Background on what infographics are. How they're being used (or not) in higher education. Challenges and suggestions for success and improved outcomes.
It Takes A Campus To Raise A (Web Professionals) CommunityRachel Cherry
Every year, you look forward to the big HighEdWeb conference. You count down the days until October and then, high on that wonderful feeling of community, networking, and professional development, you return to your campus, ready to kick-start all of your new ideas. But the fun doesn’t have to stop just because you left Milwaukee. Conferences are a wonderful outlet for igniting your creative and collaborative juices, but you don’t have to be limited by your budget, and one or two annual trips, to engage with -- and find inspiration from -- your peers. You can have your own mini-conference every month by starting your own web professionals community right on your own campus. In this presentation, Rachel Carden will share how she started a web professionals community at The University of Alabama that went from a ten-member group that met every couple months at the campus coffee shop to a seventy-plus member community that meets every month to hear from presenters and discuss topics ranging from social media to crisis communication. All with no budget. This year her community, WebTide, also hosted and organized the HighEdWeb Alabama regional conference. Rachel will share what she did right, what she did wrong, and what she learned along the way, as well as tips and resources to start your own community and to help it flourish.
Finding Your Way - Big Data vs. Wayfinding On Your Campus - #heweb15 #aim7farktal
Wayfinding and map data: so many (conflicting) data sources out there, so little time . And so much potential for losing your future students before you can even make the pitch. We’ll look at ways to correct your campus data in major mapping systems, and then look at some fairly easy-to-build and inexpensive options for building mobile-friendly interactive maps for your campus. (HighEdWeb 2015 Conference, AIM7 Track Session)
Slides for online training presented to NEFLIN on August 5, 2010. Interested in having this workshop for your organization? Contact me at lori@lorireed.com
So you want to be a software developer? (version 2.0)Tim Callaghan
This document provides advice for someone interested in becoming a software developer. It discusses the author's background and career in programming. It describes what software engineers do, including designing, developing, reviewing, testing, deploying, and documenting code. The software development life cycle is explained. Challenges of the field like fixing bugs are mentioned. Advice is provided such as taking a public speaking course, creating projects to showcase skills, getting real work experience through internships or volunteering, maintaining an online presence, and exercising to balance the sedentary nature of the work.
One of my favorite interview questions that I ask engineering candidates is to tell me about one thing they liked and one thing they disliked about the engineering culture at their previous company. I’ve interviewed over 500 people – many of them from top tech companies like Facebook, Google, Amazon, Palantir, and Dropbox – and over time, this interview question has given me a sense of what good engineers look for and what they’re trying to avoid. Reflecting back on the interview responses and on my own experiences from the past seven years working across Google, Ooyala, and Quora, I’ve distilled ten things that a team can do to build a good engineering culture.
http://www.theeffectiveengineer.com/blog/what-makes-a-good-engineering-culture
The document provides an introduction to programming, discussing what programming is and is not, how it relates to mathematics, and how it can be viewed as problem solving. It outlines some key attributes of being a good programmer such as logical thinking, problem solving skills, and a willingness to learn. The document also profiles some famous contemporary programmers like Mark Zuckerberg, Larry Page, and Jack Dorsey, discussing their backgrounds and accomplishments. Finally, it notes some challenges facing modern programmers.
It Takes A Campus To Raise A (Web Professionals) CommunityRachel Cherry
Every year, you look forward to the big HighEdWeb conference. You count down the days until October and then, high on that wonderful feeling of community, networking, and professional development, you return to your campus, ready to kick-start all of your new ideas. But the fun doesn’t have to stop just because you left Milwaukee. Conferences are a wonderful outlet for igniting your creative and collaborative juices, but you don’t have to be limited by your budget, and one or two annual trips, to engage with -- and find inspiration from -- your peers. You can have your own mini-conference every month by starting your own web professionals community right on your own campus. In this presentation, Rachel Carden will share how she started a web professionals community at The University of Alabama that went from a ten-member group that met every couple months at the campus coffee shop to a seventy-plus member community that meets every month to hear from presenters and discuss topics ranging from social media to crisis communication. All with no budget. This year her community, WebTide, also hosted and organized the HighEdWeb Alabama regional conference. Rachel will share what she did right, what she did wrong, and what she learned along the way, as well as tips and resources to start your own community and to help it flourish.
Finding Your Way - Big Data vs. Wayfinding On Your Campus - #heweb15 #aim7farktal
Wayfinding and map data: so many (conflicting) data sources out there, so little time . And so much potential for losing your future students before you can even make the pitch. We’ll look at ways to correct your campus data in major mapping systems, and then look at some fairly easy-to-build and inexpensive options for building mobile-friendly interactive maps for your campus. (HighEdWeb 2015 Conference, AIM7 Track Session)
Slides for online training presented to NEFLIN on August 5, 2010. Interested in having this workshop for your organization? Contact me at lori@lorireed.com
So you want to be a software developer? (version 2.0)Tim Callaghan
This document provides advice for someone interested in becoming a software developer. It discusses the author's background and career in programming. It describes what software engineers do, including designing, developing, reviewing, testing, deploying, and documenting code. The software development life cycle is explained. Challenges of the field like fixing bugs are mentioned. Advice is provided such as taking a public speaking course, creating projects to showcase skills, getting real work experience through internships or volunteering, maintaining an online presence, and exercising to balance the sedentary nature of the work.
