat, and material design. It also discusses the UX design process and popular UI design software. Finally, it defines and explains common UI/UX terms like wireframes, prototypes, mockups, responsive design, navigation, menus, calls-to-action buttons, loading bars, tabs, switches, pickers and checkboxes.
Usability Engineering Presentation Slideswajahat Gul
Usability: the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.“
For instance:
• Appropriate for a purpose
• Comprehensible, usable, (learnable), …
• Ergonomic, high-performance, ...
• Reliable, robust, …
The document discusses various elements of computer systems and human-computer interaction. It describes input devices like keyboards, mice, touchscreens, as well as output displays such as CRT monitors, LCD screens, and digital paper. It also covers 3D interaction techniques used in virtual reality systems for positioning, movement, and viewing 3D content through helmets or caves. The document provides information on how these interaction techniques and devices work to facilitate human use of computer systems.
The document discusses user-centered design (UCD), including its definition, principles, process, and advantages/disadvantages. UCD is defined as a process that involves users throughout a product's lifecycle from planning through post-release assessment. The key principles of UCD outlined are to understand users, design for the total user experience, evaluate designs with users, and continually observe users. The UCD process is iterative and includes requirements gathering, design, evaluation, and assessing competitiveness. Advantages of UCD include products that are easier to use and requiring less redesign, while disadvantages include increased costs and time required.
Module 2nd USER INTERFACE DESIGN (15CS832) - VTUSachin Gowda
The document outlines a 14 step process for user interface design. Step 1 involves understanding the user through identifying their level of knowledge, tasks, psychological and physical characteristics. Important human characteristics for design discussed include perception, memory, visual acuity, foveal/peripheral vision, and information processing. Design must consider these characteristics to develop interfaces that are usable and allow users to perform skills efficiently.
The document discusses human-computer interaction in the software engineering process. It describes the typical lifecycle of software development, including requirements specification, design, implementation, testing, and maintenance. For interactive systems, a linear waterfall model is not suitable due to the need for extensive user testing and feedback. Usability engineering aims to make usability measurable by specifying requirements. Iterative design and prototyping help overcome incomplete requirements through simulations and prototypes to gather user feedback. Design rationale records the reasons for design decisions to aid communication, reuse of knowledge, and evaluation of tradeoffs.
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
The document discusses various input and output devices used in computer systems. It describes keyboards, mice, touchscreens, displays, printers and scanners. It explains how these devices work and how they allow interaction with computers. Different interaction techniques are suitable depending on the devices used, such as direct interaction with touchscreens versus indirect interaction with mice.
Graphical user interfaces (GUIs) allow users to interact with electronic devices through graphical icons and visual indicators instead of commands. GUIs were created because command-line interfaces required users to spend a lot of time learning commands. Effective GUIs provide visual appeal through meaningful contrasts and groupings, are easily understood and learned through consistency and efficiency, and offer responsiveness by providing immediate acknowledgement of user actions.
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial to a product and work closely together. But despite their professional relationship, the roles themselves are quite different, referring to very different parts of the process and the design discipline. Where UX Design is a more analytical and technical field, UI Design is closer to what we refer to as graphic design, though the responsibilities are somewhat more complex.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
Chapter 3: The interaction
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
This presentation taget basics of UX design fundamentals. It’s a quick overview, so you can go from zero-to-hero as quickly as possible. One more Advance course on UX practices is coming soon...
This document provides an overview of user interface design principles and best practices. It covers topics such as the goals of UI design, layout types, typography guidelines, using color effectively, and common UI patterns. The key points emphasized are that the interface should be simple, clear and consistent; typography must have good readability; color should be chosen based on semantic meaning and context; and patterns help solve common design problems. Usability principles like the 7±2 rule for menus and 3-click rule for tasks are also reviewed.
User Interface Design - Module 1 IntroductionbrindaN
User Interface Design - Module 1 Introduction
Subject Code:15CS832 USER INTERFACE DESIGN VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
Virtual reality allows users to interact with simulated environments, whether based on real or imaginary places. Most VR is visual, displayed on screens or through stereoscopic displays, though some systems include sound, and experimental systems have limited tactile feedback. VR is useful for operations in dangerous environments through telepresence, scientific visualization, medicine for research and training, and education in areas like driving, flight, and vehicle simulators. VR systems have input, processing, rendering, and world database components. Recent advancements include VR contact lenses and tools to more easily develop content across VR platforms. While offering interaction and interfaces, VR also faces challenges regarding side effects, usability, and standardization.
