Meeting user expectations is important for good usability. User research, reviewing competitors, and following guidelines can help ensure expectations are met. When expectations are broken, users may deny the issue or resist interacting. For example, users repeatedly clicked "Buy Now" on a site that updated the basket instead of taking them to an expected "Your Basket" page, showing unexpected behaviors must be obvious. Resistance to change was also seen when users did not want to learn a new Office interface. A site's structure, behavior, language, and appearance should match user expectations to have good usability.
Show Me You Know Me - An Intro to UX and CROJeremy Hamman
August 2016 - Adobe IDUG Conference Phoenix
Introducing the value of user experience, conversion rate optimization, and some simple tools and resources to an audience of print designers. Talk focuses on methods for learning more about users, where they are in the conversion funnel, and how to meet them in their moment of need.
Usability of web application.
@ Kindly Follow my Instagram Page to discuss about your mental health problems-
-----> https://instagram.com/mentality_streak?utm_medium=copy_link
@ Appreciate my work:
-----> behance.net/burhanahmed1
Thank-you !
Usability for everyone : Google I/O Extended 2018Jagriti Pande
In this talk, I tell the audience how Usability can help create a more inclusive world while helping businesses grow. I also shared ways in which companies can make usability a part of their product development culture
This Product Sucks: The Business Impacts of User Experience BreakdownsDarren Kall
Darren Kall from Kall Consulting presents this humorous talk that explores the very serious topic of why businesses should be concerned with product and service user experience, the business value / ROI of user experience investments, how they increase revenues, reduce development and support costs, and decrease time to market. Darren gives examples of products that suck; explaining that at the root of all of them is that they were designed without the user/customer in mind.
Uncovering Need and Validating Ideas with UserTesting by Marieke McCloskeyUserTesting
To build a successful product, a good idea and a skilled team are not enough. You also need to validate your product ideas with your target market. In this webinar, Marieke McCloskey, Director of Research at UserTesting, shares advice on how to build products that people love by spending time in the product discovery phase understanding who your users are, what they need, and how they might use and react to your product. Marieke shares fast and practical ways to understand your customers and validate design concepts through remote research. She also covers the impact of getting early feedback on product ideas and then continuously testing your prototypes.
Basic introduction to (mainly Nielsen) usability principles for a non UX audience. Content oriented with examples of success stories (both public sector complex sites) and their impact on objectives.
The document discusses usability testing and its benefits. It defines usability testing as involving end users trying to complete specific tasks to provide feedback during software development. This identifies issues and ensures designs match how users think about tasks. Usability testing is most effective early in development when changes are cheaper. It improves user efficiency, satisfaction and conversion rates.
Best Practices for Benchmarking the Website User Experience featuring Measuri...UserZoom
Stand-alone UX research generates a lot of data, but without a comparison to other benchmarks, you're often left wondering how your website stacks up in the real world. One of the best ways to put your task scenarios and metrics into context is to see how you compare against the competition.
To provide a meaningful comparison, UserZoom presents MeasuringU's Jeff Sauro, who will provide Best Practices for Benchmarking the Website User Experience.
View this UserZoom webinar on-demand and discover:
TOP solutions, tools and methodologies for Competitive UX Benchmarking
HOW to track the most important competitive metrics and stand out from the pack
PRACTICAL tips for Competitive UX Benchmarking you won't find anywhere else
Show Me You Know Me - An Intro to UX and CROJeremy Hamman
August 2016 - Adobe IDUG Conference Phoenix
Introducing the value of user experience, conversion rate optimization, and some simple tools and resources to an audience of print designers. Talk focuses on methods for learning more about users, where they are in the conversion funnel, and how to meet them in their moment of need.
Usability of web application.
@ Kindly Follow my Instagram Page to discuss about your mental health problems-
-----> https://instagram.com/mentality_streak?utm_medium=copy_link
@ Appreciate my work:
-----> behance.net/burhanahmed1
Thank-you !
Usability for everyone : Google I/O Extended 2018Jagriti Pande
In this talk, I tell the audience how Usability can help create a more inclusive world while helping businesses grow. I also shared ways in which companies can make usability a part of their product development culture
This Product Sucks: The Business Impacts of User Experience BreakdownsDarren Kall
Darren Kall from Kall Consulting presents this humorous talk that explores the very serious topic of why businesses should be concerned with product and service user experience, the business value / ROI of user experience investments, how they increase revenues, reduce development and support costs, and decrease time to market. Darren gives examples of products that suck; explaining that at the root of all of them is that they were designed without the user/customer in mind.
Uncovering Need and Validating Ideas with UserTesting by Marieke McCloskeyUserTesting
To build a successful product, a good idea and a skilled team are not enough. You also need to validate your product ideas with your target market. In this webinar, Marieke McCloskey, Director of Research at UserTesting, shares advice on how to build products that people love by spending time in the product discovery phase understanding who your users are, what they need, and how they might use and react to your product. Marieke shares fast and practical ways to understand your customers and validate design concepts through remote research. She also covers the impact of getting early feedback on product ideas and then continuously testing your prototypes.
Basic introduction to (mainly Nielsen) usability principles for a non UX audience. Content oriented with examples of success stories (both public sector complex sites) and their impact on objectives.
The document discusses usability testing and its benefits. It defines usability testing as involving end users trying to complete specific tasks to provide feedback during software development. This identifies issues and ensures designs match how users think about tasks. Usability testing is most effective early in development when changes are cheaper. It improves user efficiency, satisfaction and conversion rates.
Best Practices for Benchmarking the Website User Experience featuring Measuri...UserZoom
Stand-alone UX research generates a lot of data, but without a comparison to other benchmarks, you're often left wondering how your website stacks up in the real world. One of the best ways to put your task scenarios and metrics into context is to see how you compare against the competition.
To provide a meaningful comparison, UserZoom presents MeasuringU's Jeff Sauro, who will provide Best Practices for Benchmarking the Website User Experience.
View this UserZoom webinar on-demand and discover:
TOP solutions, tools and methodologies for Competitive UX Benchmarking
HOW to track the most important competitive metrics and stand out from the pack
PRACTICAL tips for Competitive UX Benchmarking you won't find anywhere else
The document introduces My Recruit, a product from UserTesting that allows companies to test websites, apps, prototypes and more with their own customers. It provides examples of how several companies are using My Recruit to gain insights directly from their users, employees or customer bases. Specifically, it discusses how My Recruit allows for instant testing on any platform or device, targeting specific audiences, and eliminating internal bias. The document also provides tips for using My Recruit, such as strategizing recruitment, offering incentives, and building a community over time to continually test products.
UserZoom Webinar: How to Conduct Web Customer Experience BenchmarkingUserZoom
You can't manage what you can't measure, so... How do you actually measure user experience?
In this webinar we covered what, why, and how to conduct website user experience & usability benchmarking. We discussed how to effectively measure the quality of a website's user experience across various competitors, within one industry, across time, using an online quantitative research methodology commonly referred to as "unmoderated remote usability testing."
This document discusses usability testing and related methodologies. It provides information on what usability testing is, how it is conducted, and factors to consider when deciding which methodology to use. Specifically, it notes that usability testing involves systematically observing users under controlled conditions to determine how well they can use a product. When conducting a test, key steps include recruiting representative participants, creating tasks, observing users without guidance, and analyzing the results to identify issues. The goal is to identify problems and improve the user experience.
1. Identify test goals - Determine what aspects of the system or functionality you want to evaluate.
2. Recruit participants - Screen and select participants that match your target user profile.
3. Create test tasks - Develop tasks for participants to complete that are relevant to test goals.
4. Prepare equipment - Check equipment like video cameras, screen recording software, and make sure tasks can be observed and data captured.
1. The document introduces a user experience framework and discusses various tools and methods for understanding user needs and testing usability, including value proposition canvases, customer journey maps, and A/B testing.
2. It emphasizes the importance of usability principles and design guidelines grounded in research on human cognition, perception and behavior.
3. Case studies and examples from projects illustrate how to apply usability testing and design thinking to improve products and services.
This document summarizes key principles for web design according to an adapted textbook. It outlines three main rules:
1) Design for the common user, but account for individual differences. Users have shared abilities but also variations, so design should meet most needs while allowing for exceptions.
2) Visuals heavily influence initial perception but the overall experience is more complex. Appearance affects first impressions but functionality, content, usability ultimately shape satisfaction.
3) A site's success comes from visual appeal, high-quality content, flawless performance, and helping users achieve goals. Design must consider all these factors to create positive lasting impressions.
Empowering Data-Driven Marketers: How UX Research & Usability Testing Can Pos...UserZoom
This webinar discusses how user experience (UX) research and usability testing can positively impact brands. It advocates for mixing quantitative and qualitative methods to understand both what customers think and do. The speaker recommends identifying key performance indicators, building customer personas, measuring UX quality, analyzing top tasks, benchmarking experiences, and linking activities to metrics. Mixing methods like surveys, usability testing, and analytics can help measure improvements. Attendees learn how data-driven UX approaches can benefit marketing by linking the user experience to brand attitudes and business outcomes.
