Submitted to
Ma’am
UNIT COST
• A UNIT COST IS THE TOTAL EXPENDITURE INCURRED BY A COMPANY TO
PRODUCE, STORE AND SELL ONE UNIT OF A PARTICULAR PRODUCT OR
SERVICE. UNIT COSTS INCLUDE ALL FIXED COSTS, OR OVERHEAD COSTS, AND
ALL VARIABLE COSTS, OR DIRECT MATERIAL COSTS AND DIRECT LABOR
COSTS, INVOLVED IN PRODUCTION
DETERMINING UNIT COST
• THERE ARE TWO BASIC WAYS TO DETERMINE UNIT COST
1. TRADITIONAL UNIT-COSTING METHODS
2. ACTIVITY-BASED COSTING
TRADITIONAL UNIT-COSTING METHODS
• THE TRADITIONAL COSTING SYSTEM IS AN ACCOUNTING METHOD THAT IS
USED TO PREDICT PROFITS. THIS METHOD USES CAUSE-AND-EFFECT
TECHNIQUES AND TAKES INTO ACCOUNT DIRECT AND INDIRECT COSTS AND
EXPENSES IN A BUSINESS.
TRADITIONAL UNIT-COSTING METHODS
• THERE ARE THREE BASIC WAYS TO TRADITIONAL UNIT-COSTING METHODS
1. DIRECT-MATERIAL-COST METHOD
2. DIRECT-LABOR-HOUR METHOD
3. DIRECT-LABOR-COST METHOD
If Gizmo Corporation produced 2,730 widgets and
5,690 fubars, the total direct material and total direct
labor costs would exactly match the cost of goods
sold statement. Using the overhead costs from
Gizmo Corporation's cost of goods sold statement
and profit and loss statement, the total overhead
DIRECT-MATERIAL-COST METHOD
• THE DIRECT-MATERIAL-COST METHOD
ASSUMES THAT OVERHEAD SHOULD BE
ALLOCATED IN PROPORTION TO THE
COST OF THE DIRECT MATERIAL SPENT
ON THE PRODUCT. THE DIRECT-
MATERIAL-COST FORMULA IS AS
FOLLOWS:
The total direct-material cost from Gizmo
Corporation's cost of goods sold
statement in is $1,411,000, so their
direct-material-cost-rate would be as
follows:
This overhead rate can now be factored
in with the direct costs for each product
to determine the unit cost. The unit cost
for widgets using the direct-material-cost
method is as follows:
DIRECT-MATERIAL-COST METHOD
• THE DIRECT-LABOR-HOUR METHOD
ASSUMES THAT OVERHEAD SHOULD BE
ALLOCATED IN PROPORTION TO THE
NUMBER OF DIRECT LABOR HOURS
SPENT ON THE PRODUCT. THE DIRECT-
LABOR-HOUR FORMULA IS AS
FOLLOWS:
Knowing that Gizmo Corporation
produced 2,730 widgets and 5,690
fubars, the total number of direct labor
hours is 59,170.
The unit cost for widgets using the direct-
labor-hour method is as follows:
DIRECT-LABOR-COST METHOD
• THE DIRECT-LABOR-COST METHOD
ASSUMES THAT OVERHEAD SHOULD BE
ALLOCATED IN PROPORTION TO THE
COST OF THE DIRECT LABOR SPENT
ON THE PRODUCT. THE FORMULA IS AS
FOLLOWS:
The total direct-labor cost from Gizmo
Corporation's cost of goods sold
statement is $1,832,000, so their direct-
labor-cost-rate is as follows:
The unit cost for widgets using the direct-
labor-cost method is as follows:
Below table shows a summary of the unit costs for widgets and
fubars under the three traditional overhead cost-allocation methods.