The document discusses models of interaction between users and computer systems. It describes Norman's seven-stage model of interaction which focuses on the user's perspective when interacting with an interface. It also discusses Abowd and Beale's framework which identifies the major components involved in interaction, including user input and system output. Different styles of interaction are examined, such as command line interfaces, menus, and WIMP interfaces.
This document defines and compares interaction design (IxD), user experience (UX) design, visual (UI) design, and the roles involved in the design process. IxD focuses on satisfying user needs and desires. Personas with backstories are used to represent users. UX design incorporates disciplines like IxD to positively impact the overall user experience. UI design finalizes visual details. Clients are classified A, B, C based on budget, with A having the largest budget and most deliverables. The roles involved include clients, sales teams, stakeholders, project managers, developers, lead designers, and UI designers.
This document discusses various aspects of user interface design, including graphical user interfaces, interaction styles, information presentation, error messages, help systems, and user documentation. It provides descriptions and comparisons of different interface design approaches such as direct manipulation, menus, forms, command languages, and natural language interfaces. It also outlines principles for user-centered design and guidelines for effective user interface design.
The user interface design process involves understanding users and business needs, principles of screen design, and selecting appropriate controls. Key steps include developing navigation, selecting windows and controls, writing clear text, providing feedback, testing, and considering users, tasks, environments, and hardware when choosing controls. Common input devices include mouse, keyboard, touchscreen, graphics tablet, joystick, light pen, and voice recognition. Controls are direct or indirect based on their relationship to screen interaction.
This document discusses different approaches to providing user support, including quick reference help, tutorials, documentation, wizards, and adaptive help systems. It covers the requirements of user support like availability, accuracy, consistency, and flexibility. Approaches discussed include command assistance, context sensitive help, online tutorials, documentation, wizards, assistants, and adaptive help systems. Key challenges of adaptive help systems include the knowledge requirements and controlling the interaction.
Design in UI: Visuals and Aesthetics - Swapnil AcharyaMobileNepal
This document discusses principles of visual design and aesthetics for user interfaces. It covers Gestalt principles of proximity, similarity, common fate, and closure that help users perceive visual elements as groups. It also discusses elements of design like organization, color, typography, alignment and their roles in conveying look, feel, messages and moods. The document recommends using grids, whitespace, and following guidelines to create intuitive, easy-to-use interfaces.
The document discusses fundamental principles of interface design, including:
- Color is an important element, and Microsoft Office uses grey and blue to avoid visual distraction and discomfort, while maintaining consistency.
- Interface elements should follow principles of proximity, continuity, symmetry, and similarity to help users perceive relationships and patterns.
- Objects in the interface should have a clear visual hierarchy and not obscure other important elements.
- Simple geometric shapes like cubes are more easily recognizable than complex 3D images.
The document discusses various elements of computer systems and human-computer interaction. It describes input devices like keyboards, mice, touchscreens, as well as output displays such as CRT monitors, LCD screens, and digital paper. It also covers 3D interaction techniques used in virtual reality systems for positioning, movement, and viewing 3D content through helmets or caves. The document provides information on how these interaction techniques and devices work to facilitate human use of computer systems.
The document discusses user-centered design (UCD), including its definition, principles, process, and advantages/disadvantages. UCD is defined as a process that involves users throughout a product's lifecycle from planning through post-release assessment. The key principles of UCD outlined are to understand users, design for the total user experience, evaluate designs with users, and continually observe users. The UCD process is iterative and includes requirements gathering, design, evaluation, and assessing competitiveness. Advantages of UCD include products that are easier to use and requiring less redesign, while disadvantages include increased costs and time required.
Module 2nd USER INTERFACE DESIGN (15CS832) - VTUSachin Gowda
The document outlines a 14 step process for user interface design. Step 1 involves understanding the user through identifying their level of knowledge, tasks, psychological and physical characteristics. Important human characteristics for design discussed include perception, memory, visual acuity, foveal/peripheral vision, and information processing. Design must consider these characteristics to develop interfaces that are usable and allow users to perform skills efficiently.
