SlideShare a Scribd company logo
1 of 9
Download to read offline
SHOT: 01    MS , Zoom   time: 0.12 sec       SHOT: 02    Zoom, FadeOut     time: 0.16 sec   SHOT: 03    XCU            time: 0.17 sec   SHOT: 04    CU           time: 0.19 sec

approx dur: 4 sec       audio: Fade In, MO   approx dur: 1 sec           audio: MO, SFX     approx dur: 2 sec          audio: MO,       approx dur: 1 sec        audio: MO, SFX




SHOT: 05    WS          time: 0.20 sec       SHOT: 06    MS, Tilt        time: 0.22 sec     SHOT: 07    Zoon in, XCU   time: 0.23 sec   SHOT: 08    Tilt, MS     time: 0.24 sec

approx dur: 2 sec       audio: MO, SFX       approx dur: 1 sec           audio: MO, SFX     approx dur: 1 sec          audio: MO, SFX   approx dur: 1 sec        audio: MO, SFX




SHOT: 09    Tilt, MS    time: 0.25 sec       SHOT: 10    Tilt, Pan       time: 0.27 sec     SHOT: 11     Tilt, Zoom    time: 0.30 sec   SHOT: 12    Tilt, Zoom   time: 0.34 sec

approx dur: 2 sec       audio: MO, SFX       approx dur: 3 sec           audio: MO, SFX     approx dur: 3 sec          audio: MO, SFX   approx dur: 3 sec        audio: MO, SFX
SHOT: 13    Tilt, Zoom, CU   time: 0.35 sec   SHOT: 14    Tilt, Zoom      time: 0.37 sec     SHOT: 15     Tilt, Zoom   time: 0. 39 sec           SHOT: 16    FS          time: 0.41 sec
approx dur: 2 sec            audio: MO, SFX   approx dur: 2 sec           audio: MO, SFX     approx dur: 3 sec         audio: MO, SFX            approx dur: 4 sec       audio: MO, Fade Out




SHOT: 17     CU, Zoom        time: 0.45 sec   SHOT: 18     XCU, Tilt      time: 0.46 sec     SHOT: 19    3/4, Zoom     time: 0.49 sec            SHOT: 20    3/4, Zoom   time: 0.50 sec

approx dur: 1 sec            audio: MO        approx dur: 3 sec           audio: MO, SFX     approx dur: 1 sec         audio: MO, Fade In        approx dur: 2 sec       audio: MO, SFX




SHOT: 21    3/4, Zoom        time: 0.52 sec    SHOT: 22    3/4, Fade in   time: 0.53 sec     SHOT: 23     MS           time: 0.56 sec            SHOT: 24    MS, Zoom    time: 0.57 sec

approx dur: 1 sec            audio: MO, SFX   approx dur: 3 sec            audio: MO, Fade   approx dur: 1 sec         audio: MO, SFX, Fade In   approx dur: 1 sec       audio: MO, SFX
SHOT: 25    MS, Pan    time: 0.58 sec        SHOT: 26     MS, Pan   time: 1.00 sec     SHOT: 27     XCU      time: 1.01 sec    SHOT: 28       MS, Pan    time: 1.02 sec

approx dur: 2 sec        audio: MO, SFX      approx dur: 1 sec        audio: MO, SFX   approx dur: 1 sec       audio: MO, SFX   approx dur: 4 sec         audio: MO, SFX




                                                                                                                                    MS, Zoom




SHOT: 29    MS, Pan     time: 1.06 sec       SHOT: 30    XCU         time: 1.07 sec    SHOT: 31    MS, Zoom   time: 1.08 sec    SHOT: 32       MS, Zoom   time: 1.11 sec

approx dur: 1 sec       audio: MO, Fade In   approx dur: 1 sec       audio: MO, SFX    approx dur: 3 sec      audio: MO, SFX    approx dur: 2 sec         audio: MO, SFX




SHOT: 33     MS, Zoom   time: 1.13 sec       SHOT: 34    MS, Tilt    time: 1.14 sec    SHOT: 35    MS, Zoom   time: 1.15 sec    SHOT: 36       MS,        time: 1.19 sec

approx dur: 1 sec       audio: MO, SFX       approx dur: 1 sec       audio: MO, SFX    approx dur: 4 sec      audio: MO, SFX    approx dur: 3 sec         audio: MO, Fade Out
• Visual Style

  The visual style is frantic & fast like that of an over the top
  action movie, very flamboyant.

