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Con’s of using Virtual reality
People who do not have access virtual reality or cannot afford
this technology will be left out. As the world is developing very
fast in the area of Virtual Reality and online worlds, there is a
lack of laws regarding these worlds. People may misuse this
technology. Users can say and do things in these worlds that is
illegal in reality. Also, users may be less inhibited than in real
life due to a sense of anonymity, and may act in a way that is
socially unacceptable. Communication using this technology
would be susceptible to deception. Many people may become
addicted to living in these virtual worlds, and as a result forget
or neglect their responsibilities in real life.
Technology is still developing and there are still many flaws to
be worked to. Arising health issues due to usage of this
technology. Like, some people have been known to have motion
sickness due to using the Virtual Reality headset.
Future of virtual reality:
Virtual reality development has slowed down in recent
years because of public expectations created by media
sensationalisation. Today mostly cars and aeronautics
companies are using VR technology. They use this technology
to test the product designs and to simulate the user interaction.
VR technology is also useful in medical training, and in
addition to helping patients recover. There will be more
advances for VR in urban design, manufacturing, games,
medical therapy, and music.
Virtual reality makes its breakthrough as a mainstream
technology. Facebook sees virtual technology as the next big
computing platform, but that would be possible only when VR
will be considered as a mainstream device. In the future most of
the people will have computers with high-end graphics cards
with good virtual experience computers. YouTube has
introduced 360-degree videos in March and followed up in
November with a format called VR video, which has to be
watched with Google cardboard headset. The first and foremost
barrier for this technology success is getting VR hardware into
people’s hand.
Virtual reality in education projects are already disclose.
How VR could help its operators practice using robotic arms on
the international space station. VR education application based
on the Apollo 11 moon landing by Irish, the British Museum use
of VR to transport visitors back to the bronze age are the
experimental projects in education using VR technology
(Dredge, S. 2016, January 07). VR films is a fascinating area
for experimentation mainly on journalism. Many of these
filmmakers see VR as a way for viewers to actively become a
participant and experience how terrible wars or disasters can be
using virtual reality.
Virtual reality in healthcare is still in its early days in terms of
treatment, widespread clinical adoption and its usage.
Innovators are continuously inspect evidence for clinical use
through properly designed and accurate clinical trials. Later in
future the technology will get interesting with implementation
of VR with sensors, big data analytics and increased computer
power. With the smart, accurate and adaptive virtual technology
patient-focused care can change the way healthcare is delivered.
Google Cardboard, Oculus Rift, Samsung Gear VR, and the
HTC Vive are some of the mind-blowing immersive VR
experiences devices launched till now. Here's are some VR that
will change the world and also your everyday life in the next 5
years.
Travel to universal destinations like Mars from your living
room
The technology that allows visiting the tourist hotspots in the
world using a headset like the Oculus Rift is already there. But
with the new technologies we will not only travel the world
hotspots or destination places but also can travel the universe
like traveling to Mars. With the help of VR we will be able to
get an intuitive sense of presence in the universe without any
special respirator or suit constraints. VR will feel so real that it
will successfully make impression on our memory that we
actually visited there.
Attending sports game or concert with a VR ticket
VR is also on pathway to change the method we are familiar
with live events, concerts and sports. In sports games we can
really sense like we are one of the players, and can see all the
other players too. In January, I Heart Radio and Universal
Music Group announced that they are planning to bring
"immersive VR experiences" to the concerts at this year only.
Also Live Nation and Next VR presently got a contract to
broadcast 100s of concerts and programs in VR. This will offer
so many people who cannot afford ticket to the show. With the
help of VR front-row seats won't be the finest seat in the show
for long. Visualize it as you are on the stage with your favorite
singer or actor, standing next to him/her and performing
together, you can also watch the crowd and experience that rush
of adrenaline that arrives from being at the front of so many
people.
No travel for work ever again
VR will take video conferencing to the next point where as an
alternative of writing on a white board or furiously scribbling
down notes to memorize main details, we will be able to queue
up and replay exacting minute from meetings on-demand. It will
be a huge chance and it would get rid of a lot of that require for
travel.
Recover from medical problems and horrible injuries by
retraining brain
Studies have revealed that VR will be used to reprogram our
brains, reigniting neuroplasticity and retraining our synapses to
regulate to new situations. There are enormous suggestion for
how people will be treated with chronic situations and
debilitating injuries. VR is already being used to care for stroke
patients and people with Parkinson’s; it is helping a lot to take
back control of mobility. VR has a great result on the effective
pain management tool where morphine isn't sufficient.
VR is becoming more and more everywhere and acceptable in
public places, in five years, the connection between virtual and
improved reality will let for personal wearable’s that will be
fewer obtrusive. Finally, wearable VR devices may be small
adequate to sit on our eyeballs.
Virtual reality is being used in a number of ways by the
business community which include:
Virtual tours of a business environment
Training of new employees
A 360 view of a product
Many businesses have embraced virtual reality as a cost
effective way of developing a product or service. For example it
enables them to test a prototype without having to develop
several versions of this which can be time consuming and
expensive.
Plus it is a good way of detecting design problems at an early
stage which can then be dealt with sooner rather than later.
