August 2016 - Adobe IDUG Conference Phoenix
Introducing the value of user experience, conversion rate optimization, and some simple tools and resources to an audience of print designers. Talk focuses on methods for learning more about users, where they are in the conversion funnel, and how to meet them in their moment of need.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
- The CEO, the engineer, the sales manager , product manager ….. are they UX designers or they aren’t ?
- Product design vs Process design
- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
The Value of User Experience (from Web 2.0 Expo Berlin 2008)Niko Nyman
Companies and brands should think about (user) experience to find new competitive edge for their business. Better experiences create more value for users, which can be in turn transformed into business value for the company.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
- The CEO, the engineer, the sales manager , product manager ….. are they UX designers or they aren’t ?
- Product design vs Process design
- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
The Value of User Experience (from Web 2.0 Expo Berlin 2008)Niko Nyman
Companies and brands should think about (user) experience to find new competitive edge for their business. Better experiences create more value for users, which can be in turn transformed into business value for the company.
The Whole is Greater than the Sum of its Parts - The art of war.
In the same way that a good written document (like a report, or newspaper article) should be arranged in a certain way to make it more accessible to readers, it’s a good idea to structure your webpages so they are easy for Google and the other search engines to crawl and understand.
This guide covers top-line and technical details around modern content structure and UX as is affects search optimization.
Please feel free to share.
UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...Alan Colville
A hands-on workshop catapulting your UX beyond digital to create consistent, connected and cross channel customer experiences.
In three steps you’ll unleash the business changing power of UX by:
* assessing the state of UX in your organisation
* learning how to improve the research that you do
* seeing new ‘agile' ways of working and thinking, to join it up
With the business world seeing new value in user experience design, you’ll leave ready to take UX beyond digital, across channels and into the boardroom.
Designing user experience (ux) for digital productsVijay Morampudi
User experience design isn’t just moving pixels; it’s much bigger than solely the user interface (UI). You should start considering the entire customer experience: the full life-cycle of your customer’s experience across every channel, digital and non-digital. Evaluate every touch point, and redesign each one as necessary to meet your customer’s needs. The theme of this talk is how to define User Experience (UX) for digital products
Key takeaways
• Applying Design Thinking to UX
• From touch points to end-to-end experiences
• User research and Analytics to identify Personas and pain points
• Journey mapping
• Wireframing from lo-fi to hi-fi
• Usability and A/B testing
Why you’re a Brand Shaper (knowingly or not) and what you can do about itRupert Platz
Held at IxDA Berlin, Nov 19 //
What do you feel when you hear the B-word?
The term „brand” often translates to us designers as “annoying regulations from the marketing department” or “some generic Powerpoint voodoo before we get to the real thing”.
But most of all, as Marty Neumeier put it, a brand is „a person‘s gut feeling about a product, a service, or an organization“. A gut feeling that will affect this person’s decisions and actions. That’s why organizations care about their brand and try to influence how people feel about them.
Now trying to influence people’s gut feelings about a product or service is something we’re quite familiar with – we call it “Experience Design”. That’s why we shouldn’t leave the task of caring about the brand to marketers alone and just grudgingly follow their style guides. The interactive products and services we design will influence our user’s brand perception more profoundly than award-winning campaigns or fancy image videos can.
So if brands are such a big deal and we’re all at least co-shapers of brand perceptions – deliberately or not -, why does the B-word almost never appear in our UX discussions and frameworks? In this talk, I’d like to share my ideas on how we can leverage the brand perspective to make sound design decisions and create better experiences.
Design for Good or Evil. World Usability Day & LiminaLimina
When it comes to good user experience, there is good design, unintentionally bad design and then there is evil design. Limina takes a look at what exactly makes design go from bad to evil. Good vs Evil in UX
Short presentation I made to introduce bitmama's Information Interaction Design team. It goes through what is UX design, how it is carried out and why it is useful (mainly in terms of ROI).
Putting Yourself Where Your Users Are - How To Recruit for UX Research & Usab...UserZoom
Let’s face it - recruiting for your UX research and usability testing can sometimes feel like an onerous task. It can seem like the users you want to recruit have suddenly vanished from the planet, that there are never enough of them or that you simply don’t have the time to find them.
