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Designing Character-Driven Games
Tuomas Erikoinen / PG Connects Helsinki 2014
About Me
Engaging character-driven games that are
fun to play with friends
Why character-driven design?
1. Consumer perspective
● Engagement and Retention
3. Business perspective
● Monetizing beyond individual
games
2. Organizational
perspective
● Consistent Vision
Typical approach to game design
Our approach
Guidelines
1. Characters
● Max 5 leads
● Over the top, exaggerated
● Discreet side-kicks
2. Expandability
● Product families & franchises
● Visual progression
3. Art Style & Development
● Target audience
● Development times
● Artists’ freedom
Summary
Strong characters and story
● Build interest and affection
● Provide a shared vision for developers
● Extend the possibilities
over individual games
Tuomas Erikoinen '"Designing character-driven games' Boomlagoon

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原版制作贝德福特大学毕业证(bedfordhire毕业证)硕士文凭原版一模一样原版制作贝德福特大学毕业证(bedfordhire毕业证)硕士文凭原版一模一样
原版制作贝德福特大学毕业证(bedfordhire毕业证)硕士文凭原版一模一样
 

Tuomas Erikoinen '"Designing character-driven games' Boomlagoon