One of my favorite interview questions that I ask engineering candidates is to tell me about one thing they liked and one thing they disliked about the engineering culture at their previous company. I’ve interviewed over 500 people – many of them from top tech companies like Facebook, Google, Amazon, Palantir, and Dropbox – and over time, this interview question has given me a sense of what good engineers look for and what they’re trying to avoid. Reflecting back on the interview responses and on my own experiences from the past seven years working across Google, Ooyala, and Quora, I’ve distilled ten things that a team can do to build a good engineering culture.
http://www.theeffectiveengineer.com/blog/what-makes-a-good-engineering-culture
The document provides an introduction to programming, discussing what programming is and is not, how it relates to mathematics, and how it can be viewed as problem solving. It outlines some key attributes of being a good programmer such as logical thinking, problem solving skills, and a willingness to learn. The document also profiles some famous contemporary programmers like Mark Zuckerberg, Larry Page, and Jack Dorsey, discussing their backgrounds and accomplishments. Finally, it notes some challenges facing modern programmers.
Apps as Machines — ThingsCon Berlin 2014Martin Jordan
What if your favourite apps turned into little machines? What makes physical objects more emotionally engaging than apps? How do we connect to them through our natural senses and cognitive abilities?
Together we'll break down some of our favourite apps to their elementals and imagine them as physical machines. We'll examine aspects of experience which can bring us closer to the services we use everyday.
How? With a few short hands-on exercises, we'll explore the jobs-to-be-done behind popular apps. Quick prototypes and scenarios of how these might exist as machines will try to uncover what we're after.
The ‘Apps as Machines’ workshop was held during ThingsCon in May 2014 in Berlin — by Boris Anthony, Hannes Jentsch and Martin Jordan
Presentació de Ouali Benmeziane a l'acte 'Internet i les eines de social media en la comunicació de la ciència', desenvolupada durant el Social Media Week Barcelona 2014, i emmarcada dins les activitats de la commemoració del Tricentenari.
I was invited by the Tampa Product Owners group to give a lecture and create a workshop on Experience Design and Journey mapping. I emphasized the importance of sketching in my process and incited the group to draw their ideas throughout the session.
How Technology is Changing the Future of LearningDavid Kelly
These slides were used in support of a keynote I delivered at the 2015 eACH Conference.
If you're interested in bringing this talk/workshop into your event or organization, please contact me at LnDDave@gmail.com.
In the past, communication with remote colleagues has been notoriously bad. The connections were rarely good, we couldn’t see each other, and we often found ourselves around conference room tables hunched over a spider phone yelling “Hey Bob, it’s Lisette. Can you hear me?”. Some of us still do!
But in the last 5 years, technology has come a long way. And it’s time to take another look. In this interactive keynote, we will explore how people and companies are organizing themselves to work remotely. You will hear stories of digital nomads, virtual entrepreneurs, global business networks, and robots. After this session, you will walk away having learned how to work online as if you were in the office together.
10 Years In The Hole: A Possibly Cautionary Tale About Being A Higher Ed Web ...Dylan Wilbanks
Dylan Wilbanks presented at HighEdWeb 2010 after working in higher education web roles for 10 years. He shared 10 lessons learned over that time. The first was to focus on mission over statements. The second was to love users as yourself by being relentless about improving the web and world for them. The third was to understand your audience, as prospective students should be the top priority. He also learned to use data strategically, find allies to push back on processes, have secret projects but ensure other work gets done, teach others, leverage community help, and love rather than be bitter about higher education.
Gather A Gaggleof 21st Century Learning ToolsCindy Lane
This document discusses tools provided by Google that can be used for 21st century learning. It highlights Google Docs, Spreadsheets, and Presentations which allow for real-time collaboration. Examples are provided of how teachers can use these tools, such as having students add pulse rate data to a shared spreadsheet during a science lesson or sharing unique traits about themselves in a shared document. Other Google tools mentioned include Custom Search, Google Maps, Google Groups, YouTube and KNOL. The document emphasizes that these tools allow information to be accessible from anywhere and enable collaboration.
I was invited with Professor Andy Gold from HCC by the University of Tampa MBA program to deliver a lecture and workshop on Design Thinking and how to apply it to rapid mobile app prototyping. We coached the students through a means analysis and then utilized their various skill sets to prototype new mobile app ideas.
The Basics of Writing in the Digital Era Cherie Dargan Handout Outline CWW15Cherie Dargan
The document discusses habits and tools for writing in the digital era. It recommends 7 habits: going digital, getting organized, using existing technology, backing up files, making materials easy to find, avoiding naked URLs, and getting feedback. It also outlines 7 tools for each stage of writing: planning with Inspiration, researching with RefDesk, composing with Scrivener, editing with Hemingway App, getting feedback via Google Docs, managing submissions with WritersDB, and notes taking with Google Keep. The document provides tips and links for digital organization, backups, finding sources, and using technology throughout the writing process.
I was invited by the Teen Business Challenge to give a presentation on creating minimum viable products. The exercise forced me to utilize objects the students would be familiar with and illustrate how prototyping has been integral in business for the last 100 years. I then lead the group in a workshop to help them create paper prototypes.
