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In Pursuit of the
iDream
Opportunities and challenges in
the children's app market
Dr. Carla Fisher
No Crusts Interactive
A Gamer’s Guide
to Parenting
1. Take shelter and wait it out

8. Ambush
http://www.slideshare.net/thulme/ideo-workshop-for-techstars
The Challenges
• Differentiation
• Discovery
• Money Money Money
How will you
differentiate your
product?
The Problem:
Everyone Does
the Obvious
Puzzles

Colors

Numbers

Shapes

Animals

Matching

Letters
Coloring

Memory
Opportunities?
Do one thing really, really,
really, really, really well.
Indispensably well.
Oh No Fractions!
Dinorama
DragonBox
Algebra
Jack and the
Beanstalk by
Nosy Crow
Augment common
activities with
technology
Big Bird’s Words
Little Zebra Shopper
Folidify
Storybots
Solve a problem
FirstVideo

Have you ever played a YouTube video for your
kid only to end up with a list of
"recommended" videos which aren't really
appropriate? This happens all the time with me
and my daughter, so we created FirstVideo.
Monster Meter
Add a new spin to a
familiar and
common mechanic
Tiny Terrors
at Christmas
Chicken Cha Cha Cha
Make a great game
mechanic kid
friendly
Point and Click
Adventures

Myst
Mystery
Lighthouse
Mystery
Math
Museum
Endless Runners

Canabalt
Stride & Prejudice
Hidden
Object
Games
Where’s Waldo?
In Hollywood
Little Things Forever
Look and Find
Elmo
Be stupidly difficult
to play*
* But not so ridiculously difficult that you drive users away
Super Hexagon
Top 100 in 88 countries
Flappy Bird (iOS)
#1 in 116 countries
Hardest Game
Ever 2
#1 in 35 countries
Top 100 in 111
Be humorous or
irreverent
Hipster’s ABC
My Little Alphabutts
3 Simple* Steps to Differentiation
1. Research the market exhaustively
– Play the top 200 games in your target categories
– Use an RSS feed to review new content
– Keyword searches (on all platforms) and ask around

2. Identify the trends, gaps, and opportunities
(educational, theme, mechanics, etc)
3. Produce amazing product
* Sarcasm
How will people
find your
product?
Results from Learning at Home Study (Cooney Center)
How do parents find educational
media?
Come across it while
browsing

50%

Recommendations from
teacher

40%

Suggestions from friends or
family

35%

Child comes across it

20%

Child hears about it from
friend

20%
Parents’ Media Sources
•
•
•
•
•
•

Parent watches or plays the content first 56%
Recommendations from friends 34%
Reputation of the company or network 33%
Child finds it his/herself 25%
Website reviews 13%
Newspaper or magazine reviews 5%
Source: Parenting in the Age of Digital Technology
Word of mouth matters.
Make content that can be
easily shared on mobile devices
iPhone vs iPad Content Sharing

Source: http://blog.sharethis.com/
Make things people
want to share
Humans share items that cause emotion,
especially positive feelings.

Interest

Amusement

Surprise
emotionwisegroup.org
Timely + Funny
My Little Alphabutts
3 Simple* Steps to Discovery
1. Work your connections at the app markets
and press
2. Make sure you have sharable, mobile friendly
materials
3. Focus on messaging that triggers emotions,
particularly amusement, interest, or surprise
* More sarcasm
How will you
make
money?
How do you
define
success?
Success Metrics
• Revenue
• Downloads
• Daily/monthly
average users
• Time on task
• Email sign ups

•
•
•
•
•

User Ratings
Press stories
Facebook Likes
License requests
Tweets
Success metrics need
timelines and plenty of
room to grow
Once the game
launches,
the real work
begins
Give yourself plenty of
runway
Measure metrics
methodically
Set goals and hold yourself to them
Sell 10% more apps
each week.
Aspire to growth hacker
Become a Growth Hacker
•
•
•
•

Pick 1 or 2 metrics
Live or die by those metrics
Set a goal for each week
Experiment to raise the metrics. Abandon those that
don’t work. Iterate on those that do.

Growth hackers increase a metric through methodical
and measurable tests.
A/B Tests

Pick this one!

Pick this one!

Which one is more successful?
A/B Tests
Please rate us!

Please rate us!

Rate now

Rate 5 Stars

No thanks

No thanks

Which one is more successful?
A/B Testing
1.Create two options, nearly
identical, but with one key
difference.
2.Release both to users.
3.Measure which one is
more successful.
4.Iterate.