This document summarizes a presentation about improving tasks on a website. It discusses identifying the top 4 tasks that users want to complete, testing the "Find a person" task and finding a 44% failure rate. It emphasizes that improvements should focus first on increasing success rates and reducing failures for the most important tasks before focusing on speed optimizations. Testing with real users is recommended to identify issues and inform iterative improvements.
Informed & Agile: Test Driven Design w/ Jon InnesUserZoom
The webinar discussed adapting user experience (UX) testing methods for agile development processes. It covered lean UX and minimum viable products (MVP), comparing agile and lean approaches. The webinar also provided techniques for incorporating user research and testing into sprints, including remote automated usability testing, 3x3 testing of concepts, and A/B testing of design variations. Attendees learned tips for defining hypotheses, metrics, and conducting iterative user tests to guide agile development using an MVP approach.
UXPA 2013: Effectively Communicating User Research FindingsJim Ross
Communicating user research findings effectively so that people can understand them, believe them, and know how to act on the recommendations can be challenging. You may feel that you’ve delivered a successful presentation, but later you find that the recommendations aren’t acted upon. Ideally, our clients are as interested in our user research findings and recommendations as we are and find them valuable, but without the proper understanding, clients can express a variety of negative reactions. This presentation will discuss best practices in communicating user research findings to avoid these problems and to lead to better outcomes.
The document discusses how to conduct a usability audit to evaluate a website's usability. A UX designer should understand the business goals and target users when conducting an audit. Errors are categorized as minor, major, or fatal. Minor errors may reduce satisfaction but not irritate users, while major errors can reduce satisfaction and cause users to fail at tasks. Fatal errors can highly irritate users and prevent task completion. The audit evaluates heuristics like visibility and consistency. It is an inexpensive way for experts to evaluate usability, though experts are not real users.
How to win over your colleagues and make life easier iwmw 2017IWMW
Slides for a talk on "How to win over your colleagues and make life easier" given by Paul Boag at the IWMW 2017 event.
See http://iwmw.org/iwmw2017/talks/win-colleagues-make-life-easier/
Essential Tools for Product Managers and Marketers (Oct 2011)Jesse Gant
This document provides a summary of essential tools for product managers and marketers across various categories such as office tools, meetings/events, collaboration, project management, requirements gathering, design, analytics, testing, marketing, social media, and support. It lists popular tools in each category and some up-and-coming alternatives. The document is intended to help product managers and marketers select appropriate tools for their needs.
This document provides guidance for conducting usability testing and quality assurance. It discusses identifying websites to test and key tasks for each site. It encourages identifying sites that may be new to classmates and, ideally, sites that those conducting the test work on. For each chosen site, it recommends identifying 3-5 key tasks that a user should be able to accomplish on the site.
Successfully Managing Customer Experience Combining VoC and UX TestingUserZoom
1. The webinar discussed combining customer insights (VOC) and user experience (UX) testing to gain a holistic understanding of the customer experience.
2. A case study was presented where a company conducted remote usability testing on a website redesign using UserZoom to collect data from multiple countries.
3. The results from customer insights, UX testing, surveys, task success rates and other metrics provided valuable feedback to improve the customer experience on the website.
ED (Emotional Design) Score is a method to help communicating feedback and discussing improvement better with clear actionable items. It's not just about UX & Design, but also about business, technology, and brand.
Best practices for remote usability testingUserZoom
Slides from the webinar on Best Practices for Remote User Testing, led by a real guru on measuring UX, Jeff Sauro. Jeff presents best practices and a real case study that shows how to use UserZoom and UserTesting simultaneously for capturing quantitative and qualitative data.
This document discusses how IT agility can help businesses adapt to an uncertain environment. It argues that traditional IT, which aimed to support predictability, must now support uncertainty by becoming more agile. Agile IT principles like rapid adaptation, frequent feedback, and prioritizing customer value through early delivery allow businesses to respond quickly to changing markets and customer needs. The document presents evidence that agile methods can significantly improve business metrics like costs, revenue, and value compared to traditional approaches. It also outlines steps businesses can take to transform into more agile, iterative organizations.
Carrie Whitehead, Designing for Retail, WarmGun 2013500 Startups
The document provides lessons learned from Zappos' experience designing and launching Glance, a mobile shopping app. It emphasizes solving real customer problems, keeping designs simple, optimizing for mobile, measuring user behavior to iterate quickly, and learning from both successes and failures. Key takeaways include getting customer feedback early, only including essential features, designing for both desktop and mobile, and using metrics and observations to continually improve the customer experience.
The document introduces My Recruit, a product from UserTesting that allows companies to test websites, apps, prototypes and more with their own customers. It provides examples of how several companies are using My Recruit to gain insights directly from their users, employees or customer bases. Specifically, it discusses how My Recruit allows for instant testing on any platform or device, targeting specific audiences, and eliminating internal bias. The document also provides tips for using My Recruit, such as strategizing recruitment, offering incentives, and building a community over time to continually test products.
UserZoom Webinar: How to Conduct Web Customer Experience BenchmarkingUserZoom
You can't manage what you can't measure, so... How do you actually measure user experience?
In this webinar we covered what, why, and how to conduct website user experience & usability benchmarking. We discussed how to effectively measure the quality of a website's user experience across various competitors, within one industry, across time, using an online quantitative research methodology commonly referred to as "unmoderated remote usability testing."
This document discusses usability testing and related methodologies. It provides information on what usability testing is, how it is conducted, and factors to consider when deciding which methodology to use. Specifically, it notes that usability testing involves systematically observing users under controlled conditions to determine how well they can use a product. When conducting a test, key steps include recruiting representative participants, creating tasks, observing users without guidance, and analyzing the results to identify issues. The goal is to identify problems and improve the user experience.
1. Identify test goals - Determine what aspects of the system or functionality you want to evaluate.
2. Recruit participants - Screen and select participants that match your target user profile.
3. Create test tasks - Develop tasks for participants to complete that are relevant to test goals.
4. Prepare equipment - Check equipment like video cameras, screen recording software, and make sure tasks can be observed and data captured.
1. The document introduces a user experience framework and discusses various tools and methods for understanding user needs and testing usability, including value proposition canvases, customer journey maps, and A/B testing.
2. It emphasizes the importance of usability principles and design guidelines grounded in research on human cognition, perception and behavior.
3. Case studies and examples from projects illustrate how to apply usability testing and design thinking to improve products and services.
This document summarizes key principles for web design according to an adapted textbook. It outlines three main rules:
1) Design for the common user, but account for individual differences. Users have shared abilities but also variations, so design should meet most needs while allowing for exceptions.
2) Visuals heavily influence initial perception but the overall experience is more complex. Appearance affects first impressions but functionality, content, usability ultimately shape satisfaction.
3) A site's success comes from visual appeal, high-quality content, flawless performance, and helping users achieve goals. Design must consider all these factors to create positive lasting impressions.
Empowering Data-Driven Marketers: How UX Research & Usability Testing Can Pos...UserZoom
This webinar discusses how user experience (UX) research and usability testing can positively impact brands. It advocates for mixing quantitative and qualitative methods to understand both what customers think and do. The speaker recommends identifying key performance indicators, building customer personas, measuring UX quality, analyzing top tasks, benchmarking experiences, and linking activities to metrics. Mixing methods like surveys, usability testing, and analytics can help measure improvements. Attendees learn how data-driven UX approaches can benefit marketing by linking the user experience to brand attitudes and business outcomes.
This document summarizes a presentation about improving tasks on a website. It discusses identifying the top 4 tasks that users want to complete, testing the "Find a person" task and finding a 44% failure rate. It emphasizes that improvements should focus first on increasing success rates and reducing failures for the most important tasks before focusing on speed optimizations. Testing with real users is recommended to identify issues and inform iterative improvements.
Informed & Agile: Test Driven Design w/ Jon InnesUserZoom
The webinar discussed adapting user experience (UX) testing methods for agile development processes. It covered lean UX and minimum viable products (MVP), comparing agile and lean approaches. The webinar also provided techniques for incorporating user research and testing into sprints, including remote automated usability testing, 3x3 testing of concepts, and A/B testing of design variations. Attendees learned tips for defining hypotheses, metrics, and conducting iterative user tests to guide agile development using an MVP approach.
UXPA 2013: Effectively Communicating User Research FindingsJim Ross
Communicating user research findings effectively so that people can understand them, believe them, and know how to act on the recommendations can be challenging. You may feel that you’ve delivered a successful presentation, but later you find that the recommendations aren’t acted upon. Ideally, our clients are as interested in our user research findings and recommendations as we are and find them valuable, but without the proper understanding, clients can express a variety of negative reactions. This presentation will discuss best practices in communicating user research findings to avoid these problems and to lead to better outcomes.
The document discusses how to conduct a usability audit to evaluate a website's usability. A UX designer should understand the business goals and target users when conducting an audit. Errors are categorized as minor, major, or fatal. Minor errors may reduce satisfaction but not irritate users, while major errors can reduce satisfaction and cause users to fail at tasks. Fatal errors can highly irritate users and prevent task completion. The audit evaluates heuristics like visibility and consistency. It is an inexpensive way for experts to evaluate usability, though experts are not real users.
How to win over your colleagues and make life easier iwmw 2017IWMW
Slides for a talk on "How to win over your colleagues and make life easier" given by Paul Boag at the IWMW 2017 event.
