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UXATWORKEXPERIENCE DESIGN PRINCIPLES
FOR AN AGENCY WORLD
by Colin Eagan for VCU Brandcenter | Ambidexterity Executive Education | July 2013
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
GETTING TO KNOW YOU. Iā€™m a user experience designer and information architect in Washington, D.C.
COLIN EAGANUSER EXPERIENCE DESIGNER | WASHINGTON, D.C.
@colineags
PLEASED TO MEET YOU.
#ambidexterity
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
THINKING WITH BOTH SIDES OF THE BRAIN. My background combines experiences in both the digital
agency and business consulting worlds -- a good paradigm for the creative / practical line that UX people walk.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
EXHIBIT A.!Board game by Colin, circa 1989. Instructions indicate that every time a ā€œsixā€ is rolled the Dinosaur
moves ahead. Players may escape Dinosaurā€™s wrath by spending a turn in the Caveman House (cave?). The
game can be won presumably by obtaining a lot of gold and rubies, common currency of cave people.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
AMBIDEXTERITY:ITā€™S A COMPLEX WORLD OUT THERE &
THE FITTEST SURVIVE AMIDST CHANGE
Change you say?
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
WEB STANDARDS
TABLETS
SMART PHONES
RESPONSIVE DESIGN
MOBILE FIRST
CONTENT FIRST
WEB EXPERIENCE MGMT.
CUSTOMER EXPERIENCE MGMT.
PERSONALIZATION
BIG DATA
REALITY MINING
BUSINESS INTELLIGENCE
GOOGLE GLASS
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
KEEP CALM AND CARRY ON. Readers browsing through the damaged library of
Holland House in West London, wrecked by a bomb on 22 October 1940.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
BUILDINGYOUR
UXSURVIVALKIT
In a shifting world, UX provides an important foundation based on user-digital interactions.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
WAIT, BUT HOW CAN ONE DESIGN
AN EXPERIENCE?
One canā€™t, but you can design the conditions that allow an experience to take place.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
TRADITIONAL ADVERTISING MODEL. The idea will always be the most important asset in
marketing communications. But it use to be less complicated to translate that idea to the available
channels, and you could predict how the user would interact with them.
IDEA
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
DIGITAL WORLD = COMPLEXITY. It is now more difļ¬cult to get your idea across, since digital media are inherently more
complex, more interactive, and more unpredictable. While the idea is still most important, the art of getting the idea out on
digital channels has given rise to a whole new ļ¬eld of Experience Design.
IDEA
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
THE ELEMENTS OF USER EXPERIENCE. This now well known diagram by Jesse James Garrett (30 March 2000)
demonstrates the ā€œbasic duality of the web.ā€ Originally conceived as a hypertextual information space, it have become a
remote software interface. User Experience work spans all of these levels.
JesseJamesGarrett(30March2000)
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
DEVELOPER =
STRATEGIST
ARCHITECT =
INFORMATION ARCHITECT
INTERIOR DESIGNER =
ART DIRECTOR
CONTRACTOR =
DEVELOPER
WHO DOES WHAT? Keeping track of all the different roles that touch UX is a challenge (and constantly changing). Hereā€™s
an over-simpliļ¬ed view of the landscape.
IF UX WAS A STOCKPHOTO CONSTRUCTION BROCHURE...
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
YES, BUT WHAT DO
YOU DO EXACTLY?