The good news is that your target users do exist and they are out there - you might just not be looking in all the right places. In this sense you can think of recruiting as like speed dating – you have to put yourself in the same space they are, and be able to quickly assess if they’re a good match. Leah Kaufman of Lenovo is here to share her tips on how to find the people you want to recruit by being in the same places they are.
Presented at Ark Group Conference on Information Architecture, 30th September 2009 in Sydney.
* User Experience (UX) is more than just the Information Architecture (IA) of a site
* A good UX addresses the useful as well as the usable
* Thus I will discuss why UX should be prioritised over IA
* To create a good UX we need to do research to uncover the goals, attitudes and behaviours of our audience
* This high level approach can then direct lower level design such as the IA
* However getting user involvement at both the UX and IA levels can be challenging, and organisations often need some encouragement from UX/IA practitioners
* Thus I will also discuss prioritising UX within the organisation
User Experience Basics for Product ManagementRoger Hart
User Experience (UX) has matured as a discipline and radically changed how products are delivered. It touches workflows, usability, customer needs, and of course visual design and UI. Product managers can't ignore it, even if they want to... and if they want to, they're probably wrong. The tools of User Experience can help us get closer to our customers and differentiate our products.
User testingwebinar delljulievittengl-presentationslidesUserTesting
When Dell needed to redesign the enterprise product section of Dell.com, how did they do it? How did content strategists, UX designers, PMs, and user researchers come together to understand business and customer needs?
Julie Vittengl, Senior Taxonomist and User Experience Researcher at Dell, shares how her team helped ensure that the enterprise website redesign was successful. She’ll discuss how the Digital Customer Experience research team is organized and how they get insights into how customers navigate the site.
UX at Canadian Tire: Baking empathy into projectsUserTesting
Steve McGuire, Associate Manager of Usability and Optimization at Canadian Tire, shares how his team uses empathy to drive amazing UX and how to spread this empathy to other team members in the user testing process.
You'll learn:
- How having empathy for customers helps Canadian Tire better understand their frustrations and delights
- How involving team members in the user testing process gets everyone working towards creating frictionless user experiences
- How empathy for other team members and stakeholders benefits the final product
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
Usability: whats the use? Presented by We are Sigma and PRWDNexer Digital
For websites, good usability is a matter of survival. If a website is difficult to use, people leave. If the homepage fails to clearly state what a company offers and what users can do on the site, people leave. If users get lost on a website, they leave. For intranets and applications the question is one of productivity. In many organisations employees waste inordinate amounts of time searching for and assimilating the information they need to do their jobs. This lost time has a real, tangible value so ROI for designing internal systems with User Experience in mind, and spending some time testing and improving the usability of the system, is pretty compelling.
As people with a strong User Experience focus we don’t need to be convinced of the value of good usability, but for many companies who are thinking of revamping their site, intranet or portal it isn’t quite so clear cut.
Presented by Chris Bush, www.wearesigma.com and
Paul Rouke, www.prwd.co.uk
The challenge of educating people that UX isn't one step in the process, it spans the whole project development process.
This is a talk about taking the first steps to change how people think about the project they are doing to deliver a better experience for the customer or user.
The Whole is Greater than the Sum of its Parts - The art of war.
In the same way that a good written document (like a report, or newspaper article) should be arranged in a certain way to make it more accessible to readers, it’s a good idea to structure your webpages so they are easy for Google and the other search engines to crawl and understand.
This guide covers top-line and technical details around modern content structure and UX as is affects search optimization.
Please feel free to share.
UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...Alan Colville
A hands-on workshop catapulting your UX beyond digital to create consistent, connected and cross channel customer experiences.
In three steps you’ll unleash the business changing power of UX by:
* assessing the state of UX in your organisation
* learning how to improve the research that you do
* seeing new ‘agile' ways of working and thinking, to join it up
With the business world seeing new value in user experience design, you’ll leave ready to take UX beyond digital, across channels and into the boardroom.
