Following up on her iKids 2014 presentation, Dr. Carla Fisher shares an overview of the three major challenges for children’s app developers and ways to address them. An overview of the presentation can also be read at kidscreen.com/category/blogs/kids-got-game.
We closed out our fall edition of Ignite Austin with a Battle Decks throw down!
Battle Decks is an event where speakers present powerpoint presentations they have never seen before. Some people call it "power point karaoke", others call it hell.
We call it hilarious!
We chose the hilarious topic "Developing Social Media Strategy" and were impressed by how our 3 speakers handled themselves....
Let us know what you think!
johnrodriguez@igniteaustin.org
Social Selling Made Easy Magazine Issue 3Ted Prodromou
We’re in the middle of the dog days of summer
in the US and it’s hot, hot, hot! The social
media and high tech world are hot too. Twitter’s
revenue and user growth have stalled while
Instagram and SnapChat are exploding. Did
I mention Microsoft is buying LinkedIn and
Verizon is buying the core business of Yahoo.
Fasten your seatbelt because the social media
world is a changin'.
While Twitter is stuck in neutral, it remains a
powerful niche community. This month, I’m
featuring three Twitter-related articles to help
you understand the power of this social media
network.
Twitter for Introverts by yours truly, Ted
Prodromou
Social Selling Channeling: From Twitter to
LinkedIn by Bob Woods
Twitter is Making it Easier for Social Sellers by
Brynne Tillman
Also in this month’s issue:
Our cover story: Story Marketing for Small
Business by Mike Wolpert
How I Get a 74% Acceptance Rate on LinkedIn
Invitations by Mario Martinez, Jr.
Driving Sales on the Road with LinkedIn by
Viveka von Rosen
How to Be Confident in Any Room by Susan
RoAne
This month’s tutorial: LinkedIn Topics: An
Interesting Tool for Researching by LinkedIn
Skills
This month’s expert interview: Scale Up, Scale
Out and Create Prosperity with Wally Waldron.
I want to thank everyone for your support and
kind comments about Social Selling Made
Easy. Please share this issue with your friends
so we can continue growing our subscriber
base. I’m always looking for great content so
contact Jeryl at help@tedprodromou.com if
you’d like to contribute to future issues.
Ted Prodromou
www.tedprodromou.com
Bill Sabram has been designing games for a long time and specifically games for health for several years. This talk focuses on cumulative lessons learned from one of the field's most experienced designers.
Divided into three parts the talk will cover:
1. The intersection of game design and well-being which will cover the importance of engagement, and small actions that motivate and engage players.
2. Meet Daily Challenge, MeYou Health's well-being improvement product, learn about our clinical trail and hear Bill's design insights. www.dailychallenge.com
3. Learn about the design of Walkadoo, a free walking product that everyone can enjoy. Bill will share what worked and what didn't in building MeYou Health's pedometer program. www.walkadoo.com
As a leader, you spend a lot of your time making sure that your team is working well together. Here are the secrets that every manager should know to make your team successful.
Subscribe to our free 11-day email course on HOW TO BE A BETTER LEADER:
http://officevi.be/29Sx4bK
Read more on employee engagement on Officevibe blog:
https://www.officevibe.com/blog
We closed out our fall edition of Ignite Austin with a Battle Decks throw down!
Battle Decks is an event where speakers present powerpoint presentations they have never seen before. Some people call it "power point karaoke", others call it hell.
We call it hilarious!
We chose the hilarious topic "Developing Social Media Strategy" and were impressed by how our 3 speakers handled themselves....
Let us know what you think!
johnrodriguez@igniteaustin.org
Social Selling Made Easy Magazine Issue 3Ted Prodromou
We’re in the middle of the dog days of summer
in the US and it’s hot, hot, hot! The social
media and high tech world are hot too. Twitter’s
revenue and user growth have stalled while
Instagram and SnapChat are exploding. Did
I mention Microsoft is buying LinkedIn and
Verizon is buying the core business of Yahoo.
Fasten your seatbelt because the social media
world is a changin'.
While Twitter is stuck in neutral, it remains a
powerful niche community. This month, I’m
featuring three Twitter-related articles to help
you understand the power of this social media
network.
