SlideShare a Scribd company logo
What’s new
in Shader Graph:
Ready for production
Ciro Continisio - Lead Evangelist, EMEA
Who am I
3
Ciro Continisio
Lead Evangelist, EMEA
Focus: Games, more advanced uses of Unity
Past:
— Developer of my own games
— Certification tester at EA
@CiroContns
Shader Graph
4
Available as part of the SRPs
— Visual shader editor
— Node-based
— Instant feedback
www.unity3d.com/shader-graph
5
As seen in…
Build interesting effects
6
7
8
9
10
11
12
Shader Graph came out of
Preview in 2019.1
13
Verified package
14
— Ready for production
— Upgradeable
— LTS: backporting of
“High-user pain” bug fixes
General improvements
15
More Master Nodes
16
— Universal Render Pipeline
– Unlit, PBR
– Sprite Unlit, Sprite Lit
— High-Definition Render Pipeline
– Lit, Unlit
– Fabric, Hair, Decal, StackLit
— In the future
– UI, Post-FX, VFX Graph
Precision
17
— Float or Half
— You can set it at the node, graph,
or SubGraph level
Colour mode
18
Can be used for:
— Node category
— Precision
— User defined colours
Extended Sub Graph
functionality
19
Sub Graphs
20
Encapsulate parts of
graphs for:
— Reusability
— Declutter graphs
— Better team
workflows
Sub Graph outputs
21
— Nameable
— Reorderable
— They support all types
Nested Sub Graphs
22
— Sub Graphs can now be nested
indefinitely
— Automatic checks to prevent
recursiveness
— A fundamental capability in big
projects
Add custom HLSL code
to a graph
23
CodeFunctionNode API
24
A C#-based API that allows to create
custom nodes.
Introduced around GDC 2018, it got
mixed feedback.
Custom Function Node
25
— Replaces the public C# API
— Supports custom HLSL
– Inside the node
– From an external .hlsl file
— Easier to upgrade a graph
Better error handling
26
— Errors are the same message you
would see in a compiled shader
— We also provide some useful tips
Sticky Notes and Groups
27
— Adding comments to graphs
– Three text sizes
– Light and Dark theme
— Groups
– Titles to provide context
– Move and delete nodes in bulk
Keywords
28
Available since Shader Graph 7.1.1
1. Boolean or Enum
– Local or Global
– Shader Feature, Multi-compile,
or Predefined
2. Material Quality
Want to learn more?
Tutorial:
Introduction to Shader Graph
Tutorial:
Shader Graph: Color Node
Project:
Make a Flag Move with
Shader Graph
Subscribe now for a 3-month free trial at
unity.com/learn-premium with code: UNITECPH19
*Learn Premium is included in Unity Plus and Pro licenses. Just sign in with your Unity ID.
Want more Shader Graph?
30
Tomorrow, 14:00-14:45, Auditorium 11
Learn how to do stylized shading
with Shader Graph
Mange tak.
Ciro Continisio - Lead Evangelist, EMEA
@CiroContns
#UniteCopenhagen #Unity3d

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