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 Virtual Reality (VR) is a way for humans to
visualize, manipulate and interact with
computers and extremely complex data.
 In 1965, Ivan Sutherland expressed his ideas
of creating virtual or imaginary worlds.
 In 1969, he developed the first system to
surround people in three dimensional
displays of information
 The concept of virtual reality was mainly
used by the United States. They used it as
flight simulators to train pilots
 Cyber sickness
 Low-fidelity
 Very expensive
Virtual Reality Headsets
DOMO nHance VR Headset Sony HMZ T3 3D HMD
Rs. 18,599.00 Rs. 65,699.00
Samsung Gear VR Headset Oculus Rift VR HMD
Rs. 13,479.00 Rs. 21,941.00
How normal people make use of
the virtual reality technology?
How to make it available for
every person’s use?
How to counter the cost incurred
in buying the heavy gadget?
Question Arises!!!!!!
Google
 This headset is designed by Google, But there is no official
manufacture for this device.
 It takes the real world and alters certain parameters to completely
change the viewing experience
 The Google Cardboard was part of a Google 20% project where
employees are allowed to work on side projects in addition to their
normal everyday duties
1) Cardboard:
E-Flute corrugated cardboard sheet
Minimum size: 8.75in (22cm) by 22in (56cm), and 0.06in
(1.5mm) thickness.
2) Lenses:
Two Asymmetric-BiConvex optical lenses. Lenses that have a
45mm focal distance might work. Biconvex lenses work best
because they prevent distortion around the edges.
3) Magnet:
One neodymium ring magnet and one ceramic disk magnet
 First you need to download the Cardboard app from Google Play.
It's a large app - 74.63MB
 Google Cardboard works by placing your phone at the optimal
distance away from the lenses.
 With the Google Cardboard app launched and your phone inside
the headset, you'll feel it vibrate. You can then look left and right
to scroll through the menu.
 The little magnet on the side is actually a quite ingenious design
aspect of Google Cardboard. It's a button!
 Since you can't touch your phone's screen while it's inside the
Cardboard, Google has provided this magnet that, when moved,
acts as if you've pressed your screen.
 It uses your phone's magnetometer, which is usually used for
compass functions, to sense this and control it while it's in the
cardboard
 Earth
 Tour guide
Google provides two software development kits
for developing Cardboard applications, both
using OpenGL: one for Android using Java, and
one for the game engine Unity using C#.
The Cardboard SDK for Android enables
developers familiar with OpenGL to quickly
start creating VR applications.
It provides following features:
 Lens distortion correction.
 Head tracking.
 3D calibration.
 Side-by-side rendering.
 Stereo geometry configuration.
 User input event handling.
Cardboard SDK requires manifest tags.
Implementing per-eye configuration
Handling Inputs
 YouTube 360 contains many VR
videos under their channel
#360Video.
 Google has started new project
known as Google JUMP
 Google cardboard camera app.
 As movement of people is becoming more and
The ability of Virtual Reality to produce realistic
worlds of data, objects and environments, with
which the users can interact and manipulate in a
realistic and an intuitive manner, opens up a vast
wealth of possibilities for work-related
applications.
 The concept of Virtual Reality provides an
innovative mix of entertainment, education and
State-of-Art. Virtual reality technology will
transport guests to different worlds.
 https://www.google.com/get/cardboard
 http://en.wikipedia.org/wiki/Google_Cardboard
 https://www.unofficialcardboard.com/faq/
 https://www.google.com/get/cardboard/jump/
 https://developers.google.com/cardboard/android/get-started
Virtual reality - Google Cardboard
Virtual reality - Google Cardboard

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Virtual reality - Google Cardboard

  • 1.
  • 2.
  • 3.  Virtual Reality (VR) is a way for humans to visualize, manipulate and interact with computers and extremely complex data.
  • 4.  In 1965, Ivan Sutherland expressed his ideas of creating virtual or imaginary worlds.  In 1969, he developed the first system to surround people in three dimensional displays of information  The concept of virtual reality was mainly used by the United States. They used it as flight simulators to train pilots
  • 5.  Cyber sickness  Low-fidelity  Very expensive
  • 6. Virtual Reality Headsets DOMO nHance VR Headset Sony HMZ T3 3D HMD Rs. 18,599.00 Rs. 65,699.00 Samsung Gear VR Headset Oculus Rift VR HMD Rs. 13,479.00 Rs. 21,941.00
  • 7. How normal people make use of the virtual reality technology? How to make it available for every person’s use? How to counter the cost incurred in buying the heavy gadget? Question Arises!!!!!!
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  • 10.  This headset is designed by Google, But there is no official manufacture for this device.  It takes the real world and alters certain parameters to completely change the viewing experience  The Google Cardboard was part of a Google 20% project where employees are allowed to work on side projects in addition to their normal everyday duties
  • 11. 1) Cardboard: E-Flute corrugated cardboard sheet Minimum size: 8.75in (22cm) by 22in (56cm), and 0.06in (1.5mm) thickness.
  • 12. 2) Lenses: Two Asymmetric-BiConvex optical lenses. Lenses that have a 45mm focal distance might work. Biconvex lenses work best because they prevent distortion around the edges.
  • 13. 3) Magnet: One neodymium ring magnet and one ceramic disk magnet
  • 14.  First you need to download the Cardboard app from Google Play. It's a large app - 74.63MB
  • 15.  Google Cardboard works by placing your phone at the optimal distance away from the lenses.
  • 16.  With the Google Cardboard app launched and your phone inside the headset, you'll feel it vibrate. You can then look left and right to scroll through the menu.  The little magnet on the side is actually a quite ingenious design aspect of Google Cardboard. It's a button!
  • 17.  Since you can't touch your phone's screen while it's inside the Cardboard, Google has provided this magnet that, when moved, acts as if you've pressed your screen.  It uses your phone's magnetometer, which is usually used for compass functions, to sense this and control it while it's in the cardboard
  • 19. Google provides two software development kits for developing Cardboard applications, both using OpenGL: one for Android using Java, and one for the game engine Unity using C#.
  • 20. The Cardboard SDK for Android enables developers familiar with OpenGL to quickly start creating VR applications. It provides following features:  Lens distortion correction.  Head tracking.  3D calibration.  Side-by-side rendering.  Stereo geometry configuration.  User input event handling.
  • 21. Cardboard SDK requires manifest tags.
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  • 25.  YouTube 360 contains many VR videos under their channel #360Video.  Google has started new project known as Google JUMP  Google cardboard camera app.
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  • 29.  As movement of people is becoming more and The ability of Virtual Reality to produce realistic worlds of data, objects and environments, with which the users can interact and manipulate in a realistic and an intuitive manner, opens up a vast wealth of possibilities for work-related applications.  The concept of Virtual Reality provides an innovative mix of entertainment, education and State-of-Art. Virtual reality technology will transport guests to different worlds.
  • 30.  https://www.google.com/get/cardboard  http://en.wikipedia.org/wiki/Google_Cardboard  https://www.unofficialcardboard.com/faq/  https://www.google.com/get/cardboard/jump/  https://developers.google.com/cardboard/android/get-started