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
ANNOTATED WIREFRAMES
PERSONAS
DIGITAL ECOSYSTEM
SITEMAPS
PRIORITIZATION WORKSHOP
COMPETITIVE ANALYSIS
VIDEO JOURNALS
USABILITY TESTING
VISUAL COMPOSITIONS (COMPS)
MOODBOARDS
HTML / CSS
REQUIREMENTS SPEC
FOCUS GROUPS
CARD SORTING
STRATEGIC
PLANNING OVERLAP
(DIGITAL ONLY)
THINGS UX PEOPLE DO
JesseJamesGarrett(30March2000)
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
USER EXPERIENCE OFFERINGS. How we present the landscape at ICF Interactive.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
UX SURVIVAL SKILL #1
INTERFACE USABILITY
Humans are creatures of habit... even online (especially online). Understanding basic
usability heuristics is an essential skill for experience designers.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
ā€œConsistency is one of the most powerful usability
principles: when things always behave the same, users donā€™t
have to worry about what will happen. Instead, they know
what will happen based on earlier experience.ā€
- Jakob Nielsen, NNG Group
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Classic Example -- ā€œFā€ Pattern
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Myth of ā€œ3-Clicksā€ vs. ā€œInformation Scentā€
A refrain frequently thrown around in web design has become ā€œevery piece of content should be three clicks away.ā€ While
minimizing the number of clicks is generally a best practice, it is often unrealistic on content-heavy sites to adhere to this number.
Instead, research suggests that users follow an ā€œinformation scent,ā€ or a trail of clues that lead them to their goal. This scent is
highly impacted by how intuitive users ļ¬nd the labels for navigation links and page links, as well as image links.
Follow the Rule of 7 + or - 2
A best practice to follow when generating a site map is to make sure the number of items in any given group are equal to seven
plus or minus two (ie 5-9). This should apply to the total number of items in the primary navigation, and secondary navigation (this
is less critical for tertiary navigation, but still applicable). The theory has its roots in cognitive psychology studies dating back to the
1950s, and argues that this is the average number of objects held in short- term memory. While recent research has shifted the
focus from memory to scanability, usability studies continue to suggest this is a useful threshold. Exceptions to this rule can be
achieved in certain situations, such as mega menus with super-categorization.
Thinking Beyond the Homepage
A siteā€™s Homepage is no longer the one-stop-shop destination that many organizations continue to view it as. According to Nielsen
studies, when given a task without specifying a site on which to complete it, 89% of users will begin with a search engine
(comparable to 88% in 2004). As a result of that search, only 25% land on the homepage, while 75% land on an interior page (up
substantially from 40% / 60% in 2004). This suggests that lower level navigation, including local navigation and breadcrumbs, are
increasingly important in terms of ļ¬ndability.
MORE FUN ONES...
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
WIREFRAMES AND SITEMAPS. Backbone of information design.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
USABILITY TESTING. Showing online and paper prototyping.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
UX SURVIVAL SKILL #2
USER RESEARCH
Focus Groups, Heuristic Analysis, Contextual Inquiry, Video Journals, Surveys and more!
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Chaz
ā€œSocial Media Loverā€
Age: 30
Hometown: New York, NY
Hobbies: Volunteering at the animal shelter
Favorite Color: Dark Grey
Chaz is a potential customer for our home improvement
company. He has four dogs and really enjoys sushi. He
also likes cats, and will not rule out getting a fish. Chaz
can often be seen at the super market purchasing sushi,
since he enjoys it so much. He rents an apartment with
his roommate Jerry, although Jerry hasnā€™t paid rent in
over three months now. So its basically just Chaz paying
the rent.
Chaz is a Millenial who is interested in buying a house
someday so he is really into home improvement. His main
concerns are style and price. Chaz likes to go to home
improvement stores to look around. He likes to buy tools
as well as decorations. When it comes to his home, he is
particular about how things look. He likes to go online to
websites to see how much things costs before going to
the store. His favorite website is Google.
STUFF CHAZ DOES
-Because he is young, Chaz
really loves being on social
networks
- Because he is male, Chazā€™s
favorite part of DIY is buying
tools
Really
Staged
Photo
Unhelpful
categorization
Irrelevant
background info
(aimed at appearing
ā€˜personal.ā€™)
Assumptions
Generalizations
Bad Persona?
God Awful. Personas sometimes get a bad rep because they are not properly executed. It is sometimes easy to
assume that, because they are ļ¬ctional, personas can just be ā€œmade up.ā€ This results in documents that are at best
vague and at worst misleading.
HAVE YOU SUFFERED FROM BAD PERSONAS?
Really?