  The color palette is bright on the protagonists/antagonists
  to distinguish them from the wvast number “faceless”
  solders you must fight in the game, who are dressed in plain
  grey/white.

  The camera work is mostly comprised of mid-wide shots to
  capture the epic nature of the action & close ups to focus on
  the intensity/emotions of the characters or to focus on the
  direct impact of the action/violence.

  Editing is fast paced to match the flow & speed of the action.
  The editing cuts away frequently to new shots that focus on
  the next occurrence of violence/action.
• Soundtrack

  Soundtrack opens with loud rock music playing
  during the opening action sequence, then switches to
  old traditional Chinese tribal drums to shift the tone
  to one of reverence & seriousness as it introduces
  the other characters in the game, then suddenly shifts
  back into loud rock, as violence begins to erupt again
• The ‘message’

  The genre is one of a Chinese feudal war drama/action
  story played in an action/warfare hack & slack game
  play style.

  Being an already established game series in reintroduces
  us to the old characters & informs us of the latest context
  of their adventures. It does this by showing us each
  character in their “natural” element via a montage of
  scenes. Themes consist of rivalry & nobility
• Gameplay

 The game consists of fighting against a mass army of
 soldiers with a weapon & occasionally a formidable
 rival, It depicts this in the opening action scene of the
 trailer but it isn’t in-game footage & provides the audi
 ence with a more flamboyant/over the top depiction
 of the in game action. The cast of rivals is unfurled in
 the rest of trailer climaxing before the two rivals land
 a blow.
Questions to consider:
1. how does the trailer begin and end? Was it effectively edited and why?
The trailer begins with a fast paced action scene, which immediately grabs our attention then is followed by a lull in the action
by proceeding to reintroduce the cast & then returns to action & builds up to a inconclusive climax.

2. what studio is releasing the trailer? What might you know about them and their previously released games?
Koel is releasing the trailer, they have made 6 previous Dynasty Warrior games & numerous other games also based on the
Three Kingdoms period of Chinese History

3. do trailers always tell you everything you need to know about the game? (if not, where can you get more information?)
No trailers can & will be hype builders of sort, They introduce to the setting, story, possible game content & functions but mostly
serve as a means to grab the consumers attention rather than inform. A good place to attain more info about a video game
product is to await in-game walkthrough footage provide by/for game journalists to describe online.

More Related Content

Similar to Sev_Ali / Manolya_Borg / Anthu_Tran

Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку" GameDe...
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку"  GameDe...Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку"  GameDe...
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку" GameDe...Lviv Startup Club
 
Assignment 16 titles and credits
Assignment 16   titles and creditsAssignment 16   titles and credits
Assignment 16 titles and creditsAbbbiiieeeeeeeee
 
Sound podcast film football trinity
Sound podcast film football trinitySound podcast film football trinity
Sound podcast film football trinityThaddeus10
 
Title Sequence Analysis
Title Sequence AnalysisTitle Sequence Analysis
Title Sequence Analysisambsmales
 
Analysis of thriller movie openings
Analysis of thriller movie openingsAnalysis of thriller movie openings
Analysis of thriller movie openingsMohamed Media
 
Sound podcast film football trinity
Sound podcast film football trinitySound podcast film football trinity
Sound podcast film football trinityThaddeus10
 
Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967CallumDrakeCPFC
 
Analysis of zombieland- Cheyenne
Analysis of zombieland- CheyenneAnalysis of zombieland- Cheyenne
Analysis of zombieland- Cheyennehaverstockmedia
 

Similar to Sev_Ali / Manolya_Borg / Anthu_Tran (13)

Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку" GameDe...
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку"  GameDe...Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку"  GameDe...
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку" GameDe...
 
