The document discusses the various stages of 3D production including pre-production, production, and post-production. It focuses on the pre-production stage which includes concept, storyboards, and animatics. Organic modelling is introduced which refers to modelling living things. Requirements for organic models include being watertight and consisting of a single seamless object. Common organic modelling techniques are described such as box modelling, contour modelling, and sculpting.
This document discusses topology and its importance for 3D modeling and animation. It defines topology as the layout of vertices and edges in a model's wireframe. Proper topology is needed for models to deform correctly during animation. While sculpting allows organic modeling, the resulting high-poly models need retopology to be usable for animation. Retopology converts high-poly models into low-poly versions with optimized topology through a process like manually placing quads using Maya's quad draw tool directly on the high-poly model. Retopologized models are better for rigging, animation, texturing and rendering.
This document provides an overview of an introduction to 3D modeling course. It outlines how to install Maya, describes the course projects and evaluation methods, and breaks down the course into three sections - polygon modeling, organic modeling, and rendering. Project 1 involves modeling a still life object, Project 2 an organic character/creature, and Project 3 applying lighting, textures and rendering to Projects 1 or 2. Weekly tutorials will teach new skills to prepare students for the projects.
This document discusses various 3D modeling techniques including:
- Primitive, box, and edge modeling which involve using basic shapes and refining meshes. Box modeling often works in stages from low to high resolution.
- Sculpting which involves digitally sculpting high-resolution meshes similar to clay. It is intuitive but models may need retopology for animation.
- NURBS modeling uses smoothly interpolated surfaces between curves.
- Procedural modeling algorithmically generates scenes based on rules rather than manual creation.
- Modeling with textures can add detail through displacement maps. Dynamics can also help model complex effects like fluids. 3D scanning can quickly create accurate models but results need cleanup. The document encourages experimenting
This document provides an overview of 3D modeling concepts, including the different types of 3D modeling such as NURBS and polygon modeling. Polygon modeling uses vertices, edges, and faces to build shapes and is easier to manipulate than NURBS. Models are composed of polygons like quads and tris. The document also discusses concepts like polycount, normals, rendering and the differences between real-time and non-real-time rendering.
NURBS (non-uniform rational basis spline) is a mathematical model used to generate smooth curves and surfaces for computer graphics. NURBS curves are influenced by defining points called control vertices (CVs), which allow designers to change the shape interactively. NURBS ensures accurate, smooth shapes at any level of examination. Originally, smooth ship hulls were modeled using flexible wood splines held in place by metal weights. This led to mathematical modeling of splines and the development of NURBS by engineers in the 1940s-1950s. NURBS are well-suited for hard-surface modeling in industrial design, architecture, and engineering.
Textures allow for adding detail to 3D models without increasing polycount. UV mapping involves projecting a 2D texture onto a 3D mesh using UV coordinates. Common texture types include diffuse maps for color and bump/normal maps for simulated surface detail without changing geometry. Displacement maps can actually modify the mesh geometry.
The document provides an overview of the modeling and texturing process for a 3D model. It discusses using references to help with scale, dimensions, and later textures. For modeling, the objective was low poly count with multiple approaches. Texture creation involved unwrapping the 3D model and flattening it onto a 2D plane with overlapping to keep the texture size small. The final steps were attaching models to one mesh, applying the final texture, and exporting to a game engine for rendering with a total poly count of 2400.
This document provides an overview of 3D rendering concepts. It discusses the differences between real-time rendering used for video games and offline rendering used for film and television. Real-time rendering approximates effects for speed while offline rendering can simulate effects like reflections and global illumination more accurately. It also covers rendering techniques like textures, bump mapping, shadows, reflections, refractions, and indirect illumination. Camera properties like depth of field, focal length, and film gate size are also explained. Finally, it briefly introduces Maya's built-in CPU renderer.
This document discusses topology and its importance for 3D modeling and animation. It defines topology as the layout of vertices and edges in a model's wireframe. Proper topology is needed for models to deform correctly during animation. While sculpting allows organic modeling, the resulting high-poly models need retopology to be usable for animation. Retopology converts high-poly models into low-poly versions with optimized topology through a process like manually placing quads using Maya's quad draw tool directly on the high-poly model. Retopologized models are better for rigging, animation, texturing and rendering.
This document provides an overview of an introduction to 3D modeling course. It outlines how to install Maya, describes the course projects and evaluation methods, and breaks down the course into three sections - polygon modeling, organic modeling, and rendering. Project 1 involves modeling a still life object, Project 2 an organic character/creature, and Project 3 applying lighting, textures and rendering to Projects 1 or 2. Weekly tutorials will teach new skills to prepare students for the projects.