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
MENTAL MODELING. by Indi Young
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
UX SURVIVAL SKILL #3
DIGITAL ECOSYSTEMS
Understanding the big, big picture.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Credit: ICF Ironworks
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
UX SURVIVAL SKILL #4
CONTENT MANAGEMENT
Open Source, Closed Source, Content, Search, Taxonomy, Requirements....
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
FRESH CONTENT. A Refrigerator of Penguin Classics.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Credit: ICF Ironworks for EDUCAUSE.edu
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Credit: ICF Ironworks for EDUCAUSE.edu
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Credit: ICF Ironworks for EDUCAUSE.edu
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Speaking of Responsive Design... Some other trends that you
should be aware of but we donā€™t really have time to go into here.
-- Mobile is dead. Stop saying mobile.
-- The idea of a web ā€œpageā€ is also at risk. Instead Blobs? Chunks?
-- Adobe Flash is on its way out, replaced by techniques like HTML5.
-- For increasing number of worldā€™s population mobile is ONLY access.
-- Flat design is now in... wait, actually now its long shadow design.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
UX ADVANCED SKILLS
SERVICE DESIGN
Designing services is much different than designing products (hint: its about touchpoints).
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
SERVICE PROPOSITIONS Answer three main questions: Do people understand what the new service is or
does? Do people see the value of it in their life? Do people understand how to use it? -- Andy Polaine
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
A SERVICE BLUEPRINT AND JOURNEY SUMMARY describes a particular userā€™s journey through the main
service phases, or through a more detailed set of steps. It shows what is going on visually, and the text
describes the experiences and interactions with the chosen touchpoints.
Credit: Andy Polaine
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
SERVICE DIAGRAM. An example of the sort of visual audit that usually turns heads with executives. This map
provides a concrete picture of each step that is required to complete a simple task, in this case installing a home
router for an IP telephony company. Credit: Robert Fabricant 2013
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Credit: Andy Polaine
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
UX ADVANCED SKILLS
COGNITIVE SCIENCE
We all want to build ā€œenjoyableā€ experiences... but what does that really mean? And why is it so hard?
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
ā€œRecent advances in the behavioral sciences have shed
unprecedented light on how people make decisions,
experience pain and pleasure, and recall their
experiences.ā€
-Thinking Fast and Slow, Daniel Kahneman
- Design Enjoyable Experiences Now
by John Dalton, July 10, 2012
ā€œUnderstanding the Timing and intensity of pain is
Critical. Reducing the overall agitation that customers
experience is obviously beneļ¬cial. But leading ļ¬rms will
leverage new insights into human decision-making and
memory to refocus efforts on ā€œļ¬nishing strong.ā€
DESIGNING ENJOYABLE EXPERIENCES
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Why Is it so hard to build enjoyable experiences?
ā–  Businesses mistake offering abundant choices for creating enjoyment.
Research shows that too much choice creates stress, self-doubt, and even despair ā€” the
polar opposites of pleasure.
ā–  Spreadsheets blind ļ¬rms to understanding critical human factors.
Home Depot laid off its most experienced sales staff. The result: Sales plummeted as
customers struggled to ļ¬nd products and useful assistance
ā–  You donā€™t know what you donā€™t measure.
Most ļ¬rms simply donā€™t measure emotional engagement.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
ā€œWhen Bob Nardelli took over Home Depot, in 2000, he reduced the
number of salespeople on the ļ¬‚oor and turned many full-time jobs
into part-time ones. In the process, he turned Home Depot stores into
cavernous wastelands, with customers wandering around dejectedly
trying to ļ¬nd an aproned employee, only to discover that he had no
useful advice to offer. The companyā€™s customer-service ratings
plummeted, and its sales growth stalled.ā€
Read more!http://www.newyorker.com/talk/ļ¬nancial/2012/03/26/120326ta_talk_surowiecki#ixzz230xzhkB6
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
If youā€™ve ever been to a movie and enjoyed 50 minutes of bliss only to have it
all ruined because a baby started crying near the end, then youā€™re well aware
of the fact that we are saddled with two conļ¬‚icting selves
EXPERIENCING SELF
Automatic Mind:
REMEMBERING SELF
Reļ¬‚ective Mind:
TWO CONFLICTING SELVES...
