A round up of resources (websites, blogs and other sources) that I've found useful in 2015 and will continue to do so in 2016. This edition is centered around 3 key trends for 2016.
In the last year we've learned something that we suspected, but never really knew about mobile, great mobile design sells. But great mobile design doesn't start in Photoshop, it starts by understanding the users, the business goals, the intended devices and a million other tiny variables. Who better to solve these problems than the designer?
In this workshop we will deconstruct a variety of successful mobile experiences from the old green screens to today's hottest iPhone apps. We'll identify what works in the mobile context and why. But more importantly we'll learn how we can design incredible mobile experiences for today and for tomorrow.
There is a lot more in my O'Reilly book: Mobile Design & Development (http://oreilly.com/catalog/9780596155445/)
Skillsoft Strategy: Harnessing the Power of Big DataSkillsoft
John Ambrose, SVP, Strategy Corporate Development and Emerging Business at Skillsoft, explores why big data is one of the hottest buzzwords in technology. Big data is already changing industries from retail to healthcare to transportation and more.
How can the learning industry benefit from big data? Skillsoft is undertaking groundbreaking research in collaboration with IBM, the biggest name in big data. John Ambrose shared some of the early findings of a multi-phase joint development agreement between Skillsoft and IBM Research to leverage the learning interactions of millions of learners to create more personalized, adaptive enterprise learning experience – in order to predict what content and topics learners will need based on a variety of factors including job role, company, and even day of the week.
In addition to sharing Skillsoft's efforts to harness the power of big data to transform enterprise learning, John shared other new developments and areas of strategic focus that Skillsoft is working on to bring the latest in learning innovation to our customers.
10 Strategies For Getting the Most Out of your Social IntranetThoughtFarmer
Dion Hinchcliffe's keynote from Social Intranet Summit Vancouver 2010. There's a wealth of information for intranet stakeholders here, and it appeared that Dion could have spoken for an hour on any slide. Fascinating stuff!
A round up of resources (websites, blogs and other sources) that I've found useful in 2015 and will continue to do so in 2016. This edition is centered around 3 key trends for 2016.
In the last year we've learned something that we suspected, but never really knew about mobile, great mobile design sells. But great mobile design doesn't start in Photoshop, it starts by understanding the users, the business goals, the intended devices and a million other tiny variables. Who better to solve these problems than the designer?
In this workshop we will deconstruct a variety of successful mobile experiences from the old green screens to today's hottest iPhone apps. We'll identify what works in the mobile context and why. But more importantly we'll learn how we can design incredible mobile experiences for today and for tomorrow.
There is a lot more in my O'Reilly book: Mobile Design & Development (http://oreilly.com/catalog/9780596155445/)
Skillsoft Strategy: Harnessing the Power of Big DataSkillsoft
John Ambrose, SVP, Strategy Corporate Development and Emerging Business at Skillsoft, explores why big data is one of the hottest buzzwords in technology. Big data is already changing industries from retail to healthcare to transportation and more.
How can the learning industry benefit from big data? Skillsoft is undertaking groundbreaking research in collaboration with IBM, the biggest name in big data. John Ambrose shared some of the early findings of a multi-phase joint development agreement between Skillsoft and IBM Research to leverage the learning interactions of millions of learners to create more personalized, adaptive enterprise learning experience – in order to predict what content and topics learners will need based on a variety of factors including job role, company, and even day of the week.
In addition to sharing Skillsoft's efforts to harness the power of big data to transform enterprise learning, John shared other new developments and areas of strategic focus that Skillsoft is working on to bring the latest in learning innovation to our customers.
10 Strategies For Getting the Most Out of your Social IntranetThoughtFarmer
Dion Hinchcliffe's keynote from Social Intranet Summit Vancouver 2010. There's a wealth of information for intranet stakeholders here, and it appeared that Dion could have spoken for an hour on any slide. Fascinating stuff!
The pace and scale of change across high-tech manufacturing is a once-in-a-century transformation. The resulting convergence and disruption—affecting every corner of the manufacturing sector—is profoundly, permanently altering the industrial landscape. The old rules are changing: New competitors are emerging, consumer expectations are shifting, and market share is up for grabs.
My keynote at the Inbound Marketing Summit, talking about social media, marketing by being part of a community, and "creating more value than you capture."
Disruptive innovation creates new market and reshapes existing one. To achieve growth in a fast-changing world, you want to be a disruptor, don't be disrupted!
