This is the talk I gave at the SMPTE Annual Technical Conference in Hollywood, California, USA on Thursday, October 24th, 2012. I present a method for semi-automatically converting unconstrained 2D images and videos into stereoscopic 3D. User-defined strokes for the image, or over several keyframes, corresponding to a rough estimate of the scene depths are defined. After, the rest of the depths are solved, producing depth maps to create stereoscopic 3D content. For video, to minimize effort, only the first frame has labels, and are propagated over all frames by a robust tracking algorithm. Our work combines the merits of two energy minimization techniques: Graph Cuts and Random Walks. Current efforts rely on automatic or manual conversion by rotoscopers. The former prohibits user intervention, or error correction, while the latter is time consuming and prohibits use in smaller studios. Semi-automatic is a compromise to allow more faster and accurate conversion, decreasing the time for studios to release 3D content. Results demonstrate good quality stereoscopic images and video creation with minimal effort.
Stereoscopic 3D: Generation Methods and Display Technologies for Industry and...Ray Phan
This was a talk I gave to a 4th year (senior-level) undergraduate class in Human Computer Interaction at Ryerson University. The talk focused on the different methods of displaying Stereoscopic 3D content, as well as the methods on generating such content. Technologies such as DLP 3DTVs, 3D theatres, and autostereoscopic displays are discussed. For the methods, 3D cameras, 2D to 3D conversion and other popular methods are discussed.
3D glasses work by filtering separate images to each eye that are combined by the brain into a 3D image. There are different types of 3D glasses like anaglyph, polarized, and LCD shutter glasses. Anaglyph glasses filter red and blue images to each eye. Polarized glasses use lenses with different polarizations to filter images. LCD shutter glasses rapidly block each lens to match images on the screen. Together, the brain perceives 3D depth from binocular vision.
3D gaming techniques allow for a more immersive experience. Specialized 3D glasses are used to turn a normal computer monitor into a 3D display by presenting offset images to each eye, creating the illusion of depth when combined in the brain. These techniques include stereoscopy, where each eye sees a slightly different image to simulate human binocular vision. While early games required specific support, modern 3D glasses are designed for compatibility with different games and monitors. The use of advanced lenses can change the focus of the image to create a virtual long-distance view. While true holograms may never be achieved, volumetric displays may provide 3D capabilities within our lifetimes.
3D technology creates the illusion of depth by displaying stereoscopic images that mimic human binocular vision. The technology was first invented in 1838 with stereoscopic photography. There are several methods for viewing 3D images, including using anaglyph, polarized, or Pulfrich 3D glasses to allow each eye to see a different image. The brain then combines these into a single image with depth perception. 3D technology is now used in movies, TV shows, video games, and displays to make the content more immersive. It has advantages for education by sparking students' interest and encouraging deeper engagement with subjects.
A lecture on VR systems and graphics given as part of the COMP 4026 AR/VR class taught at the University of South Australia. This lecture was taught by Bruce Thomas on August 20th 2029.
Stereoscopic imaging uses two slightly different images taken from slightly different angles to create the illusion of depth when viewed through special viewers or displays. The document discusses the history of stereoscopic imaging from the 1833 invention of the first stereoscope to modern digital techniques. It describes how stereoscopy works by simulating the different perspectives seen by the left and right eyes. The document outlines various techniques for capturing, viewing, and displaying stereoscopic images including film and digital photography, anaglyph, polarized, and autostereoscopic viewing methods. Applications of stereoscopic imaging span entertainment, education, medicine, and space exploration.
A short course on how to develop AR and VR experiences using Unity. Using Unity 2017.2, Google 1.100 VR SDK, and Vuforia. Taught by Mark Billinghurst on November 7th 2017.
3D displays use lenticular lenses or parallax barriers to deliver slightly different images to each eye, allowing the brain to perceive 3D effects without glasses. Early 3D methods included stereoscopic movies and red-blue anaglyph glasses. New autostereoscopic TVs and devices like the Nintendo 3DS use lenticular sheets or parallax barriers to direct images to each eye without glasses. However, narrow viewing angles remain a challenge, and some users report headaches or nausea from 3D screens. Continued advances may help determine whether 3D technology becomes widely adopted.
