This document discusses video game statistics, genres, and the uses and gratifications model applied to specific video games. Some key statistics provided include that 66% of US households play video games, the most popular console genres for boys and girls, and that the best selling console of all time is the PlayStation 2. The document also examines the genres of different video games like first person shooters, third person shooters and simulations. It applies the uses and gratifications model to analyze how games like Call of Duty Black Ops and GTA4 fulfill needs like reinforcement of identity, companionship, information and entertainment.