Business benefits
For some businesses, fully immersive virtual reality a la CAVE
system is the way forward. They like the fact that they can use
this to test drive a product in the early stages of development
but without any additional costs (or risks) to themselves.
This is particularly useful for companies who produce
dangerous or potentially harmful products which need to be
evaluated before use. They can test their product within a
virtual environment but at no risk to themselves or their
employees. And virtual reality technology has advanced to the
stage where it has a high degree of realism and efficiency.
Some companies use virtual reality to help with data analysis
and forecasting trends in order to gain an edge over their
competitors. One example of this is a system developed by
researchers at the University of Warwick which is designed to
help businesses gain a greater understanding of their data.
References
Kingsley, J. (2015, September 09). Future of virtual reality lies
in the hands of developers. Retrieved from
http://www.theguardian.com/media-
network/2015/sep/09/virtual-reality-developers-games-
hollywood
Dredge, S. (2016, January 07). Three really real questions about
the future of virtual reality. Retrieved from
https://www.theguardian.com/technology/2016/jan/07/virtual-
reality-future-oculus-rift-vr
Virtual reality isn’t just about gaming. The applications of
virtual reality are very wide and its possibilities are tantalizing.
It is being used in many innovative ways to make lives better.
Some of the applications are considered to be unusual or more
challenging than others. They include:
Military:
VR is adopted by the military and is used for training purposes.
The simulation enables soldiers prepare themselves for
dangerous settings and other combat situations without the risk
of serious injury or death. Its uses include battlefield
simulation, flight simulation, medic training (battlefield),
vehicle simulation and virtual boot camp. An inbuilt tracking
system with head mounted displays (HMD) and data gloves
which enables interaction within the virtual world are used for
training purposes. In combat visualization soldiers and other
related people are provided with virtual reality glasses which
creates a three dimensional depth of illusion. For instance,
British Army used Oculus Rift to recruit new potential soldiers
(MailOnline, V. W. 2015).
Education:
VR is used for teaching and learning situations in education
sector. It enables students’ interaction with each other within a
three-dimensional environment. For instance, astronomy
students may learn about how a solar system works by virtually
creating the planets, stars, and galaxies. Medical students can
explore surgery simulations and three dimensional structures of
human body.
Healthcare:
Virtual reality in health care is used to train healthcare
professionals in a safe and simulated environment. This
includes encompasses skills training, phobia treatment, robotic
surgery and surgery simulation among others. Example:
HumanSim is a system which offers nurses, doctors and other
medical personnel a three dimensional environment to interact
and engage in training scenarios with a patient.
Entertainment
Video games, movies, media come under edutainment category
where VR is used to educate as well as entertain people. There
are wide range of virtual reality systems available in the market
for audience entertainment such as augmented reality systems,
CAVE systems (known as CAVE Automatic Virtual
Environment. It is a cube-like space where a series of images
are displayed by projectors), 3D display platforms and
simulators. Virtuix Omni is an active VR motion platform where
the player’s actions are controlled by first-person navigation in
the virtual world like running or walking. It creates a
revolutionary sense of immersion (Jan Goetgeluk, 2015).
Fashion
Fashion industry is engaged in using VR for building virtual
fashion stores, three dimensional avatars for clothes design
display and 3D fashion portfolio among others. For example,
VR is used as part of a live fashion show where a 3D image is
projected into a real world setting like a catwalk. Forbes
recently reported that Tommy Hilfiger, fashion apparel giant
has hosted a virtual reality-based campaign where shoppers
were let to watch the latest catwalk fashion shows in the stores.
Heritage
VR settings in heritage sector employs interaction with people
in new and exciting ways. It was used to construct virtual
walkthroughs through historical buildings, archaeological digs,
old towns and villages, monuments, Stonehenge, sculptures and
caves which enhances the visitor’s experience. For instance, a
world leader in Virtual Reality, EON Reality Inc., initiated the
EON World Heritage Initiative as part of its EON’s Learn for
Life Program to preserve, and share the world’s most valuable
locations and artifacts through virtual reality.
Business
Virtual reality in business community has applications such as
virtual tours of a business environment, attend technology
conferences, training new employees and a 360 view of a
product. For example it enables the businesses to test a product
or service without developing it which can be time consuming
and expensive. A healthcare facility might consider create a
new clinic in VR which helps them tweak designs, before
constructing to view the floorplan in a 360-degree viewer and
thus reduce costs. According to company representatives,
Lockheed Martin, an American global defense, aerospace,
security and advanced technologies company saves several
million dollars expenditure by producing motion captures which
simulate satellites and space vehicles on the production floor
(Brandon, J., 2015).
Engineering
Virtual reality in engineering includes usage of visualization
techniques and 3D modelling tools in design process. This
allows engineers to see their project in 3D and gain in depth
knowledge of how it works. It enables them to spot any
potential risks or flaws before implementation. Balfour Beatty
Rail, a rail infrastructure contractor employed VR for
prototyping, planning and construction purposes which helps
them with project realization.
Sport
Virtual reality is used in training purposes in many sports such
as athletics, golf, cycling, and skiing, etc. It enables to measure
athletic performance and technique analysis. In addition, it is
used in clothing and equipment design like running shoe design.
VR is also used to enhance the audience’s experience by allow
them to walkthrough a sporting location or a stadium, which
helps them while purchasing a ticket to an event.
