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Viral is dead, online video is born
Agenda
About goviral Company Info: Founded 2005 (acquired by Aol for 96,7 mil USD in Jan 2011)         	  90+ Employees            	  Offices in London, Munich, Paris, Madrid, Stockholm & Copenhagen  Global reach  (Distribution in 90 countries) Network Info:20,000+ videos launched             	  18,000+ active paid publishers             	  24 verticals Transactions:30+ million targeted views monthly              	 Engage over 1+ million consumers every day             	 365+ million unique users Technology:     Proprietary analytics, distribution and player technology
What we do Guaranteed engagement Our audience Your videos 20,000 content partners Longer form videos +30s Pay for performance only
goviral is a global video content distribution network Video as the social glue
It’s an attention economy A wealth of information creates a poverty of attention” - Herbert Simon, 1971
Hyper fragmentation Television’s top rated show twenty years ago, the Cosby show, reached 27% of the population every week. Today’s top scorer, American Idol, reaches less than 9%. - Anthony Young, CEO Optimedia Brand Media Strategy, 2010
The status of video with consumers Source: Universal McCann – Wave 1-4 studies (2006, 2007, 2008 and 2009) According to the largest continuous online study, UM’s Wave program, global online video penetration grew from 32% to 82% between 2006 and 2010.  Wave 1 15 markets 7,500 users Wave 2 21 markets 10,000 users Wave 3 29 markets 17,000 users Wave 4 38 markets 23,000 users Wave 5 53 markets 37,000 users
Online video consumption Average online video viewing in Europe/US in December 2010 was 15,4 hours The online video audience is still younger than the average web user
Video builds conversation % of total goviral views delivered from within Facebook 12,5% 3,8% 0,1 % Dec 09 Jun 10 Dec 10 Facebook is not like a website, rather it is a platform for almost 600m individual long tail publishers… and it is taking +10% of their time.
Consumers understand the game Online there has to be a value exchange between brand and consumer
goviral is a global video content distribution network Viral is dead, online video is born
The evolution in online video 2005 - 2008 2008 - 2010 2010 -
What’s changing, what’s the same? All video advertising ,[object Object]
 Engaging
 Memorable
 Strong messaging Online video ,[object Object]
 Participation from users
 Shareable
 Non-linearity
 Real time feedback
 Buying modelThe basics of good content is not changing, but we need to adopt to a new medium
Thinking in multiple formats Tutorial & Product Brand narratives  Strong TV style ads Episodic Content Interactive Video Branded content Learning Awareness Engagement
T-mobile: Life’s for sharing Collaborative content to generate publicity
T-mobile: Life’s for sharing Proving its worth over time Dance Sing along Welcome back Jan 2009 May 2009 Oct 2010
T-mobile: Life’s for sharing Results of the “life’s for sharing” activities   Over 45 million total views on Youtube A total of 760 videos published over the last 2 years 52% increase in sales YOY 43 Facebook groups Shared on over 2500 blogs *Source: The Ambient Advert titled 'Dance' Case Study by Mediacom
goviral is a global video content distribution network Video as a format
The evolution in online advertising The driver The format Access Broadband Rich media + search Static display Audiovisual Experience (content) The front line Reach Performance Brand 1996-2001 2008- 2003-2007
Video vs display CTR rate 0,6% Video CTR 1,7% 0,5% 0,4% Display CTR 0,35% 0,3% Display CTR 0,22% 0,2% Display CTR 0,13% 0,1% *Source: Adtech and Forrester – End of year 2009 2004 2005 2006 2007 2008 2009 2010 In 6 years European CTR rates on banners across all formats have dropped  60% from 0,35% in 2004 to 0,13% in 2010
Delivering superior performance Videos, properly submitted, are 53 times more likely to generate a first page Google ranking than traditional SEO techniques Forrester Report, 2010 Video ads are on average 4-7 times more effective than other display formats in engaging a user.   Double click & Dynamic Logic 2009
Cadbury Chocolate charmer First effectiveness study in FMCG of TV, online and online video Campaign: Chocolate Charmer Launch Date: 9th April 2010 End Date: 3rd June 2010 Distribution: TV,  online,  online video Summary: While delivering a return on investment of £3,71 for every £1 spend, online video also added a 19% incremental reach for the campaign. The majority of people – nearly two out of three – who saw the ads online did not see them on TV. Cadbury's 'Chocolate Charmer' campaign was tracked by the Media Efficiency Panel Source: www.marketingmagazine.co.uk
The current video opportunity US online display ad spending, by format, 2009-2014 % of total and billions Source: eMarketer, May 2010 Be ahead of the curve…
goviral is a global video content distribution network If content is king, distribution is queen
Automotive videos on Adage top 10
Viral is dead * Fun theory spent a total of 9 weeks on the list, primarily in 2009.