Twitter for Introverts by yours truly, Ted
Prodromou
Social Selling Channeling: From Twitter to
LinkedIn by Bob Woods
Twitter is Making it Easier for Social Sellers by
Brynne Tillman
Also in this month’s issue:
Our cover story: Story Marketing for Small
Business by Mike Wolpert
How I Get a 74% Acceptance Rate on LinkedIn
Invitations by Mario Martinez, Jr.
Driving Sales on the Road with LinkedIn by
Viveka von Rosen
How to Be Confident in Any Room by Susan
RoAne
This month’s tutorial: LinkedIn Topics: An
Interesting Tool for Researching by LinkedIn
Skills
This month’s expert interview: Scale Up, Scale
Out and Create Prosperity with Wally Waldron.
I want to thank everyone for your support and
kind comments about Social Selling Made
Easy. Please share this issue with your friends
so we can continue growing our subscriber
base. I’m always looking for great content so
contact Jeryl at help@tedprodromou.com if
you’d like to contribute to future issues.
Ted Prodromou
www.tedprodromou.com
Bill Sabram has been designing games for a long time and specifically games for health for several years. This talk focuses on cumulative lessons learned from one of the field's most experienced designers.
Divided into three parts the talk will cover:
1. The intersection of game design and well-being which will cover the importance of engagement, and small actions that motivate and engage players.
2. Meet Daily Challenge, MeYou Health's well-being improvement product, learn about our clinical trail and hear Bill's design insights. www.dailychallenge.com
3. Learn about the design of Walkadoo, a free walking product that everyone can enjoy. Bill will share what worked and what didn't in building MeYou Health's pedometer program. www.walkadoo.com
As a leader, you spend a lot of your time making sure that your team is working well together. Here are the secrets that every manager should know to make your team successful.
Subscribe to our free 11-day email course on HOW TO BE A BETTER LEADER:
http://officevi.be/29Sx4bK
Read more on employee engagement on Officevibe blog:
https://www.officevibe.com/blog
With the amount of time we spend working we should be able to find work that excites us and inspires us. This presentation helps people see that they are in control of how much they love their work. It motivates your workforce to reignite their passion, and their love for what they do.
Confirm, Observe, Adjust: How to audit your Twitter world an 1 hour or lessIan Lurie
You need to know what works (and what doesn't) for your audience. This is my 1-hour Twitter audit. I use it each week to find general trends, great Tweets and folks I need to follow.
Modernize 2018: Using Empathy to Build Better Products, FullStoryOptimizely
Modernize 2018: Using Empathy to Build Better Products presented by Scott Voigt, CEO, FullStory
What would it take to get every team in your company focused on your customer’s experience? Sales, Product, Marketing, Support: how could each organization benefit from the ability to see your site through your users’ eyes?
A great customer experience is no longer just “nice to have”, it will make or break your entire business. FullStory (the company) takes a customer-first approach to every aspect of its business using one true source of CX data—FullStory (the app!).
In this talk, CEO Scott Voigt will describe how his company leads the field in customer empathy and turns that data-driven insight into the real-world results that matter: enthusiastically happy customers and exponential growth.
ABOUT MODERNIZE 2018:
Be a part of the future. Shape the customer experience with Accenture, Forrester, Qantas, REA, Intrepid and more -- and learn how leading organisations are harnessing their people, processes, and technologies to exceed customer’s expectations.
Visit: https://www.optimizely.com/anz/modernize2018
As a career women, I probably made all the possible mistakes, things I wish I knew how to do differently when I was younger.
In the light of that, I thought I would share my ten favorite pieces of advice, and one bonus.
Common mistakes people make when designing interactive digital media content for children and strategies to avoid these common and possibly fatal mistakes; Slideshow created by (c)Carolyn Handler Miller
Immy Khan z Google na Festivale Zlatý Klinec 2017 ukázal hlavné elementy, ktoré stoja za úspešnými kampaňami, ktoré dokázali využiť moderné technológie na vyhodnotenie kontextu, v ktorom sa užívatelia nachádzajú a zámer, ktorý aktuálne majú.
Making Content Work For You For Slide Showsounddelivery
Madeleine Sugden from KnowHow NonProfit presents 'Making Content Work for You.' - Content 2.0 Make the most out of your website - fill it with good content that will engage, inform and influence. Five questions will help transform your site.