This document discusses various 3D modeling techniques including:
- Primitive, box, and edge modeling which involve using basic shapes and refining meshes. Box modeling often works in stages from low to high resolution.
- Sculpting which involves digitally sculpting high-resolution meshes similar to clay. It is intuitive but models may need retopology for animation.
- NURBS modeling uses smoothly interpolated surfaces between curves.
- Procedural modeling algorithmically generates scenes based on rules rather than manual creation.
- Modeling with textures can add detail through displacement maps. Dynamics can also help model complex effects like fluids. 3D scanning can quickly create accurate models but results need cleanup. The document encourages experimenting
This document provides an overview of 3D modeling concepts, including the different types of 3D modeling such as NURBS and polygon modeling. Polygon modeling uses vertices, edges, and faces to build shapes and is easier to manipulate than NURBS. Models are composed of polygons like quads and tris. The document also discusses concepts like polycount, normals, rendering and the differences between real-time and non-real-time rendering.
NURBS (non-uniform rational basis spline) is a mathematical model used to generate smooth curves and surfaces for computer graphics. NURBS curves are influenced by defining points called control vertices (CVs), which allow designers to change the shape interactively. NURBS ensures accurate, smooth shapes at any level of examination. Originally, smooth ship hulls were modeled using flexible wood splines held in place by metal weights. This led to mathematical modeling of splines and the development of NURBS by engineers in the 1940s-1950s. NURBS are well-suited for hard-surface modeling in industrial design, architecture, and engineering.
Textures allow for adding detail to 3D models without increasing polycount. UV mapping involves projecting a 2D texture onto a 3D mesh using UV coordinates. Common texture types include diffuse maps for color and bump/normal maps for simulated surface detail without changing geometry. Displacement maps can actually modify the mesh geometry.
The document provides an overview of the modeling and texturing process for a 3D model. It discusses using references to help with scale, dimensions, and later textures. For modeling, the objective was low poly count with multiple approaches. Texture creation involved unwrapping the 3D model and flattening it onto a 2D plane with overlapping to keep the texture size small. The final steps were attaching models to one mesh, applying the final texture, and exporting to a game engine for rendering with a total poly count of 2400.
This document provides an overview of 3D rendering concepts. It discusses the differences between real-time rendering used for video games and offline rendering used for film and television. Real-time rendering approximates effects for speed while offline rendering can simulate effects like reflections and global illumination more accurately. It also covers rendering techniques like textures, bump mapping, shadows, reflections, refractions, and indirect illumination. Camera properties like depth of field, focal length, and film gate size are also explained. Finally, it briefly introduces Maya's built-in CPU renderer.
This document discusses several techniques for 3D mesh construction and modeling:
Mesh construction involves modifying primitive shapes like boxes to create a rough draft model. Box modeling involves extruding and scaling faces of the model.
Extrusion modeling creates a 3D shape by extruding a 2D outline shape along a path defined by a second image from a different angle. This is used for modeling faces and heads symmetrically.
Primitive modeling uses basic geometric shapes like cubes, pyramids, cylinders and spheres as building blocks. 2D primitives like squares and triangles are also used.
Specialized modeling methods include sketch-based modeling for quick low-detail models and 3D scanning to automatically create high-detail
This document discusses 3D modeling techniques for movies versus games. It explains that movies can use higher polygon counts and various modeling techniques, while games need more efficient, lower polygon models to maintain performance. Techniques like normal mapping are used to add detail to game assets without increasing polygon counts. Level of detail (LOD) modeling is also discussed where lower resolution models are used at a distance. The document also covers differences in what needs to be modeled, such as only modeling visible parts for movies but full 360 degree models for games.
3D models are used widely in media such as TV, film, video games, product design, education, and engineering. They can have high polygon counts for offline rendering but must be lower for real-time applications like video games. Modeling software allows creators to construct models out of basic shapes and textures. While technology has increased capabilities, constraints like polycount, render time, and file size still exist due to the need for smooth performance.
This excerpt from an Autodesk Maya introduction discusses 3D computer animation and its evolution from experimental short films to full integration into media projects. Maya is a 3D animation system that addresses the needs of digital content creators by providing tools and techniques developed with artists in mind, while also offering command-based scripting to build customized tools. The use of 3D graphics is now an important part of television, film, and multimedia projects due to its ability to realistically simulate objects, surfaces, lighting, and perspectives.
