This document describes a study that developed three online simulations using Second Life to enhance employability skills for psychology undergraduates: a supermarket scenario, a counselling agency scenario, and a Dragons Den entrepreneurial pitch scenario. Student satisfaction and learning outcomes were evaluated and compared between the online simulations and equivalent face-to-face activities. Results showed the online simulations were equivalent to face-to-face activities in terms of student satisfaction, learning, and attitudes, with the exception that students reported higher satisfaction with the supermarket simulation online compared to face-to-face. The researchers concluded online simulations may be a useful way to extend student learning outside the classroom.