PDF, audio, and voiceover are now available on designintechreport.wordpress.com
Today’s most beloved technology products and services balance design and engineering in a way that perfectly blends form and function. Businesses started by designers have created billions of dollars of value, are raising billions in capital, and VC firms increasingly see the importance of design. The third annual Design in Tech Report examines how design trends are revolutionizing the entrepreneurial and corporate ecosystems in tech. This report covers related M&A activity, new patterns in creativity × business, and the rise of computational design.
17 Cartoons That Will Change Your Business by @BrianSolis @GapingvoidBrian Solis
This special series of cartoons, with short insights from both Hugh MacLeod and Brian Solis adapted from #WTF (www.wtfbusiness.com), will help you see things differently.
N.B. You'll be asked for your email to view this special series of cartoons, with valuable insights from both Hugh MacLeod and Brian Solis.
http://gapingvoid.com/solis-image-download/
This is First Round's effort to provide an in-depth snapshot of what founders across the entire tech ecosystem are thinking and doing, what they're excited about and worried about, and how they're seeing the market. We surveyed venture-backed founders from everywhere — less than 25% from the First Round community — and received over 500 responses, volunteering their experience and opinions.
Solving the Wanamaker Problem for Healthcare (keynote file)Tim O'Reilly
Finding a solution to Wanamaker's complaint, "Half of my advertising doesn't work, I just don't know which half" fueled the consumer internet revolution. We are now in the process of finding and solving a similar dilemma in healthcare. I offer some lessons from Silicon Valley for Healthcare
Mobile applications can drive real and positive change in today’s business sector. However, most companies are struggling to develop effective mobile app strategies. It’s understandable that many of today’s companies are overwhelmed when it comes to determining when and how to properly create and implement effective mobile software applications. In the infographic “Seven Steps to an Effective Mobile App Strategy”, Frost and Sullivan outlines seven key steps for companies to plan and deliver effective mobile apps to their employees, partners and customers.
BT On The Productivity Puzzle in CollaborationLeon Benjamin
Leon Benjamin, Sei Mani's co-founder contributes to its strategic partner BT' and its perspective on the value of collaboration in the enterprise.
As a concept, mobile and flexible working is nothing new and the idea of where people work has widened to pretty much anywhere. The issue is no longer ‘where’ people work, the question we’re now asking is ‘how’ people work.
KPCB Design in Tech Report 2015: Simplified and RedesignedStinson
This year, KPCB released a great report on design in technology that we thought could use some design love! Check out our our version of John Maeda's report - simplified & redesigned.
Their original deck and presentation can be found here:
- http://www.slideshare.net/kleinerperkins/design-in-tech-report-2015?ref=http://www.kpcb.com/design
- http://www.kpcb.com/design/design-and-vc
Looking to simplify and redesign your PowerPoint presentation? We can help!
www.stinsondesign.com
@stinsondesign
1.888.960.9851
How Open is Eating the World (Gordon Haff) ProductCamp Boston May 2013ProductCamp Boston
How Open is Eating the World (and What it Means for Marketing)
Open source has been one of the biggest stories in the world of software over the past decade and more. And, today, the principles underpinning the open source software movement are cropping up in more and more different forms in more and more different places. If you have any connection to marketing in just about any field, these trends are affecting you.
This presentation will take you through what open source really means. (Hint, it's not just free software.) It will discuss the bigger trends around openness and collaboration. And it will look at some of the business model implications, both of working with open and competing with it.
This presentation will have a broader scope and will focus less on the technical aspects, but it will have common threads with this one that I presented at the Linux Collaboration Summit in San Francisco earlier in April: http://bitmason.blogspot.com/2013/04/my-presentation-from-linux.html
Social Collaboration: Opportunities, Best Practices and the FutureStefanie Heyduck
A presentation on IBM's point of view in social collaboration, social business, transformation of the workplace and how business should leverage the power of social to create new opportunities. I show some best in class examples and close with some impulses on where digital transformation be five years from now.
The pace and scale of change across high-tech manufacturing is a once-in-a-century transformation. The resulting convergence and disruption—affecting every corner of the manufacturing sector—is profoundly, permanently altering the industrial landscape. The old rules are changing: New competitors are emerging, consumer expectations are shifting, and market share is up for grabs.
My keynote at the Inbound Marketing Summit, talking about social media, marketing by being part of a community, and "creating more value than you capture."
Disruptive innovation creates new market and reshapes existing one. To achieve growth in a fast-changing world, you want to be a disruptor, don't be disrupted!