25 Social Media Ideas You Can Use to Connect With Your Audience slideshareBoom! Social
One of the things that I get asked the most frequently is what should businesses share on social media, which sparked these 25 social media ideas you can use to connect with your audience.
Talk Design Principles for kids - Camp DigitalKarina Ibarra
We know how to design for grown-ups, but how easy is it to design for kids?
In this talk we will see how some of well-known, universal principles of design can be applied when we design apps, games and interfaces for kids.
We will walk through concepts and practices that designers and researchers already know about their users, but with a different approach applied for children.
Chances are your content sucks. Don't fret. In this SlideShare presentation, we will share 10 ways to help your content go viral like BuzzFeed plus real-life examples to get you started. http://www.happymarketer.com/
Kid and Family Friendly Marketing (Casual Connect 2013)Carla Fisher
Presented at Casual Connect USA 2013. Children and family app developers are caught in a crowded, competitive universe where discoverability is critical to financial viability, yet traditional channels of marketing and revenue generation are fraught with troubles. Advertising to children is taboo. One slip of a freemium model and your studio is a villain for life because some child charged a gajillion dollars to his parent's credit card. This session explores methods of marketing your content to maximize reach in a family-friendly way.
With the amount of time we spend working we should be able to find work that excites us and inspires us. This presentation helps people see that they are in control of how much they love their work. It motivates your workforce to reignite their passion, and their love for what they do.
Confirm, Observe, Adjust: How to audit your Twitter world an 1 hour or lessIan Lurie
You need to know what works (and what doesn't) for your audience. This is my 1-hour Twitter audit. I use it each week to find general trends, great Tweets and folks I need to follow.
Modernize 2018: Using Empathy to Build Better Products, FullStoryOptimizely
Modernize 2018: Using Empathy to Build Better Products presented by Scott Voigt, CEO, FullStory
What would it take to get every team in your company focused on your customer’s experience? Sales, Product, Marketing, Support: how could each organization benefit from the ability to see your site through your users’ eyes?
A great customer experience is no longer just “nice to have”, it will make or break your entire business. FullStory (the company) takes a customer-first approach to every aspect of its business using one true source of CX data—FullStory (the app!).
In this talk, CEO Scott Voigt will describe how his company leads the field in customer empathy and turns that data-driven insight into the real-world results that matter: enthusiastically happy customers and exponential growth.
ABOUT MODERNIZE 2018:
Be a part of the future. Shape the customer experience with Accenture, Forrester, Qantas, REA, Intrepid and more -- and learn how leading organisations are harnessing their people, processes, and technologies to exceed customer’s expectations.
Visit: https://www.optimizely.com/anz/modernize2018
As a career women, I probably made all the possible mistakes, things I wish I knew how to do differently when I was younger.
In the light of that, I thought I would share my ten favorite pieces of advice, and one bonus.
Common mistakes people make when designing interactive digital media content for children and strategies to avoid these common and possibly fatal mistakes; Slideshow created by (c)Carolyn Handler Miller
Immy Khan z Google na Festivale Zlatý Klinec 2017 ukázal hlavné elementy, ktoré stoja za úspešnými kampaňami, ktoré dokázali využiť moderné technológie na vyhodnotenie kontextu, v ktorom sa užívatelia nachádzajú a zámer, ktorý aktuálne majú.
Making Content Work For You For Slide Showsounddelivery
Madeleine Sugden from KnowHow NonProfit presents 'Making Content Work for You.' - Content 2.0 Make the most out of your website - fill it with good content that will engage, inform and influence. Five questions will help transform your site.
25 Social Media Ideas You Can Use to Connect With Your Audience slideshareBoom! Social
One of the things that I get asked the most frequently is what should businesses share on social media, which sparked these 25 social media ideas you can use to connect with your audience.
Talk Design Principles for kids - Camp DigitalKarina Ibarra
We know how to design for grown-ups, but how easy is it to design for kids?
In this talk we will see how some of well-known, universal principles of design can be applied when we design apps, games and interfaces for kids.
We will walk through concepts and practices that designers and researchers already know about their users, but with a different approach applied for children.