ACTIVITY-BASED COSTING
• THE TRADITIONAL COSTING METHODS GATHER
ALL THE OVERHEAD COSTS INTO A SINGLE,
RATHER LARGE POOL AND THEN ALLOCATE
THAT POOL ACROSS THE COMPANY'S
PRODUCTS AND SERVICES. THIS IS SHOWN
PICTORIALLY IN FIGURE 15.7. NATURALLY, MANY
OF THE COSTS IN THE OVERHEAD POOL ARE
DRIVEN BY FACTORS THAT ARE COMPLETELY
DIFFERENT FROM THE TRADITIONAL BASIS OF
ALLOCATION (DIRECT MATERIAL COST, DIRECT
LABOR HOURS, DIRECT LABOR COST). THE
COMPUTED OVERHEAD RATE ENDS UP BEING
AN AVERAGE LOAD.
ACTIVITY-BASED COSTING
• STEP 1: IDENTIFY THE ACTIVITIES
ABC STARTS WITH A LIST OF ALL THE
ACTIVITIES (BOTH DIRECT AND INDIRECT)
ASSOCIATED WITH ALL THE PRODUCTS AND
SERVICES. SOME ACTIVITIES MAY BE SPECIFIC
TO A SINGLE PRODUCT OR SERVICE, AND
OTHERS MAY APPLY TO ALL PRODUCTS AND
SERVICES. THE IMPORTANT THING IS TO
CAPTURE EVERY RELEVANT ACTIVITY THAT
CONTRIBUTES TO UNIT COST. TABLE 15.3
SHOWS AN EXAMPLE SET OF ACTIVITIES FOR
THE PENCIL AND SHARPENER FACTORY.
ACTIVITY-BASED COSTING
• STEP 2: DETERMINE TOTAL COST FOR
EACH ACTIVITY
• THE NEXT STEP IS TO DETERMINE THE TOTAL
COST FOR EACH ACTIVITY OVER SOME RELEVANT
STUDY PERIOD. THE STUDY PERIOD MAY BE A
QUARTER, OR A YEAR, OR ANYTHING, AS LONG AS
ALL ACTIVITIES USE THIS SAME TIME PERIOD. THE
COSTS CAN EITHER BE ESTIMATED OR
EXTRACTED FROM THE COMPANY'S ACCOUNTING
SYSTEM. THE TOTAL COST NEEDS TO INCLUDE ALL
DIRECT MATERIAL, DIRECT LABOR, AND
OVERHEAD ASSOCIATED WITH THAT ACTIVITY.
TABLE 15.4 SHOWS AN EXAMPLE OF TOTAL COSTS
FOR THE ACTIVITIES IN THE PENCIL AND
SHARPENER FACTORY.
ACTIVITY-BASED COSTING
• STEP 3: DEFINE A MEASURE AND
QUANTITY FOR EACH ACTIVITY
THERE NEEDS TO BE A MEASURE FOR
COUNTING HOW MANY TIMES EACH ACTIVITY
HAPPENS OVER THE COURSE OF THE STUDY
PERIOD. THE MEASURE NEED NOT BE 100%
ACCURATE, BUT IT SHOULD REPRESENT THE
PRIMARY MEANS OF COUNTING HOW MANY
TIMES THAT ACTIVITY TAKES PLACE OVER THAT
PERIOD OF TIME. EITHER ESTIMATE OR COUNT
THE NUMBER OF TIMES EACH ACTIVITY IS
PERFORMED OVER THE STUDY PERIOD. TABLE
15.5 SHOWS AN EXAMPLE SET OF
MEASUREMENTS AND QUANTITIES FOR THE
PENCIL AND SHARPENER FACTORY.
ACTIVITY-BASED COSTING
• STEP 4: CALCULATE AVERAGE
COST PER OUTPUT FOR EACH
ACTIVITY
• THE NEXT STEP IS TO DIVIDE THE TOTAL
COST FOR EACH ACTIVITY BY ITS
QUANTITY TO CALCULATE THE AVERAGE
COST PER OCCURRENCE. TABLE 15.6
SHOWS THE AVERAGE COST FOR EACH
ACTIVITY IN THE PENCIL AND SHARPENER
FACTORY.