PDF, audio, and voiceover are now available on designintechreport.wordpress.com
Today’s most beloved technology products and services balance design and engineering in a way that perfectly blends form and function. Businesses started by designers have created billions of dollars of value, are raising billions in capital, and VC firms increasingly see the importance of design. The third annual Design in Tech Report examines how design trends are revolutionizing the entrepreneurial and corporate ecosystems in tech. This report covers related M&A activity, new patterns in creativity × business, and the rise of computational design.
17 Cartoons That Will Change Your Business by @BrianSolis @GapingvoidBrian Solis
This special series of cartoons, with short insights from both Hugh MacLeod and Brian Solis adapted from #WTF (www.wtfbusiness.com), will help you see things differently.
N.B. You'll be asked for your email to view this special series of cartoons, with valuable insights from both Hugh MacLeod and Brian Solis.
http://gapingvoid.com/solis-image-download/
This is First Round's effort to provide an in-depth snapshot of what founders across the entire tech ecosystem are thinking and doing, what they're excited about and worried about, and how they're seeing the market. We surveyed venture-backed founders from everywhere — less than 25% from the First Round community — and received over 500 responses, volunteering their experience and opinions.
Solving the Wanamaker Problem for Healthcare (keynote file)Tim O'Reilly
Finding a solution to Wanamaker's complaint, "Half of my advertising doesn't work, I just don't know which half" fueled the consumer internet revolution. We are now in the process of finding and solving a similar dilemma in healthcare. I offer some lessons from Silicon Valley for Healthcare
Mobile applications can drive real and positive change in today’s business sector. However, most companies are struggling to develop effective mobile app strategies. It’s understandable that many of today’s companies are overwhelmed when it comes to determining when and how to properly create and implement effective mobile software applications. In the infographic “Seven Steps to an Effective Mobile App Strategy”, Frost and Sullivan outlines seven key steps for companies to plan and deliver effective mobile apps to their employees, partners and customers.
BT On The Productivity Puzzle in CollaborationLeon Benjamin
Leon Benjamin, Sei Mani's co-founder contributes to its strategic partner BT' and its perspective on the value of collaboration in the enterprise.
As a concept, mobile and flexible working is nothing new and the idea of where people work has widened to pretty much anywhere. The issue is no longer ‘where’ people work, the question we’re now asking is ‘how’ people work.
KPCB Design in Tech Report 2015: Simplified and RedesignedStinson
This year, KPCB released a great report on design in technology that we thought could use some design love! Check out our our version of John Maeda's report - simplified & redesigned.
Their original deck and presentation can be found here:
- http://www.slideshare.net/kleinerperkins/design-in-tech-report-2015?ref=http://www.kpcb.com/design
- http://www.kpcb.com/design/design-and-vc
Looking to simplify and redesign your PowerPoint presentation? We can help!
www.stinsondesign.com
@stinsondesign
1.888.960.9851
How Open is Eating the World (Gordon Haff) ProductCamp Boston May 2013ProductCamp Boston
How Open is Eating the World (and What it Means for Marketing)
Open source has been one of the biggest stories in the world of software over the past decade and more. And, today, the principles underpinning the open source software movement are cropping up in more and more different forms in more and more different places. If you have any connection to marketing in just about any field, these trends are affecting you.
This presentation will take you through what open source really means. (Hint, it's not just free software.) It will discuss the bigger trends around openness and collaboration. And it will look at some of the business model implications, both of working with open and competing with it.
This presentation will have a broader scope and will focus less on the technical aspects, but it will have common threads with this one that I presented at the Linux Collaboration Summit in San Francisco earlier in April: http://bitmason.blogspot.com/2013/04/my-presentation-from-linux.html
Social Collaboration: Opportunities, Best Practices and the FutureStefanie Heyduck
A presentation on IBM's point of view in social collaboration, social business, transformation of the workplace and how business should leverage the power of social to create new opportunities. I show some best in class examples and close with some impulses on where digital transformation be five years from now.
M S Reza Jony is presently pursuing his MBA degree at Postgraduate Institute of Management, University of Sri Jayewardenepura, Sri Lanka. He wrote this report on Google Glass during his participation in the Information Management (IM) course........
HCI in Smart glasses:
▪ popular smart glasses on the market and their mainly used sensors;
▪ interaction methods in smart glasses;
▪ application fields of smart glasses (in particular, healthcare field);
What is the Future of Android App Development for 2023 & Beyond.Techugo
Businesses must be aware of the rapidly changing trends in Android application development to survive in today’s digital age. App development will continue to grow as more people adopt the latest technologies.