Stereoscopic 3D: Generation Methods and Display Technologies for Industry and...Ray Phan
This was a talk I gave to a 4th year (senior-level) undergraduate class in Human Computer Interaction at Ryerson University. The talk focused on the different methods of displaying Stereoscopic 3D content, as well as the methods on generating such content. Technologies such as DLP 3DTVs, 3D theatres, and autostereoscopic displays are discussed. For the methods, 3D cameras, 2D to 3D conversion and other popular methods are discussed.
3D glasses work by filtering separate images to each eye that are combined by the brain into a 3D image. There are different types of 3D glasses like anaglyph, polarized, and LCD shutter glasses. Anaglyph glasses filter red and blue images to each eye. Polarized glasses use lenses with different polarizations to filter images. LCD shutter glasses rapidly block each lens to match images on the screen. Together, the brain perceives 3D depth from binocular vision.
3D gaming techniques allow for a more immersive experience. Specialized 3D glasses are used to turn a normal computer monitor into a 3D display by presenting offset images to each eye, creating the illusion of depth when combined in the brain. These techniques include stereoscopy, where each eye sees a slightly different image to simulate human binocular vision. While early games required specific support, modern 3D glasses are designed for compatibility with different games and monitors. The use of advanced lenses can change the focus of the image to create a virtual long-distance view. While true holograms may never be achieved, volumetric displays may provide 3D capabilities within our lifetimes.
3D technology creates the illusion of depth by displaying stereoscopic images that mimic human binocular vision. The technology was first invented in 1838 with stereoscopic photography. There are several methods for viewing 3D images, including using anaglyph, polarized, or Pulfrich 3D glasses to allow each eye to see a different image. The brain then combines these into a single image with depth perception. 3D technology is now used in movies, TV shows, video games, and displays to make the content more immersive. It has advantages for education by sparking students' interest and encouraging deeper engagement with subjects.
A lecture on VR systems and graphics given as part of the COMP 4026 AR/VR class taught at the University of South Australia. This lecture was taught by Bruce Thomas on August 20th 2029.
Stereoscopic imaging uses two slightly different images taken from slightly different angles to create the illusion of depth when viewed through special viewers or displays. The document discusses the history of stereoscopic imaging from the 1833 invention of the first stereoscope to modern digital techniques. It describes how stereoscopy works by simulating the different perspectives seen by the left and right eyes. The document outlines various techniques for capturing, viewing, and displaying stereoscopic images including film and digital photography, anaglyph, polarized, and autostereoscopic viewing methods. Applications of stereoscopic imaging span entertainment, education, medicine, and space exploration.
A short course on how to develop AR and VR experiences using Unity. Using Unity 2017.2, Google 1.100 VR SDK, and Vuforia. Taught by Mark Billinghurst on November 7th 2017.
3D displays use lenticular lenses or parallax barriers to deliver slightly different images to each eye, allowing the brain to perceive 3D effects without glasses. Early 3D methods included stereoscopic movies and red-blue anaglyph glasses. New autostereoscopic TVs and devices like the Nintendo 3DS use lenticular sheets or parallax barriers to direct images to each eye without glasses. However, narrow viewing angles remain a challenge, and some users report headaches or nausea from 3D screens. Continued advances may help determine whether 3D technology becomes widely adopted.
Though revolutionary in many ways, digital photography is essentially electronically implemented film photography. By contrast, computational photography exploits plentiful low-cost computing and memory, new kinds of digitally enabled sensors, optics, probes, smart lighting, and communication to capture information far beyond just a simple set of pixels. It promises a richer, even a multilayered, visual experience that may include depth, fused photo-video representations, or multispectral imagery. Professor Raskar will discuss and demonstrate advances he is working on in the areas of generalized optics, sensors, illumination methods, processing, and display, and describe how computational photography will enable us to create images that break from traditional constraints to retain more fully our fondest and most important memories, to keep personalized records of our lives, and to extend both the archival and the artistic possibilities of photography.