ACTIVITY-BASED COSTING
• STEP 5: SPECIFY ACTIVITY
QUANTITIES FOR EACH PRODUCT
NEXT SPECIFY THE AVERAGE NUMBER OF
TIMES EACH ACTIVITY HAPPENS DURING
THE COURSE OF PRODUCING ONE UNIT OF
EACH PRODUCT OR SERVICE. THE ACTIVITY
MAY HAPPEN ZERO TIMES FOR A PRODUCT
IF THAT ACTIVITY DOESN'T HAVE ANY
EFFECT ON THAT PRODUCT—PRESSING
GRAPHITE CORES AND PAINTING APPLY TO
PENCILS, NOT SHARPENERS. TABLE 15.7
SHOWS THE ACTIVITY QUANTITIES AT THE
PENCIL AND SHARPENER FACTORY.
ACTIVITY-BASED COSTING
• STEP 6: CALCULATE UNIT COSTS
THE FINAL STEP IN ABC IS TO SUM THE
AVERAGE ACTIVITY COSTS TIMES THE ACTIVITY
QUANTITIES FOR A GIVEN PRODUCT. THE
FORMULA IS AS FOLLOWS:
• THIS GIVES THE TOTAL UNIT COST FOR THAT
PRODUCT. TABLE 15.8 SHOWS THE
CALCULATED ACTIVITY COSTS FOR PENCILS
AND SHARPENERS, AND THE TOTAL UNIT
COST IS SHOWN AT THE BOTTOM OF THE
TABLE.
CAUTIONS ON USING UNIT COSTS
It might seem reasonable to use unit costs to calculate total costs for any arbitrary production rate. If
the unit cost for a batch of pencils is $102.03 and 1,000 batches were produced, wouldn't the total cost
have to be $102,030? Unfortunately it's not that simple. In addition to direct costs and indirect costs,
another categorization of costs are variable costs and fixed costs:
o Variable costs are costs that are proportional to the rate of production— If you produce twice
as many pencils in one month as the last, the variable costs will be twice as much in the second
month. Raw materials are a variable cost because they are proportional to production rate.
o Fixed costs aren't affected by the rate of production— Even if the factory didn't produce a single
pencil or sharpener, the "capacity for production" has costs. The company still has to pay rent on the
factory and office space, interest on loans, property taxes, etc. These are good examples of fixed
costs.

Unit costing

  • 2.
  • 3.
    UNIT COST • AUNIT COST IS THE TOTAL EXPENDITURE INCURRED BY A COMPANY TO PRODUCE, STORE AND SELL ONE UNIT OF A PARTICULAR PRODUCT OR SERVICE. UNIT COSTS INCLUDE ALL FIXED COSTS, OR OVERHEAD COSTS, AND ALL VARIABLE COSTS, OR DIRECT MATERIAL COSTS AND DIRECT LABOR COSTS, INVOLVED IN PRODUCTION
  • 4.
    DETERMINING UNIT COST •THERE ARE TWO BASIC WAYS TO DETERMINE UNIT COST 1. TRADITIONAL UNIT-COSTING METHODS 2. ACTIVITY-BASED COSTING
  • 5.
    TRADITIONAL UNIT-COSTING METHODS •THE TRADITIONAL COSTING SYSTEM IS AN ACCOUNTING METHOD THAT IS USED TO PREDICT PROFITS. THIS METHOD USES CAUSE-AND-EFFECT TECHNIQUES AND TAKES INTO ACCOUNT DIRECT AND INDIRECT COSTS AND EXPENSES IN A BUSINESS.
  • 6.
    TRADITIONAL UNIT-COSTING METHODS •THERE ARE THREE BASIC WAYS TO TRADITIONAL UNIT-COSTING METHODS 1. DIRECT-MATERIAL-COST METHOD 2. DIRECT-LABOR-HOUR METHOD 3. DIRECT-LABOR-COST METHOD
  • 7.
    If Gizmo Corporationproduced 2,730 widgets and 5,690 fubars, the total direct material and total direct labor costs would exactly match the cost of goods sold statement. Using the overhead costs from Gizmo Corporation's cost of goods sold statement and profit and loss statement, the total overhead
  • 8.