Media
Virtual reality in the media includes television, radio, books,
music, films as well as arts. The examples of VR inspired films
include: The Matrix, Tron, The Lawnmower Man, The
Thirteenth Floor, eXistenZ and Vanilla Sky among others. For
instance in Tron, the main characters were transported into a
virtual world inside a computer away from the reality. The
television programs include selected episodes of Red Dwarf,
Doctor Who and Star Trek: The Next Generation.
Advantages of using Virtual Reality
· Using virtual reality environments and 3D as part of training
methodology enhances students’ ability to understand a
particular topic more accurately
· Workforce can experience an entirely new way of training.
· VR makes tourism and visiting sites more accessible by giving
a detailed view of the original place, e.g. Virtual tour.
· VR provides a chance to experience things in real life which
are impossible to, as if you were actually there e.g. fighting
zombies in a game
· Real-life situations like fighting in a war or a medical surgery
training can be made possible without risking human lives.
· It makes learning fun and interesting.
· It is cost effective. It reduces the original cost to be invested
in creating a real object or scenario.
References:
Brandon, J. (2015). Is virtual reality finally ready for business
use? Retrieved from http://www.cio.com/article/2983679/it-
industry/is-virtual-reality-finally-ready-for-business-use.html
EON Reality Preserves Historical Sites And Artifacts For The
Future With EON World Heritage Initiative. (n.d.). Retrieved
from http://www.eonreality.com/press-releases/eon-reality-
preserves-historical-sites-and-artifacts-for-the-future-with-eon-
world-heritage-initiative/
MailOnline, V. W. (2015). Experience what it's REALLY like to
fight on the front line: Army uses Oculus Rift to recruit new
members. Retrieved from
http://www.dailymail.co.uk/sciencetech/article-2912565/Army-
recruits-virtual-reality.html
N, D. (2015). How Virtual Reality Will Change Your Life -
Boston Commons High Tech Network. Retrieved from
http://www.bostoncommons.net/how-virtual-reality-will-
change-your-life/
Virtual Reality in Sport - Virtual Reality. (2015). Retrieved
from http://www.vrs.org.uk/virtual-reality-
applications/sport.html
Running Head: VIRTUAL REALITY
Title: Virtual Reality
Virtual reality refers to the computer technology which
replicates an environment thus allowing user interaction by
simulating the user’s physical environment and presence. In the
current trends of technological enhancements have seen
organizations that ought to be successful adopt the use of
virtual reality technologies. Most of the industries that use
virtual reality include but not limited to healthcare,
entertainment, marketing and advertising, automotive,
education, tourism, military and law enforcements and most
recently in human resource departments which help in
conducting interviews and training (Erin, 2015). Virtual reality
has made enormous changes to the business world; it is
connecting people, organizations, and nations, making
geographical locations irrelevant.
However, virtual reality is widely used in gaming and
healthcare (Alex, 2015 ). In healthcare, virtual reality is much
used in virtual simulations for medical education and training;
(Alex, 2015 ) insinuates that surgery simulators have enhanced
healthcare in the entire world. For instance, visual simulation
together with force-feedback technology helps surgeons
experience both physical and visual feedback. Other than
surgery, virtual reality has proved to be a cost-effective,
engaging and safe method for training and clinical of healthcare
such as counselors, nurses, dentists, paramedics as well as
patients. The virtual reality healthcare sophisticated also come
handy in training in a more immersive and realistic environment
instead of using the traditional paperwork and videos. Well,
virtual reality training thus allow medical trainees a risk-free
environment as they practice life-saving procedures especially
surgery. Furthermore, virtual reality simulations in the recent
past have been used in the healthcare to treat patients suffering
from conditions such as post-traumatic stress disorders, phobias
and tears. (Alex, 2015 ) Suggests that in the future, virtual
reality will revolutionize health care at a personal level by
using adaptive VR simulations which learn while a patient
interacts with them when integrated with high-level artificial
intelligence and consequently improving healthcare delivery.
Virtual reality is used in automotive companies such as the Ford
Motor Company (Erin, 2015); the company uses virtual reality
at its immersion labs to help in getting the sense of the
consumer experience and usability of their cars by customers.
Therefore, VR has immensely helped automotive companies to
improve car interiors and exteriors thus tackling the user taste
and preferences, which has led to increased sales; well, the
more the sales, the higher the returns on investments and
dividends. In these company, the virtual reality is thus
beneficial in helping the company jump on product development
without necessarily using a real or physical prototype of the
new model. Veteran companies in the automotive industry such
Audi and Toyota are also adopting the technology to improve
their products as users would prefer to remain competitive in
the ever innovative world market.
In education and training, virtual reality is most effective in
training. Its advantage in training is that virtual reality helps
professionals learn new skills or improve their skills without
the consequences of failing. Combat training in military and law
enforcement have benefited from the use of virtual reality
technology. The simulations of military recruits to respond to
different types of combat situations by simulating different
environments, terrains, scenarios, and situations. Virtual reality
also comes handy in flight simulations. Piloting schools benefit
a lot by using this technology by helping reduce the risks as
well as helping pilots get acquainted with different flying
situations, environments, and encounters; flight simulations
helps in reducing transference time between real flight and land
training, the economy, safety and sometimes reduce pollution
(Erin, 2015). In the entertainment industry, virtual reality
ranges from games, videos and sound. In games, truck
simulation is widely used in Belgium to help firemen on how to
drive with less damage. In sounds, the current technological
trend is the use of 3D sounds. In the recent past, companies are
turning to virtual reality to improve customer loyalty thus
retaining customers. The immersive and interactive VR helps
improve user experience just like in the automotive industry.