Chances are your content sucks. Don't fret. In this SlideShare presentation, we will share 10 ways to help your content go viral like BuzzFeed plus real-life examples to get you started. http://www.happymarketer.com/
Kid and Family Friendly Marketing (Casual Connect 2013)Carla Fisher
Presented at Casual Connect USA 2013. Children and family app developers are caught in a crowded, competitive universe where discoverability is critical to financial viability, yet traditional channels of marketing and revenue generation are fraught with troubles. Advertising to children is taboo. One slip of a freemium model and your studio is a villain for life because some child charged a gajillion dollars to his parent's credit card. This session explores methods of marketing your content to maximize reach in a family-friendly way.
We are excited to have the second Pau Hana in our series of "Meet the Mentors" this upcoming Tuesday, November 13th! Join us as we have a dynamic talk on innovation and failure from ex-Google and Cisco design lead - Ben Sykes! Alan Tien kicked off our first Pau Hana with a talk on Block Chain and it was a packed house! https://buff.ly/2qFamsY
You've heard the buzz around how nonprofit organizations and corporations are using social media for social good. Now hear from the "real housewives of social media" who are driving successful online campaigns, as well as others who are helping lead the social media revolution.
Takeaways:
1. How organizations have used social media successfully to further socially conscious efforts
2. The top tips organizations should know when preparing to start using social media
3. Real-life case studies on using social media successfully to achieve nonprofit goals
Advanced Learning Environments for Today's Tech-Savvy LearnerNICSA
Practical experience and research suggests that individuals joining our companies today learn and work differently than those in the past. Technology including video games, texting, social media, and You Tube have had a strong role in influencing how our newest colleagues learn and interact with others. Join us to explore how some firms are addressing the challenges of creating effective learning environments focused on preparing individuals for their current roles and for future leadership positions.
An inspiration session and workshop I gave to marketing and communication team, focusing on societal and digital trends. Focus on disconnecting, retail innovation, education, happiness and storydoing.
Serious Games - How to use the most powerful communication tool of the next g...Nico King
The first step to effective communication is getting people’s attention, but what comes next? Learn from examples in Advergaming, Staff Training, and Games For Change to find out why they are effective at translating ideas into first-person experiences, and how that can be applied to businesses today.
19 ways non-profits can use social media to connect with donorsTim Bete
The complete presentation with audio and video can be viewed here:
http://www.youtube.com/watch?v=I0qhxej2wdA
Even if you're a one-person fundraising department with little time or budget, you can master social media to connect with donors and volunteers. Tim Bete shares what to do if you (1) Don't know how to use social media technology, (2) Don't know what kind of content to create, (3) Don't have time and (4) Don't have money. His presentation will arm you with the tools to make huge strides in your use of social media and overcome the obstacles that hold you back.
Tim Bete is Communication and Fundraising Director for St. Mary Development Corporation, a low-income housing non-profit in Dayton, Ohio (http://www.StMaryDevelpment.org). He's also a freelance marketing consultant for both for-profit and non-profit organizations (http://www.EnergizedCopy.com).
These slides accompany a high energy, live workshop that can be presented in a real or virtual setting. Face-to-face or via webinar, audiences are blown away by the resources that are shared.
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
Wanna find out the common and costly mistakes that cause smart innovators to stumble? Learn about the TAM myth, the siren song of seductive mockups, and the rush to build EXACTLY the wrong MVP - and find out what to do instead.
Similar to Living the iDream: Opportunities and Challenges in the Children's App Market (Kidscreen 2014) (20)
So I’m in the thick of preparing several new talks about designing children's games and media. As I was thinking about what to say about the iPhone, I realized it’s been in our lives for 7 years. If it were a child, it’d be in first grade. This led to a fit of procrastination where I explored the age of all sorts of things, which I dutifully captured in a SlideShare format for you. Not to spoil anything for you but SodaStream and Nintendo are a lot older than you think.
10 Game Design Principles for the Next 10 YearsCarla Fisher
Presented at The Children's Media Conference, July 4, 2013.
In an era of ever evolving technology, how are designers and media creators to keep up with the best practices for children’s interactive entertainment? Luckily for us, some things are universal, no matter what the platform or when the time they are applied. This session explores game design principles and the developmental psychology behind them, providing attendees with a foundation of kid-focused good design that will always ring true… even as far as 2023.
