Pranav Mistry, 28 year old, of Indian origin is the mastermind behind the sixth sense technology. The device sees what we see but it lets out information that we want to know while viewing the object. It can project information on any surface, be it a wall, table or any other object and uses hand / arm movements to help us interact with the projected information. The device brings us closer to reality and assists us in making right decisions by providing the relevant information, thereby, making the entire world a computer.
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
Introduction to Virtual Reality (VR) or Augmented Reality: VR is the illusion of a three-dimensional, interactive, computer-generated reality. It can be used in the field of medicine, architecture as well as education. VR can
influence human behavior, interpersonal communication, and cognition (i.e., virtual genetics).
VR (Virtual Reality) is a technology that has transformed the way we interact with digital environments. In a nutshell, virtual reality provides a simulated experience that can be similar to or completely different from reality. It allows users to enter a computer-generated 3D environment and feel as if they are in a different world through various sensory stimuli. Since its inception, virtual reality has come a long way and is increasingly finding applications in fields such as gaming, education, healthcare, and even therapy. This article delves into the world of virtual reality, including its history, current applications, and potential future impact.
I. A Glimpse into the History of Virtual Reality
The Evolution of VR: From Humble Beginnings to Global Phenomenon
Though virtual reality may appear to be a recent innovation, it has a long history dating back to the mid-20th century. It all started with Morton Heilig's Sensorama, a machine he created in the 1950s. Sensorama aimed to provide the user with a multisensory cinematic experience. This early attempt laid the groundwork for what we now call virtual reality.
The term "virtual reality" was coined in the 1980s by Jaron Lanier, who founded VPL Research. Lanier and his team created the first VR goggles and data gloves, which allowed users to immerse themselves in and interact with virtual worlds. Since then, VR technology has advanced significantly, with significant contributions from companies such as Oculus and HTC.
II. The Mechanics of Virtual Reality
How VR Works: Creating the Illusion of Reality
At its core, VR is based on the combination of several technologies to create the convincing illusion of being in a different location or environment. This is made possible by four major components:
1. Head-Mounted Display (HMD): The most recognizable component of virtual reality is the VR headset, also known as an HMD. It has a screen for each eye that displays the virtual 3D environment. The HMD is worn on the user's head, allowing them to look around and feel as if they are inside the virtual world.
2. Tracking Sensors: These sensors are in charge of tracking the user's movements. They monitor the position and orientation of the head, as well as the position of any handheld controllers. This information is critical for real-time visual updates, ensuring that the virtual environment responds to the user's actions.
3. Audio Systems: Immersive audio is critical to making VR believable. Sound directionality is replicated by 3D audio systems, making it appear as if sounds are coming from specific locations within the virtual environment. This improves the overall feeling of presence.
4. Handheld Controllers: Handheld controllers are input devices that enable users to interact with the virtual environment. In a game, for example, they could act as virtual hands or tools, allowing users to manipulate objects and interact with the VR world.
Revolutionary Future Trends for viewing and usage of digital images-Digi5stud...A & M Digi5studios
In summary, it's possible to conceive of a future visual medium based on a combination of the digital era and one's own perceptions, imagination, and desires. This can also be viewed from the perspective that scholars have described in relation to "cybernetics", namely a world view or methodology for understanding. Still, we can’t count out manual photo retouching services for some years to come. Replicating those results would still require further evolution of the neural networks.
Virtual reality: is the term that applies to computer simulated environment that can stimulate the physical presence in place of real world or imaginary world. All components of VR application and interrelations between them are thoroughly examined: input devices, output devices and software.This Paperwill show how to use Virtual Reality to increase the business productivity, application in health sector, entertainment industry, military sector and other sectors. The paper explain different types of virtual reality, architecture of the haptic devices methodologies of the devices, algorithm and conclusion of the research.
Pranav Mistry, 28 year old, of Indian origin is the mastermind behind the sixth sense technology. The device sees what we see but it lets out information that we want to know while viewing the object. It can project information on any surface, be it a wall, table or any other object and uses hand / arm movements to help us interact with the projected information. The device brings us closer to reality and assists us in making right decisions by providing the relevant information, thereby, making the entire world a computer.