L3 u66 modelling 3 d the basics task 1 researchcassie_coyne
3D modeling is the creation of 3D objects and scenes using specialized software. It involves skills like applying textures and lighting models to create realistic representations. Polygonal modeling represents surfaces using polygons and is well-suited for real-time graphics. The basic elements are vertices, edges, and faces, which are combined to form polygonal meshes. Meshes can be constructed through techniques like box modeling and inflation modeling and must be processed with textures before use. Rendering converts 3D models into 2D images and can range from basic wireframes to photorealistic techniques.
Computer animation involves key-frame animation where animators create important frames (key frames) that define how an object changes over time, such as its size, direction or shape. The computer then generates the in-between frames to create a smooth animation. Morphing is a technique that seamlessly transitions one image into another through a sequence of interpolated images. Three-dimensional morphing directly morphs 3D models to overcome limitations of 2D morphing like incorrect handling of lighting and visibility changes during a morph.
In these days 3D modeling reaches its mainstream popularity. It is wildly used in both gaming and movie environment as well as in science and engineering sectors.
3D models are used for a variety of mediums including video games, movies, architecture, illustration, engineering, and commercial advertising. The 3D modeling process produces a digital object capable of being fully animated, making it an essential process for character animation and special effects.
The document discusses 6 reasons to learn 3D animation: 1) To create animated features and characters, 2) For motion picture production where 3D animators take over after storyboards, 3) To create realistic special effects by combining live-action footage with CGI, 4) To design multimedia presentations like eBooks and animated graphics/videos, 5) For game design as game designers master 3D animation tools, and 6) For broadcast production of openings and credits which requires a course in 3D animation broadcast. The document explains that 3D animation is the backbone of major studios and creating believable characters takes both creativity and technical skills that are developed through 3D animation courses.
3D modeling is the process of creating mathematical representations of 3D objects using specialized software. The 3D models can be displayed as 2D images or used in simulations and games. Models can be created manually or automatically and represent objects as connected points, lines, and surfaces. 3D models are widely used in industries like movies, video games, medicine, engineering, and more to represent objects and designs.
This document provides an overview of 3D modeling and computer animation. It discusses various 3D modeling methods like primitive, polygonal, and NURBS modeling which are used to create realistic 3D characters. It also describes different types of animation like 2D computer-assisted animation and 3D computer generated animation. Early animation techniques like keyframe animation, cel animation, and rotoscoping are compared to modern CGI methods like keyframing, motion capture, and simulation. Finally, applications of 3D modeling and animation are outlined in various fields like entertainment, medicine, architecture, engineering, forensics, and gaming.
3D modeling is used across many industries like video games, film, and education. It involves creating 3D objects and environments using software like 3D Max. There are three main ways to represent 3D models: polygonal modeling using vertices and faces, curve modeling using control points, and digital sculpting. Popular 3D modeling software includes 3ds Max, SketchUp, LightWave, and Blender, which offer tools for modeling, animation, rendering, and more. While 3D modeling is useful, large or complex projects can experience lag and have huge file sizes and render times.
The document provides an overview of 3D modeling principles and techniques, including:
- NURBS, which allows for flexible and precise generation of curves and surfaces in a similar way to parametric modeling.
- Polygonal modeling using vertices, edges, and faces to define mesh-based models for virtual production. Clean topology is important.
- Subdivision surfaces, which take polygonal geometry and automatically smooth it using subdivision algorithms. This allows converting blocky models into more organic shapes.
- The importance of understanding different modeling techniques in order to choose the appropriate method for a given project or use case. Remaining fluid between tools is key.
ZBrush is a digital sculpting tool that allows users to sculpt high-resolution 3D models. It has a variety of features that make it useful for sculpting, including 3D brushes, polypainting, transpose, ZSpheres, and DynaMesh. ZBrush is widely used in industries like film, games, and animation. It allows sculptors to create global and local changes to models and export high-frequency mesh details as maps that can be applied to lower polygon versions of models.
Grid Systems: Building Blocks to a Better User ExperienceDustin DiTommaso
A structural design method benefitting both the designer and the end-user, grid systems have been used for generations in print design, architecture and urban planning to lay out and optimize spaces for readability and comprehension, wayfinding and navigation, utility and usability.
As a framework for screen-based design, grids enable efficiencies in the planning, execution and presentation of UIs and content and imparts a refined aesthetic and sense of order improving perceived usability and intuitive behavior.
3D Modeling Techniques : Types and Specific ApplicationsThePro3DStudio
3D modeling has revolutionized the design, manufacturing, research & development, and the advertising industries. With 3D modeling, it is now possible to visualize an outcome even before it is given a practical, real shape. 3D modeling allows inventors and designers to evaluate their concepts and to identify potential flaws that may lead to project failure at a later stage. These slides provide details about the various types of 3D modeling techniques and their specific uses and applications.