Smartphone users typically have 35 apps installed on their phones. However, they don’t like those apps that slow down their devices. Therefore, while building your own digital solution, ensure that your technological partner makes a robust app that will bring many more opportunities to your door toward successful thriving.
While connecting to the best android app development company in USA, you can definitely build an efficient app having a dynamic technology stack.
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
A ‘white paper’ overview by Dr Mike Hobbs, Visiting research fellow, CEMP, Bournemouth University and Professor Debbie Holley, CEMP and Department of Nursing Sciences Bournemouth University
This briefing paper outlines and summarises recent developments in the context and range of technologies for delivering Augmented Reality (AR). We share some of the uses of the products and examples of applications in social, commercial, medical and educational applications; but make no claim as to this being a full inventory. The work can be read as an independent document or as an extended commentary providing more detail to support the Augmented Reality for Education article in the Encyclopaedia of Educational Innovation (Holley, Hobbs 2020) and the Augmented Reality and Learning Innovation presentation at Edutech 2021 (Holley 2021).
Mobile Trends and Innovations - Upgrade Your Insight, presented by Marta Rauch @martarauch at QConSF 2014. Trends include wearable technology, Internet of Things (IoT), augmented reality, location, geofencing, beacons, sensors, biometrics, voice, and REST APIs
Rauch delighting mobile customers with content for apps, videos, and a social...Marta Rauch
mobile apps, mobile tours, mobile ua, mobile ui, mobile ux, mobile user assistance, mobile user experience, mobile user interface, content strategy, marta rauch, rauch, social media, social media campaigns, social networks, analytics, mobile videos, videos, youtube, lavacon, lavacon2014
Mobile Usability Guidelines to Implement NowMarta Rauch
Mobile usability presentation given at the STC Silicon Valley Chapter Meeting in 9/2012 (repeat of STC Summit 2012 presentation with some additional content)
Innovations presented by Marta Rauch at WritersUA 2012:
- Single-sourcing mobile user assistance for Kindle and making it available for smartphones and tablets, including Android, iPhone, and iPad
- Google+ pages for user assistance
- Best practices for using social networks for user assistance
7 Key Mobile Usability Guidelines to Implement Now, LavaCon 2011, Marta RauchMarta Rauch
Mobile devices are the new PC. To meet the needs of mobile customers, it's time to ramp up on mobile usability and ]provide effective mobile user assistance. This presentation summarizes mobile usability guidelines, and shares key requirements for user assistance on mobile devices, including smartphones and tablets such as Android, iPhone, and iPad.
7 Key Mobile Usability Guidelines to Implement Now, LavaCon 2011, Marta Rauch
Wearables and Google Glass
1. “GOING MOBILE” now means more than carrying a
smartphone. An increasing number of mobile devices can
be worn hands-free as you go about your daily life. This
category of computing is called wearable technology, and it
includes devices such as Google Glass. Given the benefits
and wide adoption of smartphones in recent years, and the
advantages of hands-free computing, it’s no surprise that
the demand for wearable technology is increasing.
Wearable
Technology
and Google Glass:
By MARTA RAUCH | Associate Fellow
Why It Matters shutterstock.com/mjaud
April 201422
2. To invoke an action or app, users say “ok glass,” and
then speak a command, such as “Take a picture” or
“Record a video.” After users take the initial action,
additional options are available, for example, to view or
share the picture or video.
Glass provides a set of standard commands, as shown in
Figure 1.
Figure 1. A set of standard Glass commands.
After users install Glass apps, additional commands are
added. For example, after you install the Word Lens app, a
Translate command is shown.
Glass User Interface
The Glass interface uses a “card” metaphor to convey
small frames of information using minimal text and
simplified graphics. A black background creates contrast
in brightly lit environments, such as outdoors. Sample
Glass settings are displayed in Figure 2.
Figure 2. Sample Glass settings.
Glassware Apps
A growing number of Glass apps, called “Glassware,” are
being developed. Glassware is available for applications
such as news, social networks, productivity, finance,
augmented reality, fitness, and games, as shown in the
following examples.
Example 1: Some of the Glassware installed on the
author’s Glass.
Rapid developments in wearable technology bring
opportunities for technical communicators who create
content and user assistance for devices such as Google
Glass. This article describes wearable technology, including
Google Glass, provides examples, and suggests strategies
for effective user assistance.
What Is Wearable Technology?