This document discusses interaction design principles and processes for designing virtual reality interfaces. It begins by defining interaction design and discussing needs analysis methods like learning from users, analogous settings, and experts. Ideation techniques like brainstorming and sketching VR interfaces are presented. Design considerations like affordances, metaphors, and physical ergonomics are covered. Prototyping tools like Sketchbox, A-Frame and Unity EditorVR are introduced. The document concludes by discussing evaluation methods like usability testing and field studies.
Stereoscopy, also known as 3D imaging, refers to a technique that creates the illusion of depth by presenting two offset images separately to the left and right eyes. The brain then combines these 2D images into a perception of 3D depth. Modern 3D technology uses different methods like lenses, polarization, or head-mounted displays to show each eye a different image. Stereoscopic cameras also use two lenses to capture separate images for each eye, mimicking human binocular vision. While 3D continues to be applied to movies, TV shows, games and videos, its value is debated as rushed 3D conversions may undermine adoption of the technology by providing an inferior product.
This document discusses compressive displays and related technologies for reducing the bandwidth requirements of multi-view and light field displays. It describes several technologies including layered 3D displays, polarization field displays, and high-rank 3D displays that decompose 4D light fields into lower dimensional representations. It also discusses using mathematical techniques like non-negative matrix factorization for further compressing display data. The document promotes open collaboration through the proposed Compressive Display Consortium to advance next generation displays.
This document summarizes a presentation about developing a system to present images to blind people through tactile images. The system uses an image scanner and computer to process photographs into simple tactile representations that can be understood through touch. Key image processing techniques like edge detection, thresholding, and scaling are used to extract important attributes and convert images into patterns that are printed on braille paper. While losing detail, preliminary results found the tactile images effectively conveyed aspects of faces, leaves, and medical scans to blind users. Further work aims to develop a fully independent system for blind people to process and explore images through touch.
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 2: VR Technology. Taught by Bruce Thomas on August 3rd 2017 at the University of South Australia. Slides by Mark Billinghurst
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
The document discusses 3D and 4D technologies. It explains how stereoscopic 3D works by having two images projected that are seen separately by each eye to create depth perception. It discusses different types of 3D including passive 3D used in theaters which uses polarized glasses, and active 3D used for home viewing which requires battery-powered glasses. Applications of 3D technology discussed include movies, TVs, cameras, modeling, and medical imaging. Potential side effects of 3D viewing are also mentioned.
This document discusses the science behind stereoscopy and 3D imaging. It begins with an introduction to stereoscopy and how it creates an illusion of depth by presenting two offset images separately to each eye. Next, it explains how binocular vision allows our brain to perceive 3D from these 2D images by overlapping the fields of view from each eye. Then, it contrasts normal images, which both eyes see the same, with stereoscopic images, where each eye sees a slightly different image to create the perception of depth. The document proceeds to describe several stereoscopic techniques throughout history and modern applications such as 3D movies, TV, cameras and more. It concludes that stereoscopy is a rapidly progressing field used across entertainment, medical and
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
Lecture 7 of the COMP 4010 course in Virtural Reality. This lecture was about 3D User Interfaces for Virtual Reality. The lecture was taught by Mark Billinghurst on September 13th 2016 at the University of South Australia.
This document provides an introduction to the Introduction to Computer Graphics course ITCS 4120/5120 at UNCC. It outlines the prerequisites, tools used, and an overview of the course content which includes the history and applications of computer graphics, core disciplines, image synthesis processes, coordinate systems, image data structures, and basic display hardware. The course focuses on algorithms, mathematics, and programming projects in C++ and OpenGL.
Lecture 5 in the COMP 4010 course on Augmented and Virtual Reality. This lecture talks about spatial audio and tracking systems. Delivered by Bruce Thomas and Mark Billinghurst on August 23rd 2016 at University of South Australia.
Metatroy Blog mainly focuses on the Troyer patented Laser projector – MetaZtron --—Z*Tron Vision (Z*TV). The Laser TV history is discussed. Much can be learned about laser TV, patents and claims by reading this blog. The Troyer claims are provided and discussed. Shown is how a claim protects the invention. The “disruptive” Z*TV special attributes are described and how the patent claims explain the invention.