Guidelines for Great Mobile Games for Kids (GDC 2013)Carla Fisher
This session builds on the foundation established in past Little Hands, Foul Moods, and Runny Noses sessions. Children have unique intellectual and physical needs, which designers must take into account in order to create engaging gaming experiences. This session provides development guidelines for mobile game design for children (ages 0 to 12), with particular emphasis on developmental milestones, usability, and interaction design findings that are relevant to game developers. Findings are grounded in industry and academic research. Participants will take away findings from existing research on kids and games that can be incorporated into their own game development projects. The discussion will be focused on mobile games, but most findings can be generalized for any child gaming project, regardless of platform. The findings will address children's gaming needs (which are significantly different from older audiences), developmental psychology, UI and input design considerations, usability, and use of storytelling devices. Additionally, participants will have access to a summary document with a list of recommended resources, which includes books and research articles.
Games Anatomy -- Deconstructing Success in Children’s GamesCarla Fisher
Presented at Kidscreen iKids Conference February 2013 in New York City.
With so many games available, how can you tell which ones kids will graviate toward? In this presentation, Dr. Carla Fisher explores the market’s bestselling apps and digital games for children to ID what makes them great—be it game mechanics, marketing techniques, user analytics, interface design, or other innovative features. Be part of the process and you’ll take away a diagnostic tool kit you can use to evaluate your own project and third-party games.
Read more at our blog Kids Got Game on Kidscreen: http://kidscreen.com/category/blogs/kids-got-game/
Playing with Your Head: Deconstructing Gaming PsychobabbleCarla Fisher
From 2012 Sandbox Summit. Educational psychology is full of heady concepts: scaffolding, Zone of
Proximal Development, environmental arrangement, real time feedback, distributed
learning, problem-based learning. In this workshop, we’ll break down these tried
and true pedagogical approaches, discuss what makes them work, and then consider how they might be applied to games. We’ll also turn the tables on educational psychology to consider how common gaming methodologies, such as XP points,
sandbox playing, and cooperative multiplayer, can be leveraged to create intrinsic
motivation. Bottom line: we’ll explore how games and education can go hand in
hand without becoming chocolate covered broccoli.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
25. FirstVideo
Have you ever played a YouTube video for your
kid only to end up with a list of
"recommended" videos which aren't really
appropriate? This happens all the time with me
and my daughter, so we created FirstVideo.
49. 3 Simple* Steps to Differentiation
1. Research the market exhaustively
– Play the top 200 games in your target categories
– Use an RSS feed to review new content
– Keyword searches (on all platforms) and ask around
2. Identify the trends, gaps, and opportunities
(educational, theme, mechanics, etc)
3. Produce amazing product
* Sarcasm
53. Results from Learning at Home Study (Cooney Center)
How do parents find educational
media?
Come across it while
browsing
50%
Recommendations from
teacher
40%
Suggestions from friends or
family
35%
Child comes across it
20%
Child hears about it from
friend
20%
54.
55. Parents’ Media Sources
•
•
•
•
•
•
Parent watches or plays the content first 56%
Recommendations from friends 34%
Reputation of the company or network 33%
Child finds it his/herself 25%
Website reviews 13%
Newspaper or magazine reviews 5%
Source: Parenting in the Age of Digital Technology
66. 3 Simple* Steps to Discovery
1. Work your connections at the app markets
and press
2. Make sure you have sharable, mobile friendly
materials
3. Focus on messaging that triggers emotions,
particularly amusement, interest, or surprise
* More sarcasm
82. Become a Growth Hacker
•
•
•
•
Pick 1 or 2 metrics
Live or die by those metrics
Set a goal for each week
Experiment to raise the metrics. Abandon those that
don’t work. Iterate on those that do.
Growth hackers increase a metric through methodical
and measurable tests.
84. A/B Tests
Please rate us!
Please rate us!
Rate now
Rate 5 Stars
No thanks
No thanks
Which one is more successful?
85. A/B Testing
1.Create two options, nearly
identical, but with one key
difference.
2.Release both to users.
3.Measure which one is
more successful.
4.Iterate.
Winner!
