Here are explanations of the key terms:
- Institution - An established organization or corporation that has an important role in society (e.g. the BBFC film classification board).
- Indie - Independent, referring to video games developed by smaller, independent studios rather than large publishers.
- Blockbuster game - A hugely popular and commercially successful game, often with a large budget and marketing campaign behind it.
- TripleA - "AAA" games, referring to major studio-developed games with blockbuster budgets and production values.
- Mainstream - Widely popular and appealing to a broad, general audience rather than a niche group.
- Niche market - A specialized segment of the market that has
It is Simply Scripted – Gamers Practices as a Form of Resistance: An Example ...Piotr Siuda
26/09/2019; event: The Fourth International Conference on Communication & Media Studies “The Future of Democracy in the Digital Age”; organizers: The Communication & Media Studies Research Network; University of Bonn; venue: University of Bonn, Department for Media Studies.
It is Simply Scripted – Gamers Practices as a Form of Resistance: An Example ...Piotr Siuda
26/09/2019; event: The Fourth International Conference on Communication & Media Studies “The Future of Democracy in the Digital Age”; organizers: The Communication & Media Studies Research Network; University of Bonn; venue: University of Bonn, Department for Media Studies.
Achtung! wolfenstien - The objective of this interactive presentation is to raise awareness of some benefits of video games, to reassure people that’s its an acceptable and growing leisure time. To help adults and children become more informed when deciding how much is too much and give some guidance on building social and acceptable play strategies.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
2. ‘The Golden Age’ 1970-1985
• 1983 US arcade and home video games industry is
worth $11.8 billion (more than US film and music
together)
• 1985 crash due to rival consoles and lack of
quality control
• By 1985 the industry was only worth $100 million
3. ….. 30 years on
• Tighter regulation
• Internet speeds, 4G and Wi-Fi provide greater
accessibility
4. Copycats
• Clone Minecraft games
• Castleminer.com
• Battleminer-3DS
• At the time Microsoft purchased Mojang there
was a huge surge of clones trying to cash in on
audiences desires
• Is that why Notch sold to Microsoft?
5. Regulation
Who are these institutions and what are
their roles?
• BBFC
• Video Standards Council
• PEGI
• ERSB
6. Regulation
• Originally Minecraft was given a PEGI 7
• Later Minecraft Stones was higher – why?
• ESRB has a different criteria – why?
• Minecraft Realms hosted on a specialised server by
Mojang – who has the ownership of intellectual
content?
• Disclaimers – the company state that they own
everything created by blocks within the virtual worlds –
accreditations not guaranteed – how has this been met
by the gamers?
7. Ratings
Video games, like films, have age ratings.
In the UK and Europe, games are rated by the Video Standards
Council Rating Board, using the PEGI system.
PEGI stands for 'Pan-European Games Information'.
Games are rated as follows:
What are the different content definition for each category?
9. Regulation - Age rating
• The British Board of Film
Classification (BBFC) 1970s – 2012. The BBFC
still classify all games featuring strong
pornographic (R18-level)
• In July 2012, the Video Standards Council -
VSC Rating Board became the sole UK
statutory video games regulator for the UK.
The VSC Rating Board has been a PEGI
Administrator since 2003 and subsequently
uses the PEGI criteria to classify video games.
• April 2003 PEGI set up
10. PEGI protects children
The PEGI website says this:
While most games (49%) are suitable for players of all ages there are many that are only
suitable for older children and young teenagers. There are also some games (4%) that
are made for adults only (over the age of 18).
The rating on a game confirms that it is suitable for players over a certain age.
Accordingly, a PEGI 7 game is only suitable for those aged seven and above and an
PEGI 18 game is only suitable for adults aged eighteen and above. The PEGI rating
considers the age suitability of a game, not the level of difficulty.
PEGI is used and recognised throughout Europe and has the enthusiastic support of the
European Commission. It is considered to be a model of European harmonisation in
the field of the protection of children.
11. What do the PEGI ratings mean?
Suitable for everyone. No bad language.
Nothing that would scare a young child.
Same as '3' but may contain some
frightening scenes or sounds.
May contain mild bad language; some slightly more
graphic violence towards fantasy characters, and /
or non-graphic violence towards human-looking
characters
12. What do the ratings mean?
The depiction of violence or sex looks the same
as would be expected in real life. May have more
extreme bad language, and depictions of
tobacco, alcohol, drugs, gambling and criminal
activity may be seen.
Includes depictions of gross violence sufficient to
make the ordinary viewer feel a sense of
revulsion.
14. ESRB ratings
Games produced and made in America are rated
in a similar way, but using the ESRB system
(Entertainment Software Ratings Board).
Young Children
Everyone
Everyone, age 10+
Teen, 13+
Mature, 17+
Adults, 18+
15. The Effects Model
The ratings system is to protect players from seeing violence, until
they are old enough to deal with it. It is partly based on the Effects
Model, or Effects Theory.
This theory says that people, particularly vulnerable people (like
children and teenagers) may be over-influenced by the violence they
see on screen. They may start to behave in a violent way in real life.
What research has been carried out and what were the
findings? https://www.youtube.com/watch?v=GI1fNjdeOvY
The Byron Review 2007
16. The copy-cat theory
Video games have often been blamed for
crimes. Some criminals are thought to copy or
re-enact the violence they see in video games.
Watch some of these videos on the possible
links between violent video games and crime.
17. What do you think?
• Should violent games be banned altogether?
• Are PEGI ratings are a form of censorship?
• Should people be able to choose for themselves what games they
want to play?
• Do ratings protect people?
• Are ratings pointless because no one takes any notice of them?
• Can games be enjoyable without violence?
18. Look at these statements. Which ones support the effects model
(people copy violence)? Which ones don't support the effects
model?
1. Hardly any gamers commit violent crimes.
2. Violent games 'desensitise' gamers to violence - they begin to get used to violence and
see it as normal.
3. Only boys become violent; girls don't - so it is because of their gender not because of
the games.
4. Gamers who spend all their leisure time fighting in games can begin to see the world as
hostile and threatening and over-react to problems.
5. Games can be a good release, a 'safe' place to be angry, stopping people from taking
out their anger in the real world.
6. Gamers know the difference between game-worlds and the real world.
7. People who like violence will find it somewhere else if they can't find it in games.
8. You can't stop it - if people like violent games, there will always be a company ready to
make them.
19. Explain these terms
• institution
• indie
• blockbuster game
• TripleA
• mainstream
• niche market
• PEGI ratings
• The Effects Model
• Copycat crimes
Editor's Notes
A good wikipedia page. Also covers representation issues: https://en.wikipedia.org/wiki/Video_game_controversy