This document provides definitions for various filmmaking terminology related to camera techniques, editing, sound, mise-en-scene, and general terminology. It defines common shots and angles used with cameras like close-ups, establishing shots, and low angles. It also defines editing techniques such as continuity editing, cross-cutting, and jump cuts. Sound terminology like diegetic, non-diegetic, and sound effects are defined as well. Mise-en-scene elements such as lighting, costumes, and location are also defined. Finally, it provides definitions for general film terminology like protagonist, antagonist, and conventions.
3. CAMERA
Aerial Shot β overhead β used to emphasise spectacle
Canted Shot β tilted β usually to create a feeling of
disorientation
Close up β involves the viewer in what is happening,
focus on emotions, used to position the audience with
the protagonist/prevalence
Crab Shot β camera is placed in a confined space
Deep focus β allows both objects that are near and far
to be focused at the same time
Establishing Shot β to establish the relationship
between the location and the characters
4. CAMERA
Hand held shot β makes it seem more real and the viewer is
more involved
Head on shot β action comes directly at the camera
High angle β makes subject feel vulnerable, isolated and
powerless
Loose frame β used to show how much space is around the
subject in the room to make them seem isolated
Low angle β subject seems powerless
Master shot β allows audience to make sense of the action that
follows
Pan
5. CAMERA
Point of view β enhance a sense of realism and audience
involvement
Pull focus β focus changes from one subject to another β shows
that something has become important
Rule of thirds β subject is placed on the sides instead of the
middle of the frame β makes it look more interesting and is
often used to emphasised that they are talking to someone
Shallow focus β front/subject is the focus and everything else is
blurry β makes the subject seem more important
Soft focus β hazy light/filter β romantic/sentimental
6. CAMERA
Tight frame β shot is filled with person very little space around
them β make them seem important or trapped
Tilt β camera moves vertically up and down from a fixed
position
Tracking shot
Whip pan β camera whips from one subject to another β
surprises the viewer
Zoom
180 degree rule β allows audience to understand positioning of
characters
Breaking the 180 degree rule β makes the audience seem
disorientated/may reflect the feelings of characters
8. EDITING
Action match β allows audience to see a smooth action despite cuts
Continuity editing β chronological order β creates a sense of realism β
narrative is moving through time
Cross cutting β editor cuts from two separate scenes happening in
different locations β creates a link or contrast between two subjects
Cutaway β a brief shot that is not necessary but it links with the main
shot β emphasises the emotions that the main shot is meant to evoke
Dissolve β often used to show time moving
Ellipsis β speeds up the narrative by using two shots that are similar
but in a different time period
9. EDITING
Eyeline match β cutting from the character to what the character sees
β makes viewer feel empathy for character
Graphic match β a cut from one shot to another that is visually the
same β shows a link between two scenes
Jump cut β when there is a missing piece of action in the narrative but
is in the same location/time period β used to disorientate viewer as
well as the feelings of characters
Linear narrative β beginning, middle and end β mainstream
Long take β slows pace down of scene β calmer and peaceful
10. EDITING
Montage β series of shots to show time passing
Short take β speeds up pace making it more exciting and tense
Shot reverse shot β sees the way characters respond to each othe
Slow motion β for emotional or comic effect
Split screen
Superimpose β appearance of text in a shot allowing the viewer to
have more information
12. SOUND
Ambient β establishes location β allows idealisms to be created by
audience
Asynchronous sound β when the sound is out of sync with the
visuals/cannot be seen
Contrapuntal β sound that contrasts with the visuals - normally used
to show a contrast to emphasise the importance of what is happening
Dialogue β accents, emotions, power
Direct address/breaking the 4th wall β when the character talks
directly to the camera β enables viewer to sympathise with them
Diegetic β sound that the characters hear β sets the mood/explain
why the characters are acting the way they are
Non-diegetic β sound added at editing/characters cannot hear
13. SOUND
Pitch
Rhythm β beat of music
Voice over
Sound bridge β when a sound carries on from one shot to another β
used for smooth transitioning to make it more real
Soundtrack
Sound effects
Synchronous sound β in sync with the visuals and is related/filmed at
the same time
14. SOUND
Symphonic - music performed by a large orchestra
Melody - a distinctive tune
Atonal - no established key - horror films to add to the intensity of
the situation
Rhythmic - percussive sounds forming a beat
Dissonant - lacking conventional harmonies
16. MISE EN SCENE
High key lighting β bright and well lit scene with very few shadows β
happy, safe environment
Low key lighting β dim and lots of shadows - makes the situation
seem shady
Body Shape and Language β informs the audience what type of person
the character is
Facial features and expressions β tells the audience their emotions
about the situation/create ideas of stereotypes
Props β there for a specific purpose to set the situation
Costumes and colours
17. MISE EN SCENE
Hair and makeup
Voice and tone
Location
Breaking the fourth wall