Designing user experience (ux) for digital productsVijay Morampudi
User experience design isn’t just moving pixels; it’s much bigger than solely the user interface (UI). You should start considering the entire customer experience: the full life-cycle of your customer’s experience across every channel, digital and non-digital. Evaluate every touch point, and redesign each one as necessary to meet your customer’s needs. The theme of this talk is how to define User Experience (UX) for digital products
Key takeaways
• Applying Design Thinking to UX
• From touch points to end-to-end experiences
• User research and Analytics to identify Personas and pain points
• Journey mapping
• Wireframing from lo-fi to hi-fi
• Usability and A/B testing
Why you’re a Brand Shaper (knowingly or not) and what you can do about itRupert Platz
Held at IxDA Berlin, Nov 19 //
What do you feel when you hear the B-word?
The term „brand” often translates to us designers as “annoying regulations from the marketing department” or “some generic Powerpoint voodoo before we get to the real thing”.
But most of all, as Marty Neumeier put it, a brand is „a person‘s gut feeling about a product, a service, or an organization“. A gut feeling that will affect this person’s decisions and actions. That’s why organizations care about their brand and try to influence how people feel about them.
Now trying to influence people’s gut feelings about a product or service is something we’re quite familiar with – we call it “Experience Design”. That’s why we shouldn’t leave the task of caring about the brand to marketers alone and just grudgingly follow their style guides. The interactive products and services we design will influence our user’s brand perception more profoundly than award-winning campaigns or fancy image videos can.
So if brands are such a big deal and we’re all at least co-shapers of brand perceptions – deliberately or not -, why does the B-word almost never appear in our UX discussions and frameworks? In this talk, I’d like to share my ideas on how we can leverage the brand perspective to make sound design decisions and create better experiences.
Design for Good or Evil. World Usability Day & LiminaLimina
When it comes to good user experience, there is good design, unintentionally bad design and then there is evil design. Limina takes a look at what exactly makes design go from bad to evil. Good vs Evil in UX
Short presentation I made to introduce bitmama's Information Interaction Design team. It goes through what is UX design, how it is carried out and why it is useful (mainly in terms of ROI).
Putting Yourself Where Your Users Are - How To Recruit for UX Research & Usab...UserZoom
Let’s face it - recruiting for your UX research and usability testing can sometimes feel like an onerous task. It can seem like the users you want to recruit have suddenly vanished from the planet, that there are never enough of them or that you simply don’t have the time to find them.
The good news is that your target users do exist and they are out there - you might just not be looking in all the right places. In this sense you can think of recruiting as like speed dating – you have to put yourself in the same space they are, and be able to quickly assess if they’re a good match. Leah Kaufman of Lenovo is here to share her tips on how to find the people you want to recruit by being in the same places they are.
Presented at Ark Group Conference on Information Architecture, 30th September 2009 in Sydney.
* User Experience (UX) is more than just the Information Architecture (IA) of a site
* A good UX addresses the useful as well as the usable
* Thus I will discuss why UX should be prioritised over IA
* To create a good UX we need to do research to uncover the goals, attitudes and behaviours of our audience
* This high level approach can then direct lower level design such as the IA
* However getting user involvement at both the UX and IA levels can be challenging, and organisations often need some encouragement from UX/IA practitioners
* Thus I will also discuss prioritising UX within the organisation
User Experience Basics for Product ManagementRoger Hart
User Experience (UX) has matured as a discipline and radically changed how products are delivered. It touches workflows, usability, customer needs, and of course visual design and UI. Product managers can't ignore it, even if they want to... and if they want to, they're probably wrong. The tools of User Experience can help us get closer to our customers and differentiate our products.
User testingwebinar delljulievittengl-presentationslidesUserTesting
When Dell needed to redesign the enterprise product section of Dell.com, how did they do it? How did content strategists, UX designers, PMs, and user researchers come together to understand business and customer needs?
Julie Vittengl, Senior Taxonomist and User Experience Researcher at Dell, shares how her team helped ensure that the enterprise website redesign was successful. She’ll discuss how the Digital Customer Experience research team is organized and how they get insights into how customers navigate the site.
UX at Canadian Tire: Baking empathy into projectsUserTesting
Steve McGuire, Associate Manager of Usability and Optimization at Canadian Tire, shares how his team uses empathy to drive amazing UX and how to spread this empathy to other team members in the user testing process.