Blogs are included from November 2011 to June 2012. Discussed is the fact that Zuddites (modern Luddites) have hindered the introduction of Z*Tron Vision and what is the remedy. A quote to keep in mind when reading the Metatroy blog ---An industry dedicated to financing inventors and monetizing their creations could transform the world.
Augmented reality (AR) uses computer-generated graphics overlaid on real-world environments, enhancing users' perceptions of and interactions with the real world. AR aims to make virtual elements seem part of the real scene by using displays like mobile phones or head-mounted devices. Examples include enhancing sports broadcasts with statistical overlays or assisting with industrial design processes. AR has applications in entertainment, military training, manufacturing, and more.
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Lecture 3 from the COMP 4010 course and Virtual and Augmented Reality. This lecture is about VR tracking, input and systems. Taught on August 7th, 2018 by Mark Billinghurst at the University of South Australia
Lecture 5 from the COSC 426 Graduate course on Augmented Reality. This lecture talks about AR development tools and interaction styles. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. August 9th 2013
COMP4010 Lecture 4 - VR Technology - Visual and Haptic Displays. Lecture about VR visual and haptic display technology. Taught on August 16th 2016 by Mark Billinghurst from the University of South Australia
A lecture give on AR Tehchnology taught as part of the COMP 4010 course on AR/VR. This lecture was taught by Mark Billinghurst on August 10th 2021 at the University of South Australia.
1) The document discusses experience prototyping techniques for designing user experiences, including simulating contexts and exploring design ideas through representations that allow users to engage with a proposed experience.
2) Experience prototyping aims to understand existing experiences, simulate experiences, and evaluate design ideas by allowing users and designers to directly experience representations of a proposed product or system.
3) Examples discussed include simulating contexts like being elderly through an "AgeSuit", exploring aircraft interior designs, and communicating new technology concepts to clients through compelling prototypes.
This document discusses image noise reduction systems. It defines two main types of images - vector images defined by control points and digital images defined as 2D arrays of pixels. It describes different types of digital images like binary, grayscale, and color images. It then discusses image noise sources, types of noise like salt and pepper, Gaussian, speckle and periodic noise. Various noise filtering techniques are presented like minimum, maximum, mean, median and rank order filtering to remove salt and pepper noise.
Advanced MATLAB Tutorial for Engineers & ScientistsRay Phan
This is a more advanced tutorial in the MATLAB programming environment for upper level undergraduate engineers and scientists at Ryerson University. The first half of the tutorial covers a quick review of MATLAB, which includes how to create vectors, matrices, how to plot graphs, and other useful syntax. The next part covers how to create cell arrays, logical operators, using the find command, creating Transfer Functions, finding the impulse and step response, finding roots of equations, and a few other useful tips. The last part covers more advanced concepts such as analytically calculating derivatives and integrals, polynomial regression, calculating the area under a curve, numerical solutions to differential equations, and sorting arrays.
Though revolutionary in many ways, digital photography is essentially electronically implemented film photography. By contrast, computational photography exploits plentiful low-cost computing and memory, new kinds of digitally enabled sensors, optics, probes, smart lighting, and communication to capture information far beyond just a simple set of pixels. It promises a richer, even a multilayered, visual experience that may include depth, fused photo-video representations, or multispectral imagery. Professor Raskar will discuss and demonstrate advances he is working on in the areas of generalized optics, sensors, illumination methods, processing, and display, and describe how computational photography will enable us to create images that break from traditional constraints to retain more fully our fondest and most important memories, to keep personalized records of our lives, and to extend both the archival and the artistic possibilities of photography.
This document discusses interaction design principles and processes for designing virtual reality interfaces. It begins by defining interaction design and discussing needs analysis methods like learning from users, analogous settings, and experts. Ideation techniques like brainstorming and sketching VR interfaces are presented. Design considerations like affordances, metaphors, and physical ergonomics are covered. Prototyping tools like Sketchbox, A-Frame and Unity EditorVR are introduced. The document concludes by discussing evaluation methods like usability testing and field studies.
