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Virtual Amity
A research on visual effect 3D scenes of Amity using After Effects,
Blender, Cinema4D and Maya
Overview of Computer Graphics Software’s
WHAT IS COMPUTER GRAPHICS?
The meaning of the term Graphics is Graphical Tricks. Every image or picture is in fact
graph and when different mathematical tricks are used to manipulate some change in its
properties like shape, size, motion etc., through the help of computers then, the
representation is nothing but computer graphics.
About Software's
• Adobe After Effects
It is a software application for creating video
compositions, animations and special effects. It is very
popular with video makers almost an industry standard
in the mid-professional level. Only productions with
extremely high demands or large budgets would need
anything more sophisticated.
• Autodesk Maya
Comprehensive 3D animation software Maya 3D
animation, modeling, simulation, rendering, and
compositing software offers a comprehensive creative
feature set on a highly extensible production platform.
• Blender
Blender is a 3D modeling and animation studio package.
If you are familiar with Autodesk Maya, Autodesk 3ds
Max, NewTek LightWave, or other 3D
modeling/animation applications, you’ll have an idea of
what Blender is like.
• CinemA4D
CINEMA 4D Studio is the very best that MAXON has to
offer for professional 3D artists. If you want to create
advanced 3D graphics but need a helping hand to ensure
you create jaw-dropping graphics quickly and easily,
then this is the choice for you.
Project details
Aim of research
My aim is to create furistic and high definition scenes of
Amity Campus using few popular software’s like Blender,
Maya, Cinema4D, After Effects, Premiere pro.
What is it about?
Here I have tried to show up the real power of
imagination and creativity through means of computer
graphics to create real world objects of Amity Campus.
About Research and Project
Virtual Amity a research on visual
effect 3D scenes of Amity using After
Effects, Blender, Cinema4D and Maya is
some different kind of project in the
field of Computer Graphics and
Imaginary. This project is about making
animated 3D structures of all the real
scenes of a particular place-“AMITY”
where I live. Here, I had tried to make
all possible perspective views of
campus from ground to building
structures with all kind of mappings
such as Normal map, Heat map etc.
Demo Visuals
Here, you can see this room has been
created fully CGI based nothing real
and in this way my project will help to
create more realistic 360o view. To
create Visual Effects for Amity Campus
and include 3D object modules inside
each scene from every perspective
views of camera.
Few CGI Examples
As you can see here these are few mods and
objects of buildings available here to
describe properly my project. To simulate
something physical, you will first need to
create a mathematical model, which
represents that physical object. Models can
take many forms including declarative,
functional, constraint, spatial or multimodal.
A multimodal is a model containing multiple
integrated models each of which represents a
level of granularity for the physical system.
The next task, once a model has been
developed, is to execute the model on a
computer, that is, you need to create a
computer program which steps through time
while updating the state and event variables
in your mathematical model. There are many
ways to “step through time”.
Furistic scene of a fully CGI city
This will make more clear how any structure of
building is established and how to animate
camera. I hope that this book has been an
encouragement for you and a positive stepping
stone in your understanding of Blender. I have
said repeatedly in the various chapter
summaries that Blender is really big in a
variety of ways, and it is. Blender is very
complex and can be difficult to learn.
I’m hoping that by writing this paper, I have
given you a good start in using Blender, and
that you will continue to develop your skills
much further than what I have been able to
write down.
Blender artwork in the future, and discover
that this book had helped the artist when they
were learning the tools.
Sample Artworks
Basic Reflections
HDR images and few scenes of
basic structures and mods.
Logics of CGI
Graphic logics and much detail
analysis of few areas.
Animation Controls
Shows the basic animation controls
of all scenes and top views with
cool perspectives.
Maya Artworks
Depth Compositing Detailing of CGI Realistic Characters
“
”
The field of computer graphics has already got to a stage of maturity so that its applications
are being widely used. Therefore, the underlying education in this field heavily depends on
the goals and skills of the corresponding area of application. The inclusion of computer
graphics education in Informatics Engineering courses is obviously mandatory. Nevertheless,
the way teaching is done in this area has been changing lately. Curricula are being adapted
and different new means and standards can support training nowadays. Based on the past
experience of teaching B.Sc. and M.Sc. courses at the New University of Lisbon, this paper
proposes the corresponding curricula and presents some methodologies to be used in
computer graphics education in the scope of Informatics Engineering. The results of some
succeeded experiments are also referred, along with the most relevant relationships with
other disciplines of the courses. Important questions regarding the future of computer
graphics education in the scope of Informatics Engineering are also raised here.