See http://iwmw.org/iwmw2017/talks/win-colleagues-make-life-easier/
Essential Tools for Product Managers and Marketers (Oct 2011)Jesse Gant
This document provides a summary of essential tools for product managers and marketers across various categories such as office tools, meetings/events, collaboration, project management, requirements gathering, design, analytics, testing, marketing, social media, and support. It lists popular tools in each category and some up-and-coming alternatives. The document is intended to help product managers and marketers select appropriate tools for their needs.
This document provides guidance for conducting usability testing and quality assurance. It discusses identifying websites to test and key tasks for each site. It encourages identifying sites that may be new to classmates and, ideally, sites that those conducting the test work on. For each chosen site, it recommends identifying 3-5 key tasks that a user should be able to accomplish on the site.
Successfully Managing Customer Experience Combining VoC and UX TestingUserZoom
1. The webinar discussed combining customer insights (VOC) and user experience (UX) testing to gain a holistic understanding of the customer experience.
2. A case study was presented where a company conducted remote usability testing on a website redesign using UserZoom to collect data from multiple countries.
3. The results from customer insights, UX testing, surveys, task success rates and other metrics provided valuable feedback to improve the customer experience on the website.
ED (Emotional Design) Score is a method to help communicating feedback and discussing improvement better with clear actionable items. It's not just about UX & Design, but also about business, technology, and brand.
Best practices for remote usability testingUserZoom
Slides from the webinar on Best Practices for Remote User Testing, led by a real guru on measuring UX, Jeff Sauro. Jeff presents best practices and a real case study that shows how to use UserZoom and UserTesting simultaneously for capturing quantitative and qualitative data.
This document discusses how IT agility can help businesses adapt to an uncertain environment. It argues that traditional IT, which aimed to support predictability, must now support uncertainty by becoming more agile. Agile IT principles like rapid adaptation, frequent feedback, and prioritizing customer value through early delivery allow businesses to respond quickly to changing markets and customer needs. The document presents evidence that agile methods can significantly improve business metrics like costs, revenue, and value compared to traditional approaches. It also outlines steps businesses can take to transform into more agile, iterative organizations.
Carrie Whitehead, Designing for Retail, WarmGun 2013500 Startups
The document provides lessons learned from Zappos' experience designing and launching Glance, a mobile shopping app. It emphasizes solving real customer problems, keeping designs simple, optimizing for mobile, measuring user behavior to iterate quickly, and learning from both successes and failures. Key takeaways include getting customer feedback early, only including essential features, designing for both desktop and mobile, and using metrics and observations to continually improve the customer experience.
This document discusses principles and best practices for conducting usability testing of historic newspapers. It defines usability as ensuring a website works well and can be used as intended without frustration. Key lessons include minimizing complexity, prioritizing important content, providing consistent navigation, clear error messages, and help functions. The document outlines types of usability testing, recruiting participants, planning test tasks, and analyzing results to identify usability problems. Recommendations emphasize balancing content and white space, following standards, and enabling feedback.
This document discusses the benefits of conducting usability testing with people who have disabilities as part of an organization's accessibility testing strategy. Usability testing can help prioritize issues found in accessibility reviews by focusing on tasks that users need to complete. Issues discovered during usability testing include both accessibility problems and usability problems not directly related to accessibility. Involving people with disabilities in usability testing can provide insights not discovered through automated and manual accessibility testing alone. The document provides recommendations for effective usability testing approaches.
Usability engineering aims to design easy to use and intuitive websites that appeal to many users. Jakob Nielsen is a leading expert in web usability who established discount usability engineering methods using small sample tests repeated frequently. Common usability problems include poor navigation, slow loading speeds, and unclear wording. Ignoring usability can lead to lost sales and customers as frustrated users will visit competitors instead.
Improving your site's usability - what users really wantleisa reichelt
Improving your site's usability by understanding what users want. The document discusses conducting user research through methods like usability testing, focus groups, and field research to understand user needs and design websites accordingly. User-centered design is highlighted as an approach that involves both strategic and tactical elements to understand why people use a site and how well they can use it. User research helps uncover real user requirements and avoid making assumptions about what users want.
The document discusses usability testing and provides guidance on how to effectively test websites and products. Some of the key points made include:
- Usability testing with 3-5 participants is sufficient to find the most serious usability problems without needing to test more people.
- It is not necessary to only test domain experts, as good design should be intuitive for all users regardless of expertise.
- Qualitative usability testing aims to uncover problems rather than prove anything, and the goal is actionable insights not evidence.
- Google Analytics can help evaluate goals and quality after changes but not identify specific usability problems. Observation of test participants is still needed for that.
Usability refers to how easy user interfaces are to use. It is measured based on six factors: effectiveness, learnability, efficiency, memorability, error prevention, and satisfaction. Usability testing should start early in the design process and continue through iterations to refine the design. Implementing usability principles leads to products that are intuitive and enjoyable to use, improving user experience and business outcomes.
This document provides an overview of usability testing. It defines usability testing as observing real users try to complete typical tasks to evaluate a product. Usability testing is conducted early in the design process to diagnose problems, compare alternatives, and ensure design goals are met. Key things to observe include whether users can complete tasks successfully, find desired information, understand what they are doing, and recover from errors. While usability testing costs depend on the project, budgeting is needed for time, recruiting participants, and potentially equipment rental to properly plan and conduct multiple test sessions.
This document discusses planning usability testing by defining goals and metrics. It recommends categorizing goals into questions about the product, users, success metrics, competitors, needed research, and timing. Goals should be simple statements that can be measured, like "Can visitors find needed information?". The type of data collected, like qualitative user feedback or quantitative metrics, should depend on the goal and who will use the results. Common metrics include success rates, error rates, and task completion times. Planning goals and metrics upfront helps focus the testing and ensure it provides useful results.
This document discusses the key principles of user experience (UX) design. It explains that UX draws on various ingredients like psychology, usability, design, copywriting, and analysis. It then provides more details on each of these ingredients, including questions UX designers should consider from the perspectives of psychology, usability, design, copywriting, and how to properly analyze user data. The document also discusses key principles for UX work like using cross-functional teams, continuous discovery, and minimum viable products.
The document discusses 10 principles of effective web design based on how users interact with websites. It explains that users scan pages quickly, click the first link that interests them, and will click back if a page does not meet their expectations. Users want quality content, control of their browsing experience, and instant gratification. Effective design keeps things simple, uses whitespace and focus to guide users, and gets directly to the point with clear navigation and structure. Testing with users is important throughout the design process.
Want Your Customers to Come Back? Make Sure UX is of Top PriorityRick Hevier
Rick Hevier explains the profitable power behind creating a top-of-the-line user experience for consumers both on and offline. Explore the intricacies of how to create this type of user experience here.
This paper is about usability of technology available in our lives. How easy it is to use the instruments available to us, how easily are we able to do tasks by using the gadgets available to us. It discusses the benefits of usability and discusses how to improve usability. This paper also has comparisons of the websites of two technology giants, Apple and Samsung. It discusses about each and every aspect of their sites and provides reviews about the ease of usability and the user experience. This paper also discusses the ways to make web more usable and the tools to make it more user friendly and easy to use.
The document discusses strategies for building a great user experience and "WOW" product. It emphasizes keeping products and experiences simple, focusing on solving core user problems, being agile and iterative in development, and closely measuring key metrics to understand user behavior. Specific examples are provided of companies like Myntra that initially forced users to their mobile app but then had to backtrack and add a mobile website due to user resistance to being restricted to one channel. Overall, the presentation argues that prioritizing an excellent user experience driven by user research and feedback is key to long term product and business success.
Usability: whats the use? Presented by We are Sigma and PRWDNexer Digital
For websites, good usability is a matter of survival. If a website is difficult to use, people leave. If the homepage fails to clearly state what a company offers and what users can do on the site, people leave. If users get lost on a website, they leave. For intranets and applications the question is one of productivity. In many organisations employees waste inordinate amounts of time searching for and assimilating the information they need to do their jobs. This lost time has a real, tangible value so ROI for designing internal systems with User Experience in mind, and spending some time testing and improving the usability of the system, is pretty compelling.
As people with a strong User Experience focus we don’t need to be convinced of the value of good usability, but for many companies who are thinking of revamping their site, intranet or portal it isn’t quite so clear cut.
Presented by Chris Bush, www.wearesigma.com and
Paul Rouke, www.prwd.co.uk
Presentation by John Yesko at the 2011 Information Architecture Summit (IA Summit) entitled: "The User Experience Brief: The What and Why Before the How."
We IAs spend a lot of time discussing the “core” documents in information architecture—wireframes, site maps, prototypes. But we often jump into these very tactical, design-oriented deliverables too hastily.
The user experience brief takes on a more strategic role. Early in the project, it’s our vehicle to summarize what we know so far, particularly requirements and research results. More importantly though, it lays the foundation for the UX design approach, with the goals of gathering consensus and identifying sticking points early on. The user experience brief illuminates the organizing principles—user experience fundamentals to be followed and referenced throughout the project.
We’ll talk about the value of this early-project document, its role in shaping the user experience approach, how its composed, and its limitations. We’ll look at a number of great visual examples too. Introduced the right way and at the right time, the UX brief can be an invaluable stake in the ground with clients and internal stakeholders.