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
Introduction to Virtual Reality (VR) or Augmented Reality: VR is the illusion of a three-dimensional, interactive, computer-generated reality. It can be used in the field of medicine, architecture as well as education. VR can
influence human behavior, interpersonal communication, and cognition (i.e., virtual genetics).
VR (Virtual Reality) is a technology that has transformed the way we interact with digital environments. In a nutshell, virtual reality provides a simulated experience that can be similar to or completely different from reality. It allows users to enter a computer-generated 3D environment and feel as if they are in a different world through various sensory stimuli. Since its inception, virtual reality has come a long way and is increasingly finding applications in fields such as gaming, education, healthcare, and even therapy. This article delves into the world of virtual reality, including its history, current applications, and potential future impact.
I. A Glimpse into the History of Virtual Reality
The Evolution of VR: From Humble Beginnings to Global Phenomenon
Though virtual reality may appear to be a recent innovation, it has a long history dating back to the mid-20th century. It all started with Morton Heilig's Sensorama, a machine he created in the 1950s. Sensorama aimed to provide the user with a multisensory cinematic experience. This early attempt laid the groundwork for what we now call virtual reality.
The term "virtual reality" was coined in the 1980s by Jaron Lanier, who founded VPL Research. Lanier and his team created the first VR goggles and data gloves, which allowed users to immerse themselves in and interact with virtual worlds. Since then, VR technology has advanced significantly, with significant contributions from companies such as Oculus and HTC.
II. The Mechanics of Virtual Reality
How VR Works: Creating the Illusion of Reality
At its core, VR is based on the combination of several technologies to create the convincing illusion of being in a different location or environment. This is made possible by four major components:
1. Head-Mounted Display (HMD): The most recognizable component of virtual reality is the VR headset, also known as an HMD. It has a screen for each eye that displays the virtual 3D environment. The HMD is worn on the user's head, allowing them to look around and feel as if they are inside the virtual world.
2. Tracking Sensors: These sensors are in charge of tracking the user's movements. They monitor the position and orientation of the head, as well as the position of any handheld controllers. This information is critical for real-time visual updates, ensuring that the virtual environment responds to the user's actions.
3. Audio Systems: Immersive audio is critical to making VR believable. Sound directionality is replicated by 3D audio systems, making it appear as if sounds are coming from specific locations within the virtual environment. This improves the overall feeling of presence.
4. Handheld Controllers: Handheld controllers are input devices that enable users to interact with the virtual environment. In a game, for example, they could act as virtual hands or tools, allowing users to manipulate objects and interact with the VR world.
Revolutionary Future Trends for viewing and usage of digital images-Digi5stud...A & M Digi5studios
In summary, it's possible to conceive of a future visual medium based on a combination of the digital era and one's own perceptions, imagination, and desires. This can also be viewed from the perspective that scholars have described in relation to "cybernetics", namely a world view or methodology for understanding. Still, we can’t count out manual photo retouching services for some years to come. Replicating those results would still require further evolution of the neural networks.
Virtual reality: is the term that applies to computer simulated environment that can stimulate the physical presence in place of real world or imaginary world. All components of VR application and interrelations between them are thoroughly examined: input devices, output devices and software.This Paperwill show how to use Virtual Reality to increase the business productivity, application in health sector, entertainment industry, military sector and other sectors. The paper explain different types of virtual reality, architecture of the haptic devices methodologies of the devices, algorithm and conclusion of the research.
The paper aims at extending an eminent feature of Virtual Reality (VR) which is an emerging
technology in which one is subjected to another reality or one can say another realm on your display screen. And when that technology is accessed via a Head Mounted Display(VR GEAR,Google Cardboard, Oculus etc). The Depth make us believe in that, like we are really standing there and the things we can do with that.
Electronic commerce( e- commerce) is a relatively new area of business management and information technology and is continually changing with the technological advancement. E-commerce has four driving factors- social, technological, economic, and political and impact upon a wide range of different areas.