Future Scope Works
Research Conclusions

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Virtual amity | Term Paper | SEM-III

  • 1. Virtual Amity A research on visual effect 3D scenes of Amity using After Effects, Blender, Cinema4D and Maya
  • 2. Overview of Computer Graphics Software’s WHAT IS COMPUTER GRAPHICS? The meaning of the term Graphics is Graphical Tricks. Every image or picture is in fact graph and when different mathematical tricks are used to manipulate some change in its properties like shape, size, motion etc., through the help of computers then, the representation is nothing but computer graphics.
  • 3. About Software's • Adobe After Effects It is a software application for creating video compositions, animations and special effects. It is very popular with video makers almost an industry standard in the mid-professional level. Only productions with extremely high demands or large budgets would need anything more sophisticated. • Autodesk Maya Comprehensive 3D animation software Maya 3D animation, modeling, simulation, rendering, and compositing software offers a comprehensive creative feature set on a highly extensible production platform. • Blender Blender is a 3D modeling and animation studio package. If you are familiar with Autodesk Maya, Autodesk 3ds Max, NewTek LightWave, or other 3D modeling/animation applications, you’ll have an idea of what Blender is like. • CinemA4D CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.
  • 4. Project details Aim of research My aim is to create furistic and high definition scenes of Amity Campus using few popular software’s like Blender, Maya, Cinema4D, After Effects, Premiere pro. What is it about? Here I have tried to show up the real power of imagination and creativity through means of computer graphics to create real world objects of Amity Campus.
  • 5. About Research and Project Virtual Amity a research on visual effect 3D scenes of Amity using After Effects, Blender, Cinema4D and Maya is some different kind of project in the field of Computer Graphics and Imaginary. This project is about making animated 3D structures of all the real scenes of a particular place-“AMITY” where I live. Here, I had tried to make all possible perspective views of campus from ground to building structures with all kind of mappings such as Normal map, Heat map etc.
  • 6. Demo Visuals Here, you can see this room has been created fully CGI based nothing real and in this way my project will help to create more realistic 360o view. To create Visual Effects for Amity Campus and include 3D object modules inside each scene from every perspective views of camera.
  • 7. Few CGI Examples As you can see here these are few mods and objects of buildings available here to describe properly my project. To simulate something physical, you will first need to create a mathematical model, which represents that physical object. Models can take many forms including declarative, functional, constraint, spatial or multimodal. A multimodal is a model containing multiple integrated models each of which represents a level of granularity for the physical system. The next task, once a model has been developed, is to execute the model on a computer, that is, you need to create a computer program which steps through time while updating the state and event variables in your mathematical model. There are many ways to “step through time”.
  • 8. Furistic scene of a fully CGI city This will make more clear how any structure of building is established and how to animate camera. I hope that this book has been an encouragement for you and a positive stepping stone in your understanding of Blender. I have said repeatedly in the various chapter summaries that Blender is really big in a variety of ways, and it is. Blender is very complex and can be difficult to learn. I’m hoping that by writing this paper, I have given you a good start in using Blender, and that you will continue to develop your skills much further than what I have been able to write down. Blender artwork in the future, and discover that this book had helped the artist when they were learning the tools.
  • 9. Sample Artworks Basic Reflections HDR images and few scenes of basic structures and mods. Logics of CGI Graphic logics and much detail analysis of few areas. Animation Controls Shows the basic animation controls of all scenes and top views with cool perspectives.
  • 10. Maya Artworks Depth Compositing Detailing of CGI Realistic Characters
  • 11. “ ” The field of computer graphics has already got to a stage of maturity so that its applications are being widely used. Therefore, the underlying education in this field heavily depends on the goals and skills of the corresponding area of application. The inclusion of computer graphics education in Informatics Engineering courses is obviously mandatory. Nevertheless, the way teaching is done in this area has been changing lately. Curricula are being adapted and different new means and standards can support training nowadays. Based on the past experience of teaching B.Sc. and M.Sc. courses at the New University of Lisbon, this paper proposes the corresponding curricula and presents some methodologies to be used in computer graphics education in the scope of Informatics Engineering. The results of some succeeded experiments are also referred, along with the most relevant relationships with other disciplines of the courses. Important questions regarding the future of computer graphics education in the scope of Informatics Engineering are also raised here. Future Scope Works Research Conclusions