Therefore, virtual reality is proving to be an asset in the
corporate world. Most competitive such as automotive, as well
as sophisticated fields such as healthcare and flights, benefit
from the virtual reality simulations and training. In the
corporate world as well as the education sector, VR is useful in
information presentation. 3D information technology has
improved the education sector vehemently such as the use of
models in teaching and training. Similarly, the technology is
useful for companies when presenting information especially in
marketing and advertising which eventually leads to more sells
and so are the profits. As discussed earlier, the virtual reality
simulations have helped in interviewing and hiring military
men; VR helps know the exact reactions of recruits in different
situations thus help in placing people in areas they are best
suited to.
Nonetheless, virtual reality has helped produce better
professionals with best experiences in the world; health care has
benefited from professional skill enhancements by use of the
VR. As mentioned earlier, virtual reality is a worthy investment
in the corporate world; it helps companies improve user
experience by developing usable products which in return
improves their competitive levels. Virtual reality has also
helped reduce risks associated with flights by helping trainees
tackle the problems in a manner that failing has no real
consequences.
References
A. S. ( 2015, September 16). Virtual Reality In Healthcare:
Where’s The Innovation? Retrieved from
http://techcrunch.com/2015/09/16/virtual-reality-in-healthcare-
wheres-the-innovation/
Brooks Jr, & F. P. (1999). What's real about virtual reality?.
Computer Graphics and Applications, 19(6), 16-27.
E. C. (2015, March 10). Nine industries using virtual reality.
Retrieved from techrepublic.com:
http://www.techrepublic.com/article/9-industries-using-virtual-
reality/
E. G., & R. S. (n.d.). Past, Present, and Future. Virtual Reality:.
J. E. (2015, July 7). Virtual Reality Job Interview Training
Helps Veterans With PTSD Find Work. Retrieved from
HuffingtonPost:
http://www.huffingtonpost.com/2015/07/07/virtual-reality-job-
interview-veterans_n_7737708.html
Running Head: VIRTUAL REALITY
1
VIRTUAL REALITY
5
VIRTUAL REALITY
Virtual Reality
Virtual reality initially was regarded as the digital space created
to be accessed by people through the use of sophisticated
computer gadgets. In that digital space, the people are able to
interact with other people and objects in an environment whose
appearance is dependent on the imagination of human beings.
Virtual reality is defined an interactive environment that is
generated by the computer with the amalgamation of the
technologies essential in building that environment (Biocca &
Levy 2013).
According to Biocca & Levy (2013), a virtual environment can
be defined as the digital space through which the movement of a
user is traced with his environs rendered and exhibited to the
senses in harmony with the movements. The computer games
are a good example. The movements of the joystick used by a
player can be traced as the character moves forward, in essence,
translating into a new environment. Virtual environments and
virtual reality are used interchangeably in the technology sector.
The primary objective of the virtual environment is to swap the
cues of the environment of the real world with the digital one.
The Importance of virtual reality
The utilization of virtual reality in social science is intrinsic in
the nature of technology. The main reasoning behind the
development of virtual reality was to provide an environment
where people could intermingle in the absence of the physical
world’s constraints. Virtual reality is therefore a means through
which the body and mind are extended. Virtual reality offers a
chance to discover the psychological and social phenomena
taking place in the novel as well as the physical world. It is
attributable to the ability by virtual reality recreating fantasy
and real environs and the host of sensory experiences between
them (Ohta & Tamura 2014).
Virtual reality is also viewed as a developing means which
plays an important role in our lives daily by enabling personal
interrelations and inter longstanding mass media roles. The
prevalent dependence on mobile media gadgets and the internet
is indicative of the fact that the transition into a full virtual
environment is imminent.
Components of the virtual environment
Earn (2014), states that the virtual environment takes various
forms and is usually determined by the ability of the hardware
or the platform through which the virtual environment is
experienced. The hardware is a simple cellular device that
integrates wearable devices which allow users to move in
physical environs.
The most basic virtual environments are available on
computers’ desktops, mobile gadgets, and gaming gadgets. They
are three or two dimensional. The use employs the joystick,
mouse and the presses keys to move a representation and in
essence provides a simple form of tracing. The latest
technological advancements have enhanced the tracing
capability.
The virtual environment is made up of the rudimentary
components viewed in the physical environs and external
landscape components like internal space walls and floors.
Peoples’ representations are some of the primary thought-
provoking virtual objects. The representations have an impact
on the viewers and the users. They are dependent on what and
on who controls their actions (Wexelblat 2014).
Conclusion
Virtual reality gives us an opportunity to explore the
psychological and social phenomena taking place in the novel as
well as the physical world. It plays a significant role in our
lives daily coupled with the recent overreliance on the internet
and mobile phones. The transition into a virtual environment is,
therefore, forthcoming.
