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TV DRAMA
TERMINOLOGY
CAMERA
CAMERA
Aerial Shot – overhead – used to emphasise spectacle
Canted Shot – tilted – usually to create a feeling of
disorientation
Close up – involves the viewer in what is happening,
focus on emotions, used to position the audience with
the protagonist/prevalence
Crab Shot – camera is placed in a confined space
Deep focus – allows both objects that are near and far
to be focused at the same time
Establishing Shot – to establish the relationship
between the location and the characters
CAMERA
Hand held shot – makes it seem more real and the viewer is
more involved
Head on shot – action comes directly at the camera
High angle – makes subject feel vulnerable, isolated and
powerless
Loose frame – used to show how much space is around the
subject in the room to make them seem isolated
Low angle – subject seems powerless
Master shot – allows audience to make sense of the action that
follows
Pan
CAMERA
Point of view – enhance a sense of realism and audience
involvement
Pull focus – focus changes from one subject to another – shows
that something has become important
Rule of thirds – subject is placed on the sides instead of the
middle of the frame – makes it look more interesting and is
often used to emphasised that they are talking to someone
Shallow focus – front/subject is the focus and everything else is
blurry – makes the subject seem more important
Soft focus – hazy light/filter – romantic/sentimental
CAMERA
Tight frame – shot is filled with person very little space around
them – make them seem important or trapped
Tilt – camera moves vertically up and down from a fixed
position
Tracking shot
Whip pan – camera whips from one subject to another –
surprises the viewer
Zoom
180 degree rule – allows audience to understand positioning of
characters
Breaking the 180 degree rule – makes the audience seem
disorientated/may reflect the feelings of characters
EDITING
EDITING
Action match – allows audience to see a smooth action despite cuts
Continuity editing – chronological order – creates a sense of realism –
narrative is moving through time
Cross cutting – editor cuts from two separate scenes happening in
different locations – creates a link or contrast between two subjects
Cutaway – a brief shot that is not necessary but it links with the main
shot – emphasises the emotions that the main shot is meant to evoke
Dissolve – often used to show time moving
Ellipsis – speeds up the narrative by using two shots that are similar
but in a different time period
EDITING
Eyeline match – cutting from the character to what the character sees
– makes viewer feel empathy for character
Graphic match – a cut from one shot to another that is visually the
same – shows a link between two scenes
Jump cut – when there is a missing piece of action in the narrative but
is in the same location/time period – used to disorientate viewer as
well as the feelings of characters
Linear narrative – beginning, middle and end – mainstream
Long take – slows pace down of scene – calmer and peaceful
EDITING
Montage – series of shots to show time passing
Short take – speeds up pace making it more exciting and tense
Shot reverse shot – sees the way characters respond to each othe
Slow motion – for emotional or comic effect
Split screen
Superimpose – appearance of text in a shot allowing the viewer to
have more information
SOUND
SOUND
Ambient – establishes location – allows idealisms to be created by
audience
Asynchronous sound – when the sound is out of sync with the
visuals/cannot be seen
Contrapuntal – sound that contrasts with the visuals - normally used
to show a contrast to emphasise the importance of what is happening
Dialogue – accents, emotions, power
Direct address/breaking the 4th wall – when the character talks
directly to the camera – enables viewer to sympathise with them
Diegetic – sound that the characters hear – sets the mood/explain
why the characters are acting the way they are
Non-diegetic – sound added at editing/characters cannot hear
SOUND
Pitch
Rhythm – beat of music
Voice over
Sound bridge – when a sound carries on from one shot to another –
used for smooth transitioning to make it more real
Soundtrack
Sound effects
Synchronous sound – in sync with the visuals and is related/filmed at
the same time
SOUND
Symphonic - music performed by a large orchestra
Melody - a distinctive tune
Atonal - no established key - horror films to add to the intensity of
the situation
Rhythmic - percussive sounds forming a beat
Dissonant - lacking conventional harmonies
MISE-EN-
SCENE
MISE EN SCENE
High key lighting – bright and well lit scene with very few shadows –
happy, safe environment
Low key lighting – dim and lots of shadows - makes the situation
seem shady
Body Shape and Language – informs the audience what type of person
the character is
Facial features and expressions – tells the audience their emotions
about the situation/create ideas of stereotypes
Props – there for a specific purpose to set the situation
Costumes and colours
MISE EN SCENE
Hair and makeup
Voice and tone
Location
Breaking the fourth wall
GENERAL
TERMINOL
OGY
AGENDA
ANTAGONIST
ARCHETYPE
BINARY
OPPOSITES
CONNOTATIONS
CONVENTIONAL
STEREOTYPE
HOMOPHOBIA
JUXTAPOSED
MALE GAZE
PATRIARCHY