A2 storyboard 1
A2 storyboard 1A2 storyboard 1
A2 storyboard 1
 
Assignment 16 titles and credits
Assignment 16   titles and creditsAssignment 16   titles and credits
Assignment 16 titles and credits
 
Sound podcast film football trinity
Sound podcast film football trinitySound podcast film football trinity
Sound podcast film football trinity
 
Title Sequence Analysis
Title Sequence AnalysisTitle Sequence Analysis
Title Sequence Analysis
 
Analysis of thriller movie openings
Analysis of thriller movie openingsAnalysis of thriller movie openings
Analysis of thriller movie openings
 
Sound podcast film football trinity
Sound podcast film football trinitySound podcast film football trinity
Sound podcast film football trinity
 
Sound
Sound Sound
Sound
 
Memento PowerPoint
Memento PowerPoint Memento PowerPoint
Memento PowerPoint
 
Audio
AudioAudio
Audio
 
Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967
 
Editing 'Tarot'
Editing 'Tarot'Editing 'Tarot'
Editing 'Tarot'
 
Analysis of zombieland- Cheyenne
Analysis of zombieland- CheyenneAnalysis of zombieland- Cheyenne
Analysis of zombieland- Cheyenne
 

More from Media Cultures

Traditional and pervasive games -- examples
Traditional and pervasive games -- examplesTraditional and pervasive games -- examples
Traditional and pervasive games -- examplesMedia Cultures
 
Daniel angelones3236600
Daniel angelones3236600Daniel angelones3236600
Daniel angelones3236600Media Cultures
 
S3193654 wei pin tan-avatars
S3193654 wei pin tan-avatarsS3193654 wei pin tan-avatars
S3193654 wei pin tan-avatarsMedia Cultures
 
Gan weicheng s3191571_socialactivismgames
Gan weicheng s3191571_socialactivismgamesGan weicheng s3191571_socialactivismgames
Gan weicheng s3191571_socialactivismgamesMedia Cultures
 
Rorysampson, the real world in games
Rorysampson, the real world in gamesRorysampson, the real world in games
Rorysampson, the real world in gamesMedia Cultures
 
Virtual reality presentation3_sama_s3239506
Virtual reality presentation3_sama_s3239506Virtual reality presentation3_sama_s3239506
Virtual reality presentation3_sama_s3239506Media Cultures
 
Virtual reality presentation2_sama_s3239506
Virtual reality presentation2_sama_s3239506Virtual reality presentation2_sama_s3239506
Virtual reality presentation2_sama_s3239506Media Cultures
 
YouTube and Small-size Productions
YouTube and Small-size ProductionsYouTube and Small-size Productions
YouTube and Small-size ProductionsMedia Cultures
 
Jacob paris Serious Games
Jacob paris Serious GamesJacob paris Serious Games
Jacob paris Serious GamesMedia Cultures
 
Children's Entertainment = Flash Games?
Children's Entertainment = Flash Games?Children's Entertainment = Flash Games?
Children's Entertainment = Flash Games?Media Cultures
 
Daniel Beilharz s3200810
Daniel Beilharz s3200810Daniel Beilharz s3200810
Daniel Beilharz s3200810Media Cultures
 
Kalonica Quigley(S3237922) Alex Dragulescu
Kalonica Quigley(S3237922) Alex DragulescuKalonica Quigley(S3237922) Alex Dragulescu
Kalonica Quigley(S3237922) Alex DragulescuMedia Cultures
 
Social Impact of Youtube - Jin Wang s3237857
Social Impact of Youtube - Jin Wang s3237857Social Impact of Youtube - Jin Wang s3237857
Social Impact of Youtube - Jin Wang s3237857Media Cultures
 
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentation
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentationNicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentation
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentationMedia Cultures
 
Game Art Gregory Smith S3233429
Game Art Gregory Smith S3233429 Game Art Gregory Smith S3233429
Game Art Gregory Smith S3233429 Media Cultures
 
S3175889 lawrence wong
S3175889 lawrence wongS3175889 lawrence wong
S3175889 lawrence wongMedia Cultures
 
Vlog - Jesse Holtham s3198671
Vlog - Jesse Holtham s3198671Vlog - Jesse Holtham s3198671
Vlog - Jesse Holtham s3198671Media Cultures
 

More from Media Cultures (20)

Traditional and pervasive games -- examples
Traditional and pervasive games -- examplesTraditional and pervasive games -- examples
Traditional and pervasive games -- examples
 
Daniel angelones3236600
Daniel angelones3236600Daniel angelones3236600
Daniel angelones3236600
 
S3193654 wei pin tan-avatars
S3193654 wei pin tan-avatarsS3193654 wei pin tan-avatars
S3193654 wei pin tan-avatars
 