References
Biocca, F., & Levy, M. R. (Eds.). (2013). Communication in the
age of virtual reality.
Routledge.
Earn shaw, R. A. (Ed.). (2014). Virtual reality systems.
Academic press.
Ohta, Y., & Tamura, H. (2014). Mixed reality: merging real and
virtual worlds. Springer
Publishing Company, Incorporated.
Wexelblat, A. (Ed.). (2014). Virtual reality: applications and
explorations. Academic Press.
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  • 1. Con’s of using Virtual reality People who do not have access virtual reality or cannot afford this technology will be left out. As the world is developing very fast in the area of Virtual Reality and online worlds, there is a lack of laws regarding these worlds. People may misuse this technology. Users can say and do things in these worlds that is illegal in reality. Also, users may be less inhibited than in real life due to a sense of anonymity, and may act in a way that is socially unacceptable. Communication using this technology would be susceptible to deception. Many people may become addicted to living in these virtual worlds, and as a result forget or neglect their responsibilities in real life. Technology is still developing and there are still many flaws to be worked to. Arising health issues due to usage of this technology. Like, some people have been known to have motion sickness due to using the Virtual Reality headset. Future of virtual reality: Virtual reality development has slowed down in recent years because of public expectations created by media sensationalisation. Today mostly cars and aeronautics companies are using VR technology. They use this technology to test the product designs and to simulate the user interaction. VR technology is also useful in medical training, and in addition to helping patients recover. There will be more advances for VR in urban design, manufacturing, games, medical therapy, and music. Virtual reality makes its breakthrough as a mainstream technology. Facebook sees virtual technology as the next big computing platform, but that would be possible only when VR will be considered as a mainstream device. In the future most of the people will have computers with high-end graphics cards with good virtual experience computers. YouTube has introduced 360-degree videos in March and followed up in November with a format called VR video, which has to be
  • 2. watched with Google cardboard headset. The first and foremost barrier for this technology success is getting VR hardware into people’s hand. Virtual reality in education projects are already disclose. How VR could help its operators practice using robotic arms on the international space station. VR education application based on the Apollo 11 moon landing by Irish, the British Museum use of VR to transport visitors back to the bronze age are the experimental projects in education using VR technology (Dredge, S. 2016, January 07). VR films is a fascinating area for experimentation mainly on journalism. Many of these filmmakers see VR as a way for viewers to actively become a participant and experience how terrible wars or disasters can be using virtual reality. Virtual reality in healthcare is still in its early days in terms of treatment, widespread clinical adoption and its usage. Innovators are continuously inspect evidence for clinical use through properly designed and accurate clinical trials. Later in future the technology will get interesting with implementation of VR with sensors, big data analytics and increased computer power. With the smart, accurate and adaptive virtual technology patient-focused care can change the way healthcare is delivered. Google Cardboard, Oculus Rift, Samsung Gear VR, and the HTC Vive are some of the mind-blowing immersive VR experiences devices launched till now. Here's are some VR that will change the world and also your everyday life in the next 5 years. Travel to universal destinations like Mars from your living room The technology that allows visiting the tourist hotspots in the world using a headset like the Oculus Rift is already there. But with the new technologies we will not only travel the world hotspots or destination places but also can travel the universe like traveling to Mars. With the help of VR we will be able to get an intuitive sense of presence in the universe without any special respirator or suit constraints. VR will feel so real that it
  • 3. will successfully make impression on our memory that we actually visited there. Attending sports game or concert with a VR ticket VR is also on pathway to change the method we are familiar with live events, concerts and sports. In sports games we can really sense like we are one of the players, and can see all the other players too. In January, I Heart Radio and Universal Music Group announced that they are planning to bring "immersive VR experiences" to the concerts at this year only. Also Live Nation and Next VR presently got a contract to broadcast 100s of concerts and programs in VR. This will offer so many people who cannot afford ticket to the show. With the help of VR front-row seats won't be the finest seat in the show for long. Visualize it as you are on the stage with your favorite singer or actor, standing next to him/her and performing together, you can also watch the crowd and experience that rush of adrenaline that arrives from being at the front of so many people. No travel for work ever again VR will take video conferencing to the next point where as an alternative of writing on a white board or furiously scribbling down notes to memorize main details, we will be able to queue up and replay exacting minute from meetings on-demand. It will be a huge chance and it would get rid of a lot of that require for travel. Recover from medical problems and horrible injuries by retraining brain Studies have revealed that VR will be used to reprogram our brains, reigniting neuroplasticity and retraining our synapses to regulate to new situations. There are enormous suggestion for how people will be treated with chronic situations and debilitating injuries. VR is already being used to care for stroke patients and people with Parkinson’s; it is helping a lot to take back control of mobility. VR has a great result on the effective pain management tool where morphine isn't sufficient. VR is becoming more and more everywhere and acceptable in