Making Together: The Merging Journeys of UX, Design & DevelopmentRobin Smail
We invite you on a journey of reinvention: starting with a first pass at a microcredentialing application that is narrow in vision, we examine what is possible when you can step back and begin anew with a more user-centric approach. By exploring user journeys and discovering a scalable, flexible approach, a set of processes that helped us to find our vision and reclaim the territory of our passion to create some of the most ambitious web applications in higher education. This is our (small team) story — what we've learned by looking at the good, the bad, the wrong turns, the course corrections, the user testing, and where we're going next, while we create a badging platform with unlimited potential.
How Technology is Changing the Future of LearningDavid Kelly
The document discusses how technology is disrupting traditional training and changing the future of learning. It outlines how e-learning was the first disruption, and how new technologies like multi-device learning, data analytics, wearable tech, and the internet of things will further transform learning and shift it towards more performance support. The document encourages readers to plug in, listen, discuss, contextualize and play to stay informed on these changes.
This presentation was given by Tony Dobies and Candace Nelson, the social media team at West Virginia University, at the 2015 Higher Ed Web Conference on Oct. 6, 2015.
Effective Strategies for Creating Scientific graphicsJoel Kelly
This document discusses effective strategies for creating scientific graphics. It recommends showing the data clearly without distorting it, revealing multiple detail levels, and maximizing the percentage of the graphic used for plotting data. Specific tips include using small multiples to increase data density, combining different visual elements to tell a story, and employing color judiciously. The document emphasizes exploring data visually and presenting findings concisely through graphics.
How life lessons from Jane Austen helped a one-person communications teamlisacatto
This document summarizes lessons learned from Jane Austen's novels that have helped the author in her role as a one-person communications team. It lists responsibilities of the role and strategies for social media, communications, and managing a high workload. Key lessons highlighted include asking for what you want, finding joy elsewhere, recognizing that money doesn't equal happiness, treasuring the roles you're given, and not expecting perfection. The document advocates preparing well for vacations and enjoying time off from work.
Higher Education Web 2015 - Create a Batman Not a RobinKareem Rahaman
This document provides tips for student staff managers to get the most out of their student employees. It discusses developing students' soft skills, creating a development plan to understand their interests and strengths, and connecting students to industry mentors. The development plan involves understanding each student's motivations, giving meaningful work and feedback, and providing mentorship through skills assessments, one-on-one meetings, and mock interviews. The goal is to help students integrate their skills and explore career paths by setting up meetings with professionals in fields related to their interests.
Big Project, Small Staff, Tight DeadlinesJay Massey
How to create the perfect storm for the successful launch of a large-scale, institutional website. Follow the process of from concept through research, procurement, web design, development, CMS integration, migration, and final launch. This is useful information for web teams in colleges, universities, non-profits and other large organizations.
Fostering A Community of Collaboration and Learning (Higher Ed Web 2015) Christopher Barrows
Only a few years ago, New York University lacked a central team to oversee its social media presence, and there was very little sense of community among social media managers in various departments across the university. Through the creation of a new position and a Social Media Ambassadors group, the university has dramatically refocused its efforts in the social media realm -- and achieved some striking results. Two actions played a key role in these successes. First, the New York University Social Media Ambassadors group was formed in 2012, and now counts as members more than 175 community managers from across NYU. From online meetings and knowledge sharing through the use of Google Groups to in-person meetings twice a semester -- featuring presentations from representatives of industry giants such as Facebook, Twitter and Instagram -- the group has created a professional development opportunity for NYU’s community managers to share and learn. Secondly, social media training was implemented through the use of NYU's iLearn program, as well as one-on-one and group consultations with school and department employees. The opportunity to learn, share, and lead has led to an increased interest and sense of community in social media across the university's global campus. This presentation will provide guidance on creating community of learning and leading, tips for forming a collaborative university group of your own, and lessons learned over the course of the past two and a half years.
This document provides an overview of an informational webinar about infographics. It defines infographics as visual representations of data, information, or knowledge that present complex topics quickly and clearly. Examples of effective infographics are shown and tools for creating infographics are discussed. Key points covered include evaluating infographics, using infographics in courses, sources for finding existing infographics, and creating original infographics using various free online tools and image editors.
Apps as Machines — ThingsCon Berlin 2014Martin Jordan
What if your favourite apps turned into little machines? What makes physical objects more emotionally engaging than apps? How do we connect to them through our natural senses and cognitive abilities?
Together we'll break down some of our favourite apps to their elementals and imagine them as physical machines. We'll examine aspects of experience which can bring us closer to the services we use everyday.
How? With a few short hands-on exercises, we'll explore the jobs-to-be-done behind popular apps. Quick prototypes and scenarios of how these might exist as machines will try to uncover what we're after.
The ‘Apps as Machines’ workshop was held during ThingsCon in May 2014 in Berlin — by Boris Anthony, Hannes Jentsch and Martin Jordan
Presentació de Ouali Benmeziane a l'acte 'Internet i les eines de social media en la comunicació de la ciència', desenvolupada durant el Social Media Week Barcelona 2014, i emmarcada dins les activitats de la commemoració del Tricentenari.
I was invited by the Tampa Product Owners group to give a lecture and create a workshop on Experience Design and Journey mapping. I emphasized the importance of sketching in my process and incited the group to draw their ideas throughout the session.
How Technology is Changing the Future of LearningDavid Kelly
These slides were used in support of a keynote I delivered at the 2015 eACH Conference.
If you're interested in bringing this talk/workshop into your event or organization, please contact me at LnDDave@gmail.com.