The document outlines a research project to identify opportunities to improve the Amazon shopping experience. It will explore areas of frustration for users browsing and searching, discover specific pain points, and develop solutions. The research will involve contextual inquiries, surveys, task analysis and scenarios to understand how users navigate categories, search results, and reviews. The goal is to improve usability and support user goals for both browsing and searching.
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Introduction of Cybersecurity with OSS at Code Europe 2024
Usability
1. Usability: User expectations are important
Tim Fidgeon - Published: 07th February 2011 08:24 GMT
Meeting user expectations throughout a site normally delivers good usability. Ways to make sure you meet
expectations: user research, reviewing competitor sites and following usability guidelines.
Introduction – meeting expectations improves usability
A key principle within usability is that people carry around a 'mental model' of how we expect the world to
behave1. These models are based on past experiences and can be a very powerful factor in influencing how
people behave in certain situations.
In our experience of usability testing, usability suffers when a site does not match users' expectations. Indeed,
our usability testing sessions have repeatedly shown that breaking expectations makes users unhappy.
User's reactions – to poor usability
We have seen users react very strongly during usability testing sessions when their expectations are not met.
The 2 main reactions we have observed in these situations are:
Denial - Users can find it difficult to accept that their mental model does not apply to the
site. This often leads to them persisting in a course of action even though it does not seem
to be working.
Resistance - We have found that people are often very reluctant to interact with anything
that doesn‘t obviously fit into their existing mental model.
Denial – a real-world usability example
During a usability testing session, several users repeatedly clicked a 'Buy Now' button on a supermarket
website. They did this because they did not think the site had recognised their action. The reason the users
thought this, was because they had expected to be taken to a 'Your Basket' page. Instead of taking the user to
such a page, the site simply updated the on-screen basket.
This illustrates a profound truth in usability: a site's unexpected behaviours must be super-obvious.
The problem with the site's usability wasn't (necessarily) that it didn't take users to the 'Your Basket' page, but
rather that its updating of the on-screen basket was too subtle to be noticed by anyone who was not expecting
it. It's vital that if a site does something unexpected that it make an extra effort to make 'what just
happened' very obvious.
The way to do this is, of course, by providing strong feedback on the consequences of a user's action which
can not be missed.
back to top
Resistance – a real-world usability example
2. Many users were very reluctant to upgrade from Office 2003 to 2007. When asked, people generally said that
this was because they had spent a lot of time learning how to use the 2003 interface and did not want to learn
a whole new interface. In fact, many people got quite angry if their employer forced them to use the 2007
version.
People's resistance to Office 2007 was due to radical changes being made to an interface which they knew well
and were comfortable with. During usability testing sessions, we have seen the same issue when people
frequently use a website or intranet.
If people use your site regularly, it is very likely that they get used to a certain way of doing things. If the site
suddenly (and radically) changes the way it does things, users will tend to react negatively. This is simply
because most people hate change. From a user's point of view, this makes perfect sense ("Why have you
suddenly changed the site so I need to re-learn how to do everything?!").
If you have a site which is used regularly by a significant section of your audience, we would normally
recommend that you evolve the design rather than have a Big Bang. Obviously there are exceptions to
this (where an existing site design is simply unsustainable, for example), but evolution is generally a lower-risk
approach.
back to top
Site design – where expectation impacts usability
A user's expectations about your site can apply to almost every area of its design. In order to experience your
site as having good usability, it needs to match its users‘ expectations (or at least not contradict them) with
regard to its:
Structure - Your site's logical grouping of content and concepts should be easily
understood by the user. For example, in a supermarket site one would expect to see
categories similar to a supermarket's physical aisles (Fruit & Veg, Tinned beans, etc.)
Behaviour - The site should respond to a user's actions in a way that they could
confidently predict. For example, all underlined text is clickable.
Language - The language which the site uses when talking about a topic should be
familiar, relevant and appropriate (from the user's perspective). For example, most people
shop for a 'DVD' not a 'Digital Video Disc'.
Appearance - Certain elements of a web site should look a certain way and/or be located
in a certain area. For example, navigation menus should normally appear at the top or
alongside the left of the page.
back to top
Ideas – how to avoid usability problems
There are several well-known ways to try and mitigate any usability problems which might arise from a web
site conflicting with a user‘s mental model. These include:
3. User research - Most companies have repositories of ‗knowledge about our audience‘ –
whether it be in the Market Research department, the Sales Office, or the Call Centre. If
this information is not available, then consider running some usability studies to try to
understand how users think about the topic in question (such as interviews, focus groups,
card sorting or usability testing).
Competitor research - Look at what competitor websites are doing. If a lot of your
competitors are doing things in a certain way, it might be a good idea to follow their lead
(if only because prospective customers are likely to shop around and at least your site will
be consistent with theirs.
Internal consistency - Users start building a mental model of your site as soon as they
arrive on it. For this reason, your site needs to be as internally consistent as possible (in
each of the parameters mentioned above: structure, behaviour, language and appearance).
Guidelines - Usability guidelines which have been widely adopted can be very useful in
helping to provide 'de facto' answers to many design decisions.
There is a potential risk, of course, that if every web site follows users‘ expectations then they will all look very
similar. Realistically, however, there is still plenty of scope for creativity within a design that meets user
expectations.
To be clear, it is perfectly possible to design a very innovative website with great usability – it's just more
difficult and expensive than designing a site that 'follows the rules'. This is because every innovation is a
potential risk which should be mitigated through user research (such as usability testing).
back to top
Conclusion – usability next steps
Most sites should be able to meet their users' expectation by simply accessing their existing market research,
following well-known usability guidelines and looking at what the competition is doing. But even then, any
design should be subject to usability testing in order to iron out the wrinkles.
If you are embarking on a project where you don't have access to any existing knowledge about how your
users think about a topic and the expectations they might have, then user research becomes absolutely critical.
References
1
Craik, K.J.W. (1943). The Nature of Explanation. Cambridge UK: Cambridge University Press.
This article was written by Tim Fidgeon, of Spotless Interactive – a leading usability consultancy offering
usability testing.
back to top
Need some more information?
If you would like to learn more about how we can help you run and co-ordinate Usability research then please
call us or email us below and we would be happy to help out where we can.
4. We are ready to answer your questions right now, so please contact us by telephone on +44 (0)207 168
7526 or drop us a quick email info@spotlessinteractive.com and we will do our best to help you with any
questions you might have.
Usability: User expectations are important
Tim Fidgeon - Published: 07th February 2011 08:24 GMT
Meeting user expectations throughout a site normally delivers good usability. Ways to make sure you meet
expectations: user research, reviewing competitor sites and following usability guidelines.
Introduction – meeting expectations improves usability
A key principle within usability is that people carry around a 'mental model' of how we expect the world to
behave1. These models are based on past experiences and can be a very powerful factor in influencing how
people behave in certain situations.
In our experience of usability testing, usability suffers when a site does not match users' expectations. Indeed,
our usability testing sessions have repeatedly shown that breaking expectations makes users unhappy.
User's reactions – to poor usability
We have seen users react very strongly during usability testing sessions when their expectations are not met.
The 2 main reactions we have observed in these situations are:
Denial - Users can find it difficult to accept that their mental model does not apply to the
site. This often leads to them persisting in a course of action even though it does not seem
to be working.
Resistance - We have found that people are often very reluctant to interact with anything
that doesn‘t obviously fit into their existing mental model.
Denial – a real-world usability example
During a usability testing session, several users repeatedly clicked a 'Buy Now' button on a supermarket
website. They did this because they did not think the site had recognised their action. The reason the users
thought this, was because they had expected to be taken to a 'Your Basket' page. Instead of taking the user to
such a page, the site simply updated the on-screen basket.
This illustrates a profound truth in usability: a site's unexpected behaviours must be super-obvious.
The problem with the site's usability wasn't (necessarily) that it didn't take users to the 'Your Basket' page, but
rather that its updating of the on-screen basket was too subtle to be noticed by anyone who was not expecting
it. It's vital that if a site does something unexpected that it make an extra effort to make 'what just
happened' very obvious.
The way to do this is, of course, by providing strong feedback on the consequences of a user's action which
can not be missed.
5. back to top
Resistance – a real-world usability example
Many users were very reluctant to upgrade from Office 2003 to 2007. When asked, people generally said that
this was because they had spent a lot of time learning how to use the 2003 interface and did not want to learn
a whole new interface. In fact, many people got quite angry if their employer forced them to use the 2007
version.
People's resistance to Office 2007 was due to radical changes being made to an interface which they knew well
and were comfortable with. During usability testing sessions, we have seen the same issue when people
frequently use a website or intranet.
If people use your site regularly, it is very likely that they get used to a certain way of doing things. If the site
suddenly (and radically) changes the way it does things, users will tend to react negatively. This is simply
because most people hate change. From a user's point of view, this makes perfect sense ("Why have you
suddenly changed the site so I need to re-learn how to do everything?!").