  • 4. public places, in five years, the connection between virtual and improved reality will let for personal wearable’s that will be fewer obtrusive. Finally, wearable VR devices may be small adequate to sit on our eyeballs. Virtual reality is being used in a number of ways by the business community which include: Virtual tours of a business environment Training of new employees A 360 view of a product Many businesses have embraced virtual reality as a cost effective way of developing a product or service. For example it enables them to test a prototype without having to develop several versions of this which can be time consuming and expensive. Plus it is a good way of detecting design problems at an early stage which can then be dealt with sooner rather than later. Business benefits For some businesses, fully immersive virtual reality a la CAVE system is the way forward. They like the fact that they can use this to test drive a product in the early stages of development but without any additional costs (or risks) to themselves. This is particularly useful for companies who produce dangerous or potentially harmful products which need to be evaluated before use. They can test their product within a virtual environment but at no risk to themselves or their employees. And virtual reality technology has advanced to the stage where it has a high degree of realism and efficiency. Some companies use virtual reality to help with data analysis and forecasting trends in order to gain an edge over their competitors. One example of this is a system developed by researchers at the University of Warwick which is designed to help businesses gain a greater understanding of their data. References Kingsley, J. (2015, September 09). Future of virtual reality lies in the hands of developers. Retrieved from
  • 5. http://www.theguardian.com/media- network/2015/sep/09/virtual-reality-developers-games- hollywood Dredge, S. (2016, January 07). Three really real questions about the future of virtual reality. Retrieved from https://www.theguardian.com/technology/2016/jan/07/virtual- reality-future-oculus-rift-vr Virtual reality isn’t just about gaming. The applications of virtual reality are very wide and its possibilities are tantalizing. It is being used in many innovative ways to make lives better. Some of the applications are considered to be unusual or more challenging than others. They include: Military: VR is adopted by the military and is used for training purposes. The simulation enables soldiers prepare themselves for dangerous settings and other combat situations without the risk of serious injury or death. Its uses include battlefield simulation, flight simulation, medic training (battlefield), vehicle simulation and virtual boot camp. An inbuilt tracking system with head mounted displays (HMD) and data gloves which enables interaction within the virtual world are used for training purposes. In combat visualization soldiers and other related people are provided with virtual reality glasses which creates a three dimensional depth of illusion. For instance, British Army used Oculus Rift to recruit new potential soldiers (MailOnline, V. W. 2015). Education: VR is used for teaching and learning situations in education sector. It enables students’ interaction with each other within a three-dimensional environment. For instance, astronomy students may learn about how a solar system works by virtually creating the planets, stars, and galaxies. Medical students can
  • 6. explore surgery simulations and three dimensional structures of human body. Healthcare: Virtual reality in health care is used to train healthcare professionals in a safe and simulated environment. This includes encompasses skills training, phobia treatment, robotic surgery and surgery simulation among others. Example: HumanSim is a system which offers nurses, doctors and other medical personnel a three dimensional environment to interact and engage in training scenarios with a patient. Entertainment Video games, movies, media come under edutainment category where VR is used to educate as well as entertain people. There are wide range of virtual reality systems available in the market for audience entertainment such as augmented reality systems, CAVE systems (known as CAVE Automatic Virtual Environment. It is a cube-like space where a series of images are displayed by projectors), 3D display platforms and simulators. Virtuix Omni is an active VR motion platform where the player’s actions are controlled by first-person navigation in the virtual world like running or walking. It creates a revolutionary sense of immersion (Jan Goetgeluk, 2015). Fashion Fashion industry is engaged in using VR for building virtual fashion stores, three dimensional avatars for clothes design display and 3D fashion portfolio among others. For example, VR is used as part of a live fashion show where a 3D image is projected into a real world setting like a catwalk. Forbes recently reported that Tommy Hilfiger, fashion apparel giant has hosted a virtual reality-based campaign where shoppers were let to watch the latest catwalk fashion shows in the stores. Heritage VR settings in heritage sector employs interaction with people in new and exciting ways. It was used to construct virtual walkthroughs through historical buildings, archaeological digs, old towns and villages, monuments, Stonehenge, sculptures and
  • 7. caves which enhances the visitor’s experience. For instance, a world leader in Virtual Reality, EON Reality Inc., initiated the EON World Heritage Initiative as part of its EON’s Learn for Life Program to preserve, and share the world’s most valuable locations and artifacts through virtual reality. Business Virtual reality in business community has applications such as virtual tours of a business environment, attend technology conferences, training new employees and a 360 view of a product. For example it enables the businesses to test a product or service without developing it which can be time consuming and expensive. A healthcare facility might consider create a new clinic in VR which helps them tweak designs, before constructing to view the floorplan in a 360-degree viewer and thus reduce costs. According to company representatives, Lockheed Martin, an American global defense, aerospace, security and advanced technologies company saves several million dollars expenditure by producing motion captures which simulate satellites and space vehicles on the production floor (Brandon, J., 2015). Engineering Virtual reality in engineering includes usage of visualization techniques and 3D modelling tools in design process. This allows engineers to see their project in 3D and gain in depth knowledge of how it works. It enables them to spot any potential risks or flaws before implementation. Balfour Beatty Rail, a rail infrastructure contractor employed VR for prototyping, planning and construction purposes which helps them with project realization. Sport Virtual reality is used in training purposes in many sports such as athletics, golf, cycling, and skiing, etc. It enables to measure athletic performance and technique analysis. In addition, it is used in clothing and equipment design like running shoe design. VR is also used to enhance the audience’s experience by allow them to walkthrough a sporting location or a stadium, which