Winner!
Smashing Magazine: Ultimate Guide to A/B Testing
QuickSprout: Definitive Guide to Growth Hacking
3 Simple* Steps to Defining and
Achieving Success
1. Clearly define a small number of metrics
2. Set appropriate goals and timelines
3. Growth hack your way to success with
measurable experiments
* Still sarcasm
The Challenges
•
•
•
•

Differentiation
Discovery
Money Money Money
Success Metrics
Thank you
• Carla@NoCrusts.com
• No Crusts News – free, weekly newsletter
of interesting articles, videos, and games
– Sign up:
http://tinyurl.com/NoCrustsNews

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Living the iDream: Opportunities and Challenges in the Children's App Market (Kidscreen 2014)

Editor's Notes

  1. As many of you know, I’m a frequent contributor to the body of information available on developing games for kids, especially in the mobile space. As the market has shifted over the past few years, I’ve become increasingly worried that I was saying “c’mon in! the water is fine” and not appropriately addressing the challenges of the marketplace.
  2. A few weeks ago, I wrote a blog for Kidscreen Kids Got Game that was titled Surviving the Mobile App Apocalypse. While it was tongue in cheek, the underlying message was really important. This is a really tough market. Yes, it’s full of opportunities, but it’s also full of challenges.
  3. We are in one of the most crowded marketplaces ever.
  4. I found this image a few months ago, from Tom Hulme at IDEO. It’s a graph that an investor drew for him of the product lifecycle. [Explain picture] I worry that we have too many uninformed optimists running around, building products blindly, without understanding the opportunities or the challenges.
  5. So my goal for this session is to make sure everyone leaves as an informed optimist. Informed Apptimist? Some of you are likely already there, others may be deep into the pessimism, and I’m sure there are a few uninformed optimists who will be wiggling in their chairs before long. But hang in there with me.
  6. Differentiation – The other thing that will start to happen as you watch the iTunes feed is that you’ll see how many ideas are focused on a relatively small set of educational goals – letters, numbers, colors – and interaction mechanics – matching, coloring, etc. It’s really tempting to gravitate toward the common areas.
  7. Elmo, Dora, Endless Alphbet, Starfall, Dr. Seuss, Bob Books, Duck Duck Moose, Alphabet appsBut these are the most crowded spaces possible. And not just crowded in terms of sheer numbers of products. By competing in these areas, you’re also competing against Disney, Nick, PBS KIDS, and all the other major brands that already have significant brand recognition.
  8. LetterSchool
  9. Dinorama
  10. DragonBox
  11. Use technology to differentiate?
  12. Foldify, Little Zebra
  13. Tiny Terrors
  14. Chicken cha cha cha
  15. Mystery Lighthouse – point and click adventure
  16. Where’s waldo
  17. Little Things
  18. Hardest Game Ever
  19. Dumb Ways to Die
  20. Parents have review resources like Common Sense Media, Parents’ Choice, and Apps Playground,but even they have limited bandwidth.
  21. Because the market is so crowded, how people find out about products is critical. Yet the resources for parents to find out about products is limited.
  22. http://moz.com/blog/top-three-inbound-marketing-strategies-for-mobile-appsRecommendations from people I know 92%Consumer opinions posted online 70%
  23. Parenting in the Age of Digital Technology StudyParent watches or plays the content first 56%Recommendations from friends 34%Reputation of the company or network 33%Child finds it his/herself 25%Website reviews 13%Newspaper or magazine reviews 5%
  24. Over 30 days ShareThis monitored 4.9 billion “social signals”. Sharing was 2x more likely on mobile devices. Blue is iPhoneRed is iPad20% family & parenting iPhone17% iPadThe only thing shared more on iPad was Food & Drink
  25. A recent blog post of mine that had a significant number of pageviews and shares. Fosters interest and surprise. It’s Sexy Headlines 101, but hey, it works
  26. Bragging gets shared, too. Interest and surprise.
  27. I’m not saying go to slide share unless you know your audience is there. But it’s a great microcosm for examing what gets shared.
  28. http://www.flickr.com/photos/theclevelandkid24/4380307487/sizes/o/in/photostream/
  29. Apologize for the changing scale.
  30. September 11, No featureSeptember 13: iTunes New & Noteworthy homepage in 82 countriesAnother bump when the game went free
  31. To that point, set goals and hold yourself too them. Rationalize salesSell 10% more apps each week. Yes, overtime it’s a lot of people, but if you start at 100, it’s only 10 more next week. If your biggest problem is that your 10% goals have become gaining 400 new users a day, then we should talk. And how do you hold yourself to them? Write them down, etc. People who wrote down their goals, shared this information with a friend, and sent weekly updates to that friend were on average 33% more successful in accomplishing their statedgoals than those who merely formulated goalsDr. Gail Matthews, Dominican University of California
  32. Growth Hacking is a Silicon Valley term, largely credited to Andrew Chen.
  33. Looking at case studies will also help you understand what you might try testing, like language for reaching out to press, how to sign up people for Facebook, etc. Test your value proposition. App icons.