    DIRECT-MATERIAL-COST METHOD • THEDIRECT-MATERIAL-COST METHOD ASSUMES THAT OVERHEAD SHOULD BE ALLOCATED IN PROPORTION TO THE COST OF THE DIRECT MATERIAL SPENT ON THE PRODUCT. THE DIRECT- MATERIAL-COST FORMULA IS AS FOLLOWS: The total direct-material cost from Gizmo Corporation's cost of goods sold statement in is $1,411,000, so their direct-material-cost-rate would be as follows:
  • 10.
    This overhead ratecan now be factored in with the direct costs for each product to determine the unit cost. The unit cost for widgets using the direct-material-cost method is as follows:
  • 11.
    DIRECT-MATERIAL-COST METHOD • THEDIRECT-LABOR-HOUR METHOD ASSUMES THAT OVERHEAD SHOULD BE ALLOCATED IN PROPORTION TO THE NUMBER OF DIRECT LABOR HOURS SPENT ON THE PRODUCT. THE DIRECT- LABOR-HOUR FORMULA IS AS FOLLOWS: Knowing that Gizmo Corporation produced 2,730 widgets and 5,690 fubars, the total number of direct labor hours is 59,170.
  • 12.
    The unit costfor widgets using the direct- labor-hour method is as follows:
  • 13.
    DIRECT-LABOR-COST METHOD • THEDIRECT-LABOR-COST METHOD ASSUMES THAT OVERHEAD SHOULD BE ALLOCATED IN PROPORTION TO THE COST OF THE DIRECT LABOR SPENT ON THE PRODUCT. THE FORMULA IS AS FOLLOWS: The total direct-labor cost from Gizmo Corporation's cost of goods sold statement is $1,832,000, so their direct- labor-cost-rate is as follows:
  • 14.
    The unit costfor widgets using the direct- labor-cost method is as follows:
  • 15.
    Below table showsa summary of the unit costs for widgets and fubars under the three traditional overhead cost-allocation methods.
  • 16.
    ACTIVITY-BASED COSTING • THETRADITIONAL COSTING METHODS GATHER ALL THE OVERHEAD COSTS INTO A SINGLE, RATHER LARGE POOL AND THEN ALLOCATE THAT POOL ACROSS THE COMPANY'S PRODUCTS AND SERVICES. THIS IS SHOWN PICTORIALLY IN FIGURE 15.7. NATURALLY, MANY OF THE COSTS IN THE OVERHEAD POOL ARE DRIVEN BY FACTORS THAT ARE COMPLETELY DIFFERENT FROM THE TRADITIONAL BASIS OF ALLOCATION (DIRECT MATERIAL COST, DIRECT LABOR HOURS, DIRECT LABOR COST). THE COMPUTED OVERHEAD RATE ENDS UP BEING AN AVERAGE LOAD.
  • 17.
    ACTIVITY-BASED COSTING • STEP1: IDENTIFY THE ACTIVITIES ABC STARTS WITH A LIST OF ALL THE ACTIVITIES (BOTH DIRECT AND INDIRECT) ASSOCIATED WITH ALL THE PRODUCTS AND SERVICES. SOME ACTIVITIES MAY BE SPECIFIC TO A SINGLE PRODUCT OR SERVICE, AND OTHERS MAY APPLY TO ALL PRODUCTS AND SERVICES. THE IMPORTANT THING IS TO CAPTURE EVERY RELEVANT ACTIVITY THAT CONTRIBUTES TO UNIT COST. TABLE 15.3 SHOWS AN EXAMPLE SET OF ACTIVITIES FOR THE PENCIL AND SHARPENER FACTORY.
  • 18.
    ACTIVITY-BASED COSTING • STEP2: DETERMINE TOTAL COST FOR EACH ACTIVITY • THE NEXT STEP IS TO DETERMINE THE TOTAL COST FOR EACH ACTIVITY OVER SOME RELEVANT STUDY PERIOD. THE STUDY PERIOD MAY BE A QUARTER, OR A YEAR, OR ANYTHING, AS LONG AS ALL ACTIVITIES USE THIS SAME TIME PERIOD. THE COSTS CAN EITHER BE ESTIMATED OR EXTRACTED FROM THE COMPANY'S ACCOUNTING SYSTEM. THE TOTAL COST NEEDS TO INCLUDE ALL DIRECT MATERIAL, DIRECT LABOR, AND OVERHEAD ASSOCIATED WITH THAT ACTIVITY. TABLE 15.4 SHOWS AN EXAMPLE OF TOTAL COSTS FOR THE ACTIVITIES IN THE PENCIL AND SHARPENER FACTORY.