The competition for attention Dec 2010 35 hours of content every minute. 200,000 videos per day Better content More content There is both increasing horizontal and vertical growth in video content. All this is increasing competition for the users attention
The shift in commercial model TRADITIONAL ONLINE MODEL BRANDED CONTENT MODEL Content activation Display activation - Content/CPV - Activate as content - Take content to the user - Banners/CPM - Activate as ads - Drive to campaign site Rather than distributing video on a traditional CPM/display basis, goviral adopt a content activation model – delivering a guaranteed number of click to play views upfront.
Long tail distribution The vertical “long tail” The vertical  champions The global  top 20 The national champions 30% 70% 71% of all views goviraldeliver originates from outside our top 20 publishers * Based on 205,5 mil targeted video views over the last 12 months tracked through goviral analytics
The difference in engagement Goviral network stats are consistently outperforming the market in both content and commercial placements  - Goviral stats are based on last 12 months, 200mil view sample  - Youtube stats based on stated averages for Promoted videos and True view   - Click to play rates for video ads are from Adtech global CTR rates survey, Nov 2009  - View to end average for video ads are combined total from different lengths of Brightcove/Tubemogul 2010 study.   - CTR average for market is from stated Unruly Media / Tubemogul averages
Enhance experience and sharing Design Social Sharing Social sharing with all blog formats and social media Fully customizable design, accept 3rd party graphics Embed & Download Interactive Player 3rd Party Integration Ratings & Comments Send users to relevant destinations such as website or Facebook Video overlays to enhance user experience and drive interaction Track +100 metrics and embed 3rd party tracking See user ratings and comments
Engagement = Actions? Video Actions Video action rate is measured as the number of unique video actions for every 1,000 views.
Video action rate Video Action Rate Progression GV Interactive Videos Released Facebook Like Released Source: goviral analytics Video Action Rates has been increasing YOY as players are further optimized for sharing
LG OptimusCase Study 200-400%  increase in video actions across all markets Video Actions by Country Source: goviral Analytics *Source: Standard video rates based on average network numbers

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Viral is dead, online video is born

  • 1. Viral is dead, online video is born
  • 3. About goviral Company Info: Founded 2005 (acquired by Aol for 96,7 mil USD in Jan 2011) 90+ Employees Offices in London, Munich, Paris, Madrid, Stockholm & Copenhagen Global reach (Distribution in 90 countries) Network Info:20,000+ videos launched 18,000+ active paid publishers 24 verticals Transactions:30+ million targeted views monthly Engage over 1+ million consumers every day 365+ million unique users Technology: Proprietary analytics, distribution and player technology
  • 4. What we do Guaranteed engagement Our audience Your videos 20,000 content partners Longer form videos +30s Pay for performance only
  • 5. goviral is a global video content distribution network Video as the social glue
  • 6. It’s an attention economy A wealth of information creates a poverty of attention” - Herbert Simon, 1971
  • 7. Hyper fragmentation Television’s top rated show twenty years ago, the Cosby show, reached 27% of the population every week. Today’s top scorer, American Idol, reaches less than 9%. - Anthony Young, CEO Optimedia Brand Media Strategy, 2010
  • 8. The status of video with consumers Source: Universal McCann – Wave 1-4 studies (2006, 2007, 2008 and 2009) According to the largest continuous online study, UM’s Wave program, global online video penetration grew from 32% to 82% between 2006 and 2010. Wave 1 15 markets 7,500 users Wave 2 21 markets 10,000 users Wave 3 29 markets 17,000 users Wave 4 38 markets 23,000 users Wave 5 53 markets 37,000 users
  • 9. Online video consumption Average online video viewing in Europe/US in December 2010 was 15,4 hours The online video audience is still younger than the average web user
  • 10. Video builds conversation % of total goviral views delivered from within Facebook 12,5% 3,8% 0,1 % Dec 09 Jun 10 Dec 10 Facebook is not like a website, rather it is a platform for almost 600m individual long tail publishers… and it is taking +10% of their time.