Stereoscopy, also known as 3D imaging, refers to a technique that creates the illusion of depth by presenting two offset images separately to the left and right eyes. The brain then combines these 2D images into a perception of 3D depth. Modern 3D technology uses different methods like lenses, polarization, or head-mounted displays to show each eye a different image. Stereoscopic cameras also use two lenses to capture separate images for each eye, mimicking human binocular vision. While 3D continues to be applied to movies, TV shows, games and videos, its value is debated as rushed 3D conversions may undermine adoption of the technology by providing an inferior product.
This document discusses compressive displays and related technologies for reducing the bandwidth requirements of multi-view and light field displays. It describes several technologies including layered 3D displays, polarization field displays, and high-rank 3D displays that decompose 4D light fields into lower dimensional representations. It also discusses using mathematical techniques like non-negative matrix factorization for further compressing display data. The document promotes open collaboration through the proposed Compressive Display Consortium to advance next generation displays.
This document summarizes a presentation about developing a system to present images to blind people through tactile images. The system uses an image scanner and computer to process photographs into simple tactile representations that can be understood through touch. Key image processing techniques like edge detection, thresholding, and scaling are used to extract important attributes and convert images into patterns that are printed on braille paper. While losing detail, preliminary results found the tactile images effectively conveyed aspects of faces, leaves, and medical scans to blind users. Further work aims to develop a fully independent system for blind people to process and explore images through touch.
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 2: VR Technology. Taught by Bruce Thomas on August 3rd 2017 at the University of South Australia. Slides by Mark Billinghurst
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
The document discusses 3D and 4D technologies. It explains how stereoscopic 3D works by having two images projected that are seen separately by each eye to create depth perception. It discusses different types of 3D including passive 3D used in theaters which uses polarized glasses, and active 3D used for home viewing which requires battery-powered glasses. Applications of 3D technology discussed include movies, TVs, cameras, modeling, and medical imaging. Potential side effects of 3D viewing are also mentioned.
This document discusses the science behind stereoscopy and 3D imaging. It begins with an introduction to stereoscopy and how it creates an illusion of depth by presenting two offset images separately to each eye. Next, it explains how binocular vision allows our brain to perceive 3D from these 2D images by overlapping the fields of view from each eye. Then, it contrasts normal images, which both eyes see the same, with stereoscopic images, where each eye sees a slightly different image to create the perception of depth. The document proceeds to describe several stereoscopic techniques throughout history and modern applications such as 3D movies, TV, cameras and more. It concludes that stereoscopy is a rapidly progressing field used across entertainment, medical and
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
Lecture 7 of the COMP 4010 course in Virtural Reality. This lecture was about 3D User Interfaces for Virtual Reality. The lecture was taught by Mark Billinghurst on September 13th 2016 at the University of South Australia.
This document provides an introduction to the Introduction to Computer Graphics course ITCS 4120/5120 at UNCC. It outlines the prerequisites, tools used, and an overview of the course content which includes the history and applications of computer graphics, core disciplines, image synthesis processes, coordinate systems, image data structures, and basic display hardware. The course focuses on algorithms, mathematics, and programming projects in C++ and OpenGL.
Lecture 5 in the COMP 4010 course on Augmented and Virtual Reality. This lecture talks about spatial audio and tracking systems. Delivered by Bruce Thomas and Mark Billinghurst on August 23rd 2016 at University of South Australia.
Metatroy Blog mainly focuses on the Troyer patented Laser projector – MetaZtron --—Z*Tron Vision (Z*TV). The Laser TV history is discussed. Much can be learned about laser TV, patents and claims by reading this blog. The Troyer claims are provided and discussed. Shown is how a claim protects the invention. The “disruptive” Z*TV special attributes are described and how the patent claims explain the invention.
Blogs are included from November 2011 to June 2012. Discussed is the fact that Zuddites (modern Luddites) have hindered the introduction of Z*Tron Vision and what is the remedy. A quote to keep in mind when reading the Metatroy blog ---An industry dedicated to financing inventors and monetizing their creations could transform the world.
Augmented reality (AR) uses computer-generated graphics overlaid on real-world environments, enhancing users' perceptions of and interactions with the real world. AR aims to make virtual elements seem part of the real scene by using displays like mobile phones or head-mounted devices. Examples include enhancing sports broadcasts with statistical overlays or assisting with industrial design processes. AR has applications in entertainment, military training, manufacturing, and more.