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Automatic Mind:
What we think customers use
Reļ¬‚ective Mind:
What they actually use
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
ā€œThe experiencing self does not have a voice. The
remembering self is sometimes wrong, but it is the one that
keeps score and governs what we learn from living.ā€
ā€œThe ā€˜peak-endā€™ rule shows that a personā€™s memory of a painful
experience can be reliably predicted by the average of the level of
pain reported at the worst moment of the experience and the
level of pain reported at the end. Remarkably, the research also
shows that the duration of the pain had no effect on the
individualā€™s evaluation of total pain.ā€
--Source: Daniel Kahneman, Thinking, Fast and Slow, Farrar, Straus, and Giroux, 2011, p. 381.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
EXAMPLE: USAA
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
1.Begin at the End. Firms should get out their ecosystem maps
immediately and start tagging endpoints in the customerā€™s
journey.
2.Reimagine the scope of what drives an interaction. consider
how customersā€™ goals may be inļ¬‚uenced by their approach to an
interface or physical location.
3.Monitor. Sensing that its parking arrangements might be
damaging the overall client experience, Kaiser Permanente spent
30 days analyzing Twitter activity to gauge customer
impressions. Sure enough, there was a signiļ¬cant amount of
evident displeasure.
WHAT TO DO...
Credit: Jared Spool
Credit: Jared Spool
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
UX ADVANCED SKILLS
UX ENLIGHTENMENT!
Ahh.
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
Credit: Colin Eagan
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
THE SYSTEM THE IDEA
Original Slide Image Credit: Devdutt Pattanaik
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
IN BUSINESS CULTURE,
UX IS THE NEW BLACK.
July 16, 2013
ā€œMost executives, regardless of their industry, now promote UX as key to
their product strategy. That's a big change from only five years ago, when
UX wasn't on anyone's radar outside the tech world.ā€
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
LOOKING AHEAD:
CUSTOMER CENTRIC
TO UX-CENTRIC
July 16, 2013
ā€œThe gap is growing between traditional sales-and-marketing-driven
behemoths with their "customer-centric" approach and the new breed of
organizations like Square and Zipcar, who have a ā€˜UX-centricā€™ culture.ā€
Colin Eagan | July 2013 | VCU Brandcenter Executive Education
THANKS. YOU ARE GREAT.
Read more...
colineagan.com
fitandfinish.ironworks.com
icfi.com
@colineags
#ambidexterity

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UX AT Work: Experience Design Principles for an Agency World

  • 1. UXATWORKEXPERIENCE DESIGN PRINCIPLES FOR AN AGENCY WORLD by Colin Eagan for VCU Brandcenter | Ambidexterity Executive Education | July 2013
  • 2. Colin Eagan | July 2013 | VCU Brandcenter Executive Education GETTING TO KNOW YOU. Iā€™m a user experience designer and information architect in Washington, D.C. COLIN EAGANUSER EXPERIENCE DESIGNER | WASHINGTON, D.C. @colineags PLEASED TO MEET YOU. #ambidexterity
  • 3. Colin Eagan | July 2013 | VCU Brandcenter Executive Education THINKING WITH BOTH SIDES OF THE BRAIN. My background combines experiences in both the digital agency and business consulting worlds -- a good paradigm for the creative / practical line that UX people walk.
  • 4. Colin Eagan | July 2013 | VCU Brandcenter Executive Education EXHIBIT A.!Board game by Colin, circa 1989. Instructions indicate that every time a ā€œsixā€ is rolled the Dinosaur moves ahead. Players may escape Dinosaurā€™s wrath by spending a turn in the Caveman House (cave?). The game can be won presumably by obtaining a lot of gold and rubies, common currency of cave people.
  • 5. Colin Eagan | July 2013 | VCU Brandcenter Executive Education AMBIDEXTERITY:ITā€™S A COMPLEX WORLD OUT THERE & THE FITTEST SURVIVE AMIDST CHANGE Change you say?