In the past, communication with remote colleagues has been notoriously bad. The connections were rarely good, we couldn’t see each other, and we often found ourselves around conference room tables hunched over a spider phone yelling “Hey Bob, it’s Lisette. Can you hear me?”. Some of us still do!
But in the last 5 years, technology has come a long way. And it’s time to take another look. In this interactive keynote, we will explore how people and companies are organizing themselves to work remotely. You will hear stories of digital nomads, virtual entrepreneurs, global business networks, and robots. After this session, you will walk away having learned how to work online as if you were in the office together.
10 Years In The Hole: A Possibly Cautionary Tale About Being A Higher Ed Web ...Dylan Wilbanks
Dylan Wilbanks presented at HighEdWeb 2010 after working in higher education web roles for 10 years. He shared 10 lessons learned over that time. The first was to focus on mission over statements. The second was to love users as yourself by being relentless about improving the web and world for them. The third was to understand your audience, as prospective students should be the top priority. He also learned to use data strategically, find allies to push back on processes, have secret projects but ensure other work gets done, teach others, leverage community help, and love rather than be bitter about higher education.
Gather A Gaggleof 21st Century Learning ToolsCindy Lane
This document discusses tools provided by Google that can be used for 21st century learning. It highlights Google Docs, Spreadsheets, and Presentations which allow for real-time collaboration. Examples are provided of how teachers can use these tools, such as having students add pulse rate data to a shared spreadsheet during a science lesson or sharing unique traits about themselves in a shared document. Other Google tools mentioned include Custom Search, Google Maps, Google Groups, YouTube and KNOL. The document emphasizes that these tools allow information to be accessible from anywhere and enable collaboration.
I was invited with Professor Andy Gold from HCC by the University of Tampa MBA program to deliver a lecture and workshop on Design Thinking and how to apply it to rapid mobile app prototyping. We coached the students through a means analysis and then utilized their various skill sets to prototype new mobile app ideas.
The Basics of Writing in the Digital Era Cherie Dargan Handout Outline CWW15Cherie Dargan
The document discusses habits and tools for writing in the digital era. It recommends 7 habits: going digital, getting organized, using existing technology, backing up files, making materials easy to find, avoiding naked URLs, and getting feedback. It also outlines 7 tools for each stage of writing: planning with Inspiration, researching with RefDesk, composing with Scrivener, editing with Hemingway App, getting feedback via Google Docs, managing submissions with WritersDB, and notes taking with Google Keep. The document provides tips and links for digital organization, backups, finding sources, and using technology throughout the writing process.
I was invited by the Teen Business Challenge to give a presentation on creating minimum viable products. The exercise forced me to utilize objects the students would be familiar with and illustrate how prototyping has been integral in business for the last 100 years. I then lead the group in a workshop to help them create paper prototypes.
Making Together: The Merging Journeys of UX, Design & DevelopmentRobin Smail
We invite you on a journey of reinvention: starting with a first pass at a microcredentialing application that is narrow in vision, we examine what is possible when you can step back and begin anew with a more user-centric approach. By exploring user journeys and discovering a scalable, flexible approach, a set of processes that helped us to find our vision and reclaim the territory of our passion to create some of the most ambitious web applications in higher education. This is our (small team) story — what we've learned by looking at the good, the bad, the wrong turns, the course corrections, the user testing, and where we're going next, while we create a badging platform with unlimited potential.
How Technology is Changing the Future of LearningDavid Kelly
The document discusses how technology is disrupting traditional training and changing the future of learning. It outlines how e-learning was the first disruption, and how new technologies like multi-device learning, data analytics, wearable tech, and the internet of things will further transform learning and shift it towards more performance support. The document encourages readers to plug in, listen, discuss, contextualize and play to stay informed on these changes.
This presentation was given by Tony Dobies and Candace Nelson, the social media team at West Virginia University, at the 2015 Higher Ed Web Conference on Oct. 6, 2015.
Effective Strategies for Creating Scientific graphicsJoel Kelly
This document discusses effective strategies for creating scientific graphics. It recommends showing the data clearly without distorting it, revealing multiple detail levels, and maximizing the percentage of the graphic used for plotting data. Specific tips include using small multiples to increase data density, combining different visual elements to tell a story, and employing color judiciously. The document emphasizes exploring data visually and presenting findings concisely through graphics.
How life lessons from Jane Austen helped a one-person communications teamlisacatto
This document summarizes lessons learned from Jane Austen's novels that have helped the author in her role as a one-person communications team. It lists responsibilities of the role and strategies for social media, communications, and managing a high workload. Key lessons highlighted include asking for what you want, finding joy elsewhere, recognizing that money doesn't equal happiness, treasuring the roles you're given, and not expecting perfection. The document advocates preparing well for vacations and enjoying time off from work.
Higher Education Web 2015 - Create a Batman Not a RobinKareem Rahaman
This document provides tips for student staff managers to get the most out of their student employees. It discusses developing students' soft skills, creating a development plan to understand their interests and strengths, and connecting students to industry mentors. The development plan involves understanding each student's motivations, giving meaningful work and feedback, and providing mentorship through skills assessments, one-on-one meetings, and mock interviews. The goal is to help students integrate their skills and explore career paths by setting up meetings with professionals in fields related to their interests.
Big Project, Small Staff, Tight DeadlinesJay Massey
How to create the perfect storm for the successful launch of a large-scale, institutional website. Follow the process of from concept through research, procurement, web design, development, CMS integration, migration, and final launch. This is useful information for web teams in colleges, universities, non-profits and other large organizations.