If you have a site which is used regularly by a significant section of your audience, we would normally
recommend that you evolve the design rather than have a Big Bang. Obviously there are exceptions to
this (where an existing site design is simply unsustainable, for example), but evolution is generally a lower-risk
approach.
back to top
Site design – where expectation impacts usability
A user's expectations about your site can apply to almost every area of its design. In order to experience your
site as having good usability, it needs to match its users‘ expectations (or at least not contradict them) with
regard to its:
Structure - Your site's logical grouping of content and concepts should be easily
understood by the user. For example, in a supermarket site one would expect to see
categories similar to a supermarket's physical aisles (Fruit & Veg, Tinned beans, etc.)
Behaviour - The site should respond to a user's actions in a way that they could
confidently predict. For example, all underlined text is clickable.
Language - The language which the site uses when talking about a topic should be
familiar, relevant and appropriate (from the user's perspective). For example, most people
shop for a 'DVD' not a 'Digital Video Disc'.
Appearance - Certain elements of a web site should look a certain way and/or be located
in a certain area. For example, navigation menus should normally appear at the top or
alongside the left of the page.
back to top
Ideas – how to avoid usability problems
6. There are several well-known ways to try and mitigate any usability problems which might arise from a web
site conflicting with a user‘s mental model. These include:
User research - Most companies have repositories of ‗knowledge about our audience‘ –
whether it be in the Market Research department, the Sales Office, or the Call Centre. If
this information is not available, then consider running some usability studies to try to
understand how users think about the topic in question (such as interviews, focus groups,
card sorting or usability testing).
Competitor research - Look at what competitor websites are doing. If a lot of your
competitors are doing things in a certain way, it might be a good idea to follow their lead
(if only because prospective customers are likely to shop around and at least your site will
be consistent with theirs.
Internal consistency - Users start building a mental model of your site as soon as they
arrive on it. For this reason, your site needs to be as internally consistent as possible (in
each of the parameters mentioned above: structure, behaviour, language and appearance).
Guidelines - Usability guidelines which have been widely adopted can be very useful in
helping to provide 'de facto' answers to many design decisions.
There is a potential risk, of course, that if every web site follows users‘ expectations then they will all look very
similar. Realistically, however, there is still plenty of scope for creativity within a design that meets user
expectations.
To be clear, it is perfectly possible to design a very innovative website with great usability – it's just more
difficult and expensive than designing a site that 'follows the rules'. This is because every innovation is a
potential risk which should be mitigated through user research (such as usability testing).
back to top
Conclusion – usability next steps
Most sites should be able to meet their users' expectation by simply accessing their existing market research,
following well-known usability guidelines and looking at what the competition is doing. But even then, any
design should be subject to usability testing in order to iron out the wrinkles.
If you are embarking on a project where you don't have access to any existing knowledge about how your
users think about a topic and the expectations they might have, then user research becomes absolutely critical.
References
1
Craik, K.J.W. (1943). The Nature of Explanation. Cambridge UK: Cambridge University Press.
This article was written by Tim Fidgeon, of Spotless Interactive – a leading usability consultancy offering
usability testing.
back to top
Need some more information?
7. If you would like to learn more about how we can help you run and co-ordinate Usability research then please
call us or email us below and we would be happy to help out where we can.
We are ready to answer your questions right now, so please contact us by telephone on +44 (0)207 168
7526 or drop us a quick email info@spotlessinteractive.com and we will do our best to help you with any
questions you might have.
A lot of designers seem to be talking about user experience (UX) these days. We‘re
supposed to delight our users, even provide them with magic, so that they love our
websites, apps and start-ups. User experience is a very blurry concept. Consequently,
many people use the term incorrectly. Furthermore, many designers seem to have a
firm (and often unrealistic) belief in how they can craft the user experience of their
product. However, UX depends not only on how something is designed, but also other
aspects. In this article, I will try to clarify why UX cannot be designed.
[Editor's note: Have you already got your copy of our Printed Smashing Book #2? The book covers best
practices and techniques for professional Web designers and developers.]
Heterogeneous Interpretations of UX
I recently visited the elegant website of a design agency. The website looked great, and
the agency has been showcased several times. I am sure it delivers high-quality
products. But when it presents its UX work, the agency talks about UX as if it were
equal to information architecture (IA): site maps, wireframes and all that. This may not
be fundamentally wrong, but it narrows UX to something less than what it really is.
The perception might not be representative of our industry, but it illustrates that UX is
perceived in different ways and that it is sometimes used as a buzzword for usability
(for more, see Hans-Christian Jetter and Jens Gerken‘s article ―A simplified model of
user experience for practical application 6‖). But UX is not only about human-computer
interaction (HCI), usability or IA, albeit usability probably is the most important factor
that shapes UX.
Some research indicates that perceptions of UX are different. Still, everyone tends to
agree that UX takes a broader approach to communication between computer and
human than traditional HCI (see Effie Lai-Chong Law et al‘s article ―Understanding,
scoping and defining user experience: a survey approach 7‖). Whereas HCI is concerned
with task solution, final goals and achievements, UX goes beyond these. UX takes other
aspects into consideration as well, such as emotional, hedonic, aesthetic, affective and
experiential variables. Usability in general can be measured, but many of the other
variables integral to UX are not as easy to measure.
8. Hassenzahl’s Model Of UX
Hassenzahl‘s ―Model of User Experience‖.
Several models of UX have been suggested, some of which are based on Hassenzahl‘s
model 8. This model assumes that each user assigns some attributes to a product or
service when using it. As we will see, these attributes are different for each individual
user. UX is the consequences of these attributes plus the situation in which the product
is used.
The attributes can all be grouped into four main categories: manipulation,
identification, stimulation and evocation. These categories can, on a higher level,
be grouped into pragmatic and hedonic attributes. Whereas the pragmatic attributes
relate to the practical usage and functions of the product, the hedonic attributes relate
to the user‘s psychological well-being. Understanding the divide can help us to
understand how to design products with respect to UX, and the split also clarifies why
UX itself cannot be designed.
9. Manipulation
9
Hassenzahl explains the hedonic and pragmatic qualities with a hammer metaphor. The
pragmatic qualities are the function and a way for us to use that function. However, a
hammer can also have hedonic qualities; for instance, if it is used to communicate
professionalism or to elicit memories. (Image: Velo Steve 10)
In this model, the pragmatic attributes relate to manipulation of the software.
Essentially, manipulation is about the core functionalities of a product and the ways to
use those functions. Typically, we relate these attributes to usability. A consequence
of pragmatic qualities is satisfaction. Satisfaction emerges if a user uses a product or
service to achieve certain goals and the product or service fulfills those goals.
Examples of attributes that are typically assigned to websites (and software in general)
are ―supporting,‖ ―useful,‖ ―clear‖ and ―controllable.‖ The purpose of a product should
be clear, and the user should understand how to use it. To this end, manipulation is
often considered the most important attribute that contributes to the UX.
Identification
Although manipulation is important, a product can have other functions as well. The
first of these is called identification. Think about it: many of the items connected to you
right now could probably be used to get an idea of who you are and what you care
about, even though some of them would be more important or descriptive than others.
The secondary function of an object is to communicate your identity to others.
Therefore, to fulfill this function, objects need to enable users to express themselves.
10. The growth of social media can be explained by this identification function. Previously,
we used personal websites to tell the world about our hobbies and pets. Now, we use
social media.
Facebook, blogs and many other online services help us to communicate who we are
and what we do; the products are designed to support this identification need.
MySpace, for example, takes advantage of this identification function; it allows users to
customize their profiles in order to express themselves. WordPress and other platforms
let bloggers select themes and express themselves through content, just as users do
through status updates on Facebook, Twitter and all the other social platforms out
there.
Stimulation
Gmail notifies users when they forget to attach a file to an email.
The Pareto principle 11, also known as the 80-20 rule, states that 80% of the available
resources are typically used by 20% of the operations 12. It has been suggested,
therefore, that in traditional usability engineering, features should have to fight to be
included 13, because the vast majority of them are rarely used anyway.
This is necessarily not the case with UX, because rarely used functions can fill a hedonic
function called stimulation. Rarely used functions can stimulate the user and satisfy the
human urge for personal development and more skills. Certain objects could help us in
doing so by providing insights and surprises.
From this perspective, unused functions should not be dropped from software merely
because they are used once in a blue moon. If they are kept, they could one day be
discovered by a user and give them a surprise and positive user experience. As a result,
the user might think ―What a brilliant application this is!‖ and love it even more.
In fact, this is exactly what I thought (and found myself tweeting 14) when Gmail
notified me that I had forgotten to attach the file I‘d mentioned in an email. If you do a
11. Twitter search for ―gmail attachment 15,‖ you‘ll probably find many others 16 who 17 feel
18
the 19 same 20.
Furthermore, I think ―Pretty cool!‖ when YouTube enhances its presence by modifying
its logo on Super Bowl Sunday (or Valentine‘s Day). I also discovered something new
when MailChimp‘s monkey whispered, ―Psst, Helge, I heard a rumor…‖ and linked me to
a Bananarama song 21 on YouTube. There are many examples, but the best
―stimulating‖ functions are probably those that are unexpected but still welcome (like
the Gmail notification).
Evocation
22
Souvenirs tend to have weak manipulative qualities, but they can be evocative when
they elicit memories. (Image: meddygarnet 23)
The fourth function that a product can have, according to Hassenzahl‘s model 24, is
evocation, which is about recalling the past through memory. We enjoy talking and
thinking about the good old days (even yesterday), and we want objects to help us with
this. Even weird, dusty and practically useless souvenirs (with weak manipulative
qualities) have evocative function because they help us to recall the past.
