The document discusses how games create emotions in players through various artistic elements and techniques. It argues that since games contain artistic elements like music, visuals, and narrative, and since art is capable of eliciting emotions, then the emotions created by games can be considered a form of art. The document then lists many different emotions that games have the potential to make players feel, such as empathy, awe, fear, sadness, and joy. It suggests that ambiguity, less context or information, and subtlety may be more effective ways for games to create certain emotions than explicitly depicting them.