SlideShare a Scribd company logo
Serious Business
Rafael Fejardo
       ~Crosser~
9/11 Survivor
Luc Bernard




              Imagination is the only Escape
FACEPALM
“Getting over that barrier (of
 being viewed as a children’s
 pastime) is the hardest part
 about being heard by people”
“The interactivity of a video game certainly has an effect on the message—
perhaps even more so, it is a significant method of delivery for that message.
To passively watch a film about school shootings, for example, allows the
viewer a kind of calculated, voyeuristic distance from the acts of violence. To
play a game about school shootings, however, thrusts the player into a posi-
tion of moral accountability and authorial control. The effect is as different as
watching a drag race from the sidewalk and drag racing.”
I have a hat now




“This is really more a question of what gamers want
  from their gaming experiences. If gamers decide
  that they want more than escapist entertainment
 from their consoles, it is possible that the demand
 will increase; commercial games may someday of-
fer the equivalent of a Michael Moore documentary
as well as the standard array of what amount to Mi-
                  chael Bay flicks.”
The End


    Still by Jacob Paris.

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Jacob paris Serious Games

  • 1.
  • 2.
  • 4.
  • 5.
  • 6. Rafael Fejardo ~Crosser~
  • 8. Luc Bernard Imagination is the only Escape
  • 9.
  • 10.
  • 11.
  • 12.
  • 14.
  • 15. “Getting over that barrier (of being viewed as a children’s pastime) is the hardest part about being heard by people”
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. “The interactivity of a video game certainly has an effect on the message— perhaps even more so, it is a significant method of delivery for that message. To passively watch a film about school shootings, for example, allows the viewer a kind of calculated, voyeuristic distance from the acts of violence. To play a game about school shootings, however, thrusts the player into a posi- tion of moral accountability and authorial control. The effect is as different as watching a drag race from the sidewalk and drag racing.”
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31. I have a hat now “This is really more a question of what gamers want from their gaming experiences. If gamers decide that they want more than escapist entertainment from their consoles, it is possible that the demand will increase; commercial games may someday of- fer the equivalent of a Michael Moore documentary as well as the standard array of what amount to Mi- chael Bay flicks.”
  • 32. The End Still by Jacob Paris.