In design, we can certainly give a website a vintage look and feel to remind us of our
childhood, high school or the ‘60s… or the ‘30s. But even websites with a modern and
minimalist design can have evocative attributes. For instance, don‘t Facebook and Flickr
(by way of their users and your friends) provide you with a huge number of pictures
from the past, some of which are highly evocative?
Thus, UX Cannot Be Designed
12. The MailChimp monkey‘s words will probably appeal to some users more than others.
Having said all this, why is it argued that UX cannot be designed? It‘s because UX
depends not only on the product itself, but on the user and the situation in which they
use the product.
You Cannot Design the User
Users are different. Some are able to easily use a website to perform their task. Other
simply are not. The stimulation that a product provides depends on the individual user‘s
experience with similar products. Users compare websites and have different
expectations. Furthermore, they have different goals, and so they use what you have
made in different modes.
Think about it: when judging the food and service at a restaurant, you will always
compare what you experience to other restaurants you have been to. They have
shaped your experience. Your companions compare it to their previous experiences,
which are certainly different from yours. The same goes for software, websites and
apps. Evocative qualities vary even more, simply because all users have a unique
history and unique memories.
You Cannot Design the Situation
UX also depends on the context in which the product is used. A situation goes beyond
what can be designed. It can determine why a product is being used, and it can shape
a user‘s expectations.
On some occasions, you may want to explore and take advantage of the wealth of
features in WordPress. In other situations, the same functions may make things too
complex for you. On some occasions, you may find it totally cool that the MailChimp
monkey tells you randomly that, ―It‘s five o‘clock somewhere,‖ but in other cases it
would feel entirely weird and annoying, because you are using the application in a
different mode.
Furthermore, UX evolves over time. The first time a user tries an application, they
may be confused by it and have a slightly negative experience. Later, when they get
13. used to it and discover its wealth of features and potential and learn how to handle it,
they might get emotionally attached to it, and the UX would become more positive.
We Can Design For UX
25
Are roller coasters fun, thrilling and exciting or just breathtakingly scary? It‘s hard to
tell. (Image: foilman 26)
Many designers label themselves ―UX designers.‖ This implies great confidence in the
capabilities of the designer; it suggests that the user experience can be designed. But
as explained, we cannot do this. Instead, we can design for UX. We can design the
product or service, and we can have a certain kind of user experience in mind when we
design it. However, there is no guarantee that our product will be appreciated the way
we want it to be (again, see Hassenzahl). We can shape neither our users‘ expectations
nor the situation in which they use what we have designed.
It is certainly possible to have a fairly good idea of the potential ways a user will judge
what we make, as Oliver Reichenstein points out 27. Movies, rhetoric and branding
demonstrate as much: they predict certain experiences, and they often achieve their
goals, too.
However, a thrilling movie is probably more thrilling in the theater than at home,
because the physical environment (i.e. the situation that shapes the UX) is different. In
the same way, the effectiveness of an advertisement will always depend on the context
in which it is consumed and the critical sense and knowledge of the consumer (i.e. the
user‘s prior experience). The commercials are designed to elicit certain experiences, but
their level of success does not depend solely on the commercials themselves.
14. The difference between designing UX and designing for UX is subtle but important. It
can help us understand and remind us of our limitations. It can help us think of how we
want the UX to be.
It has been suggested, for instance, that UX is the sum of certain factors, such as fun,
emotion, usability, motivation, co-experience, user involvement and user engagement
(for more, see Marianna Obrist et al‘s article ―Evaluating user-generated content
creation across contexts and cultures‖). In turn, we must address some of these factors
when we design for UX, depending on how we want our product to be perceived. If we
want an application to be fun, then we need to add some features that will entertain; a
joke, a challenging quiz, a funny video, a competitive aspect or something else. We
should keep in mind, however, that, as designers, we can never really predict that the
application will be perceived as fun by the user. Users have different standards, and
sometimes they aren‘t even willing to be entertained.
Extra Credit: How To Design For UX
Peter Morville‘s ―Facets of User Experience.‖ (Image: Semantic Studios 28)
Understand UX
If we want to design for UX, then we need to understand what UX is all about. For
example, knowing which variables make users judge a product might be advantageous,
and Hassenzahl‘s UX model is one such model for this.
15. Other models have been suggested as well, such as Peter Morville‘s ―seven facets of
user experience 29.‖ Here, UX is split into useful, usable, desirable, findable, accessible,
credible and valuable. As you may have noticed, these facets fit Hassenzahl‘s model
pretty well: useful, usable, findable, credible and accessible could all be considered as
pragmatic (i.e. utilitarian and usability-related) qualities, while desirable and valuable
would qualify as hedonic (well-being-related) qualities.
As mentioned, UX has also been viewed as the sum of particular factors. Other models
have been suggested as well, some of which are linked to at the bottom of this article.
Understand Users
Following this, we need to understand our users. Traditional methods are certainly
applicable, such as user research with surveys, interviews and observation. Also,
personas have been suggested as a means of designing for UX, as have UX patterns.
Smashing Magazine has already presented a round-up of methods 30.
Exceed Expectations
Finally, give users what they want — and a little more. In addition to enabling users to
use your service effectively and efficiently, make them also think, ―Wow, this application
is genius.‖ Exceed their expectations desirably. If you do so, they will use your website
or app not because they have to but because they want to.
Other Resources
To learn more about UX, you may want to read the following:
What Is User Experience Design? Overview, Tools and Resources 31
A useful introduction to UX, along with suggested techniques and helpful tools for designing for
UX.
8 Must-See UX Diagrams 32
An excellent collection of visualizations of the concepts and fragments of UX.
Retro and Vintage in Modern Web Design 33
An extensive showcase of inspiring websites that are graphically designed to elicit memories.
UX Myths 34
A website dedicated to debunking misconceptions about UX.
The Thing and I: Understanding the Relationship Between a User and a Product 35
Freely available extracts from Marc Hassenzahl’s article on the UX model referred to in this
article.
Booeep is an online entertainment portal featuring the "Official Websites" of Actors, Athletes,
Comedians, Models, Musicians and Experts. Booeep powers the Websites of the celebrities and delivers
hot content and interactive applications to fans and visitors.
16. Booeep provides "Official Website" solutions for celebrities with an approach that rewards users,
advertisers and Hollywood. Booeep aims to be one of the most popular online entertainment portals.
We provide all of our employees with a salary, benefits, and stock options. We believe that if you want
employees to act like an owner, it helps to make them an owner. We are building a team that together
will do great things.
Booeep is an equal opportunity employer. Please send your resume, credentials and salary
requirements to jobs@booeep.com. Emails should not be larger than 20 MB.
Positions Available:
Web Content Manager - Sports and Athletes - Los Angeles
Web Designer - Los Angeles
Web Developer - Los Angeles
Web Engineer - Los Angeles
Online Advertising Sales - Los Angeles and New York
Web Content Manager
Booeep is looking for a motivated and experienced Web Content Manager to support our Athletes'
Official Websites. Candidate should have experience covering mixed martial arts in particular.
Title:Web Content Manager - Los Angeles, California
Terms:Full-time employee or independent contractor
Rate:Please send your resume and writing samples and indicate current compensation
Responsibilities
Research celebrity's content, style and image and prepare Q&As to create content
Create and execute a marketing plan for promoting the celebrity's site
Create and manage celebritys' MySpace pages to promote their Official Website
Manage and support multiple Official Websites
Ongoing development of new content with the Producer and Web Designer
Qualifications
Must have an applicable college degree (English, Journalism or Marketing majors preferred) with 3-5+ years of
experience in copywriting and marketing in Web entertainment
Expert copywriting and copyediting skills including thorough knowledge of different styles (AP, MLA, etc.)
Ability to match the celebrity's style and write effectively to the celebrity's audience
Expert computer skills, Web savvy and basic HTML skills
Experience creating advanced MySpace pages
Exceptional attention to detail, no typos, always proofed
17. back to top
Web Designer
Booeep is looking for motivated and experienced Web Designers to design and create custom
websites for our celebrities.
Title:Web Designer - Los Angeles, California
Terms:Full-time employee or independent contractor
Rate:Please send your resume and writing samples and indicate current compensation
Responsibilities
Meeting with clients/celebrities
Conceptualize and design complete site layouts, including homepage layouts, supporting content pages, site
navigation and supporting visual elements
Ensure that content layouts are accessible and logical and support the need of the client as well as fulfill the
workflow requirements of our internal development cycle
Work with the development team to efficiently and effectively build sites
Ability to focus and meet deadlines in a fast-paced environment
Work closely with the rest of our team to effectively manage information and content into creative solutions
Perform maintenance and updates to existing sites when required
Must have strong written and verbal communication skills
Qualifications
Expert in Adobe Creative Suite (5+ years)
Creating highly-polished, commercial-quality designs for entertainment industry
Understanding of how to "slice / dice" a design for web applications
Intermediate understanding of how to build a website
Intermediate understanding of web technologies and current market trends
Extensive understanding of cross browser, cross platform issues (IE, Firefox, Safari etc)
Intermediate understanding of flash animation and development
Experience with AS2 / AS3 is a plus!!