You'll learn:
- How having empathy for customers helps Canadian Tire better understand their frustrations and delights
- How involving team members in the user testing process gets everyone working towards creating frictionless user experiences
- How empathy for other team members and stakeholders benefits the final product
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
Usability: whats the use? Presented by We are Sigma and PRWDNexer Digital
For websites, good usability is a matter of survival. If a website is difficult to use, people leave. If the homepage fails to clearly state what a company offers and what users can do on the site, people leave. If users get lost on a website, they leave. For intranets and applications the question is one of productivity. In many organisations employees waste inordinate amounts of time searching for and assimilating the information they need to do their jobs. This lost time has a real, tangible value so ROI for designing internal systems with User Experience in mind, and spending some time testing and improving the usability of the system, is pretty compelling.
As people with a strong User Experience focus we don’t need to be convinced of the value of good usability, but for many companies who are thinking of revamping their site, intranet or portal it isn’t quite so clear cut.
Presented by Chris Bush, www.wearesigma.com and
Paul Rouke, www.prwd.co.uk
The challenge of educating people that UX isn't one step in the process, it spans the whole project development process.
This is a talk about taking the first steps to change how people think about the project they are doing to deliver a better experience for the customer or user.
You've gotten to the point where you realize you need to take steps to improve the user experience on your website, but, if UX isn't your "main gig," you might be thinking, "now what?" How do you get started? Do you know all the tools that are available to you? How do you identify the ones that will return the most bang for your precious budget buck? In this presentation, we first look at the compelling case for investment in UX, and then review a selection of commonly used UX design tools and approaches. Because not every tool is created equal, you'll also get tips on when to introduce them into your process and what benefits you might expect.
Slides from the usability seminar delivered by Paul Rouke, Head of Usability at PRWD, and Chris Bush, UX Consultant at Sigma, looking at usability and user experience for web and mobile
Slides from a workshop at The Net Value, Cagliari 03/2016
Your product is perfect and users are stupid. You are developing for a long time, following the perfect idea, your assumptions, you are not wrong… or not?
In this workshop you will understand the foundation of user experience. What UX is, why it is important and how you can start adopting it in your processes.
Presentation by John Yesko at the 2011 Information Architecture Summit (IA Summit) entitled: "The User Experience Brief: The What and Why Before the How."
We IAs spend a lot of time discussing the “core” documents in information architecture—wireframes, site maps, prototypes. But we often jump into these very tactical, design-oriented deliverables too hastily.
The user experience brief takes on a more strategic role. Early in the project, it’s our vehicle to summarize what we know so far, particularly requirements and research results. More importantly though, it lays the foundation for the UX design approach, with the goals of gathering consensus and identifying sticking points early on. The user experience brief illuminates the organizing principles—user experience fundamentals to be followed and referenced throughout the project.
We’ll talk about the value of this early-project document, its role in shaping the user experience approach, how its composed, and its limitations. We’ll look at a number of great visual examples too. Introduced the right way and at the right time, the UX brief can be an invaluable stake in the ground with clients and internal stakeholders.
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
Tips for involving users in your website design - commercial property markete...estatesgazette.com, RBI
Jessica Hall, Research and UX Manager at Reed Business Insight, will be returning as our guest speaker to discuss top tips for user research including:
- surveys
- interviews
- persona development
- usability testing
Similar to Show Me You Know Me - An Intro to UX and CRO (20)
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
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3. 1. Introduction
2. What is UX?
3. UI/UX/Usability
4. Metrics & Myths
5. What is the User Thinking?
6. Tools of the Trade
9. Expectations
10. UXArtifacts & Deliverables
11. Evolving the Experience
12. Measuring Effectiveness
13. Refinement Strategy
14. Talking Time
OURJOURNEYTODAY,TOGETHER
4.
5. Working with the user in mind allows us to create products that solve
needs, deliver superior results to the client, and follow processes that
lead to successful, repeatable solutions.
WHYDOESUXMATTER?
6. Conversion rate optimization is a marketing term for the processes by
which we increase the performance of marketing collateral (typically
digital) through testing, hypotheses, and research.
WHATISCONVERSIONRATEOPTIMIZATION(CRO)?
7.