The document discusses human-computer interaction in the software engineering process. It describes the typical lifecycle of software development, including requirements specification, design, implementation, testing, and maintenance. For interactive systems, a linear waterfall model is not suitable due to the need for extensive user testing and feedback. Usability engineering aims to make usability measurable by specifying requirements. Iterative design and prototyping help overcome incomplete requirements through simulations and prototypes to gather user feedback. Design rationale records the reasons for design decisions to aid communication, reuse of knowledge, and evaluation of tradeoffs.
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
The document discusses various input and output devices used in computer systems. It describes keyboards, mice, touchscreens, displays, printers and scanners. It explains how these devices work and how they allow interaction with computers. Different interaction techniques are suitable depending on the devices used, such as direct interaction with touchscreens versus indirect interaction with mice.
Graphical user interfaces (GUIs) allow users to interact with electronic devices through graphical icons and visual indicators instead of commands. GUIs were created because command-line interfaces required users to spend a lot of time learning commands. Effective GUIs provide visual appeal through meaningful contrasts and groupings, are easily understood and learned through consistency and efficiency, and offer responsiveness by providing immediate acknowledgement of user actions.
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial to a product and work closely together. But despite their professional relationship, the roles themselves are quite different, referring to very different parts of the process and the design discipline. Where UX Design is a more analytical and technical field, UI Design is closer to what we refer to as graphic design, though the responsibilities are somewhat more complex.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
Chapter 3: The interaction
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
This presentation taget basics of UX design fundamentals. It’s a quick overview, so you can go from zero-to-hero as quickly as possible. One more Advance course on UX practices is coming soon...
This document provides an overview of user interface design principles and best practices. It covers topics such as the goals of UI design, layout types, typography guidelines, using color effectively, and common UI patterns. The key points emphasized are that the interface should be simple, clear and consistent; typography must have good readability; color should be chosen based on semantic meaning and context; and patterns help solve common design problems. Usability principles like the 7±2 rule for menus and 3-click rule for tasks are also reviewed.
User Interface Design - Module 1 IntroductionbrindaN
User Interface Design - Module 1 Introduction
Subject Code:15CS832 USER INTERFACE DESIGN VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
Virtual reality allows users to interact with simulated environments, whether based on real or imaginary places. Most VR is visual, displayed on screens or through stereoscopic displays, though some systems include sound, and experimental systems have limited tactile feedback. VR is useful for operations in dangerous environments through telepresence, scientific visualization, medicine for research and training, and education in areas like driving, flight, and vehicle simulators. VR systems have input, processing, rendering, and world database components. Recent advancements include VR contact lenses and tools to more easily develop content across VR platforms. While offering interaction and interfaces, VR also faces challenges regarding side effects, usability, and standardization.
The document discusses models of interaction between users and computer systems. It describes Norman's seven-stage model of interaction which focuses on the user's perspective when interacting with an interface. It also discusses Abowd and Beale's framework which identifies the major components involved in interaction, including user input and system output. Different styles of interaction are examined, such as command line interfaces, menus, and WIMP interfaces.
This document defines and compares interaction design (IxD), user experience (UX) design, visual (UI) design, and the roles involved in the design process. IxD focuses on satisfying user needs and desires. Personas with backstories are used to represent users. UX design incorporates disciplines like IxD to positively impact the overall user experience. UI design finalizes visual details. Clients are classified A, B, C based on budget, with A having the largest budget and most deliverables. The roles involved include clients, sales teams, stakeholders, project managers, developers, lead designers, and UI designers.
This document discusses various aspects of user interface design, including graphical user interfaces, interaction styles, information presentation, error messages, help systems, and user documentation. It provides descriptions and comparisons of different interface design approaches such as direct manipulation, menus, forms, command languages, and natural language interfaces. It also outlines principles for user-centered design and guidelines for effective user interface design.