  • 6. Colin Eagan | July 2013 | VCU Brandcenter Executive Education WEB STANDARDS TABLETS SMART PHONES RESPONSIVE DESIGN MOBILE FIRST CONTENT FIRST WEB EXPERIENCE MGMT. CUSTOMER EXPERIENCE MGMT. PERSONALIZATION BIG DATA REALITY MINING BUSINESS INTELLIGENCE GOOGLE GLASS
  • 7. Colin Eagan | July 2013 | VCU Brandcenter Executive Education KEEP CALM AND CARRY ON. Readers browsing through the damaged library of Holland House in West London, wrecked by a bomb on 22 October 1940.
  • 8. Colin Eagan | July 2013 | VCU Brandcenter Executive Education BUILDINGYOUR UXSURVIVALKIT In a shifting world, UX provides an important foundation based on user-digital interactions.
  • 9. Colin Eagan | July 2013 | VCU Brandcenter Executive Education WAIT, BUT HOW CAN ONE DESIGN AN EXPERIENCE? One canā€™t, but you can design the conditions that allow an experience to take place.
  • 10. Colin Eagan | July 2013 | VCU Brandcenter Executive Education TRADITIONAL ADVERTISING MODEL. The idea will always be the most important asset in marketing communications. But it use to be less complicated to translate that idea to the available channels, and you could predict how the user would interact with them. IDEA
  • 11. Colin Eagan | July 2013 | VCU Brandcenter Executive Education DIGITAL WORLD = COMPLEXITY. It is now more difļ¬cult to get your idea across, since digital media are inherently more complex, more interactive, and more unpredictable. While the idea is still most important, the art of getting the idea out on digital channels has given rise to a whole new ļ¬eld of Experience Design. IDEA
  • 12. Colin Eagan | July 2013 | VCU Brandcenter Executive Education THE ELEMENTS OF USER EXPERIENCE. This now well known diagram by Jesse James Garrett (30 March 2000) demonstrates the ā€œbasic duality of the web.ā€ Originally conceived as a hypertextual information space, it have become a remote software interface. User Experience work spans all of these levels. JesseJamesGarrett(30March2000)
  • 13. Colin Eagan | July 2013 | VCU Brandcenter Executive Education DEVELOPER = STRATEGIST ARCHITECT = INFORMATION ARCHITECT INTERIOR DESIGNER = ART DIRECTOR CONTRACTOR = DEVELOPER WHO DOES WHAT? Keeping track of all the different roles that touch UX is a challenge (and constantly changing). Hereā€™s an over-simpliļ¬ed view of the landscape. IF UX WAS A STOCKPHOTO CONSTRUCTION BROCHURE...
  • 14. Colin Eagan | July 2013 | VCU Brandcenter Executive Education
  • 15. Colin Eagan | July 2013 | VCU Brandcenter Executive Education YES, BUT WHAT DO YOU DO EXACTLY?
  • 16. Colin Eagan | July 2013 | VCU Brandcenter Executive Education ANNOTATED WIREFRAMES PERSONAS DIGITAL ECOSYSTEM SITEMAPS PRIORITIZATION WORKSHOP COMPETITIVE ANALYSIS VIDEO JOURNALS USABILITY TESTING VISUAL COMPOSITIONS (COMPS) MOODBOARDS HTML / CSS REQUIREMENTS SPEC FOCUS GROUPS CARD SORTING STRATEGIC PLANNING OVERLAP (DIGITAL ONLY) THINGS UX PEOPLE DO JesseJamesGarrett(30March2000)
  • 17. Colin Eagan | July 2013 | VCU Brandcenter Executive Education USER EXPERIENCE OFFERINGS. How we present the landscape at ICF Interactive.
  • 18. Colin Eagan | July 2013 | VCU Brandcenter Executive Education UX SURVIVAL SKILL #1 INTERFACE USABILITY Humans are creatures of habit... even online (especially online). Understanding basic usability heuristics is an essential skill for experience designers.