Wearable technology, often called “wearables,” includes
various small computing devices that can be worn on the
body. Examples include smart watches, wrist bands, sensors
embedded in shoes and clothing, rings, contact lenses,
and smart glasses like Google Glass. Like smartphones and
tablets, wearables are available wherever and whenever users
need them. A key benefit of wearable technology is that it
keeps users’ hands free as they go through their daily lives.
The Market Is Exploding
The market for wearable tech is growing rapidly. Market
research from Deloitte predicts that wearables “should sell
about 10 million units in 2014, generating $3 billion,” with
smart glasses capturing the most revenue. Business Insider
foresees global wearable device shipments “reaching 300
million units five years from now … a $12 billion market
by 2018.”
In response to the rising demand for wearables,
developer interest is increasing. Strategy Analytics notes
that 27% of over 1,700 developers they surveyed plan to
create apps for wearables in 2014.
Google Glass
Google Glass is a popular example of wearable technology.
A heads-up display (HUD), it was introduced in 2013 to
selected developers and early adopters through an Explorers
beta program. A public release is expected in 2014.
Users wear Glass like a pair of glasses, and they interact
with it through voice controls, a touchpad, and Google
Glass applications. Glass uses WiFi to receive data, and it
connects to a smartphone to access services such as GPS
and SMS. Glass also includes built in sensors such as a
gyroscope and an accelerometer.
Interest in Glass is building as apps are developed and
Explorers demonstrate new use cases. After Glass is released
to the public, market researchers predict that demand for
the device will surge. For example, BI Intelligence expects
“unit sales of Glass to climb sharply in the years after its
official launch, to 21 million units in annual sales by year-end
2018. At $500 per unit, this equates to a $10.5 billion annual
market opportunity.” Technical communicators who stay
ahead of this trend can benefit from new opportunities.
Glass User Experience
What is it like to wear Glass? Users interact with the device
by speaking commands or using the touchpad on the arm
of the Glass frame. Other interfaces, such as winking, are
also being implemented.
23www.stc.org
THE BLEEDING EDGE
3. Enterprise Use Cases
Enterprises are looking at ways to bring the benefits
of wearable technology such as smart watches and
heads-up displays like Google Glass to customers.
Note: The statements and opinions expressed here are
the author’s own and do not necessarily represent those of
Oracle Corporation. The emerging technologies described
in this article are not in the current product. Rather, they
represent areas of innovation that applications development
is exploring.
Will You Be Wearing Your Enterprise Data?
The Oracle Applications User Experience (UX) team
has developed user experience heuristics for wearables
in the enterprise.
A post on the Oracle Applications UX group’s Usable
Apps blog asks, “Will You Be Wearing Your Enterprise
Data?” (see Figure 3). Jeremy Ashley, vice president of
Oracle Applications User Experience, states, “What
we are doing is taking the application of computing
power, and moving away from it being a single device.
We are moving to multiple devices that sense the world
around you. It’s really a matter of what these devices
can provide for you.”
Simple, Mobile, Extensible
Design concepts shown in a Usable Apps blog exemplify
“simplicity, mobility, and the extensibility of applications,
all built with Oracle technology, with the latest device
trends and integrations in the cloud.”
Figure 3. The Oracle Usable Apps blog.
Wearable Tech Design Jams
The Oracle Applications User Experience group
conducts design jams for wearable technology. At these
events, user experience teams and invited thought
leaders gather to generate new approaches for addressing
enterprise customer needs.
During the event, teams engage and collaborate
to design usable interfaces for wearable tech. Later,
ideas are shown to stakeholders to gather feedback and
iterate designs.
Example 2: Word Lens lets you translate content viewed
with Glass into other languages.
Example 3: ColorSnap lets you use Glass to take a photo
and create a paint color based on that photo. You can
then order paint in that color for pickup at a nearby
Sherwin-Williams store.
Example 4: GlassFit combines augmented reality and
gamification to provide powerfully motivating training
programs on Glass.
Other useful Glassware allows users to capture content
with Evernote, create WordPress blogs, and post to
social networks such as Twitter and Facebook. As
additional apps are developed, Glass use cases will
continue to expand.
April 201424
4. A key benefit of wearable technology is that it keeps users’ hands
free as they go through their daily lives.
Conclusion
Wearables and heads-up displays like Google Glass
are enjoying phenomenal market growth. This brings
exciting opportunities to technical communicators who
can provide content that enhances the experience of
hands-free mobile computing.