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Lecture 3 from the COMP 4010 course and Virtual and Augmented Reality. This lecture is about VR tracking, input and systems. Taught on August 7th, 2018 by Mark Billinghurst at the University of South Australia
Lecture 5 from the COSC 426 Graduate course on Augmented Reality. This lecture talks about AR development tools and interaction styles. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. August 9th 2013
COMP4010 Lecture 4 - VR Technology - Visual and Haptic Displays. Lecture about VR visual and haptic display technology. Taught on August 16th 2016 by Mark Billinghurst from the University of South Australia
A lecture give on AR Tehchnology taught as part of the COMP 4010 course on AR/VR. This lecture was taught by Mark Billinghurst on August 10th 2021 at the University of South Australia.
1) The document discusses experience prototyping techniques for designing user experiences, including simulating contexts and exploring design ideas through representations that allow users to engage with a proposed experience.
2) Experience prototyping aims to understand existing experiences, simulate experiences, and evaluate design ideas by allowing users and designers to directly experience representations of a proposed product or system.
3) Examples discussed include simulating contexts like being elderly through an "AgeSuit", exploring aircraft interior designs, and communicating new technology concepts to clients through compelling prototypes.
This document discusses image noise reduction systems. It defines two main types of images - vector images defined by control points and digital images defined as 2D arrays of pixels. It describes different types of digital images like binary, grayscale, and color images. It then discusses image noise sources, types of noise like salt and pepper, Gaussian, speckle and periodic noise. Various noise filtering techniques are presented like minimum, maximum, mean, median and rank order filtering to remove salt and pepper noise.
Advanced MATLAB Tutorial for Engineers & ScientistsRay Phan
This is a more advanced tutorial in the MATLAB programming environment for upper level undergraduate engineers and scientists at Ryerson University. The first half of the tutorial covers a quick review of MATLAB, which includes how to create vectors, matrices, how to plot graphs, and other useful syntax. The next part covers how to create cell arrays, logical operators, using the find command, creating Transfer Functions, finding the impulse and step response, finding roots of equations, and a few other useful tips. The last part covers more advanced concepts such as analytically calculating derivatives and integrals, polynomial regression, calculating the area under a curve, numerical solutions to differential equations, and sorting arrays.
The document discusses various types of filters that can be used to reduce noise in digital images, including mean filters, median filters, and order statistics filters. Mean filters include arithmetic, geometric, and harmonic filters, which reduce noise by calculating the mean pixel value within a neighborhood. Median filters select the median pixel value within a neighborhood to reduce salt and pepper noise while retaining edges. Adaptive filters modify their behavior based on statistical properties of local regions in order to better reduce noise without excessive blurring.
The document discusses noise models and methods for removing additive noise from digital images. It describes several types of noise that can affect images, such as Gaussian, impulse, uniform, Rayleigh, gamma and exponential noise. It also presents various noise filters that can be used to remove noise, including mean filters like arithmetic, geometric and harmonic filters, and order statistics filters such as median, max, min and midpoint filters. The filters aim to reduce noise while retaining image detail as much as possible.
Introduction to Digital Image Processing Using MATLABRay Phan
This was a 3 hour presentation given to undergraduate and graduate students at Ryerson University in Toronto, Ontario, Canada on an introduction to Digital Image Processing using the MATLAB programming environment. This should provide the basics of performing the most common image processing tasks, as well as providing an introduction to how digital images work and how they're formed.
You can access the images and code that I created and used here: https://www.dropbox.com/sh/s7trtj4xngy3cpq/AAAoAK7Lf-aDRCDFOzYQW64ka?dl=0
This document provides an overview of additive manufacturing (AM) and rapid tooling technologies for bridging the gap between prototyping and low volume manufacturing. It discusses the problem of high tooling costs for low production runs and introduces direct and indirect rapid tooling methods. These include cast resin, metal spray, indirect laser sintered, and 3D printed tooling as examples of indirect rapid tooling approaches. The document also describes a upcoming live demo of direct tooling techniques.