POSITIONING
PROTAGONIST
REALISM
RACISM
SEXISM
VERISIMILITUD
E
XENOPHOBIA
COUNTERTYPE

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TV Drama Terminology

  • 3. CAMERA Aerial Shot – overhead – used to emphasise spectacle Canted Shot – tilted – usually to create a feeling of disorientation Close up – involves the viewer in what is happening, focus on emotions, used to position the audience with the protagonist/prevalence Crab Shot – camera is placed in a confined space Deep focus – allows both objects that are near and far to be focused at the same time Establishing Shot – to establish the relationship between the location and the characters
  • 4. CAMERA Hand held shot – makes it seem more real and the viewer is more involved Head on shot – action comes directly at the camera High angle – makes subject feel vulnerable, isolated and powerless Loose frame – used to show how much space is around the subject in the room to make them seem isolated Low angle – subject seems powerless Master shot – allows audience to make sense of the action that follows Pan
  • 5. CAMERA Point of view – enhance a sense of realism and audience involvement Pull focus – focus changes from one subject to another – shows that something has become important Rule of thirds – subject is placed on the sides instead of the middle of the frame – makes it look more interesting and is often used to emphasised that they are talking to someone Shallow focus – front/subject is the focus and everything else is blurry – makes the subject seem more important Soft focus – hazy light/filter – romantic/sentimental
  • 6. CAMERA Tight frame – shot is filled with person very little space around them – make them seem important or trapped Tilt – camera moves vertically up and down from a fixed position Tracking shot Whip pan – camera whips from one subject to another – surprises the viewer Zoom 180 degree rule – allows audience to understand positioning of characters Breaking the 180 degree rule – makes the audience seem disorientated/may reflect the feelings of characters
  • 8. EDITING Action match – allows audience to see a smooth action despite cuts Continuity editing – chronological order – creates a sense of realism – narrative is moving through time Cross cutting – editor cuts from two separate scenes happening in different locations – creates a link or contrast between two subjects Cutaway – a brief shot that is not necessary but it links with the main shot – emphasises the emotions that the main shot is meant to evoke Dissolve – often used to show time moving Ellipsis – speeds up the narrative by using two shots that are similar but in a different time period
  • 9. EDITING Eyeline match – cutting from the character to what the character sees – makes viewer feel empathy for character Graphic match – a cut from one shot to another that is visually the same – shows a link between two scenes Jump cut – when there is a missing piece of action in the narrative but is in the same location/time period – used to disorientate viewer as well as the feelings of characters Linear narrative – beginning, middle and end – mainstream Long take – slows pace down of scene – calmer and peaceful
  • 10. EDITING Montage – series of shots to show time passing Short take – speeds up pace making it more exciting and tense Shot reverse shot – sees the way characters respond to each othe Slow motion – for emotional or comic effect Split screen Superimpose – appearance of text in a shot allowing the viewer to have more information
  • 11. SOUND
  • 12. SOUND Ambient – establishes location – allows idealisms to be created by audience Asynchronous sound – when the sound is out of sync with the visuals/cannot be seen Contrapuntal – sound that contrasts with the visuals - normally used to show a contrast to emphasise the importance of what is happening Dialogue – accents, emotions, power Direct address/breaking the 4th wall – when the character talks directly to the camera – enables viewer to sympathise with them Diegetic – sound that the characters hear – sets the mood/explain why the characters are acting the way they are Non-diegetic – sound added at editing/characters cannot hear
  • 13. SOUND Pitch Rhythm – beat of music Voice over Sound bridge – when a sound carries on from one shot to another – used for smooth transitioning to make it more real Soundtrack Sound effects Synchronous sound – in sync with the visuals and is related/filmed at the same time
  • 14. SOUND Symphonic - music performed by a large orchestra Melody - a distinctive tune Atonal - no established key - horror films to add to the intensity of the situation Rhythmic - percussive sounds forming a beat Dissonant - lacking conventional harmonies
  • 16. MISE EN SCENE High key lighting – bright and well lit scene with very few shadows – happy, safe environment Low key lighting – dim and lots of shadows - makes the situation seem shady Body Shape and Language – informs the audience what type of person the character is Facial features and expressions – tells the audience their emotions about the situation/create ideas of stereotypes Props – there for a specific purpose to set the situation Costumes and colours
  • 17. MISE EN SCENE Hair and makeup Voice and tone Location Breaking the fourth wall