To take advantage of the booming market for wearable
technology, savvy technical communicators will look for
opportunities to develop usable content for devices such
as Glass and other wearable technology. gi
MARTA RAUCH is an STC Associate Fellow and information
developer and ID lead at Oracle, where she works on mobile and
cloud projects and participates in initiatives for wearables and
Google Glass. A Google Glass Explorer since 2013, Marta has
given many presentations on Google Glass. With 20 years of
experience in technical communication, Marta is STC Silicon
Valley Chapter vice president and program manager. She has
received 15 STC awards for individual and team projects at the
regional and international level. Her articles have appeared in
publications such as Intercom, IEEE, HCII, and the Center for
Information Development Management Best Practices. Marta
holds a certificate in technical communication from University
of California Extension, a teaching credential, and a BA from
Stanford University.
Key Points for Technical Communicators
To provide successful user assistance for wearable
technology such as Google Glass, ensure that content
meets these qualifications.
Useful. Help users accomplish a task that simplifies
their lives and makes them feel amazing.
Timely. Display information at the right time and
place. Make users “in the know and in the now.”
Unobtrusive. Avoid distracting users from their tasks,
and interrupt only when necessary. “Request wearers’
attention; don’t demand it.”
Relevant. Provide overviews relevant to the current task.
Allow users to drill down to contextual details as necessary.
Concise. Trim content to what is necessary at that
moment—what users need, when they need it.
Straightforward. Tone should be casual and friendly,
yet appropriate for business situations. Use a conversa-
tional style for voice commands.
Visual. Incorporate simple and consistent icons and
graphics, such as on info cards and drill downs.
Provide videos where it makes sense.
Adaptable. Use responsive design to ensure that the
content displays well on a variety of screen sizes, shapes,
and resolutions.
Accessible. If your product is required to be accessible, ensure
that content conforms to corporate accessibility guidelines.
Android Design Principles, http://developer.android.com/design/get-started/principles.html.
Business Insider, Google Glass Sales Projections, www.businessinsider.com/google-glass-sales-projections-2013-11.
Business Insider, Just How Big Will The New Mobile Market For Wearable Devices Become? www.businessinsider.com/how-big-will-mobile-market-for-wearable
-devices-2013-4.
Glass, User Interface Guidelines, https://developers.google.com/glass/ui-guidelines.
Google, Glass Best Practices, https://developers.google.com/glass/guidelines.
Google, Mirror API Quick Start, https://developers.google.com/glass/quickstart/index.
Kuramoto, Jake. Oracle UX, Messing Around with Google Glass and Fusion CRM for Kscope 13, http://theappslab.com/2013/06/20/
messing-around-with-glass-and-fusion-crm-for-kscope-13/.
Lai, Anthony. Oracle UX, Oracle Fusion Glass App, http://theappslab.com/2013/06/19/oracle-fusion-glass-app/.
Ó Broin, Ultan and Anthony Lai. Oracle UX, Bring Your Google Glass to Work, http://panelpicker.sxsw.com/vote/21626.
Ó Broin, Ultan. Oracle UX, “Project Glass Revisited 2013: Enterprise Opportunities for Google Glass Developers,” www.slideshare.net/uvox/
gdg-dublin-project-glass-revisited-2013-enterprise-opportunities-for-google-glass.
Ó Broin, Ultan. Oracle UX, “User Experience Heuristics for Wearables in the Enterprise,” www.slideshare.net/uvox/user-experience-heuristics-for-wearables
-in-the-enterprise.
Ó Broin, Ultan. Oracle UX, “What Would Generic Usability Heuristics for Wearables Be Like?” http://ux.stackexchange.com/questions/49551/
what-would-generic-usability-heuristics-for-wearables-be-like.
PR Newswire, Deloitte TMT Predictions 2014, Wearable Technologies to Rise, www.prnewswire.com/news-releases/deloitte-tmt-predictions-2014-wearable-tech-
nologies-to-rise-240077961.html .
Rauch, Marta. SlideShare presentations, www.slideshare.net/MartaRauch.
Rauch, Marta. “Google Glass” and “Wearables” Pinterest Boards, http://pinterest.com/martarauch/.
Strategy Analytics, “Emerging Wearable Devices Market Will Reach Sales of 125 Million Units in 2017, as Developer Interest Increases Nine-fold,”
www.strategyanalytics.com/default.aspx?mod=pressreleaseviewera0=5438.
Vaughan, Misha. Oracle UX, Will You Be Wearing Your Enterprise Data? https://blogs.oracle.com/VOX/entry/will_you_be_wearing_your.
FURTHER READING
25www.stc.org
THE BLEEDING EDGE