Fostering A Community of Collaboration and Learning (Higher Ed Web 2015) Christopher Barrows
Only a few years ago, New York University lacked a central team to oversee its social media presence, and there was very little sense of community among social media managers in various departments across the university. Through the creation of a new position and a Social Media Ambassadors group, the university has dramatically refocused its efforts in the social media realm -- and achieved some striking results. Two actions played a key role in these successes. First, the New York University Social Media Ambassadors group was formed in 2012, and now counts as members more than 175 community managers from across NYU. From online meetings and knowledge sharing through the use of Google Groups to in-person meetings twice a semester -- featuring presentations from representatives of industry giants such as Facebook, Twitter and Instagram -- the group has created a professional development opportunity for NYU’s community managers to share and learn. Secondly, social media training was implemented through the use of NYU's iLearn program, as well as one-on-one and group consultations with school and department employees. The opportunity to learn, share, and lead has led to an increased interest and sense of community in social media across the university's global campus. This presentation will provide guidance on creating community of learning and leading, tips for forming a collaborative university group of your own, and lessons learned over the course of the past two and a half years.
This document provides an overview of an informational webinar about infographics. It defines infographics as visual representations of data, information, or knowledge that present complex topics quickly and clearly. Examples of effective infographics are shown and tools for creating infographics are discussed. Key points covered include evaluating infographics, using infographics in courses, sources for finding existing infographics, and creating original infographics using various free online tools and image editors.
Selling UX in Your Organization - Stir Trek 2012Carol Smith
Bring The Users: Selling UX in Your Organization was presented at Stir Trek 2012 in Columbus, Ohio by Carol Smith. You are convinced that UX work will not only save time and effort, but will also increase profits. Now you need to persuade your team to integrate UX activities into your work. This presentation will give you the facts to back up your convictions. Carol provides you with clear and compelling responses to tough questions about UX and usability methods. You’ll leave with facts about the Return on Investment (ROI) of UX, how to respond to UX skeptics, and how to turn your entire team into UX advocates.
Nancy Wojack is a user experience researcher looking for opportunities to help companies develop easy-to-use products that meet customer needs. She has experience leading research for an operational intelligence software platform, developing usability tools and training, and researching customer needs for industrial marking solutions.
A presentation to the Academic staff of SISTC (Sydney International School of Technology and Commerce) on different techniques to adopt to work with Generative AI, such as ChatGPT and to consider different forms of assessment.
The document discusses 21st century learning and how information is changing education. It provides examples of how students today are constantly connected digitally and how much information is being created daily. It advocates that learning environments need to change to incorporate more technology, collaboration, and student-centered approaches to keep pace with evolving information needs. Key skills discussed include communication, critical thinking, creativity, and self-direction.
It seems simple, build a system that allows users to effortlessly reach their goals. So why is it a challenge for teams to stay aligned to user needs throughout the entire design process? Distractions crop up, extra design elements are added along the way, and soon you have a user interface that potentially causes user diversion and is not the streamlined interface you envisioned it would be. In this session, the audience follows the development of an app and discovers five simple steps they can take to build UI that avoids distraction and helps users reach their goals.
• Mapping results from research, recognizing and grouping user needs to recognize importance and hierarchy
• Mapping user needs to specific features
• Building a rough information architecture from features
• Prototyping and testing
• Tips for distraction-free visual design
This presentation was part of a day-long symposium for educators and web designers to come together for talks about design principles, industry skills and standards as it applies to preparing students for careers in design.
This document is a project report for a career counseling website. It includes an introduction describing the need for online career counseling to help students. The objectives are to provide online career counseling and guidance on career options. It describes using HTML and technologies like Notepad to develop the website. It outlines the structure and tags used in HTML. It discusses the need for the website to help students choose the right career path and course. It covers the scope of career counseling and concludes that the website will help solve students' problems in choosing their career.
Data Visualization Resource Guide (September 2014)Amanda Makulec
A summary guide to data visualization design, including key design principles, great resources, and tools (listed by category with short explanations) that you can use to help design elegant, effective data visualizations that help share your message & promote the use of your information.
Note that the tools & resources highlighted are suggested, and inclusion should not be considered as an endorsement from JSI.
Counselors for Computing - Recruiting for CS jkrauss
Recruiting Students into Computer Science: More participation = greater opportunity. NCWIT slide deck for EDC and CAITE webinar with Massachusetts teachers and counselors
Dallin Stevens is seeking an engineering position and offers skills in programming, leadership, and technical problem-solving. He is currently studying Computer Engineering and has experience creating virtual test sites using C# and Java. As president of a Scout organization, he developed a marketing program to improve recruitment when funding was threatened. He also has work experience in customer service roles and as an intern for an AI research group.
If you're running a tech start-up, it's essential that you familiarize yourself with the fundamentals of web development. Ultimately knowing how to "talk to the talk" will help you communicate better with developers, and overall just look really cool.
In this hour and a half long workshop, Chris Castiglione, experienced developer and founder of One Month Rails, will tackle some development principles and answer questions to get you on the right path, such as, "Front-end vs. Back-end?", "Is UX necessary for my project?", "What is this Javascript function thingy, and why am I passing it strange math equations to it?" He will also have you coding a bit yourself!
Leading a development team (without being a developer yourself) can sometimes feels like talking about dancing, and so this is an interactive and friendly environment in which to learn the basics. Come with questions, and a desire to have fun!