  • 8. helps them while purchasing a ticket to an event. Media Virtual reality in the media includes television, radio, books, music, films as well as arts. The examples of VR inspired films include: The Matrix, Tron, The Lawnmower Man, The Thirteenth Floor, eXistenZ and Vanilla Sky among others. For instance in Tron, the main characters were transported into a virtual world inside a computer away from the reality. The television programs include selected episodes of Red Dwarf, Doctor Who and Star Trek: The Next Generation. Advantages of using Virtual Reality · Using virtual reality environments and 3D as part of training methodology enhances students’ ability to understand a particular topic more accurately · Workforce can experience an entirely new way of training. · VR makes tourism and visiting sites more accessible by giving a detailed view of the original place, e.g. Virtual tour. · VR provides a chance to experience things in real life which are impossible to, as if you were actually there e.g. fighting zombies in a game · Real-life situations like fighting in a war or a medical surgery training can be made possible without risking human lives. · It makes learning fun and interesting. · It is cost effective. It reduces the original cost to be invested in creating a real object or scenario. References: Brandon, J. (2015). Is virtual reality finally ready for business use? Retrieved from http://www.cio.com/article/2983679/it- industry/is-virtual-reality-finally-ready-for-business-use.html EON Reality Preserves Historical Sites And Artifacts For The Future With EON World Heritage Initiative. (n.d.). Retrieved from http://www.eonreality.com/press-releases/eon-reality- preserves-historical-sites-and-artifacts-for-the-future-with-eon- world-heritage-initiative/ MailOnline, V. W. (2015). Experience what it's REALLY like to
  • 9. fight on the front line: Army uses Oculus Rift to recruit new members. Retrieved from http://www.dailymail.co.uk/sciencetech/article-2912565/Army- recruits-virtual-reality.html N, D. (2015). How Virtual Reality Will Change Your Life - Boston Commons High Tech Network. Retrieved from http://www.bostoncommons.net/how-virtual-reality-will- change-your-life/ Virtual Reality in Sport - Virtual Reality. (2015). Retrieved from http://www.vrs.org.uk/virtual-reality- applications/sport.html Running Head: VIRTUAL REALITY Title: Virtual Reality Virtual reality refers to the computer technology which replicates an environment thus allowing user interaction by simulating the user’s physical environment and presence. In the current trends of technological enhancements have seen organizations that ought to be successful adopt the use of virtual reality technologies. Most of the industries that use virtual reality include but not limited to healthcare, entertainment, marketing and advertising, automotive, education, tourism, military and law enforcements and most recently in human resource departments which help in
  • 10. conducting interviews and training (Erin, 2015). Virtual reality has made enormous changes to the business world; it is connecting people, organizations, and nations, making geographical locations irrelevant. However, virtual reality is widely used in gaming and healthcare (Alex, 2015 ). In healthcare, virtual reality is much used in virtual simulations for medical education and training; (Alex, 2015 ) insinuates that surgery simulators have enhanced healthcare in the entire world. For instance, visual simulation together with force-feedback technology helps surgeons experience both physical and visual feedback. Other than surgery, virtual reality has proved to be a cost-effective, engaging and safe method for training and clinical of healthcare such as counselors, nurses, dentists, paramedics as well as patients. The virtual reality healthcare sophisticated also come handy in training in a more immersive and realistic environment instead of using the traditional paperwork and videos. Well, virtual reality training thus allow medical trainees a risk-free environment as they practice life-saving procedures especially surgery. Furthermore, virtual reality simulations in the recent past have been used in the healthcare to treat patients suffering from conditions such as post-traumatic stress disorders, phobias and tears. (Alex, 2015 ) Suggests that in the future, virtual reality will revolutionize health care at a personal level by using adaptive VR simulations which learn while a patient interacts with them when integrated with high-level artificial intelligence and consequently improving healthcare delivery. Virtual reality is used in automotive companies such as the Ford Motor Company (Erin, 2015); the company uses virtual reality at its immersion labs to help in getting the sense of the consumer experience and usability of their cars by customers. Therefore, VR has immensely helped automotive companies to improve car interiors and exteriors thus tackling the user taste and preferences, which has led to increased sales; well, the more the sales, the higher the returns on investments and dividends. In these company, the virtual reality is thus
  • 11. beneficial in helping the company jump on product development without necessarily using a real or physical prototype of the new model. Veteran companies in the automotive industry such Audi and Toyota are also adopting the technology to improve their products as users would prefer to remain competitive in the ever innovative world market. In education and training, virtual reality is most effective in training. Its advantage in training is that virtual reality helps professionals learn new skills or improve their skills without the consequences of failing. Combat training in military and law enforcement have benefited from the use of virtual reality technology. The simulations of military recruits to respond to different types of combat situations by simulating different environments, terrains, scenarios, and situations. Virtual reality also comes handy in flight simulations. Piloting schools benefit a lot by using this technology by helping reduce the risks as well as helping pilots get acquainted with different flying situations, environments, and encounters; flight simulations helps in reducing transference time between real flight and land training, the economy, safety and sometimes reduce pollution (Erin, 2015). In the entertainment industry, virtual reality ranges from games, videos and sound. In games, truck simulation is widely used in Belgium to help firemen on how to drive with less damage. In sounds, the current technological trend is the use of 3D sounds. In the recent past, companies are turning to virtual reality to improve customer loyalty thus retaining customers. The immersive and interactive VR helps improve user experience just like in the automotive industry. Therefore, virtual reality is proving to be an asset in the corporate world. Most competitive such as automotive, as well as sophisticated fields such as healthcare and flights, benefit from the virtual reality simulations and training. In the corporate world as well as the education sector, VR is useful in information presentation. 3D information technology has improved the education sector vehemently such as the use of models in teaching and training. Similarly, the technology is