Video and animation involve capturing and displaying sequences of images to depict motion. Video uses real-world images while animation uses drawn or computer-generated images. MPEG standards like MPEG-1, 2, and 4 are used to compress digital video for storage and transmission by removing spatial and temporal redundancies between frames. MPEG compression involves three frame types - I, P, and B frames. I-frames are independent while P and B frames use motion prediction from previous and following frames. Grouping frames into GOPs allows efficient compression. The MPEG encoding and decoding process reconstructs frames using motion vectors and compensating for prediction errors.
This two-day training course covered the basics of using Autodesk Maya for 3D modeling and animation. Day 1 focused on modeling techniques like NURBS curves, polygon modeling, and creating a character. Participants learned how to set up blend shape deformers for facial expressions. Day 2 covered animating the character using blend shapes, cameras, lights and materials. Participants learned how to set up animation paths, keyframe cameras and blend shapes, and sequence shots. The course concluded with a review of the skills learned and a discussion of next steps and resources for continuing to learn Maya.
Data-Driven Decision-Making for Construction & Asset ManagementGeoEnable Limited
This presentation covers how; How BIM will affect us all
How can we add value to BIM; who Geospatial adds value to BIM; Opportunities for blending skills
IRJET- A Hybrid Image and Video Compression of DCT and DWT Techniques for H.2...IRJET Journal
This document discusses a hybrid image and video compression technique using both discrete cosine transform (DCT) and discrete wavelet transform (DWT) for H.265/HEVC video compression. The proposed hybrid DWT-DCT method exploits the advantages of both techniques for improved compression performance compared to using them individually. It involves applying DWT-DCT transformations to video frames, entropy coding the compressed frames with Huffman coding, and transmitting the bitstreams to the decoder. The technique is evaluated based on compression ratio, peak signal-to-noise ratio, and mean square error.
This document discusses technologies for video fragment creation and annotation for the purpose of video hyperlinking. It describes video temporal segmentation to shots and scenes to break videos into fragments. It also discusses visual concept detection and event detection for annotating fragments so meaningful hyperlinks between fragments can be identified. An example approach is described that uses visual features to detect both abrupt and gradual shot transitions with high accuracy at 7-8 times faster than real-time.
This document discusses two-dimensional wavelets for image processing. It explains that 2D wavelets can be constructed as separable products of 1D wavelets, using scaling functions and wavelet functions. The document provides examples of 2D Haar wavelets and discusses how a 2D wavelet decomposition breaks down the frequency content of an image into different subbands. It also summarizes applications of 2D wavelets such as image denoising, edge detection, and compression.
Ice: lightweight, efficient rendering for remote sensing imagesotb
Ice is a lightweight library for efficient rendering of remote sensing images. It implements a scene/actors paradigm to display multiple raster or vector files together in an responsive and on-the-fly manner. Ice uses OpenGL for rendering and achieves efficiency through multi-resolution tile caching in RAM and GPU memory. Key rendering operations are performed on the GPU through GLSL shaders, making contrast adjustments incredibly fast. Ice provides a demo application and is designed to work with different OpenGL contexts and graphical toolkits.
Organic light-emitting diode (OLED) technology is considered as a promising alternative to mobile displays. This paper explores how to reduce the OLED power consumption by exploiting visual attention. First, we model the problem of OLED image scaling optimization, with the objective of minimizing the power required to display an image without adversely impacting the user’s visual experience. Then, we propose an algorithm to solve the fundamental problem, and prove its optimality even without the accurate power model. Finally, based on the algorithm, we consider implementation issues and realize two application scenarios on a commercial OLED mobile tablet. The results of experiments conducted on the tablet with real images demonstrate that the proposed methodology can achieve significant power savings while retaining the visual quality.
IEEE 2014 MATLAB IMAGE PROCESSING PROJECTS Compressed domain video retargetingIEEEBEBTECHSTUDENTPROJECTS
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
Digital video watermarking using modified lsb and dct techniqueeSAT Publishing House
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
A Ensemble Learning-based No Reference QoE Model for User Generated ContentsDuc Nguyen
The document proposes an ensemble learning-based no-reference quality of experience (QoE) model for user-generated video content. It extracts encoding and content features from videos and pools the features to train an ensemble of decision trees to predict mean opinion scores without access to the original videos. The model achieves high prediction performance with Pearson linear correlation coefficients over 0.9 on a test dataset compared to baseline methods. Key encoding features like bitrate and quantization parameters are most important inputs. The ensemble learning approach outperforms non-ensemble methods, providing a low-complexity solution to assess user-generated video quality.