Gan weicheng s3191571_socialactivismgames
Gan weicheng s3191571_socialactivismgamesGan weicheng s3191571_socialactivismgames
Gan weicheng s3191571_socialactivismgames
 
Logan grays3235083
Logan grays3235083Logan grays3235083
Logan grays3235083
 
Rorysampson, the real world in games
Rorysampson, the real world in gamesRorysampson, the real world in games
Rorysampson, the real world in games
 
Virtual reality presentation3_sama_s3239506
Virtual reality presentation3_sama_s3239506Virtual reality presentation3_sama_s3239506
Virtual reality presentation3_sama_s3239506
 
Virtual reality presentation2_sama_s3239506
Virtual reality presentation2_sama_s3239506Virtual reality presentation2_sama_s3239506
Virtual reality presentation2_sama_s3239506
 
YouTube and Small-size Productions
YouTube and Small-size ProductionsYouTube and Small-size Productions
YouTube and Small-size Productions
 
Jacob paris Serious Games
Jacob paris Serious GamesJacob paris Serious Games
Jacob paris Serious Games
 
S3132428 geoff walker
S3132428 geoff walkerS3132428 geoff walker
S3132428 geoff walker
 
Children's Entertainment = Flash Games?
Children's Entertainment = Flash Games?Children's Entertainment = Flash Games?
Children's Entertainment = Flash Games?
 
Daniel Beilharz s3200810
Daniel Beilharz s3200810Daniel Beilharz s3200810
Daniel Beilharz s3200810
 
Kalonica Quigley(S3237922) Alex Dragulescu
Kalonica Quigley(S3237922) Alex DragulescuKalonica Quigley(S3237922) Alex Dragulescu
Kalonica Quigley(S3237922) Alex Dragulescu
 
Social Impact of Youtube - Jin Wang s3237857
Social Impact of Youtube - Jin Wang s3237857Social Impact of Youtube - Jin Wang s3237857
Social Impact of Youtube - Jin Wang s3237857
 
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentation
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentationNicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentation
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentation
 
Game Art Gregory Smith S3233429
Game Art Gregory Smith S3233429 Game Art Gregory Smith S3233429
Game Art Gregory Smith S3233429
 
S3175889 lawrence wong
S3175889 lawrence wongS3175889 lawrence wong
S3175889 lawrence wong
 
Vlog - Jesse Holtham
Vlog - Jesse HolthamVlog - Jesse Holtham
Vlog - Jesse Holtham
 
Vlog - Jesse Holtham s3198671
Vlog - Jesse Holtham s3198671Vlog - Jesse Holtham s3198671
Vlog - Jesse Holtham s3198671
 

Recently uploaded

Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementmkooblal
 
internship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerinternship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerunnathinaik
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfSumit Tiwari
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 

Recently uploaded (20)

Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of management
 
ESSENTIAL of (CS/IT/IS) class 06 (database)
ESSENTIAL of (CS/IT/IS) class 06 (database)ESSENTIAL of (CS/IT/IS) class 06 (database)
ESSENTIAL of (CS/IT/IS) class 06 (database)
 
internship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerinternship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developer
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 