  • 12. useful for companies when presenting information especially in marketing and advertising which eventually leads to more sells and so are the profits. As discussed earlier, the virtual reality simulations have helped in interviewing and hiring military men; VR helps know the exact reactions of recruits in different situations thus help in placing people in areas they are best suited to. Nonetheless, virtual reality has helped produce better professionals with best experiences in the world; health care has benefited from professional skill enhancements by use of the VR. As mentioned earlier, virtual reality is a worthy investment in the corporate world; it helps companies improve user experience by developing usable products which in return improves their competitive levels. Virtual reality has also helped reduce risks associated with flights by helping trainees tackle the problems in a manner that failing has no real consequences. References A. S. ( 2015, September 16). Virtual Reality In Healthcare: Where’s The Innovation? Retrieved from http://techcrunch.com/2015/09/16/virtual-reality-in-healthcare- wheres-the-innovation/ Brooks Jr, & F. P. (1999). What's real about virtual reality?. Computer Graphics and Applications, 19(6), 16-27. E. C. (2015, March 10). Nine industries using virtual reality. Retrieved from techrepublic.com: http://www.techrepublic.com/article/9-industries-using-virtual- reality/ E. G., & R. S. (n.d.). Past, Present, and Future. Virtual Reality:. J. E. (2015, July 7). Virtual Reality Job Interview Training Helps Veterans With PTSD Find Work. Retrieved from HuffingtonPost: http://www.huffingtonpost.com/2015/07/07/virtual-reality-job- interview-veterans_n_7737708.html
  • 13. Running Head: VIRTUAL REALITY 1 VIRTUAL REALITY 5 VIRTUAL REALITY Virtual Reality Virtual reality initially was regarded as the digital space created to be accessed by people through the use of sophisticated computer gadgets. In that digital space, the people are able to interact with other people and objects in an environment whose appearance is dependent on the imagination of human beings. Virtual reality is defined an interactive environment that is generated by the computer with the amalgamation of the technologies essential in building that environment (Biocca & Levy 2013). According to Biocca & Levy (2013), a virtual environment can be defined as the digital space through which the movement of a user is traced with his environs rendered and exhibited to the senses in harmony with the movements. The computer games are a good example. The movements of the joystick used by a player can be traced as the character moves forward, in essence, translating into a new environment. Virtual environments and virtual reality are used interchangeably in the technology sector. The primary objective of the virtual environment is to swap the cues of the environment of the real world with the digital one. The Importance of virtual reality
  • 14. The utilization of virtual reality in social science is intrinsic in the nature of technology. The main reasoning behind the development of virtual reality was to provide an environment where people could intermingle in the absence of the physical world’s constraints. Virtual reality is therefore a means through which the body and mind are extended. Virtual reality offers a chance to discover the psychological and social phenomena taking place in the novel as well as the physical world. It is attributable to the ability by virtual reality recreating fantasy and real environs and the host of sensory experiences between them (Ohta & Tamura 2014). Virtual reality is also viewed as a developing means which plays an important role in our lives daily by enabling personal interrelations and inter longstanding mass media roles. The prevalent dependence on mobile media gadgets and the internet is indicative of the fact that the transition into a full virtual environment is imminent. Components of the virtual environment Earn (2014), states that the virtual environment takes various forms and is usually determined by the ability of the hardware or the platform through which the virtual environment is experienced. The hardware is a simple cellular device that integrates wearable devices which allow users to move in physical environs. The most basic virtual environments are available on computers’ desktops, mobile gadgets, and gaming gadgets. They are three or two dimensional. The use employs the joystick, mouse and the presses keys to move a representation and in essence provides a simple form of tracing. The latest technological advancements have enhanced the tracing capability. The virtual environment is made up of the rudimentary
  • 15. components viewed in the physical environs and external landscape components like internal space walls and floors. Peoples’ representations are some of the primary thought- provoking virtual objects. The representations have an impact on the viewers and the users. They are dependent on what and on who controls their actions (Wexelblat 2014). Conclusion Virtual reality gives us an opportunity to explore the psychological and social phenomena taking place in the novel as well as the physical world. It plays a significant role in our lives daily coupled with the recent overreliance on the internet and mobile phones. The transition into a virtual environment is, therefore, forthcoming. References Biocca, F., & Levy, M. R. (Eds.). (2013). Communication in the age of virtual reality. Routledge. Earn shaw, R. A. (Ed.). (2014). Virtual reality systems. Academic press. Ohta, Y., & Tamura, H. (2014). Mixed reality: merging real and virtual worlds. Springer Publishing Company, Incorporated. Wexelblat, A. (Ed.). (2014). Virtual reality: applications and explorations. Academic Press.