Intermediate understanding of web usability
Understanding of common user expectation regarding current-day/cutting-edge widgets
Strong verbal and written communication skills
back to top
Web Developer
Booeep is looking for a motivated and experienced Web Developer to build and support our
celebrities' Official Websites.
Title:Web Developer - Los Angeles, California
18. Terms:Full-time employee or independent contractor
Rate:Please send your resume and writing samples and indicate current compensation
Responsibilities
PHP/MySQL coding for database-driven, custom-designed websites
PHP development of custom, interactive features
Back-end support for designers
Contribute to the design of web interfaces through personal knowledge of usability theory and concepts
Work closely with the rest of our development team
Qualifications
3-5 years of PHP OOP Development experience
Experience building databases to support dynamic web content
Experience developing interactive web features and applications
Knowledge of AJAX, Javascript, XML is preferred
Strong communication and ability to meet deadlines in a fast-paced environment
Special Considerations
E-Commerce and Ad Network Experience
Unix/Linux, Apache, server administration knowledge a plus
Flex or other Desktop-based web experience a plus
back to top
Web Engineer
Booeep is looking for motivated and experienced Senior Web Engineer to support and develop our
celebrities' Official Websites.
Title:Web Engineer - Los Angeles, California
Terms:Full-time employee or independent contractor
Rate:Please send your resume and writing samples and indicate current compensation
Responsibilities
Gather and Compile requirements for requested features / applications
Design complex SQL database architectures
Build complex Object-Oriented applications / features within a MVC architecture
System administration of live celebrity websites
Troubleshoot problems experienced by internal staff and public users
Manage SVN repositories
Ability to focus and meet deadlines in a fast-paced environment
19. Work closely with the rest of our development team
Qualifications
Expert in PHP / Back-end development ( 5+ years )
o
Compile PHP & Apache in a linux environment ( no binary packages... )
o
Use PHP5 compatible concepts only ( no PHP4 )
o
Experience with MVC & ORM concepts
o
Experience with php CLI
o
Ability to follow a coding standard
o
VERY clean tabulation / indentation ( tabs, not spaces... )
Expert in MySQL ( or other ) Database design
o
Full understanding of inner/outer joins & complex queries
o
Full understanding of database query optimization
o
Understanding of database clustering & sharding/partitioning concepts
Intermediate knowledge of media processing / encoding
o
Experience with media encoding (On2, FFmpeg, FMS)
o
Experience with GD lib
Expert in HTML / XHTML: hand-coding... ( 3-5 years )
o
MUST resist the urge to use tables!! ( somebody could get hurt... )
o
Use of non-deprecated tags / attributes
o
Valid markup across IE6 / IE7, FF2 / FF3, Safari on PC and Mac
o
VERY clean tabulation ( tabs, not spaces... )
Expert in CSS
o
Relative & Absolute Positioning
o
Floats & Clearing
o
Image Sprites
o
CSS Specificity
o
CSS Glossary (talk the talk)
Advanced JS skills
o
Experience creating OO JavaScript code
o
Experience with a JS framework, preferably jQuery
o
Advanced experience with AJAX/JSON
Expert in XML
Intermediate / Advanced *nix Commandline
o
Compiling / Installing applications
o
Editing text files using VIM
o
Managing php / apache processes
o
Managing SVN repositories
Intermediate SEO practices
o
Proper use of H1-6, img, a, p, title, meta, etc.
o
Proper URL structures
o
Understanding of Search Engine Behaviors
20. Strong verbal and written communication skills
Any experience with basic Flash / ActionScripting is a plus!
Special Considerations
Perl / mod_perl Development Experience
E-Commerce Experience
Ad Network Experience
Email Marketing Experience
Blogging Experience
Forum Experience
back to top
Online Advertising Sales
Booeep is looking for motivated and experienced Account Executive to sell advertising on our
celebrities' Official Websites.
Title:Online Advertising Sales - Los Angeles and New York
Terms:Full-time employee or independent contractor
Rate:Please send your resume and writing samples and indicate current compensation
Responsibilities
Account Executives are responsible for agency and advertising relationships, prospecting and sales.
Drive online advertising sales, meet and exceed all sales goals.
Focus on client direct and named agencies in the Western region.
Work as a partner to help clients reach their goals and initiatives.
Manage, renew and up-sell existing clients.
Prepare proposals and respond to RFP's with a high degree of professionalism, quality and in a timely manner.
Participate and represent Booeep at local industry events.
Work with Account Management (including web traffic coordinator) to ensure that client's needs are being met to
the best of our ability.
Stay current of online advertising trends and innovations.
Prospecting and cold calling skills necessary.
Some travel required - 30%.
Qualifications
Minimum 5 year previous sales experience in related field, preferably online sales.
Ability to negotiate/sell the intrinsic value of a program to customers, not just the program/price.
Ability to manage a specific territory and mine it for business opportunities in order to meet quotas.
Ability to articulate future business within your territory and provide weekly updates and reports to management.
21. Ability to create forecasting models, including budget, dates, probability to close and inventory estimates.
Ability to work in a fast pace, exciting environment.
Strong ethics.
Strong communication and presentation skills.
Teamwork and interpersonal skills.
Education: Bachelors Degree.
back to top
Privacy Policy
This website is owned and operated by Allure Media Pty Limited (Allure Media, we, us
or our).
Allure Media is bound by the National Privacy Principles (NPPs) in the Privacy Act 1988
and this Privacy Policy applies to Allure Media and the websites it operates.
This Privacy Policy applies to all Allure Media's business activities. Also, to the extent
that it relates to personal information supplied by users of our websites, it forms part of
the terms and conditions of those websites. This is explained in more detail in the terms
and conditions of each of the websites we operate.
This Privacy Policy outlines how Allure Media handles personal information. "Personal
information" is information or an opinion that identifies an individual, or from which an
individual's identity reasonably can be ascertained.
1. What personal information do we collect and why?
(a) Website users
Much of the personal information that Allure Media collects is information that website
users volunteer to us (through our websites).
For instance, personal information is provided by users who register for our website
services (Registration Information), including:
Discussion boards: Sometimes we provide a discussion board service on our websites so that
users can discuss common topics of interest. If a user chooses to sign up to a discussion board
service, they must provide us with some personal information including a valid email address.
Allure Media uses this personal information to identify users who leave comments prohibited by
our terms and conditions of use, and also to identify topics of interest to discussion board users;
and
Comments: Also, website users can choose to leave comments on particular articles of interest.
To leave a comment, users must submit personal information including a valid email address.
22. Allure Media uses this information to screen out users who leave comments prohibited by our
terms and conditions of use only.
Also, Allure Media may aggregate personal information that is Registration Information.
This is for research purposes only (and the aggregated data will not identify any
individual users).
The discussion boards and comment pages that we provide through our websites are
public spaces. For this reason, website users who post information to discussion boards
or comment pages are taken to consent to such information and comments being
disclosed to other users of those websites.
(b) Competition entrants
As explained in the terms and conditions of our websites, from time to time, Allure
Media conducts competitions and promotions. Allure Media will collect personal
information when it does so, in order to distribute prizes and administer the relevant
competition or promotion.
If we collect personal information in this way, when you enter the competition or
promotion we may also ask you to consent to us using that information for marketing
purposes or for other purposes.
(c) Business contacts
We also collect personal information from people we do business with, such as contact
people in our external service providers and related bodies corporate. This information
is needed so that we can manage our business, and is collected in the ordinary course
of business.
(d) Journalism subjects
In the course of operating the babble.com.au, bellasugar.com.au, defamer.com.au,
fabsugar.com.au, gizmodo.com.au, kotaku.com.au, lifehacker.com.au and
popsugar.com.au websites, Allure Media operates as a media organisation (ie in that it
collects and disseminates of news and information, and related commentary and
opinions). The NPPs do not apply to acts done or practices engaged in by media
organisations in the course of journalism if they are publicly committed to observing
standards that deal with privacy in the context of their media activities, and which have
been published in writing.
In operating our websites, Allure Media is committed to complying with the Journalism
Privacy Standards in Annexure A of this Privacy Policy.
(e) Employees
23. Allure Media also collects personal information about its own employees, but its
handling of employee information is not within the scope of this privacy policy.
2. Will personal information be given to anyone else?
Subject to the exceptions outlined below, Allure Media's policy is not to disclose
personal information that is Registration Information to third parties.
Like most businesses, Allure Media uses a number of external service providers to help
us perform functions such as delivery, mailing, IT and website support. For our service
providers to perform those functions effectively and efficiently it is sometimes necessary
for them to handle personal information on our behalf. This may include Registration
Information and other personal information held by us. Under the terms of our service
agreements with our service providers, we require those external service providers to
respect your privacy, and authorise them only to use personal information that we
disclose to them in order to provide the services we require.
We may also disclose personal information we are under a legal requirement to do so
(eg under a court order, or if required under legislation), or if an authorised request is
made (eg from a law enforcement agency).
As noted above, website users who post information to discussion boards or comment
pages consent to such information and comments being disclosed to other users of
those websites.
3. Access and Correction
Under the Privacy Act, you have a right to seek access to information which we hold
about you (although there are some exceptions to this). You also have the right to ask
us to correct information about you which is inaccurate, incomplete or out of date.