The user interface design process involves understanding users and business needs, principles of screen design, and selecting appropriate controls. Key steps include developing navigation, selecting windows and controls, writing clear text, providing feedback, testing, and considering users, tasks, environments, and hardware when choosing controls. Common input devices include mouse, keyboard, touchscreen, graphics tablet, joystick, light pen, and voice recognition. Controls are direct or indirect based on their relationship to screen interaction.
This document discusses different approaches to providing user support, including quick reference help, tutorials, documentation, wizards, and adaptive help systems. It covers the requirements of user support like availability, accuracy, consistency, and flexibility. Approaches discussed include command assistance, context sensitive help, online tutorials, documentation, wizards, assistants, and adaptive help systems. Key challenges of adaptive help systems include the knowledge requirements and controlling the interaction.
Design in UI: Visuals and Aesthetics - Swapnil AcharyaMobileNepal
This document discusses principles of visual design and aesthetics for user interfaces. It covers Gestalt principles of proximity, similarity, common fate, and closure that help users perceive visual elements as groups. It also discusses elements of design like organization, color, typography, alignment and their roles in conveying look, feel, messages and moods. The document recommends using grids, whitespace, and following guidelines to create intuitive, easy-to-use interfaces.
The document discusses fundamental principles of interface design, including:
- Color is an important element, and Microsoft Office uses grey and blue to avoid visual distraction and discomfort, while maintaining consistency.
- Interface elements should follow principles of proximity, continuity, symmetry, and similarity to help users perceive relationships and patterns.
- Objects in the interface should have a clear visual hierarchy and not obscure other important elements.
- Simple geometric shapes like cubes are more easily recognizable than complex 3D images.
This document contains information about interactive study guides, graphic design principles, elements of design, principles of design, effective word pictures, and characteristics of mind maps. It discusses topics like the purpose of interactive study guides, defining graphic design principles, the elements that make up design like line and shape, principles such as balance and emphasis, how to effectively create word pictures, and key characteristics of mind maps including the structure and adding new information.
The document provides an overview of graphic design principles and best practices. It discusses the graphic design process, elements of design like line, shape, texture, and color, principles of design like balance and emphasis, guidelines for effective layouts, and common design problems to avoid. The key points covered are analyzing the audience, organizing content, choosing appropriate formatting and layout, and creating a unified design that guides the reader's eye through balanced and emphasized use of visual elements.
The Science of Visual Design: Creating Strong Graphics for IDJames Washok
As an instructional designer with a background in graphic design, I see a lot of poorly created materials due to the lack of an understanding of the of the SCIENCE behind visuals.
This document discusses visual design basics and principles. It defines visual design as focusing on aesthetics through strategic use of colors, fonts, images and other elements. It provides examples of good and bad design, highlighting important design considerations like color palette, typography, media use, hierarchy, white space and layout. Gestalt principles of perception and using design to enhance engagement are also covered. The document aims to educate on scientific and user-centered approaches to visual design.
Graphic design is the process of visual communication and problem-solving using elements such as typography, photography, illustration, and more. It involves creating visual representations of ideas, experiences, and messages through combining images and text. Graphic designers use principles such as balance, hierarchy, scale/proportion, and software programs to design logos, websites, advertisements, packaging, and other materials for businesses and publications. The goal is to effectively convey information to consumers through memorable and meaningful visual design.
This document discusses visual information and media. It defines visual media as materials that aid learning through visual images. The types of visual media include photography, videography, infographics, and more. Visual media can be formally or informally produced. The primary purpose of visual information is to gain attention, create meaning, and facilitate retention. The document then outlines and describes various visual design elements like line, shape, value, texture, color, and form. It concludes by explaining principles of visual design such as consistency, center of interest, balance, harmony, contrast, directional movement, rhythm, and perspective.
The document discusses visual media and information literacy. It covers various visual design elements like line, shape, value, texture, color, and form. It also discusses visual design principles such as center of interest, balance, harmony, contrast, directional movement, rhythm, and perspective. Examples and definitions are provided for each visual design element and principle. The purpose of visual information is also discussed as gaining attention, creating meaning, and facilitating retention. Common visual file types like JPEG, GIF, and PNG are also outlined.