3D Graphics & Rendering in Computer GraphicsFaraz Akhtar
Computer graphics, 3d rendering,3d graphics,Components of a 3D Graphic System,3D Modeling,3D Rendering,Illumination for scan-line renderers, 3D Graphics and Physics
Simulation is a technique used to imitate real-world processes over time on a computer. It is a widely used tool for decision making, especially for complex systems that cannot be solved mathematically. This document discusses simulation in textile products, including garment design and various simulation techniques like discrete event simulation, cloth simulation, yarn-level woven cloth simulation, knitting simulation, and sewing simulation. It also mentions using software like 3Ds Max, Marvelous Designer, and NedGraphics for home textile design and simulation.
The document discusses different types and techniques of animation including student-generated animation using key frames and tweens, computer-generated animation using morphing and controllers, using cameras and hierarchies in animation, and rendering and output of animations.
Multimedia Courses in Australia, Melbourne. Advanced 3D Animation & Visual Effects, Advanced Specialization in 3D Animation, Advanced Specialization in Visual Effects, Graphic Designing, Web Designing. for more details
Visit Us at https://www.vit.edu.au/multimedia-courses/
The production of an animated film involves three main stages: pre-production, production, and post-production. In pre-production, the story, characters, and animatics are developed. Production includes modeling, texturing, lighting, rigging, and animating the characters. Post-production consists of compositing the elements, adding sound editing, and video editing to finalize the film.
This document discusses several techniques for 3D mesh construction and modeling:
Mesh construction involves modifying primitive shapes like boxes to create a rough draft model. Box modeling involves extruding and scaling faces of the model.
Extrusion modeling creates a 3D shape by extruding a 2D outline shape along a path defined by a second image from a different angle. This is used for modeling faces and heads symmetrically.
Primitive modeling uses basic geometric shapes like cubes, pyramids, cylinders and spheres as building blocks. 2D primitives like squares and triangles are also used.
Specialized modeling methods include sketch-based modeling for quick low-detail models and 3D scanning to automatically create high-detail
This document discusses 3D modeling techniques for movies versus games. It explains that movies can use higher polygon counts and various modeling techniques, while games need more efficient, lower polygon models to maintain performance. Techniques like normal mapping are used to add detail to game assets without increasing polygon counts. Level of detail (LOD) modeling is also discussed where lower resolution models are used at a distance. The document also covers differences in what needs to be modeled, such as only modeling visible parts for movies but full 360 degree models for games.
3D models are used widely in media such as TV, film, video games, product design, education, and engineering. They can have high polygon counts for offline rendering but must be lower for real-time applications like video games. Modeling software allows creators to construct models out of basic shapes and textures. While technology has increased capabilities, constraints like polycount, render time, and file size still exist due to the need for smooth performance.
This excerpt from an Autodesk Maya introduction discusses 3D computer animation and its evolution from experimental short films to full integration into media projects. Maya is a 3D animation system that addresses the needs of digital content creators by providing tools and techniques developed with artists in mind, while also offering command-based scripting to build customized tools. The use of 3D graphics is now an important part of television, film, and multimedia projects due to its ability to realistically simulate objects, surfaces, lighting, and perspectives.
L3 u66 modelling 3 d the basics task 1 researchcassie_coyne
3D modeling is the creation of 3D objects and scenes using specialized software. It involves skills like applying textures and lighting models to create realistic representations. Polygonal modeling represents surfaces using polygons and is well-suited for real-time graphics. The basic elements are vertices, edges, and faces, which are combined to form polygonal meshes. Meshes can be constructed through techniques like box modeling and inflation modeling and must be processed with textures before use. Rendering converts 3D models into 2D images and can range from basic wireframes to photorealistic techniques.
Computer animation involves key-frame animation where animators create important frames (key frames) that define how an object changes over time, such as its size, direction or shape. The computer then generates the in-between frames to create a smooth animation. Morphing is a technique that seamlessly transitions one image into another through a sequence of interpolated images. Three-dimensional morphing directly morphs 3D models to overcome limitations of 2D morphing like incorrect handling of lighting and visibility changes during a morph.
In these days 3D modeling reaches its mainstream popularity. It is wildly used in both gaming and movie environment as well as in science and engineering sectors.
3D models are used for a variety of mediums including video games, movies, architecture, illustration, engineering, and commercial advertising. The 3D modeling process produces a digital object capable of being fully animated, making it an essential process for character animation and special effects.