As noted, the personal information that we hold about you will generally be information
that you have provided to us. However, if you wish to exercise your right under the
Privacy Act to seek access to personal information that we hold about you, we ask that
you contact our Privacy Officer (details at point 7 below), who will explain how we will
handle your access request. Our policy is to consider any requests for correction in a
timely way.
4. Is personal information stored safely?
Allure Media takes reasonable steps to ensure that the personal information we hold is
stored in a secure environment protected from unauthorised access, modification or
disclosure. We remind our staff and contractors of the importance of storing personal
information in a secure way, and to treat it like confidential information.
24. 5. Cookies & Log Files
Cookies: The discussion boards hosted by our websites may use cookies. A cookie is a
piece of data stored on the user's computer tied to information about the user. We may
use both session ID cookies and persistent cookies. For the session ID cookie, once
users close the browser, the cookie simply terminates. A persistent cookie is a small
text file stored on the user's hard drive for an extended period of time. Persistent
cookies can be removed by following Internet browser help file directions.
By setting a cookie on an Allure Media site, users will not have to log in a password
more than once, thereby saving time while on the site's discussion board. We store a
cookie on each user's machine that contains a username and encrypted password. You
can configure your browser to accept all cookies, reject all cookies, or notify you when
a cookie is set. If you reject all cookies, you will not be able to use any products or
services we offer that require you to "sign in," and you may not be able to take full
advantage of all offerings. However, not all of our services require that you accept
cookies.
Log Files: Like most standard web site servers we use log files. This includes internet
protocol (IP) addresses, information about your browser type and your internet service
provider (ISP), referring/exit pages, platform type, date/time stamp, and number of
clicks you make. This is used to analyse trends, administer the site, track users'
movements in the aggregate, and gather broad demographic information for aggregate
use. However, this information is not linked to the personal information that you
provide to the site.
6. Email/SMS marketing
We will not email or SMS you marketing material unless you have consented to this.
This is a requirement of the Spam Act 2003. Further, you can unsubscribe from our
electronic communications by using the "unsubscribe" facility contained in each
electronic publication we send.
7. Contacting us
If you have any questions or comments about this privacy policy, or if you wish to
complain about how we have handled personal information about you, please contact
our Privacy Officer at Allure Media, Level 4, 71 Macquarie St, Sydney NSW 2000.
8. Changes to this Privacy Policy
We review our privacy policy from time to time to make sure it is complying with
legislative requirements and is in line with our users' expectations. We reserve the right
to change the policy accordingly.
25. This policy was last updated in September 2009.
ANNEXURE A: JOURNALISM PRIVACY STANDARDS
Introduction
The National Privacy Principles contained in the Privacy Act 1988 do not apply to "acts
done or practices engaged in by a media organisation in the course of journalism", so
long as that media organisation is publicly committed to observing standards that deal
with privacy in the context of its activities and those standards have been published in
writing by the organisation.
Allure Media acts as a media organisation to the extent that it operates the
babble.com.au, bellasugar.com.au, defamer.com.au, fabsugar.com.au,
gizmodo.com.au, kotaku.com.au, lifehacker.com.au and popsugar.com.au websites
(Website). These Journalism Privacy Standards (Standards) outline how Allure Media's
employees who are engaged in the provision of content for the Website (Journalists)
will handle personal information.
The objective of these Standards is to balance the right of a person to privacy against
the media's right to inform the public about newsworthy matters and other matters of
public interest.
What is personal information?
"Personal information" is information or an opinion that identifies an individual, or from
which an individual's identity reasonably can be ascertained.
Collection of personal information by Journalists
Journalists will collect personal information in the course of compiling reports and other
information for the Website. Journalists should only collect personal information that is
needed for an actual or anticipated report or Website posting.
How will personal information be used or disclosed by Journalists?
Personal information collected by Journalists should be used or disclosed for the
purpose for which it was collected (eg for the publication of a story on the Website) or
for related purposes (eg formulating commentary about such information, for
publication on the Website). Personal information should only be disclosed on the
Website if it is relevant to the story in question.
26. How will personal information be stored and checked?
It is a responsibility of Journalists to take reasonable steps to check that the personal
information they use is accurate, complete and up-to-date, and that it is stored in a
secure way.
Can our sources stay anonymous?
Journalists are not required by privacy laws to reveal the identity of confidential
sources.
What is sensitive information?
Under the NPPs, sensitive information includes details of a person's religion, race,
sexual preferences, health or union/association membership. Sometimes, media
organisations need to collect sensitive information if it is relevant information for a
story. Journalists must take care in relation to the use of sensitive information by taking
reasonable steps to ensure that they do not portray any person in a negative light on
the basis of that information only (eg by placing gratuitous emphasis on age, colour,
gender, national origin, physical or mental disability, race, religion or sexual
preference). The focus should be upon the conduct or omissions, rather than the racial
or other sensitive characteristics of the person who engages (or fails to engage in) in
the relevant conduct.
Complaints
If you have a complaint about the handling of personal information by Journalists,
please contact our Privacy Officer (see details in section
If you‘re thinking of committing precious time or marketing dollars to social media, a
new study from online advertising network Chitika offers some useful insights and may
help ensure that your message is reaching the right audience. It shows that users‘
interests and expectations vary sharply depending on the platform they‘re using.
Based on a sample of over 287,000 impressions, the study examined outbound traffic
from four social sites. Researchers learned that nearly half of the traffic (47%) that
Twitter generates goes to news sites — Twitter users‘ interest in news outpaces
that of Facebook users by nearly 20%, apparently making it the most popular social
network for news junkies. On MySpace, users seek out celebrity gossip and
video games — and MySpace is the only site in the sample that doesn‘t refer a
significant amount of traffic to news destinations. Celebrity/entertainment is the
only genre in the top 5 of all sites, demonstrating that many of us are very
interested in exploits of the rich and famous.
28. Social Media Sites Are Now Used by 65% of Adults Online
Advertisers Embrace Facebook, Other Social Networks
Social Media Users More Likely to Buy From Brands They ...
Facebook is Trampling Other Social Networks
LinkWithin
Tagged as: Digg, Facebook, MySpace, Social Media, Social network, Statistics, Trending,
Twitter
Disqus
o
LoginAbout DisqusLike
Dislike
Mobile Web App vs. Native
App? It's Complicated
+ Comment now
58
347
29. 74
4
141
I assume you have already read numerous articles about the neverending debate between
mobile and native web applications. Moreover, this debate will undoubtedly grow along with
Android’s market share. If you’d like a broad, comprehensive look at the pros and cons, I
recommend this must-read article: The fight gets technical: mobile apps vs. mobile sites.
(source: Worklight)
Unfortunatly, the debate is more complicated than it looks. First, because the figures usually
provided behind the arguments are based on new subscribers, not owners, and don’t take
into account all types of mobile phones. Rather, they focus only on high-end smartphones
like the July 2011 comScore U.S. Mobile Subscriber Market Share Report. This data gives
you the false impression that the market is divided between Google and Apple, a biased
vision of reality (The proliferation of mobile platforms).
The second complication: You have more than two options (web vs. native). To be more
precise, we can envision four different technical configurations:
30. Native apps, which are coded with a specific programming language (ObjectiveC for
iOS, Java for Android). These mobile applications are fast, reliable, and powerful but
are tied to a mobile platform. That means you must duplicate them using the
appropriate programming language in order to target another mobile platform.
Nearly all games are native apps.
Hybrid apps, which rely on development frameworks like Sencha, PhoneGap,
Titanium, Rhomobile, ParticleCode, Corona, Mosync, Worklight, BkRender… These
mobile apps offer a very interesting compromise because they ensure cross-platform
compatibility and can access the phone’s hardware (camera, GPS, user’s contacts).
IGN’s mobile social network Dominate is just such a hybrid app.
Dedicated web app, which is a mobile web site tailored to a specific platform or
form factor, like the LinkedIn web app which was designed for Android and iOS, but
not for other smartphones or feature phones.
Generic mobile app, which are mobile web sites designed to match every webenabled phone, like the Wikipedia mobile page.
As you can see, you have definitely more than two options. The tricky part is that there is
no best choice. It’s all about context, and that context is evolving at a very fast pace. At the
very least, you can count on this: If your mobile application is mainly used to display and
interact with online content or services, avoid the native choice. On the other hand, if your
application is mainly used offline, a native app will offer a better user experience.
eMarketer recently published a very informative chart of mobile vs. native apps’ market
share depending on usage:
31. In any case, what you should remember is that mobile is not only about choosing between
web and native apps. It requires a more sophisticated approach. Here’s my advice to help
you define an effective mobile strategy:
Build an API infrastructure to allow easy and reliable access to your content and
services (APIs Drive the New Touch.Salesforce.com Platform)
If you decide to use native apps, hire or train an internal team on major mobile
platforms’ technologies (iOS, Android) and use sub-contractors for minor mobile
platforms (RIM)
Don’t try to replicate your entire web site. Rethink your offer on a local level and
focus on what brings most value in a mobile context
32. And last but not least, bear in mind that this is a very unstable market. Everything can
change within months. So don’t think about delivering the most advanced mobile app.
Instead, focus on acquiring understanding of your users’ expectations and behavior