This document discusses text and visual dimensions of information and media. It defines text as a simple format for presenting information that can be handwritten, printed, or displayed. Text is commonly used in hypertext, plaintext, and formatted text files. The document also discusses typefaces, font styles like serif, sans serif, and decorative fonts. It covers visual design principles for text like emphasis, appropriateness, proximity, alignment and organization. The document also defines visual media and its purposes in gaining attention and facilitating retention. It discusses visual design elements like line, shape, value, texture, color and form. Key visual design principles are also covered such as consistency, center of interest, balance, harmony, contrast and directional
This document defines and describes various design elements including:
- Graphics which include visual images and computer-generated images
- Lines which divide space and draw attention and can be vertical, horizontal, diagonal or curved
- Color which creates mood and tells stories through impressions and combinations
- Shapes which are defined by boundaries and interact to form the overall design
This document discusses visual aids for presentations. It begins by defining visual aids and noting their importance in enhancing audience understanding and memory retention. It then identifies the main types of visual aids: posters, charts, photos, bulletin boards, PowerPoint slides, and graphs. For each type, it provides the strategy for use, such as using charts to represent tabular numeric data and photos to convey conclusions. Guidelines are provided for effective visual aid design, such as keeping it simple, ensuring understandability for the audience, and careful proofreading. Factors for deciding which visual aids to use include content, audience, resources, and how one wants to be perceived. The document concludes by advising to avoid too much text, overreliance
The document discusses five key principles of interactive design: consistency, visibility, learnability, predictability, and feedback. It provides examples of how each principle can be applied, such as keeping elements consistent to provide familiarity to users, using prompts and cues to guide users, designing for intuitive learnability, allowing users to predict outcomes, and providing feedback to communicate the results of interactions. The principles work together to create an experience where users can easily understand and navigate an interface.
Explosure to various expects of designMITS Gwalior
The document discusses the evolution of transportation from ancient times to the present day. Key developments include the use of wheeled carts and boats by 3500 BC, domestication of horses by 3100 BC, construction of paved roads by 312 BC, steam powered vehicles in the 18th century, gasoline powered automobiles in the 1860s, aircraft and rockets in the early 20th century, and commercial airliners and space travel in the mid 20th century. The evolution has led to major advances in moving people and goods across land, water, air, and space over millennia.
This document discusses various principles of interaction design including usability, user experience, affordances, feedback, constraints, consistency, and visibility. It provides examples of how these principles can be applied when designing interfaces and products. It also discusses how physical affordances differ from virtual affordances on screens. The key points are that interaction design aims to support effective communication and interaction through high-quality user experiences that consider context, activities, cultural differences and user groups. It is a multidisciplinary field that draws from many inputs.
Graphic Design Essentials by Rahul KULKARNI.Rahul KULKARNI
This is a presentation I gave on 'Graphic Design Essentials' as a part of STC India, Pune ZIP conference on June 9, 2018.
Please feel free to share it amongst your peers and friends.
This document provides an overview of basic graphic design principles for non-designers. It discusses defining the target audience and content before beginning the design process. Key principles that make for effective visual communication are emphasized, including simplicity, white space, contrast, alignment, repetition and flow. Specific techniques are outlined, such as using the fewest fonts, boldest elements, cropping photos appropriately, and creating logos simply. Common design pitfalls to avoid are also highlighted.
Here are some potential issues with using this design for a daycare business logo:
- The sharp points and angles could be perceived as too aggressive for a daycare brand targeting young children and families. Round, soft shapes may be more appropriate.
- The design does not clearly convey the daycare service being offered. A logo for a daycare should likely incorporate more child-friendly imagery or symbols to indicate it's a place for kids.
- The color scheme of black and white could be seen as too somber or serious for a daycare. Brighter, more vibrant colors often work better for child-focused brands.
- The design lacks details that help build an emotional connection with the audience. Incorporating
This document discusses the elements of graphic design. It begins by defining graphic design as a carrier of meaning and the importance of white space. It then outlines the main elements graphic designers work with, including line, tone, shape, texture, size, direction, color, and space. The document details each element and provides examples. It explains the main steps in the design process and how to blend the elements through principles such as balance, proportion, sequence, unity, simplicity, and contrast/emphasis. Different layout styles are presented and the importance of studying design to get ideas is emphasized.