The document discusses 6 reasons to learn 3D animation: 1) To create animated features and characters, 2) For motion picture production where 3D animators take over after storyboards, 3) To create realistic special effects by combining live-action footage with CGI, 4) To design multimedia presentations like eBooks and animated graphics/videos, 5) For game design as game designers master 3D animation tools, and 6) For broadcast production of openings and credits which requires a course in 3D animation broadcast. The document explains that 3D animation is the backbone of major studios and creating believable characters takes both creativity and technical skills that are developed through 3D animation courses.
3D modeling is the process of creating mathematical representations of 3D objects using specialized software. The 3D models can be displayed as 2D images or used in simulations and games. Models can be created manually or automatically and represent objects as connected points, lines, and surfaces. 3D models are widely used in industries like movies, video games, medicine, engineering, and more to represent objects and designs.
This document provides an overview of 3D modeling and computer animation. It discusses various 3D modeling methods like primitive, polygonal, and NURBS modeling which are used to create realistic 3D characters. It also describes different types of animation like 2D computer-assisted animation and 3D computer generated animation. Early animation techniques like keyframe animation, cel animation, and rotoscoping are compared to modern CGI methods like keyframing, motion capture, and simulation. Finally, applications of 3D modeling and animation are outlined in various fields like entertainment, medicine, architecture, engineering, forensics, and gaming.
3D modeling is used across many industries like video games, film, and education. It involves creating 3D objects and environments using software like 3D Max. There are three main ways to represent 3D models: polygonal modeling using vertices and faces, curve modeling using control points, and digital sculpting. Popular 3D modeling software includes 3ds Max, SketchUp, LightWave, and Blender, which offer tools for modeling, animation, rendering, and more. While 3D modeling is useful, large or complex projects can experience lag and have huge file sizes and render times.
The document provides an overview of 3D modeling principles and techniques, including:
- NURBS, which allows for flexible and precise generation of curves and surfaces in a similar way to parametric modeling.
- Polygonal modeling using vertices, edges, and faces to define mesh-based models for virtual production. Clean topology is important.
- Subdivision surfaces, which take polygonal geometry and automatically smooth it using subdivision algorithms. This allows converting blocky models into more organic shapes.
- The importance of understanding different modeling techniques in order to choose the appropriate method for a given project or use case. Remaining fluid between tools is key.
ZBrush is a digital sculpting tool that allows users to sculpt high-resolution 3D models. It has a variety of features that make it useful for sculpting, including 3D brushes, polypainting, transpose, ZSpheres, and DynaMesh. ZBrush is widely used in industries like film, games, and animation. It allows sculptors to create global and local changes to models and export high-frequency mesh details as maps that can be applied to lower polygon versions of models.
Grid Systems: Building Blocks to a Better User ExperienceDustin DiTommaso
A structural design method benefitting both the designer and the end-user, grid systems have been used for generations in print design, architecture and urban planning to lay out and optimize spaces for readability and comprehension, wayfinding and navigation, utility and usability.
As a framework for screen-based design, grids enable efficiencies in the planning, execution and presentation of UIs and content and imparts a refined aesthetic and sense of order improving perceived usability and intuitive behavior.
3D Modeling Techniques : Types and Specific ApplicationsThePro3DStudio
3D modeling has revolutionized the design, manufacturing, research & development, and the advertising industries. With 3D modeling, it is now possible to visualize an outcome even before it is given a practical, real shape. 3D modeling allows inventors and designers to evaluate their concepts and to identify potential flaws that may lead to project failure at a later stage. These slides provide details about the various types of 3D modeling techniques and their specific uses and applications.
3D Graphics & Rendering in Computer GraphicsFaraz Akhtar
Computer graphics, 3d rendering,3d graphics,Components of a 3D Graphic System,3D Modeling,3D Rendering,Illumination for scan-line renderers, 3D Graphics and Physics
Simulation is a technique used to imitate real-world processes over time on a computer. It is a widely used tool for decision making, especially for complex systems that cannot be solved mathematically. This document discusses simulation in textile products, including garment design and various simulation techniques like discrete event simulation, cloth simulation, yarn-level woven cloth simulation, knitting simulation, and sewing simulation. It also mentions using software like 3Ds Max, Marvelous Designer, and NedGraphics for home textile design and simulation.
The document discusses different types and techniques of animation including student-generated animation using key frames and tweens, computer-generated animation using morphing and controllers, using cameras and hierarchies in animation, and rendering and output of animations.