Sev_Ali / Manolya_Borg / Anthu_Tran

  • 1.
  • 2. SHOT: 01 MS , Zoom time: 0.12 sec SHOT: 02 Zoom, FadeOut time: 0.16 sec SHOT: 03 XCU time: 0.17 sec SHOT: 04 CU time: 0.19 sec approx dur: 4 sec audio: Fade In, MO approx dur: 1 sec audio: MO, SFX approx dur: 2 sec audio: MO, approx dur: 1 sec audio: MO, SFX SHOT: 05 WS time: 0.20 sec SHOT: 06 MS, Tilt time: 0.22 sec SHOT: 07 Zoon in, XCU time: 0.23 sec SHOT: 08 Tilt, MS time: 0.24 sec approx dur: 2 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX SHOT: 09 Tilt, MS time: 0.25 sec SHOT: 10 Tilt, Pan time: 0.27 sec SHOT: 11 Tilt, Zoom time: 0.30 sec SHOT: 12 Tilt, Zoom time: 0.34 sec approx dur: 2 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX
  • 3. SHOT: 13 Tilt, Zoom, CU time: 0.35 sec SHOT: 14 Tilt, Zoom time: 0.37 sec SHOT: 15 Tilt, Zoom time: 0. 39 sec SHOT: 16 FS time: 0.41 sec approx dur: 2 sec audio: MO, SFX approx dur: 2 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 4 sec audio: MO, Fade Out SHOT: 17 CU, Zoom time: 0.45 sec SHOT: 18 XCU, Tilt time: 0.46 sec SHOT: 19 3/4, Zoom time: 0.49 sec SHOT: 20 3/4, Zoom time: 0.50 sec approx dur: 1 sec audio: MO approx dur: 3 sec audio: MO, SFX approx dur: 1 sec audio: MO, Fade In approx dur: 2 sec audio: MO, SFX SHOT: 21 3/4, Zoom time: 0.52 sec SHOT: 22 3/4, Fade in time: 0.53 sec SHOT: 23 MS time: 0.56 sec SHOT: 24 MS, Zoom time: 0.57 sec approx dur: 1 sec audio: MO, SFX approx dur: 3 sec audio: MO, Fade approx dur: 1 sec audio: MO, SFX, Fade In approx dur: 1 sec audio: MO, SFX
  • 4. SHOT: 25 MS, Pan time: 0.58 sec SHOT: 26 MS, Pan time: 1.00 sec SHOT: 27 XCU time: 1.01 sec SHOT: 28 MS, Pan time: 1.02 sec approx dur: 2 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 4 sec audio: MO, SFX MS, Zoom SHOT: 29 MS, Pan time: 1.06 sec SHOT: 30 XCU time: 1.07 sec SHOT: 31 MS, Zoom time: 1.08 sec SHOT: 32 MS, Zoom time: 1.11 sec approx dur: 1 sec audio: MO, Fade In approx dur: 1 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 2 sec audio: MO, SFX SHOT: 33 MS, Zoom time: 1.13 sec SHOT: 34 MS, Tilt time: 1.14 sec SHOT: 35 MS, Zoom time: 1.15 sec SHOT: 36 MS, time: 1.19 sec approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 4 sec audio: MO, SFX approx dur: 3 sec audio: MO, Fade Out
  • 5. • Visual Style The visual style is frantic & fast like that of an over the top action movie, very flamboyant. The color palette is bright on the protagonists/antagonists to distinguish them from the wvast number “faceless” solders you must fight in the game, who are dressed in plain grey/white. The camera work is mostly comprised of mid-wide shots to capture the epic nature of the action & close ups to focus on the intensity/emotions of the characters or to focus on the direct impact of the action/violence. Editing is fast paced to match the flow & speed of the action. The editing cuts away frequently to new shots that focus on the next occurrence of violence/action.
  • 6. • Soundtrack Soundtrack opens with loud rock music playing during the opening action sequence, then switches to old traditional Chinese tribal drums to shift the tone to one of reverence & seriousness as it introduces the other characters in the game, then suddenly shifts back into loud rock, as violence begins to erupt again
  • 7. • The ‘message’ The genre is one of a Chinese feudal war drama/action story played in an action/warfare hack & slack game play style. Being an already established game series in reintroduces us to the old characters & informs us of the latest context of their adventures. It does this by showing us each character in their “natural” element via a montage of scenes. Themes consist of rivalry & nobility
  • 8. • Gameplay The game consists of fighting against a mass army of soldiers with a weapon & occasionally a formidable rival, It depicts this in the opening action scene of the trailer but it isn’t in-game footage & provides the audi ence with a more flamboyant/over the top depiction of the in game action. The cast of rivals is unfurled in the rest of trailer climaxing before the two rivals land a blow.
  • 9. Questions to consider: 1. how does the trailer begin and end? Was it effectively edited and why? The trailer begins with a fast paced action scene, which immediately grabs our attention then is followed by a lull in the action by proceeding to reintroduce the cast & then returns to action & builds up to a inconclusive climax. 2. what studio is releasing the trailer? What might you know about them and their previously released games? Koel is releasing the trailer, they have made 6 previous Dynasty Warrior games & numerous other games also based on the Three Kingdoms period of Chinese History 3. do trailers always tell you everything you need to know about the game? (if not, where can you get more information?) No trailers can & will be hype builders of sort, They introduce to the setting, story, possible game content & functions but mostly serve as a means to grab the consumers attention rather than inform. A good place to attain more info about a video game product is to await in-game walkthrough footage provide by/for game journalists to describe online.