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
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আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
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বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
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Visual Interface Design HCI presentation By Uzair Ahmad
1.
2. • Submitted By:
Uzair Ahmad
• Submitter To:
Sir Muhammad Javed Hussain Khan
• Program:
BSCS
• Semester:
7th
• Topic:
Visual Interface Design(About Face 3 By Alan Cooper)
3. WHAT IS VISUAL INTERFACE DESIGN?
• Visual Interface design centers on how a product looks.
• Colors, fonts, images, illustrations, icons, and other graphics
are some of the building blocks of visual design.
• Good visual design enhances a user's experience, keeping its
users engaged while they navigate and use the product
• It also builds a positive and consistent brand image and
communicates the right information to its users.
4. THE BUILDING BLOCKS OF VISUAL
INTERFACE DESIGN
• Shape
• Size
• Value
• Hue
• Orientation
• Texture
• Position
5. SHAPE
• Shape is the primary way we recognize what an object is.
• Is it round, square, or amoeba-like.
• We tend to recognize objects by their outlines
• However, distinguishing among different shapes
• Takes a higher level of attention than distinguishing some
other properties such as color or size.
6. SHAPE
• The weakness of shape as a factor in object recognition is
apparent to anyone
• who’s glanced at Apple’s OS X dock and mistakenly selected
iTunes instead of iDVD
• or iWeb instead of iPhoto
• However, distinguishing among different shapes
• While these icons have different shapes, they are of similar
size, color, and texture.
8. SIZE
• How big or small is it in relation to other items on the screen?
• Larger items draw our attention more, particularly when they’re
much larger than similar things around them.
• Size is also an ordered and quantitative variable
• which means that people automatically sequence objects in
terms of their size
9. SIZE
• if we have four sizes of text.
• We assume relative importance increases with size.
• And that bold type is more important than regular
• This makes size a useful property in conveying information.
• Sufficient difference in size is also enough to draw our
attention quickly.
10. VALUE
• How light or dark is it?
• The idea of lightness or darkness is meaningful primarily in
context of the value of the background.
• On a dark background, dark type is faint, but on a light
background, dark type is pronounced.
• if a photo is too dark or light, for example, you can no longer
perceive what’s in it.
11. VALUE
• Contrasts in value are something people perceive quickly and
easily.
• So value can be a good tool for drawing attention to elements
that need to stand out.
• Value is also an ordered variable.
• For example, lower-value (darker) colors on a map are easy to
interpret
• As deeper water or denser population.
12. HUE
• Hue literally means color.
• Hue refers to the origin of the colors we can see.
• In some professions, hue has specific meaning we can take
advantage of it.
• For example, an accountant sees red as negative and black as
positive
13. HUE
• In China, red is the color of good luck.
• But in traffic signals, red means “stop”.
• And sometimes even “danger”.
• To create an effective visual system that allows users to identify
similarities.
• And differences between elements, you should use a limited
number of hues.
15. ORIENTATION
• This is a useful variable to employ when you have directional
information to convey (up or down, backward or forward.
• Orientation can be difficult to perceive with some shapes or at
small sizes .
• so it’s best used as a secondary communication vector.
• For example, if you want to show the stock market is going
down.
• You might want to use a downward-pointing arrow.
16. TEXTURE
• Texture is like the skin of the body.
• In short, texture are the properties that the surface of bodies
have.
• Of course, elements on a screen don’t have real texture, but
they can have the appearance of it.
• when we see a textured rubber area on a device, we assume
that’s where we’re meant to grab it.
• You might want to use a downward-pointing arrow.
17. TEXTURE
• Ridges or bumps on a user-interface (UI) element generally
indicate.
• that it’s draggable, and a bevel or drop-shadow on a button
makes it seem more clickable.
• Of course, elements on a screen don’t have real texture, but
they can have the appearance of it.
• when we see a textured rubber area on a device, we assume
that’s where we’re meant to grab it.
• You might want to use a downward-pointing arrow.
18. POSITION
• Where is it relative to other elements.
• Like size, position is both an ordered.
• and a quantitative variable, which means it’s useful for
conveying information about hierarchy.
• We can leverage the reading order of a screen to locate
elements sequentially.