  • 19.
    ACTIVITY-BASED COSTING • STEP3: DEFINE A MEASURE AND QUANTITY FOR EACH ACTIVITY THERE NEEDS TO BE A MEASURE FOR COUNTING HOW MANY TIMES EACH ACTIVITY HAPPENS OVER THE COURSE OF THE STUDY PERIOD. THE MEASURE NEED NOT BE 100% ACCURATE, BUT IT SHOULD REPRESENT THE PRIMARY MEANS OF COUNTING HOW MANY TIMES THAT ACTIVITY TAKES PLACE OVER THAT PERIOD OF TIME. EITHER ESTIMATE OR COUNT THE NUMBER OF TIMES EACH ACTIVITY IS PERFORMED OVER THE STUDY PERIOD. TABLE 15.5 SHOWS AN EXAMPLE SET OF MEASUREMENTS AND QUANTITIES FOR THE PENCIL AND SHARPENER FACTORY.
  • 20.
    ACTIVITY-BASED COSTING • STEP4: CALCULATE AVERAGE COST PER OUTPUT FOR EACH ACTIVITY • THE NEXT STEP IS TO DIVIDE THE TOTAL COST FOR EACH ACTIVITY BY ITS QUANTITY TO CALCULATE THE AVERAGE COST PER OCCURRENCE. TABLE 15.6 SHOWS THE AVERAGE COST FOR EACH ACTIVITY IN THE PENCIL AND SHARPENER FACTORY.
  • 21.
    ACTIVITY-BASED COSTING • STEP5: SPECIFY ACTIVITY QUANTITIES FOR EACH PRODUCT NEXT SPECIFY THE AVERAGE NUMBER OF TIMES EACH ACTIVITY HAPPENS DURING THE COURSE OF PRODUCING ONE UNIT OF EACH PRODUCT OR SERVICE. THE ACTIVITY MAY HAPPEN ZERO TIMES FOR A PRODUCT IF THAT ACTIVITY DOESN'T HAVE ANY EFFECT ON THAT PRODUCT—PRESSING GRAPHITE CORES AND PAINTING APPLY TO PENCILS, NOT SHARPENERS. TABLE 15.7 SHOWS THE ACTIVITY QUANTITIES AT THE PENCIL AND SHARPENER FACTORY.
  • 22.
    ACTIVITY-BASED COSTING • STEP6: CALCULATE UNIT COSTS THE FINAL STEP IN ABC IS TO SUM THE AVERAGE ACTIVITY COSTS TIMES THE ACTIVITY QUANTITIES FOR A GIVEN PRODUCT. THE FORMULA IS AS FOLLOWS: • THIS GIVES THE TOTAL UNIT COST FOR THAT PRODUCT. TABLE 15.8 SHOWS THE CALCULATED ACTIVITY COSTS FOR PENCILS AND SHARPENERS, AND THE TOTAL UNIT COST IS SHOWN AT THE BOTTOM OF THE TABLE.
  • 23.
    CAUTIONS ON USINGUNIT COSTS It might seem reasonable to use unit costs to calculate total costs for any arbitrary production rate. If the unit cost for a batch of pencils is $102.03 and 1,000 batches were produced, wouldn't the total cost have to be $102,030? Unfortunately it's not that simple. In addition to direct costs and indirect costs, another categorization of costs are variable costs and fixed costs: o Variable costs are costs that are proportional to the rate of production— If you produce twice as many pencils in one month as the last, the variable costs will be twice as much in the second month. Raw materials are a variable cost because they are proportional to production rate. o Fixed costs aren't affected by the rate of production— Even if the factory didn't produce a single pencil or sharpener, the "capacity for production" has costs. The company still has to pay rent on the factory and office space, interest on loans, property taxes, etc. These are good examples of fixed costs.