  • 11. Consumers understand the game Online there has to be a value exchange between brand and consumer
  • 12. goviral is a global video content distribution network Viral is dead, online video is born
  • 13. The evolution in online video 2005 - 2008 2008 - 2010 2010 -
  • 14.
  • 17.
  • 21. Real time feedback
  • 22. Buying modelThe basics of good content is not changing, but we need to adopt to a new medium
  • 23. Thinking in multiple formats Tutorial & Product Brand narratives Strong TV style ads Episodic Content Interactive Video Branded content Learning Awareness Engagement
  • 24. T-mobile: Life’s for sharing Collaborative content to generate publicity
  • 25. T-mobile: Life’s for sharing Proving its worth over time Dance Sing along Welcome back Jan 2009 May 2009 Oct 2010
  • 26. T-mobile: Life’s for sharing Results of the “life’s for sharing” activities Over 45 million total views on Youtube A total of 760 videos published over the last 2 years 52% increase in sales YOY 43 Facebook groups Shared on over 2500 blogs *Source: The Ambient Advert titled 'Dance' Case Study by Mediacom
  • 27. goviral is a global video content distribution network Video as a format
  • 28. The evolution in online advertising The driver The format Access Broadband Rich media + search Static display Audiovisual Experience (content) The front line Reach Performance Brand 1996-2001 2008- 2003-2007
  • 29. Video vs display CTR rate 0,6% Video CTR 1,7% 0,5% 0,4% Display CTR 0,35% 0,3% Display CTR 0,22% 0,2% Display CTR 0,13% 0,1% *Source: Adtech and Forrester – End of year 2009 2004 2005 2006 2007 2008 2009 2010 In 6 years European CTR rates on banners across all formats have dropped 60% from 0,35% in 2004 to 0,13% in 2010
  • 30. Delivering superior performance Videos, properly submitted, are 53 times more likely to generate a first page Google ranking than traditional SEO techniques Forrester Report, 2010 Video ads are on average 4-7 times more effective than other display formats in engaging a user. Double click & Dynamic Logic 2009
  • 31. Cadbury Chocolate charmer First effectiveness study in FMCG of TV, online and online video Campaign: Chocolate Charmer Launch Date: 9th April 2010 End Date: 3rd June 2010 Distribution: TV, online, online video Summary: While delivering a return on investment of £3,71 for every £1 spend, online video also added a 19% incremental reach for the campaign. The majority of people – nearly two out of three – who saw the ads online did not see them on TV. Cadbury's 'Chocolate Charmer' campaign was tracked by the Media Efficiency Panel Source: www.marketingmagazine.co.uk
  • 32. The current video opportunity US online display ad spending, by format, 2009-2014 % of total and billions Source: eMarketer, May 2010 Be ahead of the curve…
  • 33. goviral is a global video content distribution network If content is king, distribution is queen
  • 34. Automotive videos on Adage top 10
  • 35. Viral is dead * Fun theory spent a total of 9 weeks on the list, primarily in 2009.
  • 36. The competition for attention Dec 2010 35 hours of content every minute. 200,000 videos per day Better content More content There is both increasing horizontal and vertical growth in video content. All this is increasing competition for the users attention
  • 37. The shift in commercial model TRADITIONAL ONLINE MODEL BRANDED CONTENT MODEL Content activation Display activation - Content/CPV - Activate as content - Take content to the user - Banners/CPM - Activate as ads - Drive to campaign site Rather than distributing video on a traditional CPM/display basis, goviral adopt a content activation model – delivering a guaranteed number of click to play views upfront.