  • 19. Colin Eagan | July 2013 | VCU Brandcenter Executive Education ā€œConsistency is one of the most powerful usability principles: when things always behave the same, users donā€™t have to worry about what will happen. Instead, they know what will happen based on earlier experience.ā€ - Jakob Nielsen, NNG Group
  • 20. Colin Eagan | July 2013 | VCU Brandcenter Executive Education
  • 21. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Classic Example -- ā€œFā€ Pattern
  • 22. Colin Eagan | July 2013 | VCU Brandcenter Executive Education
  • 23. Colin Eagan | July 2013 | VCU Brandcenter Executive Education
  • 24. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Myth of ā€œ3-Clicksā€ vs. ā€œInformation Scentā€ A refrain frequently thrown around in web design has become ā€œevery piece of content should be three clicks away.ā€ While minimizing the number of clicks is generally a best practice, it is often unrealistic on content-heavy sites to adhere to this number. Instead, research suggests that users follow an ā€œinformation scent,ā€ or a trail of clues that lead them to their goal. This scent is highly impacted by how intuitive users ļ¬nd the labels for navigation links and page links, as well as image links. Follow the Rule of 7 + or - 2 A best practice to follow when generating a site map is to make sure the number of items in any given group are equal to seven plus or minus two (ie 5-9). This should apply to the total number of items in the primary navigation, and secondary navigation (this is less critical for tertiary navigation, but still applicable). The theory has its roots in cognitive psychology studies dating back to the 1950s, and argues that this is the average number of objects held in short- term memory. While recent research has shifted the focus from memory to scanability, usability studies continue to suggest this is a useful threshold. Exceptions to this rule can be achieved in certain situations, such as mega menus with super-categorization. Thinking Beyond the Homepage A siteā€™s Homepage is no longer the one-stop-shop destination that many organizations continue to view it as. According to Nielsen studies, when given a task without specifying a site on which to complete it, 89% of users will begin with a search engine (comparable to 88% in 2004). As a result of that search, only 25% land on the homepage, while 75% land on an interior page (up substantially from 40% / 60% in 2004). This suggests that lower level navigation, including local navigation and breadcrumbs, are increasingly important in terms of ļ¬ndability. MORE FUN ONES...
  • 25. Colin Eagan | July 2013 | VCU Brandcenter Executive Education WIREFRAMES AND SITEMAPS. Backbone of information design.
  • 26. Colin Eagan | July 2013 | VCU Brandcenter Executive Education USABILITY TESTING. Showing online and paper prototyping.
  • 27. Colin Eagan | July 2013 | VCU Brandcenter Executive Education UX SURVIVAL SKILL #2 USER RESEARCH Focus Groups, Heuristic Analysis, Contextual Inquiry, Video Journals, Surveys and more!
  • 28. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Chaz ā€œSocial Media Loverā€ Age: 30 Hometown: New York, NY Hobbies: Volunteering at the animal shelter Favorite Color: Dark Grey Chaz is a potential customer for our home improvement company. He has four dogs and really enjoys sushi. He also likes cats, and will not rule out getting a fish. Chaz can often be seen at the super market purchasing sushi, since he enjoys it so much. He rents an apartment with his roommate Jerry, although Jerry hasnā€™t paid rent in over three months now. So its basically just Chaz paying the rent. Chaz is a Millenial who is interested in buying a house someday so he is really into home improvement. His main concerns are style and price. Chaz likes to go to home improvement stores to look around. He likes to buy tools as well as decorations. When it comes to his home, he is particular about how things look. He likes to go online to websites to see how much things costs before going to the store. His favorite website is Google. STUFF CHAZ DOES -Because he is young, Chaz really loves being on social networks - Because he is male, Chazā€™s favorite part of DIY is buying tools Really Staged Photo Unhelpful categorization Irrelevant background info (aimed at appearing ā€˜personal.ā€™) Assumptions Generalizations Bad Persona? God Awful. Personas sometimes get a bad rep because they are not properly executed. It is sometimes easy to assume that, because they are ļ¬ctional, personas can just be ā€œmade up.ā€ This results in documents that are at best vague and at worst misleading. HAVE YOU SUFFERED FROM BAD PERSONAS? Really?