Multimedia Courses in Australia, Melbourne. Advanced 3D Animation & Visual Effects, Advanced Specialization in 3D Animation, Advanced Specialization in Visual Effects, Graphic Designing, Web Designing. for more details
Visit Us at https://www.vit.edu.au/multimedia-courses/
The production of an animated film involves three main stages: pre-production, production, and post-production. In pre-production, the story, characters, and animatics are developed. Production includes modeling, texturing, lighting, rigging, and animating the characters. Post-production consists of compositing the elements, adding sound editing, and video editing to finalize the film.
Ever wondered what it takes to create an animation? In this fun and descriptive eBook, you will learn how animation starts from imagination to the big screen! Lets take a step-by-step journey into the world of an animation studio.
The presentation introduces 3D modeling, including its definition, industries that use 3D models, different types of 3D models, and modeling processes. It discusses how 3D models represent objects using points and geometric shapes. Polygonal, NURBS, primitives, and sculpt modeling are described as popular modeling methods. The importance of scene setup, including lighting and animation, is emphasized. In comparison to 2D modeling, 3D modeling provides flexibility, ease of rendering photorealistic changes, and less chance of human error.
3D modelling and animation using Autodesk mayaParvesh Taneja
This document provides a summary of a student project report on 3D modeling and animation using Autodesk Maya. The report includes chapters on the basics of 3D modeling and different types of modeling. It also covers an introduction to animation, various animation techniques, and an overview of Autodesk Maya software capabilities and system requirements.
Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper.
Preproduction Production Postproduction Digital Film Making ProcessAnimation Kolkata
The production process of a movie is the process by which a movie is created by the producer director and is finally screened in theatres for the movie- freaks.
But nowadays a 3d digital movie is more prevalent and widely accepted by children as well as by grownups.
Mesh construction involves creating 3D objects using polygon meshes made of different elements like vertices, edges, faces, polygons and surfaces. A vertex defines a point in 3D space, an edge connects two vertices, a face is a closed set of edges forming triangles or quads. Polygonal modelling represents 3D objects as meshes of polygons that can be rendered in real-time. Box modelling takes a basic shape like a box and sculpts the final model from it through repeated refinement, while edge modelling directly connects points without refinement. 3D scanners can also be used to digitally capture real-world objects.
This document provides an overview of an animation course. It outlines the learning outcomes which include explaining 2D and 3D animation concepts, describing the animation production process, assessing suitable animation techniques and software, examining uses of animation in multimedia projects, and developing 2D animated sequences. It also describes the grading methods which include tests, lab exercises, assignments, and a final project. Additionally, it provides a brief history of animation and describes different animation techniques such as hand-drawn, stop-motion, and 3D animation.
The development of 3D animation technology and the core concepts of animation have been with us for some time now.here’s a simple brief about the various components of the process of animation.
This is a newsletter of November 2019 of PAI College of Visual Effect, Design and Art. VEDA arranges a monthly newsletter for students and staff as a activity. It will enhance a writing skill of students as well as staff.
This newsletter contains technical articles, non-technical articles, achievements of college, workshops arranged by college for students, testimonial of experts for college and student work.
This articles are written by all staff members and students of VEDA college and extension centers of VEDA from Pune and Lucknow.
To know more about PAI College of VEDA, please visit - https://www.veda-edu.com/.
This document provides an overview of 3D animation, including definitions, the typical workflow process, and software used. It defines 3D animation as using computer graphics to generate moving images by building virtual models and rigging them with skeletons. The animation workflow generally involves modeling, materials/texturing, lighting, keyframing/animating, and rendering. Popular 3D animation software mentioned includes 3ds Max, Motionbuilder, Blender, Cinema 4D, and Maya. The document also briefly describes the modeling, materials, lighting, keyframing, and rendering stages of the 3D animation process.
Basic overview of the 3D animation workflow. From workspace to modeling, texturing, animating and rendering. This is part of a course introduction to digital graphics and animation.
The document discusses animation and its basic principles. It defines animation as a collection of static images shown consecutively to create the illusion of movement. The 12 basic principles of animation are described, including timing, follow through, anticipation, and exaggeration. Both traditional cell animation and modern digital animation techniques are explained. The animation process involves planning with storyboards and implementation through character design, modeling, and rendering frames. Pixar's multi-step process for creating the animated movie Monsters, Inc. is provided as an example.
Animation
The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
Relies on the persistence of vision to create the illusion of movement.
In the early 1800s, the phenomenon known as persistence of vision gave mankind the first glimpse into the modern world of animation.
Persistence of vision refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
Grid Systems in Graphic Design by ADMEC Multimedia InstituteRavi Bhadauria
ADMEC Multimedia Institute is growing institute that is providing industry oriented training to the world at large. Being a multimedia institute we offer training for creating or designing content for information technology mainly.
