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User Experience Design 
Evolution, Mindset, and Methods 
Prepared by Dorothy M. Danforth for DelVal HF&ES
About Me 
Dorothy M. Danforth 
President, Danforth Media 
● Design strategy consultant 
● 20 years practicing user-centered design 
● Trained as fine artist, PDS & Metalwork 
● Software programmer, web designer 
● Kayaker, DIY-er, science nerd
Presentation 
Evolution, Mindset, Methods 
1. The User Experience Revolution 
2. The Role of Research 
3. User-Centered Case Study 
4. Iterative Design Case Study
The User Experience Revolution
All user-facing software has a user experience 
Not all software 
is designed using human-focused methods
Software Was Really Bad  
User Experience Design
Common Vision, Different Flavors 
● Human Computer Interaction 
• 1980s 
• Usability 
• Goal Directed Design 
• User Centered Design 
• User Experience Design 
…and many more. 
1990s
An Evolving Definition 
…it’s not User Interface 
…it’s not Usability 
…it’s not Marketing 
…but it is... 
(Basically, we still can’t agree.) 
‘‘User experience’ 
encompasses all aspects of 
the end-user's interaction with 
the company, its services, 
and its products.” – NN/g
UX in 200 Words… 
● “UX is community” 
● “UX: An RX for Humanity” 
● “User Experience is a 
commitment to developing 
products and services with 
purpose, compassion, and 
integrity” 
● “UX as an approach for 
organizations to add value to 
what they offer” 
http://www.giantux.com/category/ux-in-200-words-or-less/
So, really, what is it? 
● User Experience Design 
● Visual Design 
● Interaction Design 
● Information Architecture 
● Content Strategy 
…and so on 
● User Centered Design 
● Contextual Inquiries 
● Personas 
● User Narratives 
● User Testing 
…and so on
● Empathy 
Empathy. Think like a user to design for one. .. 
● Active Listening?
Storytelling. Our brains are wired for stories.
Delight. Delighting users drives conversions.
The Role of Research 
(or research-like activities)
What the heck are they doing over there?
Applied Research 
● Its not really science 
(or academia) 
● Exploratory 
● Insights, not proof 
● Best practice methods 
Dramatization: A user study gone very wrong.
Design Research Strategy 
Good strategies 
use multiple methods 
to uncover a breadth 
and depth of 
information 
Quantitative 
Chris Jordan’s ‘Cans Seurat’ (2007) 
Qualitative
Contextual Inquiry
User Testing
User Testing
Card Sorting
Surveys & Quantitative Tests
User Centered, Iterative Design 
(failing until you succeed)
User Centered: Case Study 
Contextual Inquiry 
User Testing
Design Planning 
1. Design Kickoff Priority 
Screens 
Persona 
2. Persona Define User 
Narratives 
Workflows 
3. Workflows Finalize Key 
Narratives 
Content 
Priorities 
4. Home Design Collaborative 
Session 
Dashboard 
5. OS&D Design Collaborative 
Session 
Planning 
Screens 
Five work sessions 
Collaborative
Persona
User Narratives 
“Missy is just back from lunch and would 
like to continue processing trailers that 
have been “inbounded” in the morning. 
Workers have been uploading scanners 
as they complete each trailer. Scanner 
information is automatically updated so 
when Missy begins, everything is ready and up to date in the system. 
Missy clicks on the application window already open to the Inbound 
screen. From Inbound she clicks through to the Trailers screen to view 
the status of all trailers…”
User Narratives 
Missy will get lost if we 
include all those options 
and something goes 
wrong…so, what specific 
decisions will Missy need 
to make here?
Narratives to Workflows
Design
Design
Iterative Design 
User Testing
Research Planning
Early Concepts
Paper Prototype
Clickable PDF
Interactive Prototype
Evolved into Production
www.danforthmedia.com/ideas 
@danforthmedia
Thank You.

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UX Evolution Mindset & Methods

  • 1. User Experience Design Evolution, Mindset, and Methods Prepared by Dorothy M. Danforth for DelVal HF&ES
  • 2. About Me Dorothy M. Danforth President, Danforth Media ● Design strategy consultant ● 20 years practicing user-centered design ● Trained as fine artist, PDS & Metalwork ● Software programmer, web designer ● Kayaker, DIY-er, science nerd
  • 3. Presentation Evolution, Mindset, Methods 1. The User Experience Revolution 2. The Role of Research 3. User-Centered Case Study 4. Iterative Design Case Study
  • 4. The User Experience Revolution
  • 5. All user-facing software has a user experience Not all software is designed using human-focused methods
  • 6. Software Was Really Bad  User Experience Design
  • 7. Common Vision, Different Flavors ● Human Computer Interaction • 1980s • Usability • Goal Directed Design • User Centered Design • User Experience Design …and many more. 1990s
  • 8. An Evolving Definition …it’s not User Interface …it’s not Usability …it’s not Marketing …but it is... (Basically, we still can’t agree.) ‘‘User experience’ encompasses all aspects of the end-user's interaction with the company, its services, and its products.” – NN/g
  • 9. UX in 200 Words… ● “UX is community” ● “UX: An RX for Humanity” ● “User Experience is a commitment to developing products and services with purpose, compassion, and integrity” ● “UX as an approach for organizations to add value to what they offer” http://www.giantux.com/category/ux-in-200-words-or-less/
  • 10. So, really, what is it? ● User Experience Design ● Visual Design ● Interaction Design ● Information Architecture ● Content Strategy …and so on ● User Centered Design ● Contextual Inquiries ● Personas ● User Narratives ● User Testing …and so on
  • 11. ● Empathy Empathy. Think like a user to design for one. .. ● Active Listening?
  • 12. Storytelling. Our brains are wired for stories.
  • 13. Delight. Delighting users drives conversions.
  • 14. The Role of Research (or research-like activities)
  • 15. What the heck are they doing over there?
  • 16. Applied Research ● Its not really science (or academia) ● Exploratory ● Insights, not proof ● Best practice methods Dramatization: A user study gone very wrong.
  • 17. Design Research Strategy Good strategies use multiple methods to uncover a breadth and depth of information Quantitative Chris Jordan’s ‘Cans Seurat’ (2007) Qualitative
  • 23. User Centered, Iterative Design (failing until you succeed)
  • 24. User Centered: Case Study Contextual Inquiry User Testing
  • 25. Design Planning 1. Design Kickoff Priority Screens Persona 2. Persona Define User Narratives Workflows 3. Workflows Finalize Key Narratives Content Priorities 4. Home Design Collaborative Session Dashboard 5. OS&D Design Collaborative Session Planning Screens Five work sessions Collaborative
  • 27. User Narratives “Missy is just back from lunch and would like to continue processing trailers that have been “inbounded” in the morning. Workers have been uploading scanners as they complete each trailer. Scanner information is automatically updated so when Missy begins, everything is ready and up to date in the system. Missy clicks on the application window already open to the Inbound screen. From Inbound she clicks through to the Trailers screen to view the status of all trailers…”
  • 28. User Narratives Missy will get lost if we include all those options and something goes wrong…so, what specific decisions will Missy need to make here?