8.
9.
10. But how do we know which is which and when? Great question!
You’ll hear about time on page and pages per visit a lot as metrics of
success. Armed with our cookie knowledge, what are some issues
with these metrics?
THISISALLWELLANDGOOD…
11.
12.
13.
14.
15.
16. Hopefully we’re all aware of how our assumptions, presuppositions,
WHATEVER YOU CALL IT, can adversely affect the user
experience. Finding out where the user is emotionally, mentally, and
along the process of making a purchase is key to designing an
experience that works to remove friction rather than adding
frustration. But how…
FINDINGTHESEANSWERSAFFORDABLY
17.
18. Currently free while in beta, loopback.io allows you to watch a user
interact with a product across devices, while also recording their facial
expressions and voice. Fantastic for not only having a user walk you
through their state of mind, but also for capturing the honesty a face
reveals that a speaker may not.
LOOKBACK.IO
19.
20. Mechanical Turk- An Amazon entity, allows for high volume
responses across demographics for very affordable prices. (Most
recent test was $42 for 300 qualified responses.)
Google Consumer Surveys- Allows for targeting respondents in a
certain area, age, and gender. Slightly more expensive than MTurk,
but also very affordable for attitudinal research. (250 representative
respondents for <$100 last use.)
SURVEYS
21. ethnio- Represents the priciest option, but allows you to recruit
users directly from the product, have them complete a screener, and
then schedule a time all through a single interface. It will also allow
you to send an honorarium directly through the application.
SURVEYS,ctd.
22.
23. Sometimes we require having conversations in person with local users
that are also representative. Craig’s List can help in a lot of these
situations, though take some time to schedule. Similarly, using local
networks, connections, or taking advantage of friends or family can
help net representative users without having to wait as long or cast as
wide a net.
CRAIG’SLIST
24. There are a number of tools out there for online testing, and
UserTesting.com is probably the most well known. Their full service is
a paid option and can be reasonable or expensive, depending on your
goals. However, they offer ‘Peek’ as a free service which will have one
of their testers run through a site for a few minutes and just narrate
their experience. It’s a very useful tool for getting baseline feedback
and impression.
UserTesting.com
25.
26. Five second tests are a time-tested method for determining the
efficacy of on page hierarchy. Useful for all sorts of design collateral,
you frame a challenge or task for the participant, reveal the design to
them for five seconds, and the collect their response. It’s very useful
for determining the efficacy of small design decisions, determining gut
preferences, and gauging whether imagery is compelling or not.
FIVESECONDTESTS
27. You can do these tests in person, throughout an office or somewhere
public, or you can perform them online. UsabilityHub.com offers this
service in the form of FiveSecondTest.com (among others!) which
offer a free model based on quid pro quo. There’s a paid subscription
for multiple users and enterprises, but the bread and butter, I’ve
found, is coming up with simple tests and offering feedback yourself.
It helps refine test design chops and helps other designers.
FIVESECONDTESTS,ctd.
28.
29. Sometimes the best, most honest, and easiest to acquire research or
user information is guerrilla testing. Grabbing someone on the street,
in a store, etc. and asking for some time in exchange for an
honorarium (or good vibes) can net authentic reactions from real
users, overcoming some bias difficulty implicit in using testing
services. Grab a phone, a friend, and some questions and hit the
streets. (An example: needed parents of active kids to interact with a
chore app, went to Big Surf, gave out free entry in exchange for time.
Had amazing results and insight in no time.)
GUERILLATESTING
30.
31.
32. I’m a proponent of using Nielsen Norman Group’s usability scoring. It
measures, in no particular order:
• success rate
• time to completion
• error rate
• subjective satisfaction
Full scoring explanation at: https://www.nngroup.com/articles/usability-metrics/
AWORDONMETRICS
33.
34. Navigate to BBB.org on a mobile device or laptop. Person 1, have
Person 2 search for a car repair shop in Scottsdale with an A+ rating
and business accreditation. Please measure the time it takes to
complete the task, the number of times the user has to go backwards,
and how they feel about the experience.
GRABANEIGHBOR
35. Let’s hear how it went, what did we find? How did the user feel
throughout? How did they feel at the end? How would you gauge the
quality of this experience, just off the cuff? What would you want to
capture to make sure a redesign would be successful?
