The document discusses particle effects and the Unity Visual Effect Graph (VFX Graph) tool. It provides examples of making basic particle effects using techniques like burst, turbulence, and aging properties. It then compares VFX Graph to Unity's built-in Shuriken particle system, noting that VFX Graph allows for more particles, performance, and creative freedom through a node-based interface. Finally, it argues that VFX Graph and node-based tools are the future of visual effects authoring.