• With the most important or first used in the top and left.
19. POSITION
• Position can also be used to create relationships between.
• objects on the screen and objects in the physical world.
20. PRINCIPLES OF VISUAL INTERFACE DESIGN
• Use visual properties to group elements and create a clear
hierarchy
• Provide visual structure and flow at each level of organization.
• Use cohesive, consistent, and contextually appropriate imagery.
• Integrate style and function comprehensively and purposefully.
• Avoid visual noise and clutter.
21. USE VISUAL PROPERTIES TO GROUP
ELEMENTS AND CREATE A CLEAR
HIERARCHY
• It’s usually a good idea to distinguish different logical sets of
controls or data by grouping them.
• Them by using visual properties such as color and dimensional
rendering.
• For example, in Windows XP, all buttons are raised with
rounded corners and text fields are rectangular.
• slightly inset, and have a white background and blue border.
• Avoid visual noise and clutter.
23. PROVIDE VISUAL STRUCTURE AND FLOW AT
EACH LEVEL OF ORGANIZATION
• It’s useful to think of user interfaces as being composed of
visual and behavioral elements.
• which are used in groups.
• Be grouped into screens, views, or pages..
• There may be several such levels of structure in an application.
• We Maintain a clear visual structure so that a user can easily
navigate from one part of interface to another.
24. ALIGNMENT AND THE GRID
• Alignment of visual elements is one of the key way.
• That designers can help users experience a product in an
organized, systematic way.
• Grouped elements should be aligned both horizontally and
vertically.
• In general, every element on the screen should be aligned with
as many other elements as possible.
25. ALIGNMENT AND THE GRID
• Align labels.
• Labels for controls stacked vertically should be aligned with each other.
• Align within a set of controls.
• A related group of check boxes, radio buttons, or text fields should be aligned according to a
regular grid.
• Align across control groups and panes.
• Groups of controls and other screen elements should all follow the same grid wherever
possible
27. USE COHESIVE, CONSISTENT, AND
CONTEXTUALLY APPROPRIATE IMAGERY
• Use of icons and other illustrative elements can help users
understand an interface
• or if poorly executed, can irritate, confuse, or insult.
• It is important that designers understand both what the program
needs to communicate to users.
• And how users think about what must be communicated
• Align across control groups and panes
28. USE COHESIVE, CONSISTENT, AND
CONTEXTUALLY APPROPRIATE IMAGERY
• Cultural issues are also important
• Designers should be aware of different meanings for colors in
different cultures.
• Red is not a warning color in China.
• For gestures thumbs up is a terrible insult in Turkey
• Make sure you understand the visual language of your users’
domains and environments before forging ahead.
29. INTEGRATE STYLE AND FUNCTION
COMPREHENSIVELY AND PURPOSEFULLY
• When designers choose to apply stylistic elements to an interface
• it must be from a global perspective.
• Every aspect of the interface must be considered from a stylistic
point of view, not simply as individual controls or other visual
elements.
• Most successful companies make a significant investment in
managing their identity and building brand equity
• In its most basic sense, brand value is the sum of all the
interactions people have with a given company.
30. AVOID VISUAL NOISE AND CLUTTER
• Visual noise within an interface is caused by.
• superfluous visual elements that distract from the primary
objective of directly communicating software function and
behavior.
• Imagine trying to hold a conversation in a crowded and loud
restaurant.
• It can become impossible to communicate if the atmosphere is too
noisy.
• The same is true for user interfaces.
31. KEEP IT SIMPLE
• In general, interfaces should use simple.
• Typography should not vary widely in an interface.
• Typically one or two typefaces, specified to display at just a few
sizes, will be sufficient.
• Unnecessary variation is the enemy of a usable design.
• If two typefaces are nearly the same size, adjust them to be the
same size.
32. KEEP IT SIMPLE
• Every visual element and every difference in color, size, or other
visual property should be there for a reason.
• If you don’t know a good reason why it’s there, get rid of it.
• Typically one or two typefaces, specified to display at just a few
sizes, will be sufficient.
• Unnecessary variation is the enemy of a usable design.
• If two typefaces are nearly the same size, adjust them to be the
same size.