  • 38. Long tail distribution The vertical “long tail” The vertical champions The global top 20 The national champions 30% 70% 71% of all views goviraldeliver originates from outside our top 20 publishers * Based on 205,5 mil targeted video views over the last 12 months tracked through goviral analytics
  • 39. The difference in engagement Goviral network stats are consistently outperforming the market in both content and commercial placements - Goviral stats are based on last 12 months, 200mil view sample - Youtube stats based on stated averages for Promoted videos and True view - Click to play rates for video ads are from Adtech global CTR rates survey, Nov 2009 - View to end average for video ads are combined total from different lengths of Brightcove/Tubemogul 2010 study. - CTR average for market is from stated Unruly Media / Tubemogul averages
  • 40. Enhance experience and sharing Design Social Sharing Social sharing with all blog formats and social media Fully customizable design, accept 3rd party graphics Embed & Download Interactive Player 3rd Party Integration Ratings & Comments Send users to relevant destinations such as website or Facebook Video overlays to enhance user experience and drive interaction Track +100 metrics and embed 3rd party tracking See user ratings and comments
  • 41. Engagement = Actions? Video Actions Video action rate is measured as the number of unique video actions for every 1,000 views.
  • 42. Video action rate Video Action Rate Progression GV Interactive Videos Released Facebook Like Released Source: goviral analytics Video Action Rates has been increasing YOY as players are further optimized for sharing
  • 43. LG OptimusCase Study 200-400% increase in video actions across all markets Video Actions by Country Source: goviral Analytics *Source: Standard video rates based on average network numbers
  • 44. goviral is a global video content distribution network Working strategically with distribution
  • 45. The Online Evolution 2000-2007 2008-09 2010-2012 Nokia get’s first real online video successes with “Get out and play” and “Bruce Lee” gathering 5-10mil views Nokia is slowly moving to digital, but remains largely traditional in choice of formats Nokia’s creation teams are adopting increasingly strategic models for working with content and distribution.
  • 46. The distribution approach Always On Traditional Campaign Activity Peak n’ Valley: Traditional Campaigns run in bursts with 3-6 months interval. It takes a large effort and budget to build up the level of momentum after each valley. Always On: The idea for online video is to build an activity that is always on. Nokia can achieve this by planning to continuosly distribute content across hundreds of websites.
  • 47. “We want to take a dandelion approach to content. Instead of aiming to create that one amazing viral in a year, we want to create 365 potential candidates” Daniel Goodall Senior marketing manager, Nokia
  • 48.
  • 50.
  • 53. Nokia N8 The way to introduce a new phone
  • 54. Thinking strategically about content & distribution Branded content Engagement Product & tutorial films Interest Overlays & interactivity Action Nokia destination pages Post click
  • 55. Implications for planning From one ad to many content formats (A dandelion approach to content) Audience Creative concepts can come from many sources (bothtraditional and from new ”crowd” sources) Content Long tail distribution in relevant channels (The difference canbemeasured in engagement..!) Media Establish benchmarks for each part of funnel (Brand goals, action goals and conversion to community/action) Analytics

Editor's Notes

  1. The seminar traces the evolution in content, userbehaviour and media landscape and then look at the roadaheadtowards a future where it willbenogood just putting out a funny 30-second film or a TV ad and hoping it goes viral. Consumerswant more from theirbrands.
  2. Online display advertising continues to increase as a percentage of the overall marketing mix, and according to PricewaterhouseCoopers’ (PwC) Special Report, Global Entertainment and Media Outlook, the Internet will be the second-largest advertising medium by 2014. As quickly as advertising dollars are moving online, so is the availability of new media-placement strategies. From audience targeting to contextual buys and from retargeting to efficiency or premium buys, there are many placement options that media planners must now consider.Much of this growth in display ad spending is a result of the increasingly fragmented nature of the Internet. With the growth of portals and social networks as well as online video and gaming, marketers have more options than ever before to engage with consumers online, creating endless opportunities, but also raising many questions about the appropriate approach in this complex environment:
  3. It would be great if we could measure rise in brand perception, awareness etc. but often we have to realize that we have to rely on the data avaliable to us. Luckily many of the users actions say a lot about their engagement…http://www.youtube.com/watch?v=0DcqPzO26os
  4. When technology delivers basic needs, user experience dominates." (Donald Norman - MIT)
  5. Website and Searchwas the firsttwo online components to challenge the Peakn’Valleyplanning and initiate the idea of marketing activitiesthat are ”Always On”. Thismeanswecan launch content on the back of eachother with launch every 2-3 weeks. The result is more efficientplanning as well as economies of scale.