88. 3 Simple* Steps to Defining and
Achieving Success
1. Clearly define a small number of metrics
2. Set appropriate goals and timelines
3. Growth hack your way to success with
measurable experiments
* Still sarcasm
90. Thank you
• Carla@NoCrusts.com
• No Crusts News – free, weekly newsletter
of interesting articles, videos, and games
– Sign up:
http://tinyurl.com/NoCrustsNews
Editor's Notes
As many of you know, I’m a frequent contributor to the body of information available on developing games for kids, especially in the mobile space. As the market has shifted over the past few years, I’ve become increasingly worried that I was saying “c’mon in! the water is fine” and not appropriately addressing the challenges of the marketplace.
A few weeks ago, I wrote a blog for Kidscreen Kids Got Game that was titled Surviving the Mobile App Apocalypse. While it was tongue in cheek, the underlying message was really important. This is a really tough market. Yes, it’s full of opportunities, but it’s also full of challenges.
We are in one of the most crowded marketplaces ever.
I found this image a few months ago, from Tom Hulme at IDEO. It’s a graph that an investor drew for him of the product lifecycle. [Explain picture] I worry that we have too many uninformed optimists running around, building products blindly, without understanding the opportunities or the challenges.
So my goal for this session is to make sure everyone leaves as an informed optimist. Informed Apptimist? Some of you are likely already there, others may be deep into the pessimism, and I’m sure there are a few uninformed optimists who will be wiggling in their chairs before long. But hang in there with me.
Differentiation – The other thing that will start to happen as you watch the iTunes feed is that you’ll see how many ideas are focused on a relatively small set of educational goals – letters, numbers, colors – and interaction mechanics – matching, coloring, etc. It’s really tempting to gravitate toward the common areas.
Elmo, Dora, Endless Alphbet, Starfall, Dr. Seuss, Bob Books, Duck Duck Moose, Alphabet appsBut these are the most crowded spaces possible. And not just crowded in terms of sheer numbers of products. By competing in these areas, you’re also competing against Disney, Nick, PBS KIDS, and all the other major brands that already have significant brand recognition.
LetterSchool
Dinorama
DragonBox
Use technology to differentiate?
Foldify, Little Zebra
Tiny Terrors
Chicken cha cha cha
Mystery Lighthouse – point and click adventure
Where’s waldo
Little Things
Hardest Game Ever
Dumb Ways to Die
Parents have review resources like Common Sense Media, Parents’ Choice, and Apps Playground,but even they have limited bandwidth.
Because the market is so crowded, how people find out about products is critical. Yet the resources for parents to find out about products is limited.
http://moz.com/blog/top-three-inbound-marketing-strategies-for-mobile-appsRecommendations from people I know 92%Consumer opinions posted online 70%
Parenting in the Age of Digital Technology StudyParent watches or plays the content first 56%Recommendations from friends 34%Reputation of the company or network 33%Child finds it his/herself 25%Website reviews 13%Newspaper or magazine reviews 5%
Over 30 days ShareThis monitored 4.9 billion “social signals”. Sharing was 2x more likely on mobile devices. Blue is iPhoneRed is iPad20% family & parenting iPhone17% iPadThe only thing shared more on iPad was Food & Drink
A recent blog post of mine that had a significant number of pageviews and shares. Fosters interest and surprise. It’s Sexy Headlines 101, but hey, it works
Bragging gets shared, too. Interest and surprise.
I’m not saying go to slide share unless you know your audience is there. But it’s a great microcosm for examing what gets shared.
September 11, No featureSeptember 13: iTunes New & Noteworthy homepage in 82 countriesAnother bump when the game went free
To that point, set goals and hold yourself too them. Rationalize salesSell 10% more apps each week. Yes, overtime it’s a lot of people, but if you start at 100, it’s only 10 more next week. If your biggest problem is that your 10% goals have become gaining 400 new users a day, then we should talk. And how do you hold yourself to them? Write them down, etc. People who wrote down their goals, shared this information with a friend, and sent weekly updates to that friend were on average 33% more successful in accomplishing their statedgoals than those who merely formulated goalsDr. Gail Matthews, Dominican University of California
Growth Hacking is a Silicon Valley term, largely credited to Andrew Chen.
Looking at case studies will also help you understand what you might try testing, like language for reaching out to press, how to sign up people for Facebook, etc. Test your value proposition. App icons.