This document provides an introduction to computer graphics. It begins by defining computer graphics as using computers to generate and manipulate visual images and discusses how computer graphics has evolved from traditional technical drawings. The document then outlines several key applications of computer graphics, including presentation graphics, painting/drawing, photo editing, scientific visualization, image processing, education/training/entertainment, simulations, and animation/games. It also describes common graphics hardware components like input/output and display devices. The overall purpose is to introduce the field of computer graphics and discuss its uses and technologies.