The GMAT exam is a proven and valued predictor of candidates’ ability to succeed in their chosen graduate business program. It helps candidates to check their potentiality by evaluating their knowledge and skills. The GMAT score remains valid for five years.
Commerce programs offer significant flexibility and diversity for students. Students will acquire the skills and knowledge to meet the challenges of a changing business environment, develop the ability to critically analyse emerging business issues, and be exposed to scholarly research in the national and global business arena. Achieving these academic and professional qualities will lead you to a wide range of business related professions and careers, or progress to more advanced studies.
Radio imaging is mainly used to produce radiographs of patients using X- rays to find out the patient’s exact medical condition. The persons, who conduct this work are called radiographers or radio technologists. In addition to X- rays, a radiographer also considers the production of CT scans, ultrasounds and MRI.
Epidemiology is: a) a quantitative basic science based on a working knowledge of statistics, probability, and sound research methods; b) a causal reasoning method based on the development and testing of morbidity and mortality hypotheses; and c) a tool for promoting and protecting public health action based on science, causal reasoning, and practical common sense.
Social media platform is taking the prior stage. With the ever-developing technological aspects, everyday we are experiencing new and innovative mediums coming to front, where we can form newer connections, engage people, and build relationships.
Influencer marketing uses the key brand advocates to organically transmit their message to the larger market. It identifies people, who have greater social followings and who can generate greater influence upon the target audiences. With these key influencers it then focuses on marketing efforts. Influencer marketing increases brand’s potentiality to unify their marketing, sales, PR, product, digital marketing, social media etc. by means of powerful and relevant communication based on relationship. The ROI and the marketing potential of influencer marketing are enormous.
MBA in HR covers topics related to management of the people and few finance and commerce
related subjects like Ethics and Responsibility, Competitive Strategy, Managerial Economics and
Statistics, People Management, Decision Models and Uncertainty, Financial Accounting, Government
and Legal Frameworks for Business, Financial Management, Macro-Economics, Organizational
Change, Company Hierarchy, Power and Influence, Management Communication, Operations
Management, Supply Chain, Managerial Statics and some electives in order to give a feel or other
subject which are directly or indirectly related to Human Resources.
The field of Biotechnology focuses on the intersection of biology and technology, leading to a vast array of new products that are designed to enrich lives, make day-to-day living easier, and make us healthier. From vaccine production to genetic modification, biotechnology is everywhere – and as a result, biotechnology careers are quite promising for new graduates. This guide focuses on the various biotechnology degrees, jobs and expectations for those who are interested in the field.
Traditionally, the field of optometry began with the primary focus of correcting refractive error through the use of spectacles. Modern day optometry, however, has evolved through time so that the educational curriculum additionally includes significant training in the diagnosis and management of ocular disease, in most of the countries of the world, where the profession is established and regulated.
There are several colleges/institutions offering Law courses for higher studies in West Bengal. All you need to do is a good research on the courses, fee structure, placement facility, etc. to be well acquainted and get aware with the colleges. Here is a good look of a few of them.
ECE has a great demand in the market and it involved lots of opportunities. Students can also pursue in the field of communications and networking work area. For ECE Students there is many scope to get into the IT industry.
The Emerging careers offers a chance to make the field clear for the students. Well, there is nothing more than challenging the objective of your goals and converting them from dream to the reality.
It is a platform to show the talent and efforts put by students to make the events successful. Annual sports is not only about competitions, it also about having fun, being physically active and can get the basic knowledge of sports and can create a teamwork so that students can get opportunity to use their talent build self confidence.
Brainware university:The Studentpreneurs the steps towards Idea HuntBrainware University
The main aim of the programme is to encourage students to come up with digital solutions in real life problems and to convert their ideas into successful business.
2) It's a challenging thing to do but it comes with a lot of advantage.Students can get unique skills and think outside the box. It will help to learn from different social and economic backgrounds.