Multimedia involves combining different content forms such as text, audio, images, animation, video, and interactivity into one application or piece of media. There are five main elements in a complete multimedia system. Animation is the rapid display of images to create an illusion of movement, with each image being a frame. There are two main types of animation: 2D animation which involves moving drawings on a background either by changing drawings on clear sheets (cel animation) or moving objects along predetermined paths, and 3D animation which involves modeling, animating, and rendering 3D objects and scenes. The 12 basic principles of animation that help create realistic movement are timing, secondary action, follow through, straight ahead vs pose-to-pose action
Heart Touching Romantic Love Shayari In English with ImagesShort Good Quotes
Explore our beautiful collection of Romantic Love Shayari in English to express your love. These heartfelt shayaris are perfect for sharing with your loved one. Get the best words to show your love and care.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
3. Stages of Production
When creating 3D models, it is important to have some
understanding of all of the various stages of production.
When working with a larger team, you will often only be responsible
for one task. On smaller teams you may be responsible for more,
and as an artist you may be responsible for everything. Either way
the more you understand about what is needed for each stage of
production, the better you will become at the jobs you are
responsible for and the smoother production will go.
The stages of production for animation are very similar to film and
videogames.
4.
5. Pre-Production
Most larger productions (animation, videogames, film, plays, etc.) use an
extensive pre-production stage.
The pre-production stage consists of all of the preparation work completed before
the actual production of the work begins. It is the planning stage. (you are
creating a blueprint for the other stages to follow)
Pre-production is very important for complex projects as it is usually the cheapest
stage and any major problems that can be corrected as this point will save
extensive amounts of time and money in the future.
For animation, pre-production usually consists of Concept/story, Visual Design,
Storyboards and sometimes Animatics.
6. Concept
Whether you are making animation that is an artwork or more of a traditional film,
you will need to determine the concept of it early in the pre-production stage.
With many forms of art, determining the concept this early in the process is not a
necessity. With 3D animation, any major changes you make to the core concept at
later changes can significantly add the overall length of production time.
For an artwork, this is where you determine the core idea of your animation (what
is it about or trying to say?). The concept of your work should help inform all of
your future production decisions.
For a narrative film, the concept is the story, it’s structure and it’s characters.
(what is the story really about or trying to say?)
7. Storyboards
A storyboard is a series of sketches that show
how a story will be organized and presented.
It helps to pre-visualize how the director wants
a narrative to be shot or animated. It also helps
communicate the director's ideas to the crew,
actors, producers, collaborators, animators,
etc.
8. Animatics
Animatic: is a movie or animation which has been edited from the storyboards.
-Animatics are extremely useful for determining the timing of a shot within a sequence.
-an animatic gives a much stronger impression of what your final scene will end up as and the structure
of your edit.
-Usually music and transitions that will be present in the final scene are present in the animatic.
-Often simple effects such as zooming and panning are added to simulate any moving camera shots
within the final scene.
9. Production
The production stage is the actual creation of the project.
It is often the most labour intensive and costly stage, therefore
reducing the time of this stage depends on how effective your
post-production stage was.
For 3D Animation, it usually consists of Modelling, Layouts,
Texturing, Rigging, Animation, Lighting, Effects, Sound, and
Rendering
10. Model Sheets
A Model Sheet or Character Board is a series of images of a
character from various angles. They are a template to model
and animate with.
In 2D animation, its main purpose is to standardize the
appearance and art style of a character. This is important
because most 2D animation uses many animators and there
can easily be inconsistencies with how they draw any given
character. These inconsistencies can be costly.
In 3D animation, they are used by the modellers to accurately
create models that reflect the visual design of the project as
closely as possible.
11. The most important angles needed on a modelling sheet for 3D animation
are the front and profile (they match your orthographic view). ¾ views are
important for 2D animation. Some modelling sheets also show various
expressions or poses for characters, these can be helpful to the riggers or
animators to understand what will be required.
12. Layouts
A background layout is the creation of the background for a scene.
They are created from the storyboards made during pre-production.
Because storyboards are often rough and quickly drawn out, the
layout really defines all of the detail and perspective of the
background of a scene.
In 2D animation, it is the line drawing of the background. Depending
on the visual style of the animation, this line work is sometimes
painted in, or painted on top of or completely removed for the final
appearance.
For 3D animation, it is about creating a simple representation of the
3D space the scene will take place in. This is often referred to as
Greyboxing, you are laying out the space to see if it is functional (this
is used in level design of game development as well)
13. Post-Production
The Post-Production stage consists of everything that is needed to be added to
the project in order to finalize it.