  • 29. Colin Eagan | July 2013 | VCU Brandcenter Executive Education MENTAL MODELING. by Indi Young
  • 30. Colin Eagan | July 2013 | VCU Brandcenter Executive Education UX SURVIVAL SKILL #3 DIGITAL ECOSYSTEMS Understanding the big, big picture.
  • 31. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Credit: ICF Ironworks
  • 32. Colin Eagan | July 2013 | VCU Brandcenter Executive Education UX SURVIVAL SKILL #4 CONTENT MANAGEMENT Open Source, Closed Source, Content, Search, Taxonomy, Requirements....
  • 33. Colin Eagan | July 2013 | VCU Brandcenter Executive Education FRESH CONTENT. A Refrigerator of Penguin Classics.
  • 34. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Credit: ICF Ironworks for EDUCAUSE.edu
  • 35. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Credit: ICF Ironworks for EDUCAUSE.edu
  • 36. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Credit: ICF Ironworks for EDUCAUSE.edu
  • 37. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Speaking of Responsive Design... Some other trends that you should be aware of but we donā€™t really have time to go into here. -- Mobile is dead. Stop saying mobile. -- The idea of a web ā€œpageā€ is also at risk. Instead Blobs? Chunks? -- Adobe Flash is on its way out, replaced by techniques like HTML5. -- For increasing number of worldā€™s population mobile is ONLY access. -- Flat design is now in... wait, actually now its long shadow design.
  • 38. Colin Eagan | July 2013 | VCU Brandcenter Executive Education UX ADVANCED SKILLS SERVICE DESIGN Designing services is much different than designing products (hint: its about touchpoints).
  • 39. Colin Eagan | July 2013 | VCU Brandcenter Executive Education SERVICE PROPOSITIONS Answer three main questions: Do people understand what the new service is or does? Do people see the value of it in their life? Do people understand how to use it? -- Andy Polaine
  • 40. Colin Eagan | July 2013 | VCU Brandcenter Executive Education A SERVICE BLUEPRINT AND JOURNEY SUMMARY describes a particular userā€™s journey through the main service phases, or through a more detailed set of steps. It shows what is going on visually, and the text describes the experiences and interactions with the chosen touchpoints. Credit: Andy Polaine
  • 41. Colin Eagan | July 2013 | VCU Brandcenter Executive Education SERVICE DIAGRAM. An example of the sort of visual audit that usually turns heads with executives. This map provides a concrete picture of each step that is required to complete a simple task, in this case installing a home router for an IP telephony company. Credit: Robert Fabricant 2013
  • 42. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Credit: Andy Polaine
  • 43. Colin Eagan | July 2013 | VCU Brandcenter Executive Education UX ADVANCED SKILLS COGNITIVE SCIENCE We all want to build ā€œenjoyableā€ experiences... but what does that really mean? And why is it so hard?
  • 44. Colin Eagan | July 2013 | VCU Brandcenter Executive Education ā€œRecent advances in the behavioral sciences have shed unprecedented light on how people make decisions, experience pain and pleasure, and recall their experiences.ā€ -Thinking Fast and Slow, Daniel Kahneman - Design Enjoyable Experiences Now by John Dalton, July 10, 2012 ā€œUnderstanding the Timing and intensity of pain is Critical. Reducing the overall agitation that customers experience is obviously beneļ¬cial. But leading ļ¬rms will leverage new insights into human decision-making and memory to refocus efforts on ā€œļ¬nishing strong.ā€ DESIGNING ENJOYABLE EXPERIENCES
  • 45. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Why Is it so hard to build enjoyable experiences? ā–  Businesses mistake offering abundant choices for creating enjoyment. Research shows that too much choice creates stress, self-doubt, and even despair ā€” the polar opposites of pleasure. ā–  Spreadsheets blind ļ¬rms to understanding critical human factors. Home Depot laid off its most experienced sales staff. The result: Sales plummeted as customers struggled to ļ¬nd products and useful assistance ā–  You donā€™t know what you donā€™t measure. Most ļ¬rms simply donā€™t measure emotional engagement.