It will help you to improve your memory recall and to make your brain work continuously will make it a little stronger. People can learn about the past by talking to people who remember things that happened in the past so that history will not be lost.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
Online aptitude test management system project report.pdfKamal Acharya
The purpose of on-line aptitude test system is to take online test in an efficient manner and no time wasting for checking the paper. The main objective of on-line aptitude test system is to efficiently evaluate the candidate thoroughly through a fully automated system that not only saves lot of time but also gives fast results. For students they give papers according to their convenience and time and there is no need of using extra thing like paper, pen etc. This can be used in educational institutions as well as in corporate world. Can be used anywhere any time as it is a web based application (user Location doesn’t matter). No restriction that examiner has to be present when the candidate takes the test.
Every time when lecturers/professors need to conduct examinations they have to sit down think about the questions and then create a whole new set of questions for each and every exam. In some cases the professor may want to give an open book online exam that is the student can take the exam any time anywhere, but the student might have to answer the questions in a limited time period. The professor may want to change the sequence of questions for every student. The problem that a student has is whenever a date for the exam is declared the student has to take it and there is no way he can take it at some other time. This project will create an interface for the examiner to create and store questions in a repository. It will also create an interface for the student to take examinations at his convenience and the questions and/or exams may be timed. Thereby creating an application which can be used by examiners and examinee’s simultaneously.
Examination System is very useful for Teachers/Professors. As in the teaching profession, you are responsible for writing question papers. In the conventional method, you write the question paper on paper, keep question papers separate from answers and all this information you have to keep in a locker to avoid unauthorized access. Using the Examination System you can create a question paper and everything will be written to a single exam file in encrypted format. You can set the General and Administrator password to avoid unauthorized access to your question paper. Every time you start the examination, the program shuffles all the questions and selects them randomly from the database, which reduces the chances of memorizing the questions.
Water billing management system project report.pdfKamal Acharya
Our project entitled “Water Billing Management System” aims is to generate Water bill with all the charges and penalty. Manual system that is employed is extremely laborious and quite inadequate. It only makes the process more difficult and hard.
The aim of our project is to develop a system that is meant to partially computerize the work performed in the Water Board like generating monthly Water bill, record of consuming unit of water, store record of the customer and previous unpaid record.
We used HTML/PHP as front end and MYSQL as back end for developing our project. HTML is primarily a visual design environment. We can create a android application by designing the form and that make up the user interface. Adding android application code to the form and the objects such as buttons and text boxes on them and adding any required support code in additional modular.
MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software. It is a stable ,reliable and the powerful solution with the advanced features and advantages which are as follows: Data Security.MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software.
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...Dr.Costas Sachpazis
Terzaghi's soil bearing capacity theory, developed by Karl Terzaghi, is a fundamental principle in geotechnical engineering used to determine the bearing capacity of shallow foundations. This theory provides a method to calculate the ultimate bearing capacity of soil, which is the maximum load per unit area that the soil can support without undergoing shear failure. The Calculation HTML Code included.
Saudi Arabia stands as a titan in the global energy landscape, renowned for its abundant oil and gas resources. It's the largest exporter of petroleum and holds some of the world's most significant reserves. Let's delve into the top 10 oil and gas projects shaping Saudi Arabia's energy future in 2024.
Industrial Training at Shahjalal Fertilizer Company Limited (SFCL)MdTanvirMahtab2
This presentation is about the working procedure of Shahjalal Fertilizer Company Limited (SFCL). A Govt. owned Company of Bangladesh Chemical Industries Corporation under Ministry of Industries.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
An Approach to Detecting Writing Styles Based on Clustering Techniquesambekarshweta25
An Approach to Detecting Writing Styles Based on Clustering Techniques
Authors:
-Devkinandan Jagtap
-Shweta Ambekar
-Harshit Singh
-Nakul Sharma (Assistant Professor)
Institution:
VIIT Pune, India
Abstract:
This paper proposes a system to differentiate between human-generated and AI-generated texts using stylometric analysis. The system analyzes text files and classifies writing styles by employing various clustering algorithms, such as k-means, k-means++, hierarchical, and DBSCAN. The effectiveness of these algorithms is measured using silhouette scores. The system successfully identifies distinct writing styles within documents, demonstrating its potential for plagiarism detection.
