The document discusses the development of ideas for a video game called Evac Sights. The author drew inspiration from military shooter games like Call of Duty to develop a side-scrolling shooter set during a war. Initial ideas included first-person and sniper gameplay but were deemed too difficult to implement in pixels on Photoshop. The final concept incorporated civilians and three player perspectives. Generating ideas early in the process helped plan the game and address any issues before production. While pixel work was new, planning provided options and preparedness. Overall ideas were developed thoroughly and the proposal explained the target audience and inspirations.