  • 46. Colin Eagan | July 2013 | VCU Brandcenter Executive Education ā€œWhen Bob Nardelli took over Home Depot, in 2000, he reduced the number of salespeople on the ļ¬‚oor and turned many full-time jobs into part-time ones. In the process, he turned Home Depot stores into cavernous wastelands, with customers wandering around dejectedly trying to ļ¬nd an aproned employee, only to discover that he had no useful advice to offer. The companyā€™s customer-service ratings plummeted, and its sales growth stalled.ā€ Read more!http://www.newyorker.com/talk/ļ¬nancial/2012/03/26/120326ta_talk_surowiecki#ixzz230xzhkB6
  • 47. Colin Eagan | July 2013 | VCU Brandcenter Executive Education If youā€™ve ever been to a movie and enjoyed 50 minutes of bliss only to have it all ruined because a baby started crying near the end, then youā€™re well aware of the fact that we are saddled with two conļ¬‚icting selves EXPERIENCING SELF Automatic Mind: REMEMBERING SELF Reļ¬‚ective Mind: TWO CONFLICTING SELVES...
  • 48. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Automatic Mind: What we think customers use Reļ¬‚ective Mind: What they actually use
  • 49. Colin Eagan | July 2013 | VCU Brandcenter Executive Education ā€œThe experiencing self does not have a voice. The remembering self is sometimes wrong, but it is the one that keeps score and governs what we learn from living.ā€ ā€œThe ā€˜peak-endā€™ rule shows that a personā€™s memory of a painful experience can be reliably predicted by the average of the level of pain reported at the worst moment of the experience and the level of pain reported at the end. Remarkably, the research also shows that the duration of the pain had no effect on the individualā€™s evaluation of total pain.ā€ --Source: Daniel Kahneman, Thinking, Fast and Slow, Farrar, Straus, and Giroux, 2011, p. 381.
  • 50. Colin Eagan | July 2013 | VCU Brandcenter Executive Education EXAMPLE: USAA
  • 51. Colin Eagan | July 2013 | VCU Brandcenter Executive Education 1.Begin at the End. Firms should get out their ecosystem maps immediately and start tagging endpoints in the customerā€™s journey. 2.Reimagine the scope of what drives an interaction. consider how customersā€™ goals may be inļ¬‚uenced by their approach to an interface or physical location. 3.Monitor. Sensing that its parking arrangements might be damaging the overall client experience, Kaiser Permanente spent 30 days analyzing Twitter activity to gauge customer impressions. Sure enough, there was a signiļ¬cant amount of evident displeasure. WHAT TO DO...
  • 54. Colin Eagan | July 2013 | VCU Brandcenter Executive Education UX ADVANCED SKILLS UX ENLIGHTENMENT! Ahh.
  • 55. Colin Eagan | July 2013 | VCU Brandcenter Executive Education Credit: Colin Eagan
  • 56. Colin Eagan | July 2013 | VCU Brandcenter Executive Education THE SYSTEM THE IDEA Original Slide Image Credit: Devdutt Pattanaik
  • 57. Colin Eagan | July 2013 | VCU Brandcenter Executive Education IN BUSINESS CULTURE, UX IS THE NEW BLACK. July 16, 2013 ā€œMost executives, regardless of their industry, now promote UX as key to their product strategy. That's a big change from only five years ago, when UX wasn't on anyone's radar outside the tech world.ā€
  • 58. Colin Eagan | July 2013 | VCU Brandcenter Executive Education LOOKING AHEAD: CUSTOMER CENTRIC TO UX-CENTRIC July 16, 2013 ā€œThe gap is growing between traditional sales-and-marketing-driven behemoths with their "customer-centric" approach and the new breed of organizations like Square and Zipcar, who have a ā€˜UX-centricā€™ culture.ā€
  • 59. Colin Eagan | July 2013 | VCU Brandcenter Executive Education THANKS. YOU ARE GREAT. Read more... colineagan.com fitandfinish.ironworks.com icfi.com @colineags #ambidexterity