Introduction:
Stylometry, the study of linguistic and structural features in texts, is used for tasks like plagiarism detection, genre separation, and author verification. This paper leverages stylometric analysis to identify different writing styles and improve plagiarism detection methods.
Methodology:
The system includes data collection, preprocessing, feature extraction, dimensional reduction, machine learning models for clustering, and performance comparison using silhouette scores. Feature extraction focuses on lexical features, vocabulary richness, and readability scores. The study uses a small dataset of texts from various authors and employs algorithms like k-means, k-means++, hierarchical clustering, and DBSCAN for clustering.
Results:
Experiments show that the system effectively identifies writing styles, with silhouette scores indicating reasonable to strong clustering when k=2. As the number of clusters increases, the silhouette scores decrease, indicating a drop in accuracy. K-means and k-means++ perform similarly, while hierarchical clustering is less optimized.
Conclusion and Future Work:
The system works well for distinguishing writing styles with two clusters but becomes less accurate as the number of clusters increases. Future research could focus on adding more parameters and optimizing the methodology to improve accuracy with higher cluster values. This system can enhance existing plagiarism detection tools, especially in academic settings.
1. Name of the topic - Virtual Reality
Name of the Contributor: Arnab Sadhu
Department: Computer Science and Engineering
Date: 26/12/2018
Summary: Virtual reality is the creation of a realistic environment presented to our
senses in a way that we experience it as real. Technologies are used to achieve this goal, hence
it is a technically complex feat that has to account for our perception and cognition. The
technology is becoming cheaper and widely spread because both of its entertainment purpose
and serious uses. We can set our expectation to have many more groundbreaking uses of the
technology in near future and perhaps a elementary way in which we communicate and work
thanks to the possibilities of virtual reality.
Key Points
• What is virtual reality
• How is virtual reality achieved
• Necessity of virtual reality
• Applications
The definition of virtual reality is very straight forward. The meaning of virtual is near
and reality is the things we experience as human beings. So the term ‘virtual reality’ basically
means ‘near-reality’.
Everything that we know around our existence comes by way of our senses i.e., our entire
knowledge of reality is simply a mixture of sensory evidence and our brains sense-making
mechanisms for that evidence. It stands to reason then, that if one can present his or her
senses with made-up information, the insight of reality would also change in response to it.
Then a version of reality can be presented in front that isn’t really there, but it would be
perceived as real from one’s perspective. Hence in technical terms, Virtual reality is a three-
dimensional, computer generated environment which can be explored and interacted with by a
person. That person becomes part of the virtual world or is engrossed within the atmosphere
and whilst there, is able to operate objects or perform action sequence. The set of systems
that are used to create virtual reality are headsets, omni-directional treadmills and special
gloves. These are used to excite our senses together to create the illusion of reality which is
not there. Since our senses and brains are evolved to provide us with a finely synchronized
and intermediated experience, virtual reality technology needs to take into account our phys-
iology as well. As for instance, the human visual field does not look like a video frame. We
have (more or less) 180 degrees of vision and although not always consciously aware of the
peripheral vision.
If an application of virtual reality attains the combination of hardware, software and sensory
synchronicity, it achieves the sense of presence as well i.e. the subject feels like they are really
present in that atmosphere.
The potential entertainment value of virtual reality is clear. Immersive films and video games
are good examples. Along with these, Virtual reality has many other, more serious, applica-
tions as well like, architecture, sport, medical science, arts etc. In situations where it is too
dangerous, expensive or impractical to do something in reality, virtual reality is the answer.
From medical applications trainee surgeons to trainee fighter pilots, virtual reality lets us take
virtual risks with the purpose of gaining real world experience.
There are many different types of virtual reality systems but they carry similar characteristics
such as the ability to allow a person to view three-dimensional life-size images and they modify
according to the person’s moves around their environment. The target is to achieve a seamless
connection between the person’s head and eye movements and the appropriate response, e.g.
alteration in perception. This ensures that the virtual environment is realistic and enjoyable
at the same time. A virtual environment should provide the suitable responses in real time
while the person discovers their surroundings. The purpose is to get a natural, free-flowing
form of communication which will result in a remarkable experience.
1