Dealing with Run-Time Variability in Service Robotics: Towards a DSL for Non-...Serge Stinckwich
This document proposes a domain-specific language (DSL) for modeling non-functional variability in service robotics. The DSL, called VML, allows designers to express how a robot's behavior can vary based on context, through variation points and adaptation rules. At runtime, the robot uses a constraint solver to bind the variation points based on current contexts and properties like efficiency and power consumption. The approach separates modeling of variability from runtime decision making. An example coffee delivery scenario and integration with a robotic architecture are provided. The goal is to optimize runtime execution quality while handling open-ended environments.
Digital Light Processing (DLP) is a display technology that uses a digital micromirror device (DMD). The DMD contains thousands of tiny tilting mirrors that rapidly switch on and off to reflect light and produce images. It provides high quality digital projection using color wheels to blend red, green, and blue flashes from a light source to create colors. DLP has advantages like brightness, contrast, and projection onto large screens, but disadvantages include lamp replacement costs and potential rainbow effects in older models. It is used in video and data projectors.
This presentation was given at the doctoral days at ENSIAS Morocco. The goal was to show how the innovation process goes and a particular example through what Cisco is doing for the media networks.
The document discusses assembly process modeling using CielMech software. It provides an overview of traditional flip chip assembly steps involving solder bump bonding and underfilling. It also describes 3D IC packaging assembly involving multiple chip stacks. CielMech allows modeling the full assembly process by defining material properties, automatically generating geometry and meshes, and simulating each process step with intelligent solver controls and automated post-processing of results. A demonstration is provided of implementing the complex 3D IC assembly process in CielMech, involving modeling each manufacturing step through temperature ramps and evaluating warpage.
At this Journal Clube (JC), we discussed the paper: Ji Lin, Chuang Gan, Song Han, TSM: Temporal Shift Module for Efficient Video Understanding, published in ICCV'19.
How we optimized our Game - Jake & Tess' Finding Monsters AdventureFelipe Lira
Presentation I gave at Unite Boston 2015. I'll cover a few techniques we used to optimize our Unity mobile game - Jake & Tess' Finding Monsters Adventure
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2022/09/comparing-ml-based-audio-with-ml-based-vision-an-introduction-to-ml-audio-for-ml-vision-engineers-a-presentation-from-dsp-concepts/
Josh Morris, Engineering Manager at DSP Concepts, presents the “Comparing ML-Based Audio with ML-Based Vision: An Introduction to ML Audio for ML Vision Engineers” tutorial at the May 2022 Embedded Vision Summit.
As embedded processors become more powerful, our ability to implement complex machine learning solutions at the edge is growing. Vision has led the way, solving problems as far-reaching as facial recognition and autonomous navigation. Now, ML audio is starting to appear in more and more edge applications, for example in the form of voice assistants, voice user interfaces and voice communication systems.
Although audio data is quite different from video and image data, ML audio solutions often use many of the same techniques initially developed for video and images. In this talk, Morris introduces the ML techniques commonly used for audio at the edge, and compares and contrasts them with those commonly used for vision. You’ll get inspired to integrate ML-based audio into your next solution.
Similar to Unconstrained 2D to Stereoscopic 3D Image and Video Conversion using Semi-Automatic Energy Minimization Techniques (20)
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Unconstrained 2D to Stereoscopic 3D Image and Video Conversion using Semi-Automatic Energy Minimization Techniques
1. Unconstrained 2D to
Stereoscopic 3D Image and
Video Conversion using
Semi-Automatic Energy
Minimization Techniques
Raymond Phan, Richard Rzeszutek
and Dimitrios Androutsos
Dept. of Electrical & Computer Engineering
Ryerson University – Toronto, Ontario, Canada
Thursday, October 24th, 2012