The post-production stage is incredibly important to the success of any work and
is really where the artists defines what the the work will finally end up being.
In 3D animation it usually consists of Compositing, Video and Sound Editing,
Colour Correction, and Effects.
Many digital technologies and production techniques have allowed for much of
the work that used to be completed during production, to be completed in post-
production. Because of this, the length of the post-production stage has been
ballooning in large scale productions.
15. Organic Modelling
For the first section of the course, we are going to be
focusing on Organic Modelling.
Organic Modelling refers to the process of animating “living
things” such as humans, animals, creatures, plants,
monsters, etc.
Hard Surface Modelling refers to the process of modelling
non-living things like objects, buildings, vehicles, etc. (There
was more of a focus on this in Part 1 of the course)
16. Organic vs Hard Surface Modelling
There are many ways you can categorize Organic and Hard
Surface models. There is really no right or wrong answer
here but these are some of the more common distinctions
made:
-Generally Organic Models may be composed of more
rounded and smoother than hard surface models (this is not
always true)
-Organic Models are usually built to be animated by
deformation (Rigging), where hard surface models are rarely
animated through deformation and are often static in a
scene.
17. What is Rigging?
The toolset for building 3D models is not very efficient for animating. Because of
this animators needed to create another technique to animate the polygon
meshes of models.
This technique is called Rigging, and it is the most efficient way to animate a 3D
model.
It is essentially building a skeleton made of joints and bones inside of your model
that is capable of controlling and moving the model in the same way that our
bones move our bodies.
It is much easier and efficient to move and keyframe the joints of a skeleton than
it is to move and keyframe each vertex in a polygon mesh.
18. Organic Modelling Requirements
Because Organic Models are usually animated through
deformation, how you build them can be more restrictive than
hard surface modelling. Below are some things you have to
take into consideration:
Watertight Models- are 3D models that have no holes or split
seams in them (all of the vertices/edges/faces are connected
or stitched together). They are all one solid piece. Imagine if
you filled your model with water, if the water wouldn’t drip out, it
would be watertight. Models
19. Organic Modelling Requirements
Because organic models are often controlled by a single rig, they usually
consist of just one seamless object as opposed to a group of objects. While it
is possible to animate a group of objects with one rig through constraints, it is
not often ideal and the results may vary.
To avoid using groups, you need to combine the different objects in your model
and then stitch the vertices/edges/faces together using commands like bridge
or weld.
Some parts of the body such as the eyes or clothes are often grouped with the
main model and are not controlled by the main rig, this allows them to animate
and move separately from the main rig
20. Organic Modelling Techniques
Typically organic modelling is more difficult than hard surface modelling because
of the irregularity and complexity in their design.
A strong understanding in anatomy will greatly benefit you as both a modeller and
animator.
It is important to understand that there is no one proper way to build a model. The
end result will often be very close to each other. Find the modelling technique you
are comfortable with and keep practicing with it.
3 common modelling techniques are Box Modelling, Contour/Edge Modelling and
Sculpting.
21. Box Modelling
Box or Primitive Modelling is a technique where you begin
modelling with a polygon primitive such as a cube, sphere or
cylinder. The polygon primitive is then manipulated
(translate, scale, rotate, subdivide, extrude of
vertices/edges/faces) to add detail and create the final
model.
It is often good to start with a shape like a cube, because it
consists of only quads and all of the commands you will use
can only create more quads (so there should be no tris or
ngons in the final result).
Box Modelling generally results in models with much lower
polycounts because you are only adding more polygons
where extra detail is necessary.
22. Contour/Edge Modelling
Edge or Contour Modelling is where you begin modelling
by creating a simple polygon, and then continuously
connect more polygons to it to gradually form a three-
dimensional shape (build out the shape from the original
quad)
Edge Modelling typically takes a little longer than Box
Modelling and avoiding tris and ngons takes a little more
understanding.
The advantage of edge modelling is that when you get
good at it, your resulting models will typically have better
typology and need less clean up.
23. Digital Sculpting
Digital Sculpting uses software tools that try to replicate how real-
world clay sculpting functions. (push/pull, smooth, pinch, etc).
If you have experience sculpting, the process will be very intuitive for
you (especially if you use a pen and tablet). It is typically much faster
to sculpt a highly detailed model.
The downside of digital sculpting, is that to add detail into your
model, you need to increase the resolution of the model (increase the
polycount). This results in much higher polycounts than are
necessary.
A work around to this is to retopologize your sculpted model.