WHATHAPPENED?
36. This time, Person 2 take Person 1 to yelp.com and try to find the same
thing, save for accreditation. Find a 4 star or higher auto repair place
in Scottsdale with at least 20 reviews. Measure the time it takes to
complete, any errors, and the user’s level of satisfaction after the fact.
GRABTHEMAGAIN
37. Let’s hear how it went, what did we find? How did the user feel
throughout? How did they feel at the end? How would you gauge the
quality of this experience, just off the cuff? What are some differences
between the two experiences? Can we learn something from each?
WHATHAPPENED?
38.
39. UX deliverables vary from project to project, question to question,
sometimes day to day. It can be a difficult field to get comfortable in,
but that discomfort helps propel us to continually find better answers
and methods for determining them. However, there are a very
common deliverables worth looking at: personas, empathy maps,
user journeys, and user tasks & priorities.
UXDELIVERABLES
40. My experience has shown that personas built on real people can be
among the best tools in a UX designers arsenal. They help ground the
project, reorient thinking about actual users instead of preference,
and they help build consensus within the organization. Here’s an
example.
PERSONAS
41.
42. My persona template includes:
• a quote (super important element for humanizing)
• background/demo information
• motivations
• goals
• pain points
• triggers
• technology
PERSONAS,ctd.
43. Empty maps help us understand what a user is thinking, feeling,
seeing, and doing while using our products or websites. Empathy
maps help to remove us from our personal and subjective viewpoints
and allow us to take the user’s perspective when creating, testing, or
modifying designs. Here’s an example.
EMPATHYMAPS
44.
45. Often clients mistake their website as a proxy for their sales process
or a one-stop shop for all customers, prospects, or clients. In some
cases this may be true (research and testing will reveal this), but often
it makes more sense for the website to represent a spot along a
spectrum. Creating user journeys allows us to see where the website
enters a user’s process and design the site to meet those needs and
shepherd the user to the next valuable action. Here’s an example.
USERJOURNEYS
46.
47. For larger websites or sites with multiple content types, we need to
capture which tasks a user wants to complete, order them based on
priority, and evaluate how effectively a current product serves those
needs before moving forward. Typically accomplished with internal
brainstorming, user surveys, and a lot of tears and awkward meeting
moments.
USERTASKS
48.
49. All of this is well and good, J-man, but we have clients with thoughts
and feelings and wallets that we need to consider. Too true,
disembodied narrator, too true. That’s why we take our information
and apply it to business goals and end up with priorities on page and
for flows. There’s a huge wide world here, though, so let’s talk about
the easiest way to put this stuff to work: core model.
COMBININGUSERANDBUSINESSGOALS
50. The point of user testing, in smaller projects particularly, is making
sure the user has a prominent seat at the table when we design
products. It’s a voice that still gets ignored too often. Core model
seeks to rectify that by having an interactive process with the client,
making intentional decisions. You take all of those user tasks we
generated, with all the knowledge about the user we have, and we
match them up with business goals. Where the two overlaps, that is
when a user task and business goal are the same, we have a core
page.
COREMODEL
51.
52. If they let me, I would do hours on core model and it’s effectiveness.
But they won’t. I encourage you to read about it on alistpart.com
along with Gerry McGovern’s very, very good top tasks article on the
same site. It’ll change the way you and your client view their site.
COREMODEL,ctd.
53.
54. There is so, so much stuff out there for us right now. We’ve never had
a better opportunity to see how our designs work, how people
respond to them, and to show the value of good design to our clients.
That said, it can be super overwhelming. Superrrr overwhelming.
There’s heatmapping, click tracking, eye-tracking, all this
optimization stuff still, not to mention different types of small tests,
validation, etc. Try them! There’s so many free trials (check out
fullstory for example!) and so few concrete rules that it’s ok to
experiment and be wrong and get lost.
THEREISSOMUCH
55. Feel free to reach out to me. I can’t promise to have good answers or
lies, but I will try and I’ll likely respond pretty quickly. Try me here:
jeremy@jeremyhamman.com
@fatandhandsome
BUTIFYOUWANT