USES AND GRATIFICATION 
THEORY 
Brownwonder Productions
USES AND GRATIFICATION THEORY 
 Uses and Gratification theory is an approach to understanding 
what people get out of using particular media that fulfils their 
personal preferences. 
 Elihu Katz introduced the Uses and Gratification theory, when 
he discovered that majority of people use media to their 
advantage. 
 When Katz expanded and published the theory in 1974, he 
stated that ‘individuals choose to use different texts for different 
purposes.’
PERSONAL IDENTITY 
 Personal identity is when the viewer compares their life with the life of a 
character within the film. Individuals who have similar lives to a character begin 
to feel close with the character as they can relate well to them. On the other 
hand, viewers can compare their lives to a character in the film and find many 
differences between the two personalities. This leaves the viewer thinking about 
these differences. 
 This aspect of the theory can be applied to our film as through watch the 
characters behave, audiences can choose if they character is acting in an 
appropriate way or in a foolish way. They can then chose which is the right 
model to follow. Also by watching how the characters behave on screen, the 
audience can learn how o react to similar situations.
INFORMATION 
 The way this applies to our production is by 
people becoming curious and intrigued about 
our product through word of mouth and 
marketing strategies. Therefore, by watching our 
product, the audience will find out what the film 
is about and, satisfying their curiosity and 
interest.
INTEGRATION AND SOCIAL 
INTERACTION 
 Gaining insight into circumstances of others; 
social empathy - The audience of our film begin 
to feel scared and nervous for Lucy as they fear 
for her safety. 
 Finding a basis for conversation and social 
interaction - After watching the film the 
audience can form interactions with each other 
by discussing the film and how it personally made 
them feel.
ENTERTAINMENT 
 Escaping or being diverted from problems – By 
watching our production, the audience will be able to 
forget about their personal problems (momentarily)and 
divert their attention to the film. 
 Relaxing – By watching our production, some audience 
members can gain pleasure if they find film relaxing and 
entertaining to watch. 
 Filling time – Most of our audience can fill their spare 
time with watching the movie. This way they will receive 
entertainment and relaxation when they have time. 
 Emotional Release – Some of our audience will 
sympathize for our actress, Lucy, as in the film she is 
vulnerability is taken advantage of.

Uses and Gratification Theory

  • 1.
    USES AND GRATIFICATION THEORY Brownwonder Productions
  • 3.
    USES AND GRATIFICATIONTHEORY  Uses and Gratification theory is an approach to understanding what people get out of using particular media that fulfils their personal preferences.  Elihu Katz introduced the Uses and Gratification theory, when he discovered that majority of people use media to their advantage.  When Katz expanded and published the theory in 1974, he stated that ‘individuals choose to use different texts for different purposes.’
  • 4.
    PERSONAL IDENTITY Personal identity is when the viewer compares their life with the life of a character within the film. Individuals who have similar lives to a character begin to feel close with the character as they can relate well to them. On the other hand, viewers can compare their lives to a character in the film and find many differences between the two personalities. This leaves the viewer thinking about these differences.  This aspect of the theory can be applied to our film as through watch the characters behave, audiences can choose if they character is acting in an appropriate way or in a foolish way. They can then chose which is the right model to follow. Also by watching how the characters behave on screen, the audience can learn how o react to similar situations.
  • 5.
    INFORMATION  Theway this applies to our production is by people becoming curious and intrigued about our product through word of mouth and marketing strategies. Therefore, by watching our product, the audience will find out what the film is about and, satisfying their curiosity and interest.
  • 6.
    INTEGRATION AND SOCIAL INTERACTION  Gaining insight into circumstances of others; social empathy - The audience of our film begin to feel scared and nervous for Lucy as they fear for her safety.  Finding a basis for conversation and social interaction - After watching the film the audience can form interactions with each other by discussing the film and how it personally made them feel.
  • 7.
    ENTERTAINMENT  Escapingor being diverted from problems – By watching our production, the audience will be able to forget about their personal problems (momentarily)and divert their attention to the film.  Relaxing – By watching our production, some audience members can gain pleasure if they find film relaxing and entertaining to watch.  Filling time – Most of our audience can fill their spare time with watching the movie. This way they will receive entertainment and relaxation when they have time.  Emotional Release – Some of our audience will sympathize for our actress, Lucy, as in the film she is vulnerability is taken advantage of.