OneMonth.com
OneMonthHtml.com
OneMonthRails.com
This document provides an overview of a presentation on using technology to support young workforce development. The presentation covered:
1. Different ways technology can enhance employability skills development, including through authentic learning experiences, digital communications with employers, lifelong learning tools, and skills assessments.
2. Specific examples of how technologies like simulations, social media, e-portfolios, badges, and mobile devices are being used.
3. The importance of inclusive approaches and assistive technologies to support people with different needs. Augmented reality, e-books, and accessible design were discussed.
4. Contact information was provided for following up with the presenters on topics like technology for employability, accessibility, and community engagement resources
What Architecture Taught Me About Information Architecture (and UX)Nam-ho Park
2016-02-20 Presentation at World IA Day / Seattle
1. Layering of complex systems
2. Sequencing of spaces
3. Figuring out documentation
4. Power in the grid
5. Patterns everywhere
6. Beauty in simplicity
7. Recognizing scale
This magazine provides information and career advice for students in the Information Systems program at UNSW. It includes articles about course progression, university survival tips, recaps of events from the past year, information on careers and internship opportunities, and profiles of the BITSA executive team. The magazine aims to help IS students make the most of their time at university by highlighting opportunities and providing insights from professionals in the field. It also promotes BITSA events and initiatives from the past year.
Similar to Redefining content with Infographics (20)
The story of how NC State's OIT Design group built new positions, defined processes, and continued planning for the future in an effort to improve campus web services. Presentation plus notes: http://www.slideshare.net/ncsumarit/the-making-of-a-web-team-notes
The story of how NC State's OIT Design group built new positions, defined processes, and continued planning for the future in an effort to improve campus web services. Slide-only view: http://www.slideshare.net/ncsumarit/the-making-of-a-web-team
A presentation on the security vulnerabilities of WordPress environments, along with information on how to recover from a hack and tips for securing your site.
This document discusses using WordPress in higher education. It outlines common uses of WordPress in higher ed like for course sites, blogs, online journals, and student portfolios. Reasons WordPress is well-suited for higher ed are provided, including its open source nature, strong community support, and flexibility. Specific needs in higher ed like security, authentication, asset management, and directories are also covered. The rest of the document discusses WordPress implementation at NC State as an example and ideas for building a WordPress community in higher education.
The document discusses game genres from both traditional and emerging perspectives. Traditionally, genres have focused on classifying games based on their content, such as simulation, strategy, action, and role-playing. However, some researchers argue for redefining genres based on other factors like time to completion, replayability, and degrees of open-ended problem solving. The document also examines how game development involves social communities that influence genres through modifications, expansions, and sequels inspired by player interaction.
Presentation on how to give a good presentation (irony much?) with a focus on the tools one might choose to manage their slide content and how best to prepare those slides.
Join us as we share information on NC State's effort to create social media policy. We'll discuss our research, our attempts to develop best-practices, and how the best-laid plans can come up lacking in the face of unexpected scenarios. We'll also discuss ways in which social media is used at NC State and the processes we're implementing for keeping track of who's saying what.
The document discusses social media usage at universities. It notes that university usage of social media has increased from 61% in 2008 to 100% in 2011. Popular platforms for universities include Facebook, Twitter, blogs, and LinkedIn. The document also discusses examples of innovative social media use at different universities. It raises issues that universities should consider regarding social media policies, such as employee training, student conduct, monitoring athletes' social media, and educating faculty on best practices.
WordPress is an open source content management system that uses PHP and MySQL. It allows for flexible deployment options and is extendable through plugins and APIs. Over 12% of the largest websites use WordPress. Users can install WordPress for free through wordpress.com for a basic blog or download WordPress.org to have more customization options but also more responsibility to manage the site. WordPress 3.0 introduced new features like custom post types and taxonomies.
WordPress is an open source content management system that is used by over 12% of the largest websites. It allows for flexible deployment either through WordPress.com which handles hosting and updates or WordPress.org where users are responsible for installation and management. WordPress 3.0 introduced new features like custom post types and taxonomies as well as built-in support for managing multiple sites. The WordPress community provides extensive documentation, themes, plugins and user groups to help people get started and expand their use of the popular platform.
This document summarizes a presentation about integrating social networking and discusses difficulties and usability. It covers defining social media, common tools used, developing policies and plans, implementation including crafting posts, engagement, and measuring return on investment. Key challenges addressed are that social media is not easy, won't solve all problems, and requires ongoing attention rather than being set and forgotten.
This document provides guidance on using social media to build a campus community. It discusses developing a social media policy and plan, including defining goals, choosing appropriate tools, and workflow. It also covers best practices like crafting engaging posts, building community, and assessing return on investment. The main takeaways are to start with well-defined objectives, use social media authentically to enhance existing outreach, and focus on quality over quantity of connections.
Social Media goes to College; Presentation on building social media communities for UNC CASUE 2010.
Presentation with speaker notes: http://www.slideshare.net/ncsumarit/cause10-smnotes
The document discusses WordPress, an open source content management system used for blogging. It highlights that WordPress is flexible, extendable with plugins, and easy to use. It also describes the differences between WordPress.com, which hosts blogs, and WordPress.org, which allows users to download and install WordPress themselves. The document provides an overview of getting started with WordPress and some of its key features.
The document discusses best practices for creating effective presentations. It recommends using presentation tools to organize content, include visual aids, and engage participants. Specific tools covered include charts, outlines, notes, handouts, and methods for sharing presentations. Tips are provided on keeping audiences focused, choosing the right presentation format, and concluding by recapping key messages. The overall goal is to convey information clearly using visuals and interaction while maintaining audiences' attention.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
3. What is an infographic?
3
[in-foh-graf-ik]
noun
def: graphic visual representations of information, data or knowledge
intended to present information quickly and clearly
https://en.wikipedia.org/wiki/InfographicUAD#6
4. WHY USE INFOGRAPHICS?
4
65%
50%of the brain is dedicated to vision
of people are visual learners
https://en.wikipedia.org/wiki/Infographic
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=587201
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5. WHY USE INFOGRAPHICS?
COMPREHENSION RETENTIONAPPEAL
Infographics help achieve the 3 main goals of communication:
https://en.wikipedia.org/wiki/InfographicUAD#6
12. Thinking of an infographic that doesn’t fit into one of these categories?
Me too.
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13. A SUCCESSFUL INFOGRAPHIC SHOULD…
13
• show the data
• induce the viewer to think about the substance rather than about methodology, graphic design, the
technology of graphic production, or something else
• avoid distorting what the data have to say
• present many numbers in a small space
• make large data sets coherent
• encourage the eye to compare different pieces of data
• reveal the data at several levels of detail, from a broad overview to the fine structure
• serve a reasonably clear purpose: description, exploration, tabulation, or decoration
• be closely integrated with the statistical and verbal descriptions of a data set.
https://en.wikipedia.org/wiki/Infographic
Edward Tufte
The Visual Display of Quantitative Information
Is this better?
• Is it clearer?
• Does it make you pay
more attention?
• Will it help you remember
the content?
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14. "Graphics reveal data.
Indeed graphics can be more precise
and revealing than conventional
statistical computations."
Edward Tufte
The Visual Display of Quantitative Information
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15. INFOGRAPHICS FOR CAMPUS
15
Distribute basic information for
faculty, staff, students, or parents
Educate campus about issues
Introduce/profile members of
campus
Help campus learn about
resources or organizations
Get students to read their
email!
Celebrate successes and
share news
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17. So what’s the deal?
Why aren't we using more infographics on campus?
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18. CAMPUS Challenges
18
We don’t think about it Time consumingNo expertise/experience
We don’t see them
that much in a
campus context.
May not be an
obvious solution.
Lots of work.
Typing some stuff
is way easier and
faster.
Most of us aren’t
artists or
designers.
Making them correctly
Building them
well.
Accessibility,
usability, and
good design.
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19. CASE STUDY: Google at NC State
19
Troubleshooting the rollout
This infographic was to help explain the terms of service for core
and consumer apps. Also intended to help relieve anxiety that
Google was going to take over campus.
Since we rolled out the service to everyone on campus more or less
at the same time there were a lot of questions. We used infographics
like these to help campus users help themselves and understand the
implications of different options and services.
When Google came to campus
http://google.ncsu.edu/UAD#6
20. CASE STUDY: EMORY Printing
20
Emory Libraries and IT used an infographic address that classic
question of all incoming students: should I bring a printer to
campus?
They elected to tell a story about printing on campus that quickly
made a visual case for leaving the printer at home and using
campus printing resources.
The printer dilemma
http://communications.emory.edu/case-studies/infographic-student-printing.htmlUAD#6
21. CASE STUDY: NC State Recreation
21
YAY LEARNING!
Campus Rec informed users about the program’s history
using a quiz, and then made it more engaging by adding
visual elements. It’s no less challenging, just more fun.
The fun kind of quiz!
http://recreation.ncsu.edu/UAD#6
22. CASE STUDY: Berkley Alumni
22
One of the most common infographic topics for higher ed:
fundraising.
Gives an overview of the school and its achievements. Recaps vital
statistics for the year and previews how alumni contributions
contribute to the university.
Making the case for donations
http://alumni.berkeley.edu/give/annual-donor-infographicUAD#6
23. CASE STUDY: NC State SUSTAINABILITY
23
The Sustainability office at NC State runs an
annual challenge among residence halls to lower
energy and water consumption.
This inforgraphic helps informs campus of the
winner, and serves to energize the competition for
the next year.
Change your State
http://sustainability.ncsu.edu/changeyourstateUAD#6
24. CAMPUS Challenges
24
We don’t think about it Time consumingNo expertise/experience
We don’t see them
that much in a
campus context.
May not be an
obvious solution.
Lots of work.
Typing some stuff
is way easier and
faster.
Most of us aren’t
artists or
designers.
Making them correctly
Building them
well.
Accessibility,
usability, and
good design.
UAD#6
25. USE YOUR
CAMPUS
•Take a class.
•Find a student or intern.
•Start or join a campus club.
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26. USE YOUR
COMMUNITY
•Hire a local artist or designer.
•Start or join an organization.
•Sign-up for an online course.
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27. JUST
DO IT
•Start playing and see what works for you
and your message(s).
•Learn as you go. You’ll get better. I promise.
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28. CAMPUS Challenges
28
We don’t think about it Time consumingNo expertise/experience
We don’t see them
that much in a
campus context.
May not be an
obvious solution.
Lots of work.
Typing some stuff
is way easier and
faster.
Most of us aren’t
artists or
designers.
Making them correctly
Building them
well.
Accessibility,
usability, and
good design.
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30. 30
Step 1: Get Inspired
https://www.flickr.com/photos/thewhartonschool/sets/72157629382230650/
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31. 31
Use Pre-Built Resources
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Lorem Lorem Lorem Lorem Lorem Lorem Lorem Lorem
100
75
50
25
0
28%
28%
28%
28%
28%
28%
28%
28%
8/108/10
Jan Feb Mar Apr May Jun Jul Aug Sep Nov Oct Dec
Lorem
Ipsum
Dolor
Jan Feb Mar Apr May Jun Jul Aug Sep Nov Oct Dec
Lorem
Ipsum
01 02 03 04 05 06 07 08 09 10
8/108/108/10
Lorem ipsum dolor sit amet, consectetur adipiscing
elit. Donec ullamcorper nulla non metus auctor
fringilla. Vestibulum id ligula porta felis euismod
semper. Donec sed odio dui. Vestibulum id ligula
porta felis euismod semper. Integer posuere erat a
ante venenatis dapibus posuere velit aliquet. Integer
posuere erat a ante venenatis dapibus posuere velit
aliquet.
Aenean lacinia bibendum nulla sed consectetur.
Nullam quis risus eget urna mollis ornare vel eu leo.
Maecenas faucibus mollis interdum. Cras justo
odio, dapibus ac facilisis in, egestas eget quam.
Lorem ipsum dolor sit amet
86%
50%25% 100%0% 75%
Lorem ipsum dolor
sit amet, consectetur
adipiscing elit.
Donec ullamcous
auctor fringilla.
Vestibulum id ligula
porta.
Jan Feb Mar Apr May Jun Jul Aug Sep Nov Oct Dec
3/5
4/5
18%
25%
75%
8/10 Lorem ipsum dolor sit amet,
consectetur adipiscing elit.
Lorem ipsum
dolor sit amet.
2003 2004 2005 2006 2007 2008 2009 2010 2011 2012
$100,000
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32. 32
Use Web Resources
CANVA.com
$
• Free, with some assets
available for-pay
• Wide range of templates
and assests available
• Focus on design
• Easy to use
Inforgr.AM
$$
• Free, with pricing plans
• Create interactive
charts using numerical
data
• WordPress plugin
available
• Educational pricing
available!
VISME.CO
$$
• Free, with pricing plans
• Nice templates and
library of graphic
resources
• Easy to use
Easel.LY
$
• Free, with Pro option
• Quick and easy to get
started
Piktochart.com
$$$
• Free, with pricing plans
• Good quality design
• Embed video into
designs
http://www.huffingtonpost.com/randy-krum/5-great-online-tools-for-_b_5964874.html
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33. 33
THINK INSIDE the box
https://prezi.com/mc8hapdogzgb/how-to-make-an-infographic/
http://honors.dasa.ncsu.edu
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34. "The great thing is that the wealth of
free tools has changed the relationship
between readers and journalists
forever.
The data belongs to everyone now
and everyone has the power to
visualize it."
http://visualoop.com/blog/27650/40-thought-provoking-quotes-about-data-visualization-and-infographics
Simon Rogers
simonrogers.net, August 2012
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35. 35
I won’t lie: it’s still time consuming.
But the more time you spend, the better it will be,
and it gets easier with each new project.
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36. CAMPUS Challenges
36
We don’t think about it Time consumingNo expertise/experience Making them correctly
We don’t see them
that much in a
campus context.
May not be an
obvious solution.
Lots of work.
Typing some stuff
is way easier and
faster.
Most of us aren’t
artists or
designers.
Building them
well.
Accessibility,
usability, and
good design.
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37. THE VALUE OF ACCESSIBILITY
37
You need to have a web version.
Anchor
links
Color
contrast
Extra
details
Alt tags
and long
descriptions
Replace all
image-text
with text-text
SEO
http://www.accessiq.org/create/content/how-to-create-an-accessible-infographicUAD#6
39. "…we won’t discover new
awesomeness without failing.
The future of information
visualization is being shaped by
projects that fail in many senses
and that are being criticized."
Santiago Ortiz
moebio.com, August 2012
http://visualoop.com/blog/27650/40-thought-provoking-quotes-about-data-visualization-and-infographicsUAD#6
46. CAMPUS Challenges
46
We don’t think about it
We don’t see them
that much in a
campus context.
May not be an
obvious solution.
Time consuming
Lots of work.
Typing some stuff
is way easier and
faster.
No expertise/experience
Most of us aren’t
artists or
designers.
Making them correctly
Building them
well.
Accessibility,
usability, and
good design.
UAD#6
47. Remember usability testing?
Guess what? It works for infographics, too.
CHECK YOUR WORK
http://fivesecondtest.com/
And to design for your audience…
And remember to consider
responsive design…
And cite your sources…
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48. "We have all the problems of a major
theme park and a major zoo and the
computer's not even on its feet yet."
http://visualoop.com/blog/27650/40-thought-provoking-quotes-about-data-visualization-and-infographics
Ray Arnold
Jurassic Park
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49. I’m not saying it’ll be easy.
But infographics are a great tool when done well,
and they can be a great asset to higher ed
and joy to our campuses.
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51. “…a thing that will stay here
forever is the need for data
visualization."
http://visualoop.com/blog/27650/40-thought-provoking-quotes-about-data-visualization-and-